Have had good success with pure disruptor corvette fleets. Depends on the enemy’s defenses. Fully compatible with At War: Advanced Ship Sections and all other At War. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. I'd be curious about this, too. Don’t concentrate all your efforts on the competition and lose sight of who you are or your purpose. This gives you an opportunity to counter their defenses and kill them faster than they can kill you. Add a Comment. Anti-Corvette Fleet. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. But, I have no idea for larger ships. Choose weapons that ignore or are more effective against the enemy’s ship design. Stellaris Wiki Active Wikis. Within the next half a year, the planet changes its appearance and gains 30 Devastation and 3 Rifts Blockers. Then there is the very late game, where everyone have almost 10+ layers of repeatable boosting shields and armour, making it difficult to chew through those with conventional weapons. The Galactic Paragons now live on Stellaris. 20% fire rate in the disruptor meta is still 20% faster of the dominant weapon meta. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. Go to Stellaris r/Stellaris. I take you through every viable build currently in the game, why they work and the methodol. The best fleet composition in Stellaris is one that has the following criteria: is simple to set up, is cheap, and overperforms at its current power level. ago. Could be fun to make it a mega-campaign, set yourself up as the OG fallen empire. 25% on destroyers, and corvettes. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. Autocannon corvettes will wreck the missile corvettes or even just disruptor corvettes. Ancient Giga-Cannon Archaeotech Version (Don't Know Archaeo Name) The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. What matters is numbers and timing. 462. Mass Produced and Rapid Replicator stack for a +35% assembly speed, which is definitely not bad for a civic and a one point trait. A destroyer with lightning cloud and two s disruptors is a good, solid build. The galaxy is full of mysteries in Stellaris, ranging from the benign to the apocalyptic. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Sports. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Not enough. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Just like conventional diplomacy, espionage relies on the Envoy Leader type, of which players get access to a limited amount based on their Civics, Technologies. Also, thanks to power creep there are too many ships in general and death stacks are as worse as they have ever been. This page was last edited on 14 October 2017, at 11:48. Stellaris is a game with a lot of details to it, and can take a. However, there is one exception: defense platforms cannot disengage. . - "Only" 50% AP, No Bonus vs. A sidenote, that the actual casualties of the dirsuptor were MUCH greater pretty much all the time. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If you're going to fight the enemy in the system with the disruption field generator (-20% shield hp, for reference), obviously it's beneficial. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. both of those weapons also ignore shields and armour just like disruptors do. Would it be possible to make a missile weapon that destroyed everything in an aoe when it detonated or was killed by pd? There aren't enough missile superweapons, and I think it would be fun to. Artillery battleship spam beaten badly by an army of frigates, corvettes beaten badly by picket cruisers, destroyers are worthless beyond PD as usual. Now, you definitely can use Disruptors on a Cruiser, but more as a secondary weapon on a short-ranged build. Each Datacube will have a corresponding Consumable. Autcannons are good, but can't compete. 6 composition, I advice : Frontliner ship : Disruptor or PD Corvette or Torpedo brawler Cruiser (torpedo computer) Flak PD ship : PD Destroyer or Torpedo Assault Carrier. 3, and yes I know it's quite long. Disruptors in game are described as “Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. ago. This is why in practice, disruptor corvettes do so well against normal corvettes as corvettes have both low health and lowered damage due to the hull damage. Corvettes are why missile spam is good right now. Maybe someone can explain to me why the Plasma Thrower line of techs have the same tech costs as the Disruptors line and the Autocannons line. Obviously no regukar kinetic barriers can not. Small up to 36 AI Empires. That's an issue for them. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Stellaris Combat Rebalance has a new meta. . Best. . But, I have no idea for larger ships. 1 comment. by Gunwing. Unsure. 런처 오류를 해결하기 힘들 경우 게임 실행파일이 있는 폴더(스팀판 기준 SteamsteamappscommonStellaris)에서 launcher-installer-windows. 群星(Stellaris)是Paradox出品的太空战略模拟游戏,本维基致力于整理和解析群星的游戏概念与数据。Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. You have the perfect start. When you turn in the Datacube, this item will become available during your future runs on Atropos. ; About Stellaris Wiki; Mobile viewA disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet power. 1. Early rush: Disruptor They’re massively buffed, raw damage by a factor of 1. If the enemy is using PD you might have problems but they usually go regular weapons. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code :. Stellaris 2. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 20 alloys and . 不同的起源有着不同的特质,通常来讲会在玩家一开局的时候给与帝国不同的益处,但也有一些起源会带来意想不到的难度和挑战性。. Each weapon has atleast 2 soundeffects (except defence point, octuplelaser, flak quad) 6 Shieldhit. These include new negotiation mechanics for subject and overlord Empires, three new Megastructures, and three new Enclaves. Shustas • 3 yr. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. 9. Let the AI do it. Jump to latest Follow Reply. ; About Stellaris Wiki; Mobile viewStellaris Wiki Active Wikis. Stellaris: Suggestions. Shields. 50, vs Gamma lasers at 6. What is the Stellaris combat rework meta and how will things change in patch 3. If you have high evasion AND have enough pd to take out the nanite swarms before they reach your fleet this will go nicely. A destroyer with lightning cloud and two s disruptors is a good, solid build. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most. But, I have no idea for larger ships. . Plasma is good, but it should also be paired with kinetic weapons. 67. But, I have no idea for larger ships. Which result in inability to fire those weapons. 7. Next step up the ladder, add four battleships. 9 energy to maintain. Inferior: has 25-50% of your score in that category. You folks had an aesthetic you were going for, and you knocked it out of the park. Report. As anti-shield weapon is also better then T3 railgun. Plasma is pointless, just use lasers. That being said, early game a decent way to deal with enemies of any type is to spam Disruptor Corvettes. Jump to latest Follow Reply. #8. Unsure. Using the catapult involves a few steps. Early rush: Disruptor They’re massively buffed, raw damage by a factor of 1. Stellaris 50512 Bug Reports 31005 Suggestions 19176 Tech Support 2909 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219. Some people justified the flagship because of the debt collectors, but you can easily fight them off with defense platforms on your starbase. Plasma Weapons: + More base damage than disruptors, but less than a laser. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Feedback on where you faced an issue can. 4 패치부터 도입한 런처 v2가 말썽이 많아 악명높다. SirBlackAxe. Gun battery - kinetic weapon, bonus. There’s an FTL inhibitor tech that gets autofit onto starbases, and it makes it so that enemies can only exit the system through the hyperlane they came in. My normal late game battle groups are 3 different mono fleets nowadays. 25% on destroyers, and corvettes. Stellaris. Pure shield/disruptor corvettes are deadly against the Contingency, for example. Both have the same Accuracy. 0 unless otherwise noted. Ships in Stellaris basically only understand "towards", they can't move "away" from a thing. Arc emitter + Cloud lightning/disruptor battleships are the best counters for both of the above. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Go to Stellaris r/Stellaris. Basically autocannons are one of best early weapons and one of biggest trap in endgame. ago. Otherwise you are mixing the bad traits of both, rather than exploiting the good of either. ago. Explore a galaxy full of wonders in this Sci-Fi Grand Strategy YouTube Channel from Paradox Interactive. Even. With the upgrade after that being obligatory quantum insert. 200% efficiency against armor and shield while dodging all heavy. In Stellaris, this applies to how the game's snowball dynamics work. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. Stellaris 2. Compatible with Stellaris v3. Hw to Use Espionage in Stellaris. Stellaris Real-time strategy Strategy video game Gaming. In this video I take a long look at Corvette design in Stellaris. In the gunship section, add more disruptors. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Don’t get me wrong I do run with at least one battleship in each fleet, especially one equipped with a spinal mount bow. Better to instead build battleships with void lightning if you have it, or kinetic artillery/neutron launchers otherwise. AI players will never retreat if they own. 7. If it's a fast alpha strike engagement then artillery will work best, but if it's a long drawn out shootout then line will work best. Regular Strike craft would be for taking down Corvettes and Destroyers. The Voidspawn is an unborn guardian, hidden within a size 20 Dry world orbiting a class G star. ; About Stellaris Wiki; Mobile viewAs for the "best" corvette build- early game it doesn't matter. 50 - Missiles, they have long ranges and fire. 391K subscribers in the Stellaris community. The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more. Distruptors yes, siphons no. Stellaris Real-time strategy Strategy video game Gaming. The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. A destroyer with lightning cloud and two s disruptors is a good, solid build. Has Anyone found this weapon to be any good? I'll admit I've never tried it due to it's low damage output even though all the damage goes straight to…7x Disruptor Brawler Destroyer: Disruptor-Disruptor-Disruptor-Disruptor If you find the enemy is not using missiles at all, swap the corvette to Disruptor-Disruptor-Disruptor, and nix the PD Destroyer (however what I find helpful is rather than delete the PD destroyer profile entirely, I just make it identical to the brawler variety. It fails to load for me too. First Choice. 38 Badges. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Elcuern0 • 3 yr. You'd need 20 Corvettes with x3 Phased Disruptor to match the DPS of one FAE + 4xCL Battleship. the 100% shield & armor ignore is tempting. 3 was for me personally the last fun version of the game. The Best end all weapon combination is 50% Disruptor 3 and 50% Plasma3. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Each module has it´s own tech. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. i just forgot how. The result are the same. Vote. But, I have no idea for larger ships. Byju's has also dismissed reports on the ED’s finding. Side bonus of 80% shield hardening and 400 extra armor and shields. Stellaris 50419 Bug Reports 30727 Suggestions 19123 Tech Support 2883 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2 IMO due to how AI targeting works, going full shields with shield capacitors might be one of the best counters to disruptors, as the disruptors often will favor shooting off the few regenerated shield points over damaging the hull. Galactic Paragons expands the Council mechanic while introducing leaders with specialized abilities. 2, aka "Canis Minor", was released alongside the First Contact story pack on 2023-03-14 with the checksum e793 (note: patches 3. 这个攻略不够好?点击进入 Item:Component templates/MEDIUM DISRUPTOR 2/doc 页面来编辑这个攻略。 修改完毕后,请刷新上面的文本。Lasers are usefull to unlock Tachyon lancers. That's why Megastructures are one of the best things to invest in, as they allow for the continued. 1. What matters is numbers and timing. Let me be clear, this isn't a slight on the Stellaris modeling team. I see these ships, I think of Mad Max, of the Reavers from Serenity , of the Zuul from Sword of the Stars , of the Orks from 40K, of craftsdwarfship of the highest quality that menaces with. Disruptor-Corvette: Strengths: Hard wins against every small ship in the game (Destroyer and below) Weaknesses: Hard loses to everything else Techs needed: Disruptors (optional: better thrusters, after burner) Required Components: best Thruster, Swarm Computer Sections: Interceptor S-slots: 3 Disruptors It very much depends. They're good vs everything that relies mainly on armor and shields. 2. In general I find the L-Gate is only worth opening if you've got a mature and developed economy with a large tech output and strong fleet, and are in a safe position where your fleet would be idle for the next 10 years anyways. 64 DPS. 9 “Caelum” update is available now! This update brings a host of new features to previously released DLC, including a habitat rework, trade rebalance, softening of the leader cap, new features and updates to. Sending in a Demolitions Team using an Army. A reactor is the power source for the entire rest of your ship. X . Essentially the PD destroyers swat away the fighters while the artillary does the damage, all of the PD's essentially just tangle up the fighter swarm and they never reach the destroyers in the back firing on the carriers. All of these problems pale in comparison to the end-game crisis. DeanTheDull Necrophage • 2 yr. 50, vs Gamma lasers at 6. As they cannot be mounted in large slots, they are at a serious range disadvantage, meaning that they’re never actually fired. Logic Engines helps you get. SuperluminalSquid Technological Ascendancy • 3 mo. Stellaris would need supply lines for that to work. The ascension rework looks okay per se. Computer system. It is possible to reduce disruptor damage up to 75% on cruisers, battleships, and titans. So combined with t4 cinetic T2 plasmas are the best weapon system between 2230 and 2250. It isn't as bad of an issue as it used to be. Xaphnir. x I was using the EX mods that added the same features to the game (actually half the 2. Focusing on pre-spaceflight civilisations, the First Contact pack. EulersApprentice • 1 yr. i dont mind that idea. Oct 12, 2022. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. Hardest possible counter for corvettes is destroyer with maxed tracking + targeting computer + Neutron Torpedo. This includes FE fleets as they have destroyers and cruisers with double the module count but still low structure. When they lost at 1,1 ratio, then the disruptor lost 42 ships from the 44. 3, no longer locked to ethics or civics every player. There are two types of crises: those caused by outside entities that make an appearance after the end-game start year, and those caused by player and AI empires (except Fallen Empires ). Better to instead build battleships with void lightning if you have it, or kinetic artillery/neutron launchers otherwise. Ep3o is back, this time to talk about the three new Megastructures included in Stellaris: Overlord!Learn how to catapult fleets with the Quantum Catapult, bu. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. As for feats I can name the weapons like Tachyon lance ,Phased disruptor or Devastator torpedoes to name a few but to actually provide the level of power behind those weapons is not so clear cut it's like Babylon 5 first ones they weapons are clearly powerful but you. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. If the enemy is faster, then they cannot. Disruptor graphics overhauled to better embody its description instead of a laser-like "blur". They completely ignore shields and armor and deal base damage directly to the hull. Autocannons are good on corvettes. After early game wraps up. A fleet of Artillery Battleships are more "useful" though. But baseline, a Disruptor has less than half the average damage output of any other equivalent weapon. ago. 2. Talking about the Comms Jammer and Disruption Field specifically. This gives you an opportunity to counter their defenses and kill them faster than they can kill you. This is random and decided at the start of the game. I like to use Kinetic for the initial long range engagement (Shields are still up) and Laser for smaller, shorter range weapons meant to finish the job by mostly damaging the remaining Armor and Hull. Only if you're against a disruptor or lightning-heavy enemies. I tend to use kinetics with missiles, so that by the time the shields are. General Damage is best done bye Gauss Cannons. Between 2-4x your score. I want to return to playing stellaris after long break and I'm wondering what is current best fleet. Imo, yes. Well, in some cases a small Gauss Cannon could be better than a small Phased Disruptor, but in such a case a Stormfire Autocannon is always even better. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Most sites have a 67% chance to leave a deposit of minor artifacts when the excavation. Stellaris Fun Facts or Multiplayer VideosI make Stellaris Guide Videos filled with Memes(Used to be)Inspired by Nurse and TrupenMy Twitter: Each ship class has two hull upgrade techs in engineering, so it isn't static. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. 129. Now, "performance vs fleet capacity used", that may be a different story. Missiles in general are the best weapons till battleships, so upgrading those should become part of your tech choices. Datacubes are rare items that allow you to unlock more items for the loot pool. Use the torpedo computer, and fill up free slots with missiles. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. If your shields and armor can take it, good. The Interceptor is probably the best section to start with since it provides 3 weapons slots. Destroyer mounted tachyon lance with disruptor. Stellaris Wiki Active Wikis. Destroyers are best used either as a screening ship to deal with missiles and/or strike craft, or as a glass cannon with a large weapon and a medium weapon. 79 energy to maintain. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. Have only so many chances to roll for Disengage. Instead of being reactive, be the proactive one. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Lasers are usefull to unlock Tachyon lancers. 0 changes seem to be taken/inspired by those mods). When you have 10+ energy damage/speed repeatables. That sounds kinda viable lol. So load up your corvettes and destroyers with disruptors so they can shred corvettes. So that Anti Neutron Destroyer would be crushed by Strike Craft and. 838. Support for Empire/ Rebel shippacks (Fighter/ Bomber and Patrol weapon effects) For Green, Blue, Red and Disruptor weapons new hit and muzzle particle effects. Join. 3. Every other ship type had counter so absolute meta is not yet decided. The more disruptors they have, the less actually effective weapons they have. Missiles in general are the best weapons till battleships, so upgrading those should become part of your tech choices. In this video I take a long look at Corvette design in Stellaris. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. bug roundup Game Version Canis Minor v3. (S slot is much more efficient than L slot), and disruptor corvettes are almost unstoppable until hangar cruisers arrive. There are two types of crises: those caused by outside entities that make an appearance after the end-game start year, and those caused by player and AI empires (except Fallen Empires ). removed the warp drives and cores until i can decide what to do with them, added a M slot variant of torpedoes. Physics research. Cloud Lightning is only good if you're using Arc Emitters as well. In term of defence, one Disruptor Crusier has 1800 hull and 4250 armor, while. ; About Stellaris Wiki; Mobile view A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet power. cruisers also make for good M-disruptor platforms. Can fit into Small and Medium slots. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. Description. It's pretty common in game development for a piece of content to be axed after art has already been created for it, so it just gets reused for something else. However, perhaps the biggest additions with Overlord are the five. This way you build fleets and progressively add muscle as you advance. The opening animation starts then it sudenly coloses. Corvettes are why missile spam is good right now. That's not a good strategy. I. Disruptor fleets of Corvettes can be "useful" late game. It seems nothing counters it, its just too powerful. You don't mention what kind of ships you're using, but if you have cruisers or battleships, make sure they're fully armored. AI帝国在生成时也会拥有自己的起源选择,但是部分起源AI不可选择。. Stellaris Fun Facts or Multiplayer VideosI make Stellaris Guide Videos filled with Memes(Used to be)Inspired by Nurse and TrupenMy Twitter: ship class has two hull upgrade techs in engineering, so it isn't static. DEAAAAAAAAATH! TO THE ENNEMY OF THE HIVE !Ever wondered what happens when an underwhelming weapon is obtained too soon? The Galaxie BREAKS. They're good vs everything that relies mainly on armor and shields. 6 Fleet Meta Prediction. However, at a certain point, there are only so many systems to claim and planets to colonize before an Empire reaches its limit. They rush your opponent and punch. Communications Jammer? Does the communications jammer affect enemy fleet approaching within system, when they get into your weapons range? What even is the point of that building? I would guess the idea is that when in system, it slows them down,. Two autocannos and a plasma makes them quite good. As for disruptor vs cloud lightning - much of the damage is done by arc emitters indeed at long range, but their recharge time is long. If you can get Crystal Hull tech this can help you build ships more for less. Also destroyers are bad. Go to Stellaris r. Ashshhsahs, this event of defeating leviathans was new to me, when i defeat the Dimensional Horror, i got this event and i follow throught out of curiosity, and i shit myself when i see the TOO LATE modifier and later the 33% of good outcome or the 66% of lost my capital (and maybe habitats on that system, i dont know). Yes, FAEs are the ultimate lategame weapons. . 15 alloys, . This appears to give a substantial defenders’ advantage to Stellaris combat for the first time I can remember, and I like it. Stellaris is a game with a lot of details to it, and can take a while to understand. I've been screwing around with cloaked torpedo cruisers. Feb 15 @ 2:40am Depends on which AI personality you're fighting. 概述. Remember when Stellaris had bombers? Strike Craft that could do heavy damage to larger ships? We should bring those back. The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. Stellaris Dev Diary #285 - Observation and. Assuming evasion isn't an issue, the plasma cannon now deals 25% more DPS than it used to, or than the disruptor still does. Black-Sam-Bellamy • 1 yr. Within a year after colonizing the planet in the system, an event. It is designed to provide a low-latency, high-throughput work queue in asynchronous event processing architectures. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…Evening all, I was wondering if a full disruptor build for corvettes is viable in 2.