However when I go in the ship designer they are not available as an option. However when I go in the ship designer they are not available as an option. Having two titans in this fleet or in one engagement makes you likely to dominate. 1 beta when I was 2 months out from finishing research, cloud lightning did not appear in my ship designer after the research was complete. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. 1 Beacon in the Depth. Award. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. 1 version, so i've rolled my stellaris back and is gonna test this strategy. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. Do you guys know if these techs are buffed by repeatables?Arc emitter battleships do fine against the unbidden and the contingency. I like playing with penetration weapons for thematic. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Fun fact: all damage bypasses shields. Content is available under Attribution-ShareAlike 3. Contents. But the name "Greased Lightning" means very fast, and when you compare the event ship's speed to the speed of an equivalent ship I had in the early game:so i had a 2. For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice. The deadly tempest deals 2d6 points of cold damage, 2d6 points of electricity damage, and 2d6 points of bludgeoning damage to all creatures and objects in the area of effect. RC_0041 • 4 mo. And while their. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. The full command is probably "research_technology. nor for any other slot for that matter. The tool tip says it does between 1-27 damage. I'd say the best weapon is Focused Arc Emitters paired up with Cloud Lightning and disruptors if you don't have cloud lightning. Reply [deleted]. Medium. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale)Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. I did so quickly. 6 Technology List – Q to S. For the record, in stellaris 2. This happened to be wrong. They are supposed to be L sized weapons but they don't appear as an option for that slot. maybe twice? maybe twice, and that's a weak maybe. Not enough ratings FIX Cloud lightning. The trouble here is that Battleships simply cannot field many M slots, so I believe Cloud. Paradox knows about it and they want to fix it in the next patch. They don't exist in my designer. CL 12dmg per day 100% accuracy 30% tracking. Medium disruptor has range 60 and average damage 6. Disruptors/Cloud Lightning are amazingly powerful against ships of all sizes. Unsubscribe Description. 1. Favorited. I think they should add a stun ability to cloud lightning. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I like playing with penetration weapons for thematic. 1 updated. Due to their ships having a lot of shield and armor but not a lot of hull hit points. 7 Patch Notes & Stellaris First Contact DLC Patch Notes. Subscribed. I frequently use this design against high-shield targets like fallen/awakened empires, Contingency, or Unbidden. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 1 version, not the 2. . The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. so i had a 2. Can fit into Extra-Large slots; 8. I have three questions: Are any of the 4 base ship sizes more efficient then others? Or is it always best just to build battleships instead of say cruisers. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. 0 unless otherwise noted. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. They don't exist in my designer. Stellaris. Its almost like two options are interchangeable. Pure corvette would be my choice. 7 Technology List – T to Z. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. anyone else agree?Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. However when I go in the ship designer they are not available as an option. You have the perfect start. Hi all, In my most recent game, I had already researched and deployed Cloud Lightning to my ships for several years. Cloud Lightning Conduits. 2. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 1. They are supposed to be L sized weapons but they don't appear as an option for that slot. I like playing with penetration weapons for thematic. 414K subscribers in the Stellaris community. And yes , it does work. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. . Miners = Lvl1 drives and mining beams (useful up to Lvl 3 lasers) Amoeba = armour regen aux and amoeba fighters (useful up to Lvl 3 fighters) Void cloud = lightning arc (L slot weapon, marginal use if going full disruptor beams) #1. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. Use Battleships with Arc Emitters and Cloud Lightning. They don't exist in my designer. 对该项目的细节说明请添加至相关页面. I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL NL 42dmg per day 90% accuracy 0% tracking CL 12dmg per day. ago. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. r/Stellaris • Stellaris Dev Diary #318 - Announcing Astral Planes. At the bottom of the prompted message regarded The Dismembered Cloud, where it says "Fascinating. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale) Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. 7 Verne was just released, I noticed that in all of the new games, alien civilizations would spawn much closer to me than before, even though I set empire placement to random and not cluster. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. Favorite. I'm 200 hrs in and only now learning this. Adding 4 Cloud Lightning barely improves the design at all, and in some circumstances will actually make it worse since the low range of Cloud Lightning will cause the Battleship to move closer when it could have stayed at a greater range and blast things with its Arc Emitter. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 8 i think, it can last months or years so yeah, no way to remove it. Mega Cannons+Neutron Launchers are more efficient otherwise. Stellaris. However when I go in the ship designer they are not available as an option. . This is cloud lightning. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. However when I go in the ship designer they are not available as an option. However when I go in the ship designer they are not available as an option. Except if you're running any tech that bypasses shield or armor. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. I don’t really know how to use destroyers, frigates, or cruisers 😬. How do I get cloud lightning . the. I like playing with penetration weapons for thematic. If an inhabited planet falls to a Prethoryn invasion, the infestation process will not be complete until the Scourge has devoured the planet's entire population. 7. So you know how if you destroy the Hull you basically destroy the entire ship. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 5K subscribers Join Subscribe 2. 1 beta][d173] Cloud Lightning not working Game Version [2. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. Go to Stellaris r/Stellaris • by CopperChem. 3 beta 2, and it feels like an old event which happened back in 1. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and. In reality, the tracking doesn't matter as much if you have high accuracy. Autocannon + Torpedos usually. Apr 5, 2023. 0 unless otherwise noted. Cloud Lightning and especially Disruptors have low damage output, so they won't work very well against things that regenerate quickly (regen works during combat as of a recent-ish update, so leviathans with regeneration modules are significantly harder to kill now). Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. Regular missiles shred them. . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. . Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low. Cloud Lightning: at first glance this looks like a miniature Focused Arc Emitter, but if you carefully analyze its stats you'll realize it has very different properties. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). Weapons like the Energy Drain, the different color Shard Throwers, the Lightning Cloud, and the Flagellates. Awesome, thanks for the heads up. Early game exploring is key for an empire to start growing rapidly, however. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Maybe up to 3. Example 200 Naval Capacity Fleet:Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. Reply More posts you may like. Storm Cluster contents: Guaranteed features which will spawn in random Storm Cluster systems: An abandoned gateway. To learn more about other systems, an empire will need to send their science ships out to survey them. If you do this, all your S and M slots should be filled with Disruptors, your L slots with Cloud Lightning Conduits, and X slots with Focused Arc Emitters (Titans still have to use their titan laser though, which sucks but it does enough damage to oneshot most ships that it hits). On a nice advice, never fight FE ships from long range, they will out damage you. 6, make Cloud Lightning lack a Minimum Range, like Lasers. edit: Thanks for u/HoloRealism to point. Crystalline entities aren't, I'm not sure about void clouds haven't tried yet. In stellaris 2. Void clouds live to hang out there. Cloud Lightning is one of the worst weapons in the game and never worth using. 7. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). I researched cloud lightning conduits in my latest game. • 19 days ago. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. View community ranking In the Top 1% of largest communities on Reddit. So I just made a fleet of battleships with a X arc emitters and filled up with lightning weapons. ago. ; About Stellaris Wiki; Mobile viewIt's better to have a cloud of 100 Corvettes with one disruptor apiece. e. Business, Economics, and Finance. Lich King. so i had a 2. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. nor for any other slot for that matter. Language: English&中文. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. However when I go in the ship designer they are not available as an option. Content is available under Attribution-ShareAlike 3. ; About Stellaris Wiki; Mobile viewBack when 2. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. Look up their compositions, and the tips against a specific FE here. If you've got anti-shield or shield-ignoring, use it. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. 类型:即时. 2. . It did for me? Or is it a 2. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. Megastructures are colossal constructions. They don't exist in my designer. In stellaris 2. CryptoStellaris Wiki Active Wikis. so i had a 2. Haha Cloud lightning go Zap : r/Stellaris. Damage in general scales much, much faster than defense does in Stellaris. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. They ignore both shields and armor and deal base damage directly to the hull. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. I got my fleets wiped early on using cloud lightning without taking down a single ship. If you were, you would know that Void Cloud is useless. Cloud Lightning Conduits: tech_space_cloud_weapon_1: Coilguns: tech_mass_drivers_2: Cold Fusion Power: tech_cold_fusion_power: Collective Production Methods:Cloud Lightning is a pretty weak weapon, the only reason it gets used is because it's dirt cheap and a good alternative to just leaving the L slots empty (which is a good way to reduce the cost of your Battleships and deploy more Focused Arc Emitters). I researched cloud lightning conduits in my latest game. 2. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. 15. void cloud technology id cheat. nor for any other slot for that matter. Cloud Lightning is basically your L slot Disruptor, if you are wanting that sort of bypass all defenses and sink the ship directly fleet style, thats when you want to focus on finding some Void Clouds. Consumes power. We will ha. Thanks for the tips. 25 / ×2. the. While on the topic, devs please, please, please make Cloud Lightning less rare to get. Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). So you miss out on Cloud Lightning. Its a galactic storm, it was introduced in 2. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. 90% evasion is ~40% better than 80% evasion for example. so i had a 2. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and. the. so i had a 2. . Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. researched cloud lightning but cant build it into destroyer : r/Stellaris. . 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;This page was last edited on 23 November 2019, at 11:38. It could also just be in a nebula which are sometimes a bit obnoxious looking. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I think they should add a stun ability to cloud lightning. the. They don't exist in my designer. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). They need to be cheap and numerous, not tough. A primitive civilization. Can fit into Extra-Large slots; 10. The only time this reverses is against the Unbidden. EDIT - I stand corrected as noted below. It's also a great late game source for Cloud Lightning if you didn't manage to find any Void Clouds to kill, since normal AI empires will never attack VLUUR. If it's not enough to one-shot what it's. However when I go in the ship designer they are not available as an option. ago. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. However when I go in the ship designer they are not available as an option. This is a searchable and complete list of Stellaris technologies and their IDs. Turtle up like I always do except actually build Corvettes instead of relying 100% on starbase. Cloud Lightning is underrated in 1. Unfavorite. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. The cost of war. Jump to latest Follow Reply. However when I go in the ship designer they are not available as an option. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Their ships have no armour. Interestingly, I've found another system that looks similar. I'm not a fan of this new type of ship parameter. Stellaris. Focused Arc Emitter+Cloud lightning. 0) Number of years since game start is greater. 1K 48K views 1 year ago Which is the. e. They are supposed to be L sized weapons but they don't appear as an option for that slot. Currently playing on the 2. so i had a 2. 2. the. Cloud lightning + arc emitters + disruptors. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. Archimedes4. Cerodil Jan 13 @ 8:08pm. But, I have no idea for larger ships. I think they should add a stun ability to cloud lightning. Plasma, Particle Launchers, Torpedoes. Example: research_technology tech_starbase_3. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. Stellaris. Just skip all the enemy's repeatable shield and armor tech, cut right into their hull which reduces their firepower so they end up not even busting past your armor and you've nuked their fleet. They are supposed to be L sized weapons but they don't appear as an option for that slot. Now, "performance vs fleet capacity used", that may be a different story. Its such a tease that we can get a renewable supply of bio ships only in 2 systems in the entire galaxy, its a super cool piece of flavour but unless you're very lucky its pretty much only available to conquest focussed empires. 5 when they are buffed) 3. I went back to modify a design…天云闪电 Cloud Lightning. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 0. the. Make it so a ship hit can be stunned for 1 day. Technically true, but the math isn't intuitive. 1. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. They need to be cheap and numerous, not tough. Cloud Snagged Event chain outcomes. Medium. In version 3. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Two autocannos and a plasma makes them quite good. nightraven1901. the. Share. Cloud Lightning; Giga Cannon vs Kinetic Artillery). Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. . Ship Power Stations Mod for Stellaris. They don't exist in my designer. . However when I go in the ship designer they are not available as an option. They are supposed to be L sized weapons but they don't appear as an option for that slot. 7Lets dive in!Pre-order St. They cannot be built in orbit of a celestial body that has an. 034. 2000 of each per 'ship', 4 Cloud Lightnings per ship-so you can't really stop their damage via defence unless you lucked into Crystal Plating. nor for any other slot for that matter. r/Stellaris A chip A chipso i had a 2. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. --------------. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. nor for any other slot for that matter. They are supposed to be L sized weapons but they don't appear as an option for that slot. Subscribe. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. The only time this reverses is against the Unbidden. Description. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. My naval capacity is only 90 but I have access to most weapons. . A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. 9 ‘Caelum’ Patch Notes. . Bypasses all shields and armor. so i had a 2. so i had a 2. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. ago. 0 most weapons have been re-balanced and are now viable in different situations. 3. Description Discussions 0 Comments 6 Change Notes . The 10% tile booster is. 1. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. And any destoyed FE ship is 1 less ship they field overal unless they Awake. In exchange, you get 50% more range (40 vs 60). 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Mining Drone Lasers: tech_mining_drone_weapon_1. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. so i had a 2. Really helps winning. I researched cloud lightning conduits in my latest game. x or so. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. so i had a 2. Cloud lightning is essential, and not finding it is a failed run. the. 0) Number of years since game start is greater than 10 (×2. A primitive civilization. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. Say 2 techs increasing the stuns one at a time.