Divergent melee splash. Big upgrades (but also expensive) would be a good Watcher's eye and Divergent Melee Splash (this one is huge - that's also a reason for its price). Divergent melee splash

 
Big upgrades (but also expensive) would be a good Watcher's eye and Divergent Melee Splash (this one is huge - that's also a reason for its price)Divergent melee splash 5 million DPS, which isn't nothing, but it's also not a lot

Divergent Melee Splash Support, Melee Splash Support . Pulled off right it functionally doubles the spider's damage output I suppose on single target, so about 12mil Sirius/Shaper DPS. Kitava's Feast is a decent-ish option now. Requires Level 8. One small thing you can do is get a white socket on your Covenant which will let you gem swap Melee Splash with Unbound Ailments instead of Multistrike. +0. The area of effect created by Melee Splash has a base radius of 14 units. In global I've seen so many people say this build has bad clear and they come back and thank me after I tell them to get more flat chaos on jewels and swap in divergent melee splash for multi strike when mapping. Even if you have 0% on melee splash, as long as their are at least 2 enemies in Range of your skeleton (1 main target, 1 aoe target), it increases the damage your skeletons dish out and therefore increase. Season 7. in isn't affiliated with or endorsed by Grinding Gear Games in any wayAt the moment I'm using Melee Splash instead of Multistrike for mapping which gets the job done perfectly, but will likely pick up asenaths and go back to multi. Side note for Flicker enthusiasts, since we use Melee Splash. Divergent/ awakened melee splash - more damage. For endgame bosses, swap Melee Splash to Multistrike for more damage. He suggests using melee splash for multistrike when mapping or divergent melee splash to help make it faster. Maybe a helm enchant for srs and work on crafting it. 19. Awakened gem is better. I'm running divergent melee splash, multistrike, and withering touch 100% of the time in my build. Cost & Reservation Multiplier: 130% Requires Level 72 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Elaborating more on what I. Putting hydrosphere on the boss means that when the spiders use viper strike on it, they’ll also. Quality 20. This is possible only with Divergent Melee Splash since it doesnt have splash penalty. I self crafted a 11 passive cluster (magic at the moment, I clearly don't have the budget to imprint and try the life roll) I can now confirm that the divergent melee splash / hydrosphere work really well and carry my pinacle boss dps at the moment. Leaguestart as skelly mage and swap to spiders when I get dagger and writhing flask. Life: 4,302 132%pobb. No, it's not a targetable entity unfortunately, so no attaching of Brands and such either. because a 20/20 version still has -1% less damage. or take a strike skill with divergent melee splash and tribal fury notable. But everything from kosis or omni does one shot you after wave 27 and the dmg is solid, but not that extreme good for 100ex+ investment. No matter what I do, even if I switch out all my defense for more offense, the clear speed is nothing compared to using melee splash gem. Divergent Melee Splash [CLEAR] / Divergent Brutality [BOSS] Clearing synergy: Frenzy has +2 melee range, Anomalous Melee Physical damage gives you +2 more, you get + 2 from skill tree and +1 on amulet. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. Level 95 Hybrid Cyclone Occultist 3. Supported Attacks deal (0-19)% more Damage with Bleeding. I'm surprised at removing MoM, I found it added an extra layer, but that was purely subjective. If your aim is purely simu 30 you will need a rare chest with more defences minus the mageblood. Get a divergent melee splash. The Last to Die is a Scourge League NPC. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Divergent Melee Splash Support 24%. Now about melee splash itself, While SRS has a very small inherent "splash" on their basic attack, melee splash would easily tenfold the hit area without it. Shield Charge Attack, AoE, Movement, Travel, Physical, Melee Level: (1-20) Cost: 10 Mana Critical Strike Chance: 5. 1. Press J to jump to the feed. Divergent Melee Splash Support. At that point you're sacrificing so much damage, why even go HS. spiders use viper strike. for. You lose two gem slots though because you need to run arcanist brand linked with hydrosphere to consistently overlap the sphere onto the target. Every target hit will splash, hydrosphere can be hit and splashed off. Awakened unleash shaves off a few miliseconds on its charge and u gain 1 more stage at lvl 5 summoning 5 srs The Melee Splash support gem now works with Shield Charge . Quote this Post " pipettebymouth wrote:In town get ancestral warchief and replace Ancestral protector as well as remove melee splash (these two are no longer needed). 6k. While you have an affinity you have 90% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type. 0. Ruthless was replaced by Divergent Melee Splash. Side note for Flicker enthusiasts, since we use Melee Splash. added phys as chaos from spirit offering is the best raw damage for bosses but flesh offering will give you the best mix of damage. Divergent; Phantasmal; Most gems do not have all four types of quality; awakened support gems do not have any alternate qualities. 5% increased Attack Speed. Divergent Melee Splash with CWDT Hydrosphere can double your bossing damage if you target the Hydrosphere and have 'Strikes target an additional enemy' from e. Unleash. Melee Splash helps with making sure the weakest thing in the entire pack dies, whereas. For single target, you have to have The Tribal Fury allocated, summon Hydrosphere close to the boss and target the Hydrosphere with your boneshatter. Up to you though. - Amanamu's gaze update. Also you need to consider melee splash off of hydrosphere to get "full full dps". Name;. 1. Convert Spider to Ligntning with 4Blue Triad Grip-200 Lightning Resist to boost DPS with Doryani's PrototypeDeal with Lightning Damage with Armour (80k armour with flask 50k without flask )Aegis Aurora Max block 75/75 (Glacing Blow)with OP interaction with Hydroshpere and Divergent Melee Splash DPS will be double in 1-1 boss fightThis build. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. Divergent Melee Splash Support. 0. Trade . Supported Skills have (0-57)% more Melee Splash Area of Effect Additional Effects per 1% Quality:. Get a divergent melee splash. the +1 strike target now also targets the hydrosphere and the splash dmg created from that hit can also hit the boss. You could add melee splash as 6th if you want to, I guess that's personal preference - I find if very unnecessary, and have run even fracture maps without feeling the need. The build feels nice to play; much faster than previous hollow palm builds I've tried in the past which focused on cyclone instead of frenzy. regular/divergent lvl21. Reply MayTheMemesGuideThee •. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Melee Splash hits ALL surrounding target, no matter how many there are. Divergent/ awakened melee splash - more damage. Even this isn’t enough to save melee /s. Divergent melee splash helps a ton. Awakened Melee Physical Damage. Buy. Divergent Pride: "Nearby Enemies have -5% to Physical Damage Reduction", which can translate in a damage multiplier. I use double strike with attack totem to level since act 1, early 4L setup is double strike + melee splash/ancestral call + melee physical damage/brutality/fortify + multistrike. Quality 20. Wiki wiki. Flammability. Divergent gives full damage to everything you splash to. Extending the melee range lets your actual melee attack hit the enemy from a further distance. Gooood. - Start buying alt quality gems, like divergent srs, divergent melee splash, divergent multistrike etc. If you don't want to commit lots of currency then easiest DPS increase for you is divergent melee splash and do a arcanist brand - hydrosphere setup. Corrupted No. 59 damage multiplier if you set up hydrosphere correctly for the splash to overlap. Divergent/ or awakened Melee Splash - more damage for arakaali's. Thinking about dropping melee splash and minion life to use anomalous despair+ intuitive link on AG for massive chaos res shred. Note about the gems : it just happened to snapshot my single target link, replace Vile Toxins with Divergent Melee Splash when not in a single target situation. oro covers frenzy generation and good. Problem is, if you're not abusing this mechanic you're losing out on running a support acting as the BEST clear speed increase gem aswell as a support literally. - Amanamu's gaze update. I've also added leveling section as well as a progression path for the endgame gear and a bunch of videos. ” Divergent Melee Splash support can be a 100% damage multiplier option for other strike skills. ES: 1,502 54%So Divergent Glacial Hammer grants it 20% increased Area of Effect. if you place hydrosphere on top of an enemy, they strike skills hit both the enemy and hydrosphere. With all this range you can reach enemies further than your Flesh and Stone aura, and all those hits splash making clear. Melee splash extends the width of your vector as you swing your melee strike. Good call. Level 16. does the divergent melee splash hydrosphere bug still exist? did they fix it or can u still double ur dmg with hydrosphere on top of the boss? Last bumped on Nov. All that said, the damage is probably higher with the Hydrosphere method, but trying to avoid your own skill on the target. but now after the support gem nerf it's totally viable to switch out your weakest support gem for Divergent Melee Splash and use the same mechanic on any strike skill. Look to get both awakened minion damage and a divergent melee splash. Supported Skills deal (0–20)% increased Melee Damage: 100: Divergent Melee Splash Support: Supported Skills deal (-40–0)% less Damage to surrounding targets: 50: Level Effect. Divergent Melee Splash is really expensive at 4 ex, but is like a 30-35% more modifier on bosses with hydrosphere. . Melee Splash has been added to the game. So minions could hit it infinite times for double damage with divergent melee splash. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. PoEDB provides things come out each league, as well as items, uniques. Recipes. Divergent Melee Splash is worth it when using hydrosphere. You do not need any +1 additional strike targets to get this interaction to work. enemy takes both the damage from the strike. Unbound Ailments. My recent additions include (1) corrupted brass dome for +1 all res and % damage, (2) awakened minion damage, (3) awakened melee damage, (4) divergent. 40k ehp in your current build will not be able to do simu30 comfortably. Awakened Unbound Ailments Support greatly increases damage and duration of Poisons on the enemy. This is fine because it meets the same breakpoint with gem level boosts as a level 21 divergent melee splash (both level 23 and 24 are 39% less modifiers). Divergent Melee Splash: For increased clearspeed during mapping or against content with alot of density swapping out Multistrike for Melee Splash makes huge difference. I've tried out different gem combos in the early maps and clear without splash felt pretty meh. In order for it to feel smoother and not require namelocking enemies, every strike skill now hits in a very small area by default, without needing melee splash at all. GLOVES The gloves are Triad Grip with 1 red and 3. 99 damage multiplier. Last edited by SerialF on Dec. (Divergent melee splash + Hydrosphere) 6 Feb 2022 - Updated passive tree 3. It has 0 uses since Tribal Fury is a 20% quality Divergent Melee splash. If it's near the boss, the two splash damage will overlap effectively giving out double the damage. the best way to get this is 12 passive +atk speed, 35% inc effect minion clusters. Icon: 3. Divergent Melee Splash Support, Melee Splash Support . Enter Lunaris Temple, kill Piety and get Skillpoint in town Get Imperial Gardens Waypoint, finish Trial of Ascendancy and optionally get plum for fairgraves. The max resistances nodes are also not really necessary. Corrupted No. 19 Most Valuable Gems 3. Trust your mind and strengthen. I had a Covenant drop in SSF so then spent ages farming all the parts (United in Dream, Amanamus Gaze, Surrender, poison jewels etc) I have full suppression, near block cap with rumis and bone offering and it just feels abit. Divergent Melee Splash with 20% quality almost negates the penalty of melee splash to near targets, which is a lot better than splash aoe that awakened gem provides. Although we lose the default Area of Effect. I have seen clears of simu 30 without mageblood in previous league with srs poison, I will try to find it and post it here when I do. With the HoA's tail attack in the pob-configuration, it's the used standard attack, you reach then 6. Melee Splash Support: Supported Skills have (0–10)% increased Area of Effect: 50: Anomalous Melee Splash Support: Supported Skills deal (0–20)% increased Melee. Lastly, make additional targetsDivergent : Melee Strikes target (0–2) additional nearby Enemies: 20: Vigilant Strike: Phantasmal : Melee Hits Fortify for (0–2) seconds: 100: Support Gem /24 . Melee Splash also has a specific interaction with Hydrosphere. Per 1% Quality: 1 Superior 2 Anomalous 3. Divergent Melee Splash vs Awakened. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Melee Splash Support: Supported Skills have (0–10)% increased Area of Effect: 50: Anomalous Melee Splash Support: Supported Skills deal (0–20)% increased Melee Damage: 100: Divergent Melee Splash. More dps. - Ashes of the stars upgrade, 15%+ rmr any quality % - Awakened multistrike update, this is big for single target. Awakened Multistrike Support Attack, Melee, Support. Divergent Melee Splash 6. 15. If you can afford the Divergent version of the game. Additional Effects. Trade . Horadric Malus Location. Carrion Golems are mainly single target creatures, and the AOE skills they have don't really hit that hard. With Diverget melee splash they will do more aoe damage than with awakened. Hi hai! The party welcomes! You need "withering touch" instead "minion damage" for the spider-supports and 15 withers add a lot jam and damage. Horadric Malus can be obtained at the Barracks. It's. Divergent Purity of Ice 55 Duped ex from currency chest at 770 regal count 60 Sg server crashed - lost phantasmal toxic rain and 3 other wings. This should be swapped out for Multistrike on Pinnacles and Ubers. Wiki wiki. 4 Chaos Orbs Trade Divergent Melee Splash Support Supported Skills deal Splash Damage to surrounding targets [ Supported Skills. So before with Divergent Melee Splash you do ~500k per spider and Hydrosphere doubles that. She first appears to give you the Blood Crucible. 3. Requires a Melee Weapon. Divergent Melee Splash Support (20 / 20) Unleash Support (20 / 20) Unbound Ailments Support (20 / 20) Minion Damage Support (20 / 20) Void Manipulation Support (20 / 20) Added Chaos Damage Support (item provided) (29) Envy (item provided) (25) Generosity Support (20 / 20) Determination (20) Divergent Tempest ShieldDivergent Melee Splash is quite nicer for mapping than Awakened -- due to Divergent giving the same damage (or more with 23% quality!) as the main attack to all the bystanders. 5% increased Area of Effect This is a Support Gem. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. 0c fire dot aura cluser 3. I believe the Hydrosphere method is mainly worth it if you have Divergent Melee Splash, which I do not have. Dvergent splash like doubles the mapping speed. So looking for a solution, I tossed Divergent Melee Splash into the golem links (replacing damage on full life) This move dropped my dps value to 89 million, but gave the golems LOTS more clear speed. you can simply apply arcanist brand and not spin on top of the boss to still utilize the effect. Melee Splash Support: Supported Skills have (0–10)% increased Area of Effect: 50: Anomalous Melee Splash Support: Supported Skills deal (0–20)% increased Melee Damage: 100: Divergent Melee Splash Support: Supported Skills deal (-40–0)% less Damage to surrounding targets: 50: Power Charge On Critical Support Divergent Melee Splash Support. Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. 75 attacks per second, so their average damage is 529. (lets be honest, your arent using splash on it though) But divergent doesnt increase your single target dps at all so even if awakened only increased your dps by like 1%, it's still better in that scenario. If I proc Berserk, and one totem I could easily sustain +11M DPS. Divergent Melee Splash Support, Melee Splash Support. . That way, less of your damage is tied up in long poison durations while mapping and is. When he enters the zone, any successful hit-stick made while running towards the line of scrimmage will result in a fumble. Purity of Elements. I basically only switch to multistrike when doing pinancles or in the sanctum. Divergent Multistrike. Chaos Orbs. As a result, we noticed a huge increase in clear speed and slightly more damage on a single target overall. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Supported Skills deal Splash Damage to surrounding targets. Melee Splash Support: Supported Skills have (0–10)% increased Area of Effect: 50: Anomalous Melee Splash Support: Supported Skills deal (0–20)% increased Melee. Not the best mapper by any means, but decent enough. CryptoDivergent Melee Splash: 59% more to surrounding targets Neat/Weird ones: Anomalous Mana Leech: It is just Indigon but without a cap Anomalous Close Combat: 100% increase effect of combat rush Divergent Controlled Destruction: 25% chance for Lucky Damage Infused Channeling: Gain infusion after channeling for -. This built-in splash will then hit the hydrosphere -> proc your divergent melee splash (99% of main hit damage) -> The melee splash gem hit will then hit you primary target again, effectively doubling your damage. The awakened melee splash is about 5-7c. Reply BlackHairSasha. Get divergent melee splash, get Acestral Call or +1/+2 Strike targets gloves and place the hydrosphere on top of the boss before you start attacking. Cannot support Vaal skills, channelling skills or triggered skills. Some neat things that Boneshatter can take advantage of: Divergent Melee Splash with CWDT Hydrosphere can double your bossing damage if you target the Hydrosphere. Putting hydrosphere on the boss means that when the spiders use viper strike on it, they’ll also. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. Then, make it so Melee Splash affects the target you hit with its AoE at one third to one half effect, meaning with a normal Melee Splash you'd have likely 20-30% more dmg on single targets (divergent Melee Splash giving up to 33-50% more). The build is very squishy and get his tankiness from minion taunt and the very good clearspeed through occultist explosions. Business, Economics, and Finance. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. btw cant believe i didnt find divergent heavy strike last league, would have made a heavy strike build. The Melee Splash thing only half? works anyways due to the skill mechanics. Supported Skills have 0. Level 23 Divergent melee splash is now 30% quality which is -60% less, translating to 21% more splash damage. [ Supported Skills deal (1-3)% less Damage to surrounding targets ] Supported Skills have 57% more Melee Splash Area of Effect. Swap melee splash > Multistrike for Piety boss fight Unlinked:. divergent melee splash makes mapping feel great. I'm using havy strike with +1 strike gloves right now, but awakened ancestral call, ancestral cry, and melee splash and I kill whole screens pretty handily. You'll also need to do some changes to the tree. Most Valuable Gems 3. Quality 20. 6. 1. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. GLOVES The gloves are Triad Grip with 1 red and 3. 00% Radius: 8 / 16 Requires Level 10 Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. Clarity. But melee splash also interrupts the pulse chain, and makes your clear worse. Melee Physical Damage Support - boosts the melee DPS of your Spiders, making it a core Support Gem for this build: Void Manipulation Support - grants a high Chaos DPS Multiplier: Support Gems socketed in the Squire: Divergent Melee Splash Support - adds splash effect to your Spider's Attacks. Anomalous Melee Physical damage Divergent Melee Splash [CLEAR] / Divergent Brutality [BOSS] Clearing synergy: Frenzy has +2 melee range, Anomalous Melee Physical damage gives you +2 more, you get + 2 from skill tree and +1 on amulet. Summon Raging Spirit. ) with 20% quality. Divergent Melee Splash Support for 666. If you have enough Damage, you can add the Forbidden Flame / Flesh Mistress of Sacrifice Jewels for extra movement speed, but you’re gonna have to drop 2 Ghastly Eye Jewels from the build. Splash is either worthless or not that great on Smite, Wild Strike, Pestilent Strike, Static Strike, Molten Strike or Frost Blades. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. Oh and pob dps doesn't Include 100% more dmg multiplier from divergent melee splash and hydrosphere. Anomalous Arrogance. Divergent Melee Splash support can be a 100% damage multiplier option for other strike skills. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. sub-10ex setup : noticed divergent melee splash gone up to 5ex from 1,5 so you have to gem swap melee splash and multistrike for big bosses, melee splash is fine for any. Dominating Blow Attack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)% Requires Level 28 Attacks enemies with a melee strike, applying a debuff for a short duration. Reply. Your gloves aren't from this world. Awakened Melee Splash Support Awakened Melee Splash Support Support, Melee, Attack, Strike, AoE Icon: S Level: (1-5). Passives. Level: (1-5) Cost & Reservation Multiplier: 150% Requires Level 72 Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Now, while I've definitely seen flicker strike builds that do enough dps to kill sirus before he starts doing mechanics, I don't think that's currently within my budget to gear up to that level. After that get the rest of the upgraded items one by one. Divergent Multistrike Support is a substantially cheaper replacement for the high priced awakened version. 5 ex should not be an issue. Tribal Fury or Gloves. That will cause melee splash around. (Affects Melee Strikes, including the Default Attack. . Been using the build to map with divergent melee splash and predator for bosses/invitations. Also your carrion golem will die, so it and feeding frenzy are inconsistent. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. I would pick haste since it helps your movement speed as well. Regular melee splash at lvl 20 deals 59% of your damage as splash, so running melee splash in this case would net you at 1. However now in the endgame my…With the Divergent Melee Splash 20/20, they do 99% more damage, which is more than Awakened Multistrike can offer. Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Damage to surrounding targets Supported Skills have (0-57)% more Melee Splash Area of Effect Additional Effects per 1%. Divergent Melee Splash Support. Supportable by either Ancestral Call Support in order to proc multiple secondary effects from the skill or Melee Splash Support to create overlapping nova's on each enemy hit by the original swing. Tree Preview. One thing about your write up, I think In the links section maybe add something about melee splash/divergent melee splash for clear. Frost Blades Attack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Use anomalous vile toxin instead of withering touch if you run a self wither setup. Utility Minions Core Minions. Level. Combined with Herald of Ice & +strike target and melee splash provides decent clear capability even if melee. Divergent. Frost Blades creates blades off the orb, so if you can position it to be between you and the boss, he'll be hit by both projectiles and the melee hit, can be a bit tricky with intimate bosses. with divergent melee splash you could/should get another 99% of the hit dmg from hydrosphere as extra splash. Since they dont deal any lightning or cold dmg, it doesn't even seem that the Hydrosphere is actually charging. 3. Monsters gain 10% increased Maximum Life each time they are Revived. I'm using havy strike with +1 strike gloves right now, but awakened ancestral call, ancestral cry, and melee splash and I kill whole screens pretty handily. 373. I was thinking since I already run an asenath glove on top of profane Bloom, if I just down one minion the whole pack will explode. I'd imagine either Winter Burial's splash effect and/or Melee Splash support, but I can't find any definitive information, nor does my in-game testing give me any real indication. Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos. Strike skills are melee skills which hit a single target or all enemies with a melee's swing radius. Multistrike. Corrupted Yes. Trust your mind and strengthen. Supported Skills have (0-57)% more Melee Splash Area of Effect Additional Effects per 1% Quality:. Cost & Reservation Multiplier: 130% Requires Level 72 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Trade . 5. Buy. Also your awakened melee splash is outclassed by divergent melee splash when it comes to clearing. for. At base, the build wants: Determination (Divergent) Malevolence Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Path of Exile is 99% about fighting huge swarms of enemies, and if you're playing a melee build which one-hit-kills everything it touches but only hits 4-8 enemies at a time, your build is measurably worse than an archer or mage who hits 20 enemies at. Boneshatter and melee splash. Ancestral Call actually has a less damage modifier to it, but deals the same damage to all targets hit (maximum 3). Quality 20. Awakened Melee Splash Support has been added to the game. Strike skills with Melee splash will deal extra damage from the splash hit when Hydrosphere is also hit. Very fun build I can kill anything in the game deathless. You can try address the spell supression issues by going Scion. Quality now grants Supported Skills have 0-10% increased Area of Effect (previously 0-20%). If you can afford the Divergent version of the game and socket it in the Squire Shield, it will actually deal more damage around your primary target, and in synergy with Hydrosphere, it will basically double your damage against Bosses. Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Awakened Fire Penetration. Level 20. 3. Edit: there was a bug that hydrosphere only went on CD if the player hits it. Supported Skills deal Splash Damage to surrounding targets- Divergent Melee Splash gets rid of the "deals #% less damage to surrounding enemies" (3% less without squire, 15% MORE with squire) The skill our spiders use, Viper strike, like all strikes, actually hits in a small area where it’s used. With melee splash on Spiders they splash damage to the boss. Well I already suspected this from personal testing but Hydrosphere+Divergent melee splash has NOT been a ~100% more damage boost for the past 2 leagues. This built-in splash will then hit the hydrosphere -> proc your divergent melee splash (99% of main hit damage) -> The melee splash gem hit will then hit you primary target again, effectively doubling your damage. It has a good amount of added damage, then you use anger for even more, then divergent chance to bleed. divergent melee splash and slayer ascendancy covers the aoe aspect. I also noticed higher rewards in simulacrum. You can already do some shenanigans with divergent melee splash. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. As per the title, I was wondering if I am missing something for poison SRS or if I simply had too high expectations. Swap melee splash > Multistrike for Piety boss fight Unlinked:. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. when you link in divergent melee splash (attacks hit the other target for only 1% less dmg), the portion that hits the hydrosphere splashes onto the boss as well for only 1% less damage than the portion that directly hit the boss. Player hits disable the hit-splash mechanic of Hydrosphere and sends it into a one second cooldown. Also for clearing while mapping use asenath on animate gaurdian with divergent melee splash instead of multistrike. So it's probably more around 12mil st. Awakaned Multistrike is for single target and bossing. 6 Chaos Orbs Trade Divergent Melee Splash Support Supported Skills deal Splash Damage to surrounding targets [. You can try divergent melee splash plus hydrosphere plus strike additional target combo, which you might achieve higher DPS. 'Melee' (A lot of the better skills push the definition a bit!) builds that explode packs. Instead it just added, effectively +1 Attacks Per Second to each spider. The upgrade priority when entering a new budget is always to get a Helm first, then upgrade the wand. I highly recommend to put in the divergent SRS only for bossing, the movement speed which the normal gem grants is way better for mapping. 95. Although we lose the default Area of Effect. There's lots of room for more damage if that's what you're after, mostly ghastly jewels need improving, better belt, corrupted boots, better shield (easy to craft with essence and harvest plus Aisling). GLOVES The gloves are Triad Grip with 1 red and 3. [PoE 3. 3. 5% increased Attack Speed 3% increased Damage 10%. I do run Divergent Multistrike currently even for mapping, as the extra hits from it target random enemies anyways, but Melee Splash definitly feels better in high density. Divergent Melee Splash with 20% quality almost negates the penalty of melee splash to near targets, which is a lot better than splash aoe that awakened gem provides. 22. the hydro combo should works this way: first you need +1 strike target and optimally divergent melee splash 20/20 (which has 1% less splash dmg). This would be the full PoB changes. Improving Akaraalis build. Close Combat Support is a support gem which grants the supported attack more melee damage based on how close the user is to the enemy. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. - This build can do quite literally everything in the game as long as our spiders can inflict physical and chaos damage to a monster. With 139% quality its almost 280% MORE burning damage. Although spiders are supplementary to hoag, they still do damage and help with clear. Divergent Power Charge On Critical Support Divergent Power Charge On Critical Support is an Alternate Quality gem of Power Charge On Critical Support. No, there is no built in splash for most melee abilities. Frost Blades can drop anywhere. Divergent melee splash gets more splash damage per quality and nets a 99% as splash, which would give you a 1. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. Frost Blades creates blades off the orb,. Divergent/ awakened melee splash - more damage. 10 months ago. Awakened Melee Splash Support causes our SRS minions to deal splash damage, which greatly increases our clear speed. Horadric Malus is a Quest Item in Diablo 2. That will cause melee splash around.