Bg3 can you have multiple spiritual weapons. 2. Bg3 can you have multiple spiritual weapons

 
2Bg3 can you have multiple spiritual weapons  In standard D&D 5e tabletop, you use your starting weapons and armor for roughly the first 5 levels and then get some minor upgrades - armor with AC 17 instead of AC 16, weapons that do 5-12 damage instead of 4-11, etc

Damage/Effect. So I'd assume you can only use Cha for one weapon. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. Respeccing allows you to play a build which is viable at low levels and then switch to a build that is only viable at high levels. Rogue’s get Expertise, which is literally double proficiency, in up to four skills and there is an optional rule that grants any class expertise if they have two proficiency sources for the same skill. This takes after 5E. Patch 8 dropped today in Baldur’s Gate 3, adding the Bard class, the Gnome race, and plenty of new fixes and features. It's a great way to make your summoned weapon a tanky distraction. BG3 is the third main game in the Baldur's Gate series. Wizards are perhaps one of the more interesting classes in Baldur’s Gate 3. A versatile spell that multiple classes can use, Gust of Wind is extremely helpful in removing harmful gas effects in an area. Learned it from here. Damage: 1d8 + 1. For those who want to use them they can be game breaking. The Shouting Fencer: Barbarian 7/Rogue 5. Mikaleus • DRUID • 3 yr. In the PHB sneak attack is limited to finesse or ranged weapons. Enhance Abilities Possible Effects. Multiclassing in Baldur’s Gate 3 is as simple as reaching Level 2, navigating to the top right of your level up summary screen, and clicking the Add Class button. How to Multiclass Select Add Class on the Level-Up Menu. The best Barbarian multiclass options in BG3. Elemental, 4. Enhance Ability Spell Guide and Effects. Each is tied to their respective Ability Score, meaning you'll get bonuses from both your Ability Modifier and Proficiency when making rolls with a. Reply replyMulticlassing out of Rogue delays sneak attack progression period. 2. Login Register Spells. If duration runs out,. Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this way. OP was specifically referencing a 4th-level fighter. Yes, bonus action for hunter's mark/hex reapply may reduce this, but BG3 has a lot of switching between ranged so typically you often have rounds you can't melee attack. However, the class and combat system within the game can be overwhelming, especially for people unfamiliar with. These are things that no one here can know, so ultimately the answers. Warlocks get Pact of Chain familiars and can summon an elemental with an Eldritch Invocation. By the time turn 3 rolls around and you can finally do something, the fight might be over or someone is downed. 2) On subsequent turns you can use a bonus action to move the weapon up to 20' if you want to and make another attack. Just wanted to show that you can respec into Cleric on multiple characters, use Divine Intervention to get the weapon and then respec back to your original class to. Since the release of EA please ensure anything you say you have at-least checked throughly (same goes for people saying guidance/bless was not applying to rolls, which it does. Clerics get some pretty strong summons, but only later on. There are numerous traps in Baldur’s Gate 3. The forge will turn blue. Read on to learn more about this spell, its effect, range, and duration, as. Originally Posted by GerryWright. Spiritual Weapon also lets you contribute to the team's damage output when you aren't using your Bonus Action to cast healing spells. Great Weapon Fighting will apply though, as it's a 2 handed melee weapon. Here's the placement of the items for those interested as well: Proper walkthrough: Stained glass floor points dawnmasters direction matches the altars. My understanding is that EA is front loaded with magical gear a little bit, so this might get balanced out some on release. All Helmets In Baldur’s Gate 3 →. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. When used as a Coating, the Serpent Fang Toxin grants an additional 1d6 Poison Damage to active weapons that land. TL;DR. Baldur’s Gate 3 is an interesting game with several classes that players can use to crack the game in two. But on BG1:EE and BG2:EE, you can have up to 6 summons. Suspension of Snake Venom, Any Vitriol. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. But opting out of some of these cookies may have an effect on your browsing experience. - Spiritual weapon is the obvious one missing from the cleric list. So an attack with a rapier starts with a 1d20+Dex or Str mod (BG3 automatically picks whichever one is higher). Orphic Hammer. From the spell description, you cast spiritual weapon with a Bonus action on round 1. Great Weapon Master is quite funny, though. 11. It's a great way to make your summoned weapon a tanky distraction. Also it didn’t clarify the 76 yards and 50 yards in the video so I assume it’s the horizontal distance and vertical height of. Was the same in EA. It also has some support utility for applying pressure on enemies. Yes! In Baldur’s Gate 3, you have the freedom to respec not only your chosen protagonist’s class but also that of your playable companions and pre-authored Origin characters. Shield Spell, high AC with full plate, thrown weapon (you can melee and rage), cantrips for support and ritual spells like Jump for "free misty steps" in the whole game - good if activated before engaging into a fight. At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. Bonus Action Heal: Make the most of your bonus action heal in conjunction with primary action based heal. Round 3: Spell, weapon attack, dodge, or cantrip. Spiritual Weapon: Summon a spiritual weapon that can attack enemies nearby. See full list on baldursgate3. With the Spellsparkler equipped, casters can supercharge their offensive spells for added punch. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. To be blunt (get it?) the Adamantine Mace is difficult to justify over the other two weapons. Baldur's Gate 3 features many mechanics that, once mastered, can greatly enhance your gaming experience. Weapon Enchantment: +1. Second attack is worded as “when you take the attack action”, not “you have two attack actions”. As of writing, the Game8 team has confirmed the existence of 13 Legendary Weapons in Baldur's Gate 3. Which classes have the Spiritual Weapon: Spear spell in Baldur's Gate 3? Answer: The Bard and Cleric classes have. Additionally, you can cast the spell using a bonus action, and the cleric usually doesn't have many opportunities to use his bonus action. Properties Cost: Action + Channel Oath Charge Details. Spiritual Weapon (6th level): Summon a floating,. fathertime25 • 3 yr. At higher levels blight is decent single target damage, but spells like banishment and contagion are often. Hey, thanks for the mod! Is there any chance to set the initiative of the weapon to the same value as the one of the summoning character? The main issue with this spell is that it often doesn't have an immediate effect as there can be multiple enemies and allies before the weapon gets its turn, giving opponents chances to destroy it or. Yes. main135s • 7 min. At worst, you have to worry about a cape clipping with it, and even if you do, your back is usually obscured enough in conversations that it won't matter. Activate the forge again now that it's blue, insert a mundane item. Here are the best weapons you can find in Act 1. 173. Then add ranger beast companion and familiar and you’ve got a small army going by the time you rock up to Last Light. Yes. "The spiritual weapon nerf broke my heart. BG3 has a problem - Many of the 'unique' magical. After the ability is used, it will be permanently removed from the character that used it, persisting even if the user respecs and gains. New School of Necromancy footage from Larian's TikTok. So, today, I have prepared a list of 65 advanced tips to help you understand and utilize these mechanics efficiently. Each round after the first, you can use a move action to redirect the weapon to a new target. Each time you attack with the weapon, you expend one piece of ammunition. \$\endgroup\$ – Though both spells give you a bonus action attack, there are too many other spells you can’t cast when you’re maintaining concentration on Flaming Sphere. Upscaling Hold Person and Command is often better than any other 3rd level spell in my experience. . If you have hex active, then you can dual wield shortswords (as an wood elf) for 4d6 damage +3 damage (+6 damage at present due to the bug). Shield. 1. Baldur's Gate 3. You can choose between several different weapons, and each has a different Weapon Action. I've had a theory for a while that the reason Larian hadn't implemented spells like Flaming Sphere or Spiritual Weapon is some sort of issue with restricting Creature A. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. For example, you can Dash, Shove, Disengage, Dodge, Attack (with. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Thank you for posting to r/BaldursGate3! Please be sure to follow our sub's rules, and also check out our FAQ post for information regarding our community wiki, creating builds, and other general questions. To add to this, a single level in wizard, now go learn misty step from a scroll. Conjuration School Wizards can't have there concentration broken when concentrating on a conjuration spell starting at level 10 which is great when summoning an Elemental; it'll never turn hostile. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more! 8. Instant/quick short rests, and only two short rests per long rest. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. You can use your action once to attack, then activate War. Hey, thanks for the mod! Is there any chance to set the initiative of the weapon to the same value as the one of the summoning character? The main issue with this spell is that it often doesn't have an immediate effect as there can be multiple enemies and allies before the weapon gets its turn, giving opponents chances to destroy it or simply survive and do damage in the meantime. " So Spiritual Weapon is in Larian's version of BG3 just not ours. You can only use a bonus action. Cleric of True Knowledge: Cleric 10/Wizard 2. for sneak attack, but sneak attack isn't hard to get with the normal stipulations. " The spiritual weapon nerf broke my heart. This is Aming4Gaming, and today we're aiming for advanced gaming!. In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. Here are 10 gameplay tips and tricks for playing a Life Domain Cleric in Baldur’s Gate 3: Heal Allies: focus on healing allies vs doing damage so your heavy hitters can spend actions and bonus action doing damage. If you respec your cleric, the Devotee's Mace does not go away. Constitution and charisma should be above average or high. I believe the game defaults to automatically attacking with both. ) to any attack and damage rolls made with this weapon. This gives the divine favor when rage charges are done and spiritual weapon spells. Hold person followed up with inflict wounds is really strong if you can get the first spell to stick long enough to use it. This means that a +3 weapon is not just increased damage but also 15% increased hit chance, consider that higher level characters will hit more times per turn and scale that hit chance across a long battle and the difference is very significant. Map. It does equivalent damage to spiritual weapon at level 5, but spiritual weapon only lasts a minute and will cost you a second level slot every combat compared to literally just being able to do it, spirit guardians cost a 4th level spot to upcast to deal more damage, if you just cast spirit guardians which can last two combats twice and you. Meanwhile. This spell is quite a powerful one; it brings a floating weapon into battle that can be used to trigger advantage, which can be helpful with characters like Astarion , who will be able to use his sneak attacks for extra damage. In standard D&D 5e tabletop, you use your starting weapons and armor for roughly the first 5 levels and then get some minor upgrades - armor with AC 17 instead of AC 16, weapons that do 5-12 damage instead of 4-11, etc. When the Splint mould is used at the forge, you're rewarded with the Very Rare Adamantine Splint Mail, which exceeds the stats of every other piece of gear you can make. You can still take damage from area spells. 5. It also has a +1 Enchantment but deals significantly less damage than a Longsword. Cast, hide somewhere the enemies can't spot or easily get to, send the weapon to kill things. I am very confused how I'm supposed to hit the wall with. Maul Blow: Smash into a target with your mighty head. The process of obtaining it starts when you speak to Akabi at the Circus of the Last Days. This is because there is a huge number of healing synergy items in BG3, making her heals restore health. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. 3d4 (3~12) Thunder damage. It’s pretty difficult to obtain, as you can see in our. Rare +1 Longsword, Scimitar, or Mace. Pact of the Blade Information. Once it's turn comes around you can control it like another character. Glyph of Warding is better than most of those. Bards can play a drum, flute, lute, lyre, or violin. You can be a strength-based wielder of shortswords all day if you really want to be. Only one Spiritual Weapon may be summoned at any time. If you want a bit more control and oomph to your attacks as well, Arcana Cleric can do so with Blade Cantrips. The weapon is Ethereal , Immune to Psychic and Poison damage, and Resistant to all other Damage Types. I agree that it's not worth using in short combats, but when used against the tougher fights of the day it's a very effective tool for what it costs. Fixed Spiritual Weapon and Spirit Guardian receiving a to-hit bonus in Tactician Mode. 144. Level 2 can be a bit of a wasteland for Bard, so spiritual weapon can provide a use there. BG3 is the third main game in the Baldur's Gate series. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. Damn that just broke my heart. It also has a +1 Enchantment but deals significantly less damage than a Longsword. Here’s a list of potential Baldur’s Gate 3 console commands: Ctrl+1: change paper doll armour type. Doing so does not extend the duration of the spell any more than sustaining it once does. You only have two feats, so focus on dealing multiple instances of damage. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. you can set up heals to add Bless as a secondary effect, meaning you can use mass healing word to Bless (and blade ward!) without. However, it can still take damage from spells that influence a large area. Classes. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Thanks, folks. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. While the damage isn't high, it's at least Force type, so usually irresistible. you'll noticed that bows only have a range of 60 ft when in PnP they have way more. but Level 5 Wyll can Eldritch Blast them to hells especially if. 38 Adorable-Strings • 3 mo. Clerics get some pretty strong summons, but only later on. And Spiritual Weapon. It's mostly just for if you decide to go crazy in town but dont want to actually kill anybody. • 3 yr. Everyone can already cast multiple levelled spells on their turn in 5e. Skill proficiencies come from various sources and are the most flexible of the proficiencies. Niara #844307 11/02/23 12:16 AM. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. . Though of course it will help you to make any kind of Weapon and Armour mod. Padme4000 has a great tutorial on Youtube for getting BG3 Modders' Multitool and LSLIB set up. BG3 Sanctuary Information. Gather your party and venture forth! 1. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Weapons can have various special properties: Property. If you like melee, Spirit Shroud is a decent option. ; Bard – Magical Secrets at Level 6 (Lore) or Level 10. Fun fact: you can use spiritual weapon to activate levers by attacking them. BG3 is the third main game in the Baldur's Gate series. The most complete BG3 New Player Guide on the internet! Get My FAVORITE Gaming Mouse right now! This Baldur's Gate 3 Begi. Being able to cast a BA healing spell in BG3 is similar to how potions work in BG3 in that you can still cast a spell with an action and either buy more potions or rest after a fight if you want. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. But there is no way to "sheathe" my. Originally posted by Indure: It has been changed to have a health and be targetable. Martial Weapons, on the other hand, are more specialized weapons that require additional training to be able to use efficiently. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. Second Wind and Lay on Hands healing amounts now correctly scale with class level rather than overall. You can attack as normal. Longbow. For instance, Athletics (STR) and Acrobatics (DEX) improve a character's ability to swim, jump, climb, and even become nimble whenever necessary - important for navigation environments. Markoheshkir, Nyrulna. This rare mace grants an extra two Lightning Charges whenever you deal lightning damage with a spell. 25K Online. It's a special origin character thing, like how Ifan was the only one in DOS 2 who could summon a wolf. It's correct within the context of the question. Starting once the player has unlocked a level two spell slot, the player can now summon. Witch bolt is about as low tier of a spell as true strike and both should get homebrewed for the game so that they can be viable. BG3 is the third main game in the Baldur's Gate series. e. Telekinetic is probably worth taking regardless, and it can combine with not only your spirit guardians but with other party members abilities and environmental effects, but in terms of consistent bonus action usage, I guess Spiritual Weapon will aways be on and you can still concentrate on spirit guardians while using it. Edit: I should say it feels terrible compared to tabletop, where it is really really good. BG3 Only Lets A Character Use Divine Intervention Once. Magic Weapon, Spiritual Weapon: 5: Spirit Guardians, Crusader’s Mantle: 6: War God’s Blessing: 7: Stoneskin, Freedom of Movement: 8:. Druid is definitely in the top tier power level in BG3 as soon as you stop trying to wild shape and be a fighter first. Weapon Properties in BG3. Seed's weapon is seen on stained glass. Even if you have already a meele damage dealer, it is always good to have another damage dealer class that gain bonus from DEX, due to the fact that DEX damage dealer willl use different armor, different weapons (finesse) and ranged weapons. 2. Ammunition. Our core selection includes Magic Missile, Mage Armor and Burning Hands. The Shouting Fencer: Barbarian 7/Rogue 5. Location: The Mind Flayer Colony at the end of Act 2. Spiritual Weapon One of my favorite cleric spells in 5e, and it's absolutely awful. And the reason it feels bad isn't. you must use a finesse weapon and have either Advantage or an Ally within melee range of the enemy to do a sneak attack Finesse weapons are Daggers, Rapiers, Scimitars and Shortswords none of which you can two-hand sorry. ago. Hellflame Cleave: Spew hellish flames and strike your foes. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The forge can bug out. When the wielder deals damage with this weapon, they gain 2 Lightning Charges. Round 2: Weapon attack, dodge, or cantrip. At the outset, "can" indicates that taking the bonus action is optional; it doesn't say that having cast spiritual weapon you must dedicate yourCleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources. Another limit can be the. Everyone arguing about this, and there's like 35 ways in game to use misty step without needing a level in wizard. Master of Short Rests: Bard 7/Warlock 5. Description: You or an ally cannot be targeted until you attack or harm a creature. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Weaknesses. A spellcaster by trade, Clerics take on the dangers of Faerûn with a domain, divine magic, and feats to augment their. lsx file on this line for level 2 spells. If you bump Barb or Fighter, you are most likely doing so for at least 5 levels for Extra Attack; but that isn't adding much. Automatically attack an enemy moving out of your reach. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. As mobility of mobs and the open space on the battlefield goes up, Spiritual Weapons usefulness goes down. Grym is a L8 construct with 300hp that you fight when you try to start up the Adamantine Forge in the Underdark. Necessary . They aren't making DnD 5E: BG3. And a Spiritual Weapon weapon attack. Infernal Rapier can be obtained through Wyll's questline after the point of no return in Act 2, assuming the player chooses the right dialogue choices. That sounds like Spiritual Weapon to me. • 1 yr. 2 Level 2: Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited duration of 10 turns, so while it will last for the whole battle, you'll have to resummon it for subsequent battles. EIP Gaming Baldur's Gate 3 Spiritual Weapon Spiritual Weapon Game: Baldur's Gate 3 Level 2 Evocation Spell Summon a floating, spectral weapon that. So, today, I have prepared a list of 65 advanced tips to help you understand and utilize these mechanics efficiently. Armour. Throughout the game, players will meet possible NPCs that can be. Call upon your deity to grant you a legendary weapon forged in the fires of your holy bond. It's description does not say it is an object; it can't be grabbed and can't be stepped on. Cut out entire Githyanki Crèche in order find some kind of Solar lance hidden trigger. It'll cost you around 800 gold and grants the wearer Spiritual Weapon at level 6 once per Long Rest. This Weapon receives its own turn in combat. A: When you use Divine Intervention and choose the Arm Thy Servant option, you receive a permanent legendary weapon named the Devotee’s Mace. Sanctuary cancels if you deal damage and funnily enough this is an adaption to 5e that happened recently. Updated November 4, 2023 by Erik Petrovich: BG3 has been out for a short while now, and over the last three months or so, ideas on what makes for the best BG3 builds have changed – in this case. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. The bug ~. Or to explode Oil/Liquor barrells in combat. Reload your save res your army of skeletons (I run with 7 total) and they will have the bows. It’s best to summon it where you want it to be initially. When the wearer Jumps, they deal DealDamage (1d4,Thunder) in a Distance (3) radius upon landing. Best Weapons in Act 1. It's too high a slot for something that requires an attack role every round and can easily be lost. You combine that with an occasional burst heal and range damage ability. There are weapons designed to be thrown, but their damage is kinda low. Please contact the moderators of this subreddit if you have any questions or concerns. You can Summon a pact weapon, or Bind the one you are wielding, making it magical. 5d8. You could add manually add Spiritual Weapon to the cleric spell list by editing the SpellLists. Barbs can reckless for easy adv. It such bad movement range that it can't ever catch up to any enemies if they have a. By: cyberarmy. The best Barbarian multiclass options in BG3. Bull's Strength : Gain Advantage on Strength. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. Place the Blood of Lathander on an altar. Adamantine Mace. r/BaldursGate3. Dexterity would be my choice, cause it can help with armour and weapons, while strength won't help you with armour. You need a weapon that has the Light property. Place the Blood of Lathander on an altar. However, don't be discouraged as it can make some of the classes shine and allow overcoming their weaknesses. A spiritual weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object). However, as per PnP rules a sword bard can only choose from duelling or two weapon fighting, archery is not available to them (it's College of Swords, not College of Bows). Best Background. Baldur’s Gate 3 draws on decades of D&D lore to assemble a wide selection of magical weapons for you to choose from. If you are trying to dual wield but can’t in Baldur’s Gate 3, it’s most likely because you aren’t using the right weapons. Yes they get uncanny dodge and evasion in between those levels, but getting expertise is also one of the few ways they can make different rogues feel unique from each other. It can Fly using its Movement Speed. Maybe I calculated wrong but it’s more reasonable than the Tiktok video. However, it is known that the Divine Intervention spell disappears after you have used it once. Multiclassing Guide by Phantomsplit. Trident. The spiritual weapon uses and contributes to your multiple attack penalty. - Specially nasty for Tempest Clerics. Yes, bonus action for hunter's mark/hex reapply may reduce this, but BG3 has a lot of switching between ranged so typically you often have rounds you can't melee attack. , Extra Attack shouldn't give you a full extra action). Fireball's only great advantage is an envoker can cast it and friendly fire can be ignored. It does have health and can be. Took me 91 minutes to reach level 3 on a light life cleric, Domain spells at level 3 are Lesser Restoration and Aid. Spiritual Weapon Tips & Notes for BG3. ago. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Duration: 10 turns. The Greataxe is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. However, the real prize is heavy armor. They have unique capabilities and access to abilities such as cantrips that help them stand out from other classes. The Cleric class in Baldur’s Gate 3 is a fantastic choice for any party. 15 Weapon – The. A quarterstaff is a melee weapon, so you'll use it more effectively the higher your strength. Combine. Location: The Mind Flayer Colony at the end of Act 2. Level 3: R emove the Sanctuary spell and get Spiritual Weapon instead. It should have infinite downwards movement while flying, with only upwards and sideways counting. On a hit, the target takes force damage equal to 1d8 + your Spellcasting Ability modifier. And it's unreasonably weighted toward +1 daggers. So first turn casting SW would get your normal wisdom + Prof bonus, but after being polymorphed and using your BA to attack with it would be new Wis + Prof. Access the Level-Up Menu by Pressing the. Each round after the first, you can use a move action to redirect the weapon to a new target. That's not even counting the fighting style bonuses. Creatures. The base game cleric only really has sacred flame- a dex save for 1d8 radiant damage, and a mace (part of starting equipment) for 1d6+str bludgeoning. Spear. You can have multiple spiritual weapons at the same time As far as I can see, there is nothing in the spell description that would prohibit you from casting the spell. You are also able to cast a second. In looking at spiritual weapon: As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. 2d6+3 + 2d6 for two short swords is better than 3d6+3 for one great sword. Also, in Spiritual Weapon’s favor there is the bonus-action casting and force damage over fire. Specifically this guide instructs you on how to create the Nightsong armor. Forest Winds: Bard 10/Ranger 2. A few less +1 weapons.