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I cant put more than one AC on each arm, but I see online builds with 2 ballistic hardpoints on each arm?SKILL TREE ADJUSTMENTS. nav-alpha. CRD-6T is great for up close and personal engagements with 2SNPPC and sml. Give your enemy your left, unarmed side, don't "stare" at them. . So you can alpha your launchers at 50-100 m and open the armor on any Assault. My DWF-C is not unique but so far it proven a ball-buster: 2x cLRM-20s +Artemis 4x cL-Lasers Have trouble with closely circling lights but a single 4-lasers hit enough to drive them away (to bad it is harder to done than say oftentimes). Well, MRMs are only Inner Sphere tech so you can't use a Clan mech. A teammate got him with a medium laser before I could shoot again. com and in-game events, and also has commands to pull data from The Jarl's List ( leaderboard. But perhaps there could be one variant that was even more tanky. ER PPC — 10 Damage each — GHSL = 2 — 20 Damage Limit ( But actually runs Severely Hot compared to the others, which is a tradeoff for the Range it has, and renders it rarely usable in Brawl-type fights!) I. Register now, and join us on our discord for more MWO goodness! And. "All you need is a flea with a couple machine guns. It’s called mech. The best ones are - FNR-5B, CP-S, VTR-9A1. Spent the rest of the match chasing fights that were over before I got there. Well, MRMs are only Inner Sphere tech so you can't use a Clan mech. Welcome! One of the biggest differences between MWO and other battletech based games is the fact that it is intended to balance all weight classes for a multiplayer FPS shooting game. It isn't the best PIR, but it's worth having due to it's unique energy / ballistic loadout. So the Double heatsink build dissipates more heat per second but will overheat in 3. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. If you run MRM60 on a Quickdraw IV4 that's good alpha on a heavy. I've read some people use double ac 20 or double hgauss/gauss. Currently loving my 4P, I am running: XL275 (max) with a double HS 6 MPLs in the shoulder mount 7 more double HSs throughout I have maxed the skill points out I have maxed the armor out I have 2. It's not much damage at range but the psychological deterrent of loud fast blue stuff is powerful as you reposition closer. Flea 17 is one of the best lights in the game. You can access the site here: If you would like more frequent updates or to talk about features/report bugs etc, you may join the MechDB discord:. Generally Gauss without lasers for backup is going to feel pretty under-gunned on a medium. 65kph is decent enough for an assault, I think. Try to at least remember CT and ST hitboxes. Gotta watch the heat, though. I own all of them, and the Manul is the first one I'd buy. Yo! I play with heavy lasers quite a bit. Snub-Nose PPC — 8. Torso variant if you're not a fan of the arm mounted weapons. so the game has depth and lasting power. They have ATMs instead which are different. I actually love HSL quirks. #5. ER mediums with base mech quirks have an optimal range of 420 meters, but are able to hit up to 840. . Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. 1. 68) heat compared to the last time your fired. Register now, and join us on our discord for more MWO goodness! And. Build #3: Nova with 12xERML (not enough DHS to cool IMHO, 40% Heat per 6xERML volley. Strats: Runs cool, can detect and target ECM mechs, de-active enemy stealth units with FAST firing 2x Light PPCs, help protect friendly units with AMS, and support scouts with 2x LRM 15's. com) offers a breakdown of your total potential damage for each ammo based weapon you have equipped, including number of salvos. I have a Griffin, can't remember the model number but it's the only one with ECM. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. Pattonesque Jul 14, 2004 johnny jesus and the infield fly rule Crusader trip report so far: Crael with 10MG/4SRM6 does a lot of DPS but has to stare and is fragile/priority target. 2: Destroy the enemy union dropship ++. I never found much that I liked, so I decided to build around the rotary autocannon. I also do well with a 4 HML ECM Ice Ferret. com and in-game events, and also has commands to pull data from The Jarl's List (leaderboard. nav-alpha. Warhammer Hero Black Widow - 4 torso ballistics, slightly lower mounted, but a 70t mech. You may. Uziel 2S is the fastest, but dual ballistic Bushwackers can get almost the same top speed and at 97 KPH the payload space is the same between the two. 8kph) tossing in another heat sink allows for. S. Here are some builds I'm planning on trying out. Zeus. Gained 0. Now I might. The Flea 20 is one I bought recently (stealth armour). e. This mechlab allows to you to: Design mech loadouts and link to them ; Export/Import loadouts from the website into MWO client and. But imo if you want to run LBX10 then either you run multiple (Cyclops Slejpnir) or use weapons that match their cooldown. The alternative would probably be something like this: bl-7-knt-l [mwo. c) Click on the HSL quirk you are looking for. 5 when Splash is included) Damage Limit ( It has a Splash. Palocles • 13 days ago. 74 So my recommendations are: Warhammer WHM-6R Timberwolf TBR-S or other variant if you're not a fan of JJs. 36 comments. When you do get into midrange stop PPCs or chain fire them. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion about game mechanics, we've been the primary unofficial MW:O community since 2012. hint hint mechdb devs. When I started playing last year I scoffed at the idea of remembering hitboxes because of all the mech chassis. Yeah been getting a kill or two per game, 1-2 KMDD's and hitting near 500 damage per game. Essentially you are one of the fastest and most heavily armored mediums. Also, during CS22, the Call-to-Arms feature for Competitive Play. The high torso mounts and small hill-peeking profile also means you can expose minimal part of your mech while getting both ERPPC's down range. the quirks are also really nice if you want to drop the ECM, but i really think it meshes well with the playstyle i use to employ this build, allowing the. 79: 2. I have tried using an omnipod with only 2 energy hardpoints and it still happens, and also tried. Let's review. com and in-game events, and also has commands to pull data from The Jarl's List (leaderboard. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. u/Alias_Mortis. edit bw or 6r can go 2erppc+2lightgauss alpha This build is probably the best for the current meta indeed. by lammaer. 5ton ammo by shaving armor from head/arm/legs. Military, Canada, Rank. Modifying the armor values is a bit fiddly though. includes ghost heat tables!) You can access the site here: Should probably get the Twitter up and running again. com ). I just had to double-check this, but AMS ammo doesn't explode anymore Also mwo. For Lights, consider the Hero Panther Katana Kat (PNT-KK). 3. ~Removed/shaved 0. I can only describe the three free MECH events as awesome! Thanks for a great event. you can run an lbx 20 and smls on it or do the common mpl hmg build. Cyclops 10-Q and the Maddog-A have a good missile hard points as well. This is what I just settled on. 1400 a few times. Keep that in mind to see if you did especially good or bad in any given match. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. The KFX-PR, COM-TDK, UM-K9, UM-R80 and WLF-GR mechs are also great, but since they are only available for MC I excluded them from the list (though the UM-R80 will be released for C-Bills later, I suppose). nav-alpha. Perhaps an AC10 and some lasers, or an AC20 and small lasers, but it’s a centurion. Stripped CT armor in 1 shot and took him deep into red structure. I tried a Stalker, but it felt so slow and was awful with hill climb Stalkers are a bit of an acquired taste, for sure; they're not fast, they're not the cutting edge, they just keep coming. If you want an IS vomit GH 5J with larges is a good "user friendly" option as well. Good armor for a medium as well. You can do all that with a Thunderbolt 10SE, but only at reasonable firepower: If you're running IS heavies, you'll want to drop some speed to pick up better firepower. I. For mid-range energy builds, I like to have a higher alpha strike. Navy MWR provides excellent customer service, convenient program availability, modern facilities and amenities, a safe program environment, and low or. How in the name of *** would anyone manage to pop at least 4 of these with at least one+ med into a center point on a mech and keep firing said things over and over without overheating? Just had a match one mech clearly had 4 large lazers plus something else and kept firing them non stop and never A: overheated / B: killed himself due to heat. You increase in Tier (from 5 to 1) by performing actions that give score and your match score being compared to the matchscores of everyone else in the game (including the enemy and your own Team). Bushwhacker X1, three torso mounts, and a narrow front profile. You are practically doing 2 AC-20s worth of damage. It looks like they left one jump jet on there which is pretty standard in big mechs just to help you go up hills and un-snag yourself from mailboxes. PS you can put 5 ERML in the UAC20 one instead of 4 HML and that's pretty good too. Using RVN-4X you can attach: 2 ER Large Lazers 1 Double Heat sink 5 Jump Jets 2 HMGs with 1 ton of ammo 1 Beagle Active Probe XL 225 engine Ferro Fibrous Armour and Endo Steel StructureGrimMechs has one build for this mech which is a deadside AC5/HPPC setup. Noooot a fan of the grid iron buuut lets see. The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. Most of the other variants have slightly better peak DPS (like some of the guassvomit [mwo. nav-alpha. isengrim. If stare time concerns you, swap things around a little for a brace of cMPLs for still slightly better sustain and even more damage than the LB-20X. The pirate will be one of the fastest knife fighters in the game limited to mostly lasers. I think swapping the left arm for NVA-B would probably be better though. Tonnage rounding behavior in Mechlab has been altered to be less confusing for the final ton. nav-alpha. Fast at baseline plus 140+ with masc. Spent the rest of the match chasing fights that were over before I got there. MWO has gotten to the point where exclusivity really doesn't and shouldn't matter, plus you have people putting MWO Packages into MW5 and there's not a lot of issue with it. com ). I am with you about the fonts! A little bigger and the colors on Black are nearly unreadable. You can also sort of make an atlas-lite with an ac 20 etc and some. Are these two weapons really horrible, or is there a right. A listing of all mechs in the database. Under the terms of the lease, driver training, autocross and drag racing were removed. Night star 10P - can do 4 arm mounted RAC2s, with quite high arms, one of the best RAC builds out there. They're fast, have some quirks for agility, and the ECM goes a really long way towards papering. Clicking the up/down arrows to adjust the armor briefly opens the keypad, as does clicking on the numerical value itself. If you want to get 60+ alpha the nightgyr with quad atm12s is the way to go. The Battlemaster seems pretty fun to use with a ER PPC, LB10X, MRM10 and 6 medium lasers. Of the ones you listed fury is pretty good. com and in-game events, and also has commands to pull data from The Jarl's List (leaderboard. Also, during CS22, the Call-to-Arms feature for Competitive Play. com. 2xLGauss Hunchback Gridiron may be about the best you can get for medium gauss sniper. The next version is 2xHG40 + 4xERML, 2xJJ, 350XL More or less this version: link 1 alpha 104 DMG, after that only the HG should be triggered. Battlemaster with a 400 engine and speed tweak can do 87. Build #2: Nova with 2xHLL + 4xHML (Mean big alpha that gets you up to 85% Heat Capacity, but needs time to hide+cool) This build can be rushed when mech runs hot. First I gotta say, I'm a filthy casual, I refuse to do homework in most games because I want to learn things organically. SR-2 with 2 Gauss, 6 Heavy Mediums, 2 ERLL SR-4 with 6 UAC 5. Register now, and join us on our discord for more MWO goodness! And above all, enjoy the site!Last year, MWO changed some of the weapon systems in game and one of the changes allows the firing of 3 Snub Nose PPCs (SNPPCs) without triggering ghost heat. Add this to 4xcUAC2 and the -15% UAC jam duration from skills and this mech wrecks. Don't do it unless you have absolutely no other choice. Unfortunately with the decline of player base and it being more and more outdated over time, I fear it’s finally been taken down. High mobility is a huge plus when playing with heavy lasers. Clan Laser vomit (like a hellbringer) is likely the best option (mad IIC is another good mech for that). com and in-game events, and also has commands to pull data from The Jarl's List ( leaderboard. isengrim. Hold one button for charge, then release the button for gauss rifles and hit the ppc button at the same time so both gauss and ppc will fire at the same time, hitting the same spot for max pinpoint damage. It's maximized in terms of roomy with only shoulder/upper arm actuators and is jump-capable. Started MWO recently and got in love with Kaiju back in MW5, and definitely want to learn how to Assaults with him. AC 20, 4 Medium Lasers, MRM 40, Laser AMS, Light 325 Engine, 4 tons of ammo for MRM and 4 tons for AC 20, 7. Welcome back to MWO! LRM behavior remains unchanged both for IS & Clan per se. Weapons: 2x LRM 15 / 2x Light PPC / 6x Machine Guns. Pretty great build for new players, I think. org) and ‘mech builds from MechDB (mwo. Roughneck 1C - ac20+3 x 6srm6a. I think Fafnir is the most popular, but its hit boxes are ridiculous. nav-alpha. 5 when Splash is included) Damage Limit ( It has a Splash Effect. If stare time concerns you, swap things around a little for a brace of cMPLs for still slightly better sustain and even more damage than the LB-20X. meaning 360meters is. 0 website. Ilostmycactus Aug 11, 2022 @ 10:27pm. Posted 24 July 2022 - 03:02 PM. There's a player run contest for highest damage in an Atlas running right now, the point leader is like 1700 damage and 7 kills. Endo steel and ferro fibrous armor are both expensive, so if you buy a mech that has them by default, you pay for the luxury. 17K subscribers in the OutreachHPG community. MAD II Alpha has the very hot 2 Heavy PPC/ MRM 60 combo, which dumps 90 damage on a target with super high mounts. You can alpha that twice more or less back to back, 86 damage and 120kph to reposition. BAS-A might be interesting with the ECM + JJ in the CT. Large X pulses feel like they really need a buff, their DPS is only barely above a normal large pulse laser. 3 AtO instead of 2. 5ton armor from mech legs, and a bit from arms. tehwubbles • 10 mo. My current statistically best medium is a 6 MPL Nova. Boundary Bay Airport was acquired by Alpha Aviation under a lease with the City of Delta. The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. Just pulled 709dmg with it. The case module is used for when you have an ammo explosion or if a gauss explodes, it prevents the damage from spreading to other parts of the mech. S. Second mech I saw was a medium, Alpha strike deleted him. Hello guys, I need a help/tips with creating my first build. PS you can put 5 ERML in the UAC20 one instead of 4 HML and that's pretty good too. 2x UAC5s, 1x L. 5ton ammo by shaving armor from head/arm/legs. I echo the 2 RAC5 bushwacker. Build #3: Nova with 12xERML (not enough DHS to cool IMHO, 40% Heat per 6xERML volley. You can run MRMs on any IS mech with good hardpoints. . Tornado_XIII • 2 yr. Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. This in addition to the already existing Ramp down cooldown time that is provided by this node for RACs. © Valve Corporation. But that's not to say that you can't make builds with multiple weapons system that actually are effective. Last edited by The Fifth Horseman ; May 10 @ 12:49am. You could also run 2 HLLs and 4 ERMeds on a nova. isengrim. HMN-Any Dakka - Yeah, yeah. It feels pretty pathetic when i know i might instead just use some clan GIGA ALPHA laser vomit and do million times more damage in single exposure. Sep 30, 2021 Should probably get the Twitter up and running again. I created a MWO account years ago, don't remember ever playing. 2HLL + 6ERML is a 75-point alpha. If you had read the linked item in my post, you would have found I am talking about an alternate build that can be put on the ANH-GZ(LGD) Clan Variant which. Seeing it in hindsight this build is trash. com] or pure laser [mwo. Super nasty and a awesome brawler. strong alphas and slower dissipation makes this build run pretty hot, but the lower heat from the gauss gives you the ability to keep on pressure. 700 something in a raven 4x. org) and ‘mech builds from MechDB (mwo. Armor: 138 Clan Ferro. If they don’t mind the minimum range atms are a really good choice, but personally I run a shadowcat B with the right torso set to the A variant, so I can mount 3 srm6 with Artemis and two heavy small lasers. Keep in mind grimmech does have some very very old builds that might not be as optimal any more either due to meta or quirk changes thought on the madcat B (assuming thats what you bough) I cant think of. You have some flexibility between heat sinks and ammo. made it easy to look up obscure things like ghost heat penalties and limits. 3: Aaaaand Union dropship battleground. EZ farming. User mechbays,. if you want Locust, I recommend the -1E with 6 Medium Lasers. My favorites so far in no particular order: The Kolossus with 112 LBX SRM splat; SR-1 UAC60 poptart; SR-6 14 MPL; & SR-7 6 ERLL 44 SHSin addition to the builds mentioned, consider the jenner iic. MechWarrior Online™ Legends is a tactical, 'Mech-based online shooter set in the vast BattleTech Universe. com] Handheld mech that requires little in the way of thinking. 4kph) with a hgauss has a optimal range of 220 (Putting it square into the overcranked snub ppcs territory) and 3. com ). You can, for instance, do an old-school FS9-A with 8 SPL, or you can do something like this and be effective at mid- and short-range: 43 damage alpha with huge beam duration decrease. Register now, and join us on our discord for more MWO goodness! And. com). Terra Therma with its high ambient temperature and lava hot spots is a rarely played exception. With 3LPL it's only a 39-pt alpha, and there is the ghost heat issue to manage. 25: 480: 960: 0: 3. ~This technique is only for extremely ammo-starved builds. 4 missile hardpoint, 2 energy, 1 ballistic. Title. The madcat LRM boat [mwo. A bigger AC is actually better for this than two LB10's. 5 kph); even without MASC the difference isn't that big (117 for PXH vs. Got in a hiatus because of just low interest in general, and high stuffs happening in my life. isengrim. alpha. MechWarrior Online > General Discussions > Topic Details. It can move at 153kph before speed tweek. First guy was a heavy. . com] The two have similar damage outputs, with the Large Pulse Laser version having a smidgeon worse performance, but you get all your weapons at about the same weapons distance. I could do the corsair but I suck at piloting assaults and my most consistent results have been on lights anyways (my incubus does 600 damage a game on average) so I decided on this. We see our leopard land side by side by the Union we are going to protect which unloads another lance with mechs to fight off the opposing Union dropship and its enemy leopard with its set of mech lances. I have a Griffin, can't remember the model number but it's the only one with ECM. Most folks use 300-engine or at most 325-engine for more weapons though). Atlas D used to be the tankiest, but the cauldron homogenized all variants' defensive stats. Just pick a medium that calls to you and check the weapons that it can use, given that those are weapons you want to try and use, after that you can decide more things as you got the basics down. 5 (34. MechDB does not keep credit card or other payment information in its records. it's not like those other games because those are generic war games with no soul or history. Looking at my other Light mechs, the only ones to hit that are my Wolfhounds and Urbies. It's not very common. . Missile skills narrow the spread of your chainfire MRMs for firehose. com ). MRMs also come in different sizes--10,20,30, or 40. nav-alpha. I want to ask about the VPR-F and AS7-K3 builds. Ah, that build is slower than snail slime and can barely put out enough damage to kill maybe one light and another assault, even assuming all rounds land on target. Max Engine Rating: 170. Never been addressed, probably never will be. Register now, and join us on our discord for more MWO goodness! And above all, enjoy the site!Hag/20. #footer_privacy_policy | #footer. VERSION 1. Laser mixes become trickier and I generally have to play it for a week or two to determine how much ammo I need to bring. But I do fairly well in it and have fun. Nnnnoooo it's that the Avatar actually owes its existence to captured Clan Maddog/Vulture mechs ("the Avatar's design is based on captured Vulture OmniMechs") and the Sunder was the result of the IS capturing and reverse engineering Summoners and Hellbringers ("The Sunder is the product of what was learned from captured Loki[ and. i think mechdb has replaced it. Once you get both Enhanced ECM nodes, its' sensor range reduction factor goes up to 85% which turns it into pseudo-stealth without the drawbacks. Many Units both competitive and casual recruit out of the MWO Comp Discord server which can be found here: ReplySniper Heavies: The Warhammer 6R is a classic, and it can mount 2 light gauss and 2 erppc. NotFrankZappaToday • 8 mo. what mechs do you have lying around? lots of older mechs are viable again and there are some unusual builds which can do work. Micro Gaussvomit COU-C: A bit on the slower side for a lightmech, but able to easily punch up with it's respectable 47. 121. It's pretty much the same with 4x SRM6, LB20 and just changed out the other LB20 for an Ultra20 due to the RT not having enough crit space. You can do all that with a Thunderbolt 10SE, but only at reasonable firepower: If you're running IS heavies, you'll want to drop some speed to pick up better firepower. 5MPL+2ERSL - MPL skirmish alpha This is the MPL build. Also, during CS22, the Call-to-Arms feature for Competitive Play will be active - which allows teams to. ALSO NOTE: Another viable build I have found is scaling down to a Standard Engine 290 and fitting dual HGauss plus AC-20. Only bad thing it is Orion with not so good arms. EZ farming. you can fit 2hll and. Im going to go against the grain and suggest poptarts as well. Mad cat mkii is good? : r/mwo. Cool shots are mandatory. I use this site to find my ECM. 1. Shadowcats are my favourites, but in the case of OP, clan mechs cannot mount mrms. Gator_the_angry_pimp • 13 days ago. The only thing out of date with. Its a bit of a kitchen sink build, I'm sure there are things that should be done to optimize it. RoboTrotsky • 10 mo. com and in-game events, and also has commands to pull data from The Jarl's List (leaderboard. Smurfy was truly a service to MWO players. You really do not have to care about losing 1 point of leg armor in the drop zone. Please consider donating to show your support and keep the site running. . Swapped out my brawler Scorch for brawler Direwolf C. Owned the Atlas Kraken for quite a while now. As I said above, last game I only saw 2 enemies. So a Clan medium mech can definitely field a larger ballistic weapon +. But on an Atlas MRM40 just doesn't cut it. But have you ever downgraded a Marauder's PPCs and Autocannons in favor of a more powerful engine?Also probably Hellbringer. org) and ‘mech builds from MechDB ( mwo. isengrim. You can run MRMs on any IS mech with good hardpoints. Finally 3rd reason: There is at least 1 variant of the Stone Rhino, that most would want. MAD II Alpha has the very hot 2 Heavy PPC/ MRM 60 combo, which dumps 90 damage on a target with super high mounts. Master Warrant Officer. So I may have had a few drinks last night and bought the dakka raven. #mwo #mechwarrioronline #battletech Marauder II 4HP Build Showcase | Mechwarrior OnlineBuild : : WWE. Tornado_XIII • 2 yr. Awesome 8R, 4xLRM15+TAG, Artemis optional. 5xERML. Mech-nav still didn't have quirks listed for the last mech released (Dervish) but is otherwise current I think. Madcat II Dakka: [mwo. Military,. MechDB was made with countless hours of work by one MWO fan, and is free to use with no ads. Works decently. Ace Of Spades; 6,969 posts Posted 08 November 2021 - 12:38 AM. ERLL builds with it are not worthwhile. com] The lasers are optional, you can put in a TAG against ECM, or bring a Clan Active Probe. not enough to have a really significant effect on your 'Mech. There are some ridiculously well-quirked IS mechs for this!The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. HNT-PA: 4xSRM6 on the torsos, medium pulse lasers on the arms. Max JJs, 2ERPPCs for constant poptarting, 10 SL or ERSL or SPL for loving things up at. A warm welcome back to MWO! Here is my favorite build idea for Stalker Misery hero mech, also points towards where is the 'meta' build is. ago. ago. Considering that lasers aren't viable for that, I'd recommend the Archer Tempest, MRM80 + 6 small lasers. So, -1/2/3/4/7 , -6 as a special addon, and a unique Hero. Choose your engagements wisely (ie, bully isolated mechs and keep the enemy guessing where you will be in the next second) and you will be the bane of the red team. User mechbays, custom theorycraft, equipment tables, (some) mobile support, available now at mwo. Victor 9B- AC/20; 2 x SRM 4; 2 Medium lasers light Engine Jumpjets are important as an ambusher. Welcome to GrimMechs! This site is an ISENGRIM project created by Tarogato and Scuro and is supported by our community contributors - a tireless legion of trusted and proven high-tier competitive mechwarriors who live the meta and are dedicated to providing the community with curated mech builds, mech-ranking lists, and the occasional tutorial and informative guide. All trademarks are property of their respective owners in the US and other countries. - Donations! SA Forums - Something Awful - Search the Forums - User Control Panel - Private MessagesPrivate Messages -Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. Hbk-iic's are a glass cannon. On this loyalty mech, though, I run 5 med pulse and call it good; I save the PPCs for the SC (with a couple machineguns). That being said, I struggled with this game and went looking for loadouts and build tips. Or on mwo. Javelin with medium laser +1 quirk is my favorite light mech. Night star 10P - can do 4 arm mounted RAC2s, with quite high arms, one of the best RAC builds out there.