dnd 5e tidal wave. ago • Edited 2 yr. dnd 5e tidal wave

 
 ago • Edited 2 yrdnd 5e tidal wave  Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid, Sorcerer, Wizard

You take control of the air in a 100-foot cube that you can see within range. You conjure up a wave of water that crashes down on an area within range. The sphere’s space is difficult terrain. Spell Description. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing. Move. Need help designing a "Survive the waves" encounter! DMing. Both of these features happen "When you cast a spell" thus, they happen at the same time. Each creature in that area must make a Dexterity saving throw. Sure, buffing and healing allies, debuffing enemies, and providing utility are all useful. Like essentially being able to create any tools you want any time, or combining any of the spells previously named with water walk or ice platforms you create to get fly-like. Make a ranged spell attack against the target. Combine with wish. You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. For example, tidal Wave 5e can wash away a whole nest of Fire Snakes about effortlessly. Description. Dnd Paladin. RAW, wouldn't affect a ship. For more D&D discussion: Discord: Lemmy:. antimagic pulse in a 300-foot-radius sphere centered on yourself. The loud crashing sounds fill the target with awful pain. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. Ice Knife – 3. Components: V S M (a drop of water) Duration: Instantaneous. mermaids reach adulthood after 16 years, and are considered elderly by 500. * - (a. Also, Tidal Wave, Tsunami, and Maelstrom are all EXCELLENT spells. A creature made of inorganic material such as. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. So if you're fighting flying creatures, you can cast Tidal Wave, which imposes the prone condition, to slap flyers out of the air. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid, Sorcerer, Wizard. Half-Elf Mark Of Storm (E:RLW) If your Half-Elf has the Mark of Storm, these features replace the Ability Score Increase and the Half-Elf Versatility traits in the Player's Handbook. Hit Points 328 (16d20 + 160) Speed 40 ft. Tidal Wave. Work with your DM to use two of the features of the shape water cantrip to temporarily coat the blade (for an hour) with frozen holy water. When you expend the last charge, the trident returns to Poseidon. Let’s say that only a 5x5x5 square of the water affects the fire elemental. S. You conjure up a wave of water that crashes down on an area within range. The spell ends if the target dons armor or if. The spell ends if the creature drops to 0 hit points. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Tidal Wave (5e Spell) The spell, tidal wave, is copyright Wizards of the Coast. Sleet Storm. Finally, a new chapter in our transformation abilities. Each creature in that area must make a Dexterity saving throw. By Level: Cantrips · 1st-level · 2nd-level · 3rd-level · 4th-level · 5th-level · 6th-level · 7th-level · 8th-level · 9th-level. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st. Lesser Restoration also says it can cure "a disease", not "a disease requiring a spell of 2nd level or lower" - thus, Potion of Vitality, in being neither heal nor a disease-curing spell of 6th level or higher, cannot cure it. Some spells can only target a creature (including you) that you touch. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. (It’s likely higher because elementals are. [ Léviathan ] Gargantuan elemental, neutral. The point must be on the ground or in a body of water. Find the. So I'm playing a Variant Tiefling (winged) chronurgy wizard, and I was wondering about Pulse Wave's interaction with flight. The spell tidal wave says: You conjure up a wave of water that crashes down on an area within range. " Now we're looking at Wall of Fire: "The wall is opaque and lasts for the duration. You conjure up a wave of water that crashes down on an area within range. Attack rolls against the creature have advantage. On page 125 of the MM, Fire Elementals take 1 cold damage for every gallon of water splashed on them. When you cast this spell using a spell slot of 5th level or higher, the duration increases to 8 hours. Hit: 11 (2d6 + 4) slashing damage. From Dungeon Master's Guide, page 218. Tidal Wave (EEPC / XGtE): Being knocked prone typically isn’t a problem in 5e because standing costs so little. Someone else also pointed out you should have a range of self, but don't forget to update the description of the spell. Debuff spells can grant disadvantage, make it harder for enemies to maneuver, or, most simply, apply a negative condition that makes life harder for your foes and easier for your friends. Freaking rats. Transmutation cantrip. Control Water. Trampling Charge. Until the spell ends, dim light fills the cylinder. Vitriolic Sphere does 37. Dnd 5e tidal wave. The target of a spell must be within a spell's range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. Ghostly: Flight, better speed than the other undead options, and its attacks make the target Frightened. Each creature in that area must make a Dexterity. Components: V, S, M (a drop of water) Duration: Instantaneous. When the save fails, the creature is hit by a short blow of 4d8 and is. This spell creates a towering tsunami and sends it forth in a powerful wave to smash all in its path. The sphere remains for the spell’s duration. Metamagic Options A Sorcerer uses transmuted spell 3rd-level sorcerer feature When you choose Metamagic options, you have access to the following additional options. Wave' s head is made of blue-green steel, while its wooden shaft is carved with images of seaweed, sea creatures, and other aquatic designs. Choose one creature that you can see within range to make a Constitution saving throw. Flood. Gaseous Form. D&D Beyond Issue: This spell, Detect Thoughts, is missing from the "Mark of Detection Half-Elf" template as part of their "Spells of the Mark" at second level if they have Spellcasting, however, "detect thoughts doesn't appear on their character sheets under "Manage Spells"-> "Known Spells" list of spells to choose from. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. An affected target’s speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can’t use reactions. Pinterest. You attempt to beguile a creature that you can see within range. 距離: 120英尺. The spell makes no assumptions about being cast in the air, on the ground or even in the sea itself. Tidal Wave Town Well - dries up / poisoned Side Effects - people (at risk, refugees, trapped) / resources (at risk, destroyed) Event: Accepting Enrollment - academy / school - adventuring guild, alchemy, bards, healing, mage, royal Adventurers Guild - contest / parade / requesting aid / trials / tryoutsПриливная волна (Tidal Wave) | Заклинания D&D 5e. Flood. Spells Prepared: – Tidal Wave Primal Strike Circle Forms: You know what else the moon controls? Tides. Bring that into your game instead of random mechanics. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the. Chain. You could possibly also say that it does cold damage from the chill of the ocean. If you choose a swell, you create a more controlled and gentle 5-foot-high wave that lasts for 1 hour per level. A creature takes 6d6 force damage on a failed save, or half as much damage on a successful one. Part Two: Bandits 1 and 4 fail, but Bandits 2 and 3 Succeed. #1. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage. Healing the first target for 3d6 and healing the 2nd target for 2d6 and the third target for 1d6. The tsunami starts at any point you select within range of the spell and then moves at a speed of 60 feet in any direction chosen by you. Tidal Wave. Wind Wall. Duration: Instantaneous. Although you must worship a god of the sea to attune to this weapon, Wave. A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. A leviathan has 328 Hit Points, an Armor Class of 17, and a Challenge Rating of 20. The target’s base AC becomes 13 + its Dexterity modifier. Recently I had a discussion regarding Tidal Wave with one of my players and I wanted to check with others regarding my reasoning. ago. The wall lasts for the duration. Note that everything is “up to”; if you need to make the AOE 1 foot wide and 15 feet long so you hit two baddies but none of your allies, you can. The tidal wave spell description says: The water then spreads out across the ground [. The wall is opaque and lasts for the duration. The wall lasts for the duration of the spell. Aura of Vitality. You conjure up a wave of water that crashes down on an area within range. On a failed save, it pursues the course of action you described to the best of its ability. The current version of Dungeons and Dragons 5th Edition is a throwback to the best parts of Advanced DnD (2nd Edition) as well as 3rd Edition. Spell Lists. Examples of these are: Tidal wave, synaptic static, investiture of fire/ice/stone, mental prison, sunbeam, finger of death, firestorm, prismatic spray, whirlwind, abi-dalzim’s. It has hearing and darkvision out to a range of 120 feet. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. OS MAIL FOR GMAIL ACCOUNT SOFTWARE. Moving to a place where you don’t have a clear path to the sky ends the spell early. Don't give your players a swiss army knife if everything is a nail. Watery Sphere. , one creature. As for spells, ice-based ones could fit too. Hit or miss, the shard then explodes. maybe a water bender like avatar in 5e could spend a free action to draw water like katara does in the show. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. RollAdvantage aims to provide tools and resources for table top role playing games. Some content found on this page may not be suitable for play at your table. This spell turns the flesh of a willing creature you touch as hard as stone. Each creature in the cylinder must make a Dexterity saving throw. On a successful save, a creature takes. Thunderwave. Each creature in that area must make a Dexterity saving throw. Melee Weapon Attack: +10 to hit, reach 10 ft. Metamagic is an ability that allows sorcerers to manipulate spells they cast to better fit the situation. DnD is way way different and harder. DM demands you roll a d100 for the wild surge table since you have used Tides of Chaos. 5e: Holy Tidal Wave? Hello, I am quite a fresh DM and my party was at a graveyard dealing with spectres, willow wisps and Banshees. A place to discuss Dungeons & Dragons. Unless the enemy is in an enclosed space, the created water will have splashed and flowed out of the area before Shape Water could be cast, leaving you with much less to work with. A creature takes 6d6 force damage on a failed save, or half as much damage on a successful one, and every creature that fails the save is. LukanGamer Jan 8, 2020 @ 11:18pm. Casting Time: 1 action. Dominate Monster. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures prone In the Mists of Manivarsha. One character dying sounds like it was just the right amount of challenge. Tidal wave (EE, 168) Has no restrictions in the text about not being in water. Your Charisma score increases by 2, and your Dexterity score increases by 1. . In this article, you’ll learn everything. Tidal Wave. Each creature in that area must make a Dexterity saving throw. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. Compendium Your System Come To Life. Keen Hearing and Smell. We discussed the "direction" of Tidal Wave. Here we provide the complete list of DnD cantrips and 5E spells available for Wizard characters. While submerged, the leviathan magically creates a wall of water centered on itself. The Wizard spells 5E has on offer help your character do everything from deceive enemies, raise the dead, or just deal massive, massive damage. You create intense pressure, unleash it in a 30-foot cone, and decide whether the pressure pulls or pushes creatures and objects. You conjure up a wave of water that crashes down on an area within range. Now, that said, there's a reason to suspect it might hurt a vessel, you're dumping a ton of weight at it and it. * - (a drop of water or a piece of ice) \$\begingroup\$ Note that completely asides from what the rules say, this is also very varying in fiction, with some vampires fearing water to the extent that they can’t enter even a boat (despite the most famous one entering england via boat), in other stories they just can’t cross running water (so it acts more like a defensive barrier) and in yet others all forms of water are highly. OS MAIL FOR GMAIL ACCOUNT SOFTWARE; It also integrates with the Contacts list, Calendar, Maps and other apps. It deals less damage, but it knocks them prone and it is far more malleable than the other twos, so you can use it more times in battle. 你召喚出浪潮拍打距離之內的區域。. Suddenly a meteor strikes the ocean not even 200 ft. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Each creature in the area must succeed on a Strength saving throw. Depending on the size of the fire, if you don’t mind sacrificing some buildings, it might be viable to contain the flames by building a perimeter of wet/flooded area using tidal wave. The area is heavily obscured, and exposed flames in the area are doused. Tidal Wave Search Results Returning 31 results for 'Tidal Wave'. A spell that conjures up a wave of water that crashes down on an area within range and deals bludgeoning damage to any creature in it. The blade is a khopesh, shaped like a tidal wave and I've designed it so that a few party members can make use of the weapon. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Advice and final thoughts. You conjure up a wave of water that crashes down on an area within range. You cause a tremor in the ground in a 10-foot radius. " The duration for Wall of Fire is set as "Concentration, up to one minute". The elder brain dragon feels like it came from the mind of H. Alternatives are mind blank, power word stun, reality break, etc. In case 3: You do regain tides of Chaos. While submerged, the leviathan magically creates a wall of water centered on itself. Tidal Wave (3rd) A bit iffy, but in the right circumstance, 30x10 area they all make dex saves, and if they fail, they take bludgeoning, and they're prone, and they take half if they save. It’s simple to resolve, and choosing to fall prone can even tip the scales in your favor when used proactively. Each creature in this area must be subject to agile exemption verification. You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid, Sorcerer, Wizard. You use the Raise Dead 5e spell by saying the words, making the gestures, and offering a diamond worth at least 500 gold pieces. The area can be up to 30 feet. Each creature in the elemental's space must make a DC 15 Strength saving throw. With the exception of Sapping Sting (A cantrip), these are all the first level spells that can cause a target to become prone. Range: 120 feet. On a successful save, the creature takes half as much damage and isn’t pushed. There are a number of spells that produce their effects by conjuring and then manipulating large volumes of water, including Watery Sphere, Tidal Wave, and Tsunami. Compendium - Sources->Journeys through the Radiant Citadel. Each creature in that area must make a Dexterity saving throw. You gain a +3 bonus to attack and damage rolls made with this magic weapon. For every 5 ft. Tide, the waveblade. Compendium Characters Manage Audio Token Marker Library Roll20 Companion App D&D Hub Marvel Hub GM Hub Dungeon Scrawl. Can the Tidal Wave spell trigger a vampire's weakness to running water? dnd-5e; undead; Share. The sphere spreads around corners, and its area is heavily obscured. Challenge 1/4 (50 XP) Proficiency Bonus +2. Spells. A tidal wave spell has a total area of 3000 cubic feet of water. The sphere remains for the spell’s duration. The “burns a vampire like acid” bit is just to establish a narrative for us to understand why the running water hurts vampires (and to explain why it does acid damage). On a successful save, a creature is ejected. The maximum length of the area is 30 feet, the maximum width is 10 feet, and the maximum height is 10 feet. rekeba • 2 yr. Tidal Wave - D&D 5E Spells Tidal Wave Description You conjure up a wave of water that crashes down on an area within range. I suppose the distinction here is that Lesser Restoration says 'a disease' rather than 'any disease'. There are no second level spells that have the specific effect of making the target go prone. A wave of thunderous force sweeps out from you. Druids of the Circle of Tides commune with the spirits of the ocean to learn its mystic nature, and harness the crushing power of the sea. 5e: Holy Tidal Wave? Hello, I am quite a fresh DM and my party was at a graveyard dealing with spectres, willow wisps and Banshees. , passive Perception 10. Its most frightening ability comes from its Tidal Wave. A druid can cast a concentration spell like flame sphere, wild shape and keep the spell going; so even a moon druid can do some CC. You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. The devil makes three attacks: two with its claws and one with its sting. Level 8 – Feeblemind, clone, and maze are the crucial spells. Spike Growth is best if you can cheese grate them through forced movement or grappling or whatever. 🎲NO MORE GUESSING - Spell Effects for 5E Dungeons & Dragons contain EVERY spell size and shape, for every class. While submerged, the leviathan magically creates a wall of water centered on itself. Choose a point you can see on the ground within range. Holy water (PHB 151) allows you to make a ranged attack with it as an improvised weapon, and:. Until the spell ends, the aura moves with you, centered on you. You have plunged into a pact with the deeps. But imo Tidal Wave is definitely up there with those two. The Video is Sponsored by Only Crits: check them out and if you like what you see, use the coupon code PACKTACTIC. 5 on a failed save (25 up front, 12. " The duration for Wall of Fire is set as "Concentration, up to one minute". Each creature in that area must make a. Separate Calculation is NOT Equal. Tidal wave is a wave of water thay crashes to the ground. Check with your DM to see if what you find here is a good fit for your table. Tidal Wave - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki. Yes, natural sources of running water hurt a vampire for the listed amount of damage. Each creature in that area must make a Dexterity saving throw. The wall is up 250 feet long, up to 250 feet high, and up to 50 feet thick. Nov 6, 2015. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Call Lightning (PHB, 220) This is restricted if you can't see a point in the air, but if you can see it while underwater (depending on depth), then there is no problem. Here's everything you need to know about The Schools of Magic in Dungeons & Dragons. Yes. If a wizard with a concentration spell going is confused, charmed, paralyzed, fear, petrified, held, or put to sleep, would there be a concentration check to maintain the spell or do status effects like the ones I mentioned. Languages Blink Dog , understands Sylvan but can't speak it. Tidal Wave is probably the most dangerous one to. as the city’s great river swells in a destructive wave—sweeping away both the trials’ champion and the sacred trophy. Source: Xanathar's Guide to Everything. When the wall appears, each creature within its area must make a Dexterity saving throw. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. If for each gallon of water it takes 1 pt of damage, and two tidal waves contained hundreds (if not. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. Tidal Wave description: You conjure up a wave of water that crashes down on an area within range. Tide, the waveblade. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing. Destructive Wave: A 5th-level Evocation available to Paladins. A wall of water springs into existence at a point you choose within range. Each creature in that area must make a Dexterity saving throw. Tidal Wave is a great spell when things are crowded on the battlefield. Tidal wave – Target(s) get washed away and fall prone if they fail a saving throw. Each creature in that area must make a Dexterity saving throw. On a success, the spell ends. If a spell requires this distinction to be made it is stated as such in its description. ago. In other words, if something isn't required to be magical or non-magical, it's. Wizard. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. Aura of Purity. Hit: (2d8 + 4) piercing damage plus (5d6)poison damage. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Rogendo • DM • 2 yr. As a note, the Warlock Pact of the Blade sets a precedence for a created magical weapon to be considered magical, and could be used to support an argument that if magic creates it, it. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. School: Conjuration. 持續時間: 立即. Vampires and vampire spawn have the Regeneration trait (MM 297-298), but:. Tidal wave? Of mother freaking rats. Typically water damage is Bludgeoning damage, like getting pummeled by the waves. Protection from Evil and Good – 4. Each creature in that area must make a Dexterity saving throw. 法術成分: 言語,姿勢,材料(一滴水). Note that there many other instances where this spell can't. #1. Freedom of the Waves requires one action to cast, with verbal, somatic, and material components. Magic Items. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. We discussed the "direction". As far as I can tell, nothing stops someone from casting these spells underwater (assuming they are able to cast spells underwater, of course). When you do, touch a creature that has been dead for at most ten days. Range: 120 feet. When the wall appears, each creature within its area must make a Strength saving throw. This area has a maximum dimension of 30 feet long, 10 feet wide, and 10 feet high. Specifically, the question came up in tonight's session whether the spell Gust of Wind would extinguish the flames created by the spell Wall of Fire. It can't make both attacks against the same target. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell. You conjure up a wave of water that crashes down on an area within range. Tidal Wave is a 3rd-level spell that conjures a massive wave, crashing down upon your enemies. You transform a willing creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. Tidal Wave is probably the most dangerous one to Fire. Until this grapple ends, the target. Personally, I would say that a wave of elemental energy erupts from you in a 20 foot line that is 5 feet wide, or something along those lines. Druid, Wizard. On a failed save, a creature takes 2d10 bludgeoning damage and 2d10 cold damage and is knocked prone. You conjure up a wave of water that crashes down on an area within range. D&d Online. A wave of thunderous force sweeps out from you. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. You conjure up a wave of water that crashes down on an area within range. A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. If you score a critical hit with it, the target takes extra necrotic damage. 5th-level transmutation. The wall is opaque and lasts for the duration. Usable By: Druid, Sorcerer, Wizard. Tidal Wave is particularly effective in crowded encounters, as it can damage multiple foes simultaneously while creating a significant area of difficult terrain. From the description of the gust of wind spell (emphasis mine):. If they use it, then chances are, because they're pushing the water, it would cause the tidal aspect to pull the players along with it. ). It’s usually as strong on average as upcasting a spell by at least 1 slot. Slow. Specifically, the Fifth Edition. Freedom of the Waves is a conjuration spell from Tal'Dorei Campaign Setting Reborn. I ruled, that it had no special effect (aside from instantly killing. You conjure up a wave of water that crashes down on an area within range. You create a moving wall of water that can drown swimmers, swamp ships, and flood port cities. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. SPELL VARIANT #1. However, being knocked prone while flying causes you to fall, potentially taking a bunch. Choose one of the following effects when you cast the spell. Tidal Wave Search Results Returning 31 results for 'Tidal Wave'. As an action on your turn, you can repeat the same effect or choose a different one. Flood. The caster unleashes a burst of energy from where they stand dealing thunder and either necrotic or radiant damage to the creatures around them. Does this mean it can target 1 square only and then put out fires in an area 30 ft from there?Gaseous Form. Tongues . On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. You conjure up a wave of water that crashes down on an area within range. The save is the same. There is a ritual coming up called the "Nissoku ritual" where the portal will be possible to be opened. First level. Wand of Secrets. An incorporeal creature isn’t affected. Regardless of real. You conjure up a wave of water that crashes down on an area within range. Amphibious (Hybrid Form Only). If the target is prone, the triceratops can make one stomp attack against it as a bonus action. Community. Freedom of the Waves (HB) You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. Source: Dungeon Master's Guide. I'm running a campaign in the feywild. Poor thing gets instakilled by Tidal Wave due to its Water Susceptibility cause even a 5x5x5 corner of tidal wave hitting it contains 935 gallons of water thus that's an instant 935 cold damage. Each creature other than you in that area must make a Dexterity saving throw. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. Each creature other than you in that area must make a Dexterity saving throw. Leviathan legacy. Design Vision Updates to the Left Navigation. I ruled, that it had no special effect (aside from instantly killing.