Entity texture features. forge. Entity texture features

 
forgeEntity texture features json; A few of these options can also be changed via the Puzzle mod; Mod support

[4. after all likely 70% of mobs including all of the villagers are working fine, but some mobs like llama, pig and sheep weren't working so i deleted them from the resource pack, i still haven't tested every single mob, so if there was a problem, you can just delete the . Canvas Renderer CurseForge Modrinth - Canvas is a shader-based Renderer for the Fabric modding toolchain. Supports 1. 2. 1 [ETF] Entity Texture Features 4. This project is licensed with LGPL v3. Custom, Emissive and Varied mobs like. 1] Several fixes, primarily for the random property system rewrite in 4. 1] fixed other Mod integrations for 1. 19 Fabric. 1 on Modrinth. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. ABLPHA • Additional comment actions. 20-pre1 Fabric. 6k download s. 2 +4. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. json; A few of these options can also be changed via the Puzzle mod; Mod support. 2 Forge. Settings & configuration. BVzZfTc1. 19. json; A few of these options can also be changed via the Puzzle mod; Mod support. Works with ETF mod and Optifine. Added: - added Minecart, Boat, Evoker Fang, and Llama carpet texture support. This will likely be the case on some Mods if you use Curse Maven Method. getBlockStateAtPos(). 6 Download Report Changelog rewrote the Random Property reading code to be more object-oriented, stable, and simplified. 4. add. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 6 Download Report Changelog rewrote the Random Property reading code to be more object-oriented, stable, and simplified. as well as fixing a notorious `Tinkers construct` crash on forge. This pack changes most mobs into player mob models, it also contains alot of variant textures, and it also shows the vanilla model mobs at the when spawning. 2. Settings & configuration. 2 Fabric & Quilt. This mod should be compatible with any mod added entities. NOT AN OFFICIAL MINECRAFT PRODUCT. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. added compatibility warning message for Quark as it's [Variant Animal Textures] setting must be disabled for ETF's to work. 4I1XuqiY. g "mob4. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. Published on Jan 3, 2023. json; A few of these options can also be changed via the Puzzle mod; Mod support. Project ID. - By traben_0. 5 (ETF 4. g "mob4. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously. png")*. This mod should be compatible with any mod added entities. fixed api methods not being static; fixed texture names ending with numbers not correctly using a ". Mobs & Entity Textures Minecraft Tutorial - using Blockbench & Photoshop. 6. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. ago. Entity Model Features (EMF) is a Fabric, Quilt & Forge mod that adds support for OptiFine's Custom Entity Models (CEM). 6. Settings & configuration. . 20. This mod should be compatible with any mod added entities. +Player skin features!)Custom, Emissive and Varied mobs like Optifine and so much more. Client Decoration Utility. Last updated Nov 4, 2023. `diguise-heads`, `impersonate`, or `fabric tailor`*BisectHostingMODRINTH. Supports 1. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. added support for end crystal random and emissive textures. Entity Texture Features, (At least 4. This mod should be compatible with any mod added entities. 2] added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client; added wolf collar support; API updated for other mods to utilise ETFs random texture . 16x Minecraft 1. 6. Settings & configuration. 3 on Modrinth. Published on May 10, 2023. added an option to enable extra warden textures like the heart to apply to the entire model. This mod should be compatible with any mod added entities. 1 Forge & Neoforge. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. updated the minecraftcapes. This mod should be compatible with any mod added entities. - added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of. 4312 downloads. This mod should be compatible with any mod added entities. This also allows other mods to add new random properties for easy use in ETF & EMF. json; A few of these options can also be changed via the Puzzle mod; Mod support. CIT Resewn only adds support for custom item textures (hence the acronym). 6. changed handling of block entity features, should clear up several issues and be very stable compared to before skin features rework: should now be compatible with most skin changer mods e. 2. 2. json; A few of these options can also be changed via the Puzzle mod; Mod support. 37710 downloads. - added an option 'enabled by default' to set ETF to not tamper with any. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Changelog. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so. The pack focuses on large scale texture tiling / randomization using various optifine-format features instead of having high texture res or detailed custom block models. 4. ETF 4. json; A few of these options can also be changed via the Puzzle mod; Mod support. added shulker bullet texture support. Published on Jun 10, 2023. added shulker bullet texture support. properties file loading (will be used in EMF); added an option to enable transparent skins for all players, even ones not using ETF skin features. 3. 2=iregex:(technoblade|1)" value comments sorted by Best Top New Controversial Q&A Add a Comment. Example Random Entity Textures. [V4. Published on May 10, 2023. Settings & configuration. 5. 13. 4 on Modrinth. 559 downloads. . This is the most common type of blending. - By traben_0 Custom item textures. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 1) Entity Model Features, CITResnew. Settings & configuration. Most notably ETF's skin features now have full compatibility with the `3D Skin Layers mod` and any `skin changing mod`. 19 (for now 1. - Ender Dragon random / custom and emissive texture support. re-added option to render the vanilla model underneath the custom one, or offset from it (they will. 2. Entity Texture Features (ETF): EMF uses several features from my other mod ETF so it is recommended (and will one day soon be mandatory for some things I have planned) Entity Culling: This mod does wonders for reducing entity rendering lag, doing even more than Sodium's included entity culling. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 2. Alternate potion visuals for mobs. 20 Other Texture Pack. injection. 6. x 2. 2 Forge & Neoforge. The Render file is here, with the spots where the texture is specified. This mod should be compatible with any mod added entities. 1 Fabric & Quilt. Supports 1. 0 on Modrinth. This mod should be compatible with any mod added entities. Settings & configuration. Settings & configuration. g big_chungus_0. added an option to enable extra warden textures like the heart to apply to the entire model. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. lang. 4k total downloads. Published on Jun 9, 2023. 4 Fabric & Quilt. I cannot recommend this enough. Updated 10 days ago. This mod should be compatible with any mod added entities. #179 opened on Jun 24 by SungHerobrine97. Versions [ETF] Entity Texture Features 4. 2. 1] Several fixes, primarily for the random property system rewrite in 4. Added: - Optifine parity: Size & Color texture properties - Ender Dragon random / custom and emissive texture support - drowned outer layers support random and emissive textures using the vanilla format - choice between brighter or optifine-like(default) emissive rendering modes (bright usually provides bigger bloom with shaders and is. Client Decoration Utility. properties but the additional texture didn't. g. 1 mostly brings the new skin feature tool, with a redesigned GUI to fit, as well as several new texture properties to further customize your mob textures beyond what OptiFine offers. Project ID. 4. 8 comments. 1,497 follower s. fixed crash in skin tool when selecting pixels (likely present in 1. Supported mobs at the moment:. 901. 0. Settings & configuration. Created 2 years. 19–1. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. Most notably ETF's skin features now have full compatibility with the `3D Skin Layers mod` and any `skin changing mod`. 2; fixed a boat texture crash; fixed transparency setting for non-ETF skins not working in 4. Auto-featured . 73675 downloads. json; A few of these options can also be changed via the Puzzle mod; Mod support. json; A few of these options can also be changed via the Puzzle mod; Mod support. 73675 downloads. 19. 872. Created 2 years. Project ID. 1 1. names property will also match against the whole line ( (names. 5. This mod should be compatible with any mod added entities. 4, fabric,forge: 1. Created 2 years ago. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. textures ending with numbers now use the separator ". Help with resource pack with custom models for optifine not working with CIT Resewn : r/fabricmc. " like OptiFine for variants (e. Report Follow . Auto-featured . 20. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. [V4. I made the mistake of downloading it, and it would crash my server startup, so I think it would be better to remove it so that others don't come into the same. This mod should be compatible with any mod added entities. 16x Minecraft 1. Changelog [V4. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties. 6. 0. Most notably ETF's skin features now have full compatibility with the `3D Skin Layers mod` and any `skin changing mod`. Describe the issue. This mod should be compatible with any mod added entities. Custom, Emissive and Varied mobs like Optifine and so much more. Settings & configuration. properties file loading *(will be used in EMF)*ETF Changelog: [V3. Entity Model Features. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 1 on Modrinth. 1. 5 on Modrinth. 1 Fabric & Quilt. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 0 will no longer be supported moving forwards, due to very annoying workarounds required); support added for the wardens. color is a synonym for this method. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. json; A few of these options can also be changed via the Puzzle mod; Mod support. This mod should be compatible with any mod added entities. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. 6. 1 [ETF] Entity Texture Features 4. g big_chungus_0. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. ETF v4. 😑️ Blinking mobs. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Settings & configuration. This also allows other mods to add new random properties for easy use in ETF & EMF. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. [EMF] Entity Model Features [Fabric & Forge] By traben_0 Mods 3,965,619 About Project Created Mar 31, 2023 Updated Nov 4, 2023 Project ID License View all. Backrooms entities texture pack (zombies and skeletons) 32x Minecraft 1. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 1,567 follower s. textures ending with numbers now use the separator ". Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 4; Entity Texture Features - A Fabric mod implementing randomized & emissive texture support for mobs set by the resourcepack. png") Animatica textures are now detected and prevent. Settings & configuration. 19. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Supports 1. - improved compat with modded custom boat type textures. 1. 49 downloads. added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of the default villager. allowing matches such as `"blocks=oak_stairs:facing=east,west:half=bottom"`. More Texture Animations . This mod should be compatible with any mod added entities. Created 2 years. 19. Download [ETF] Entity Texture Features 4. png" now variates with "mob4. 4 on Modrinth. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 8k download s. Random property code now only stores the. 0. (from modrinth). Settings & configuration. Changelog [4. Settings & configuration. This mod should be compatible with any mod added entities. I cannot. The purple and cyan axolotls were not supposed to glow initially, so tell me if I need to remove thier glow privileges. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. Download Report . Radplay • 3 mo. Created 2 years ago. Supports 1. Settings & configuration. It is compatible with various shaders, mods, and resource. 4. 2 on Modrinth. 19. property percentage mode values not being rounded as integers (an entity with health percentage 3. should now be compatible with most skin changer mods *e. 20. 2k download s. Client Decoration Utility. Download [ETF] Entity Texture Features 4. ETF's source code has been almost entirely rewritten with a focus on optimization. 1,493 follower s. CIT Resewn support is being considered. 6 [ETF] Entity Texture Features 4. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. fabric. g "mob4. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. ETF v4. json; A few of these options can also be changed via the Puzzle mod; Mod support. 0. Download [EMF] Entity Model Features 0. Settings & configuration. 4. Summary. 6. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. +Player skin features!)[V4. Settings & configuration. Progress: 100% complete:. 3. Download [ETF] Entity Texture Features 3. Changelog [4. Entity Model Features* An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering optionsSettings & configuration. 47569 downloads. 9 on Modrinth. - made `Name`, `Names`, `Biomes` and `Teams` properties more robust and all 3 can now utilise Regex and Pattern not just `Names`. json; A few of these options can also be changed via the Puzzle mod; Mod support. 1] Several fixes, primarily for the random property system rewrite in 4. json; A few of these options can also be changed via the Puzzle mod; Mod support. 18. json; A few of these options can also be changed via the Puzzle mod; Mod support. Entity Texture Features [V2. Published on Apr 23, 2023. [EMF] Entity Model Features [Fabric & Forge] - Minecraft Mods - CurseForge Home Minecraft Mods [EMF] Entity Model Features [Fabric & Forge] [EMF] Entity Model Features [Fabric & Forge] By traben_0 Mods 3,805,034 About Project Created Mar 31, 2023 Updated Nov 4, 2023 Project ID License Game Versions View all 1. fabric. textures ending with numbers now use the separator ". 6. added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of the default villager. Supports 1. Currently, the animations do behave slightly differently than optifine's, just enough to break some packs. Published on Mar 24, 2023. Supports 1. github/README-assets":{"items":[{"name":"example-images","path":". 2. 2. 17+) - Intended to load the MCPatcher/OptiFine animated texture. blueaxolotl_mc • 4 months ago. Chickens (6 new variations) Slime (1 new variation) All textures except zombie ones were taken from Example Random Entity Texture pack by ewanhowell5195. 2. Versions [ETF] Entity Texture Features 4. Colorful Sheared Sheep! Better Cats! Browse and download Minecraft Entity Texture Packs by the Planet Minecraft community. Entity Texture Features CurseForge Modrinth - Adds many new Entity Texture Features, including entity and player skin features. 19. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. 1 on Modrinth. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. 1 on Modrinth. Download [ETF] Entity Texture Features 4. This mod should be compatible with any mod added entities. Settings & configuration. This Client-side Fabric mod adds support for a bunch of entity texture features, including Optifine Features, that can be set in compatible Resourcepacks or Player skins. 5 darkens. 20. See moreCustom, Emissive and Varied mobs like Optifine and so much more. 1. 0] Update summary: ETF v4. - added an option 'enabled by default' to set ETF to not tamper with any. 6. Report Follow . asm. This mod should be compatible with any mod added entities. Release. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF) EMF now has a basic config screen on both Fabric and Forge. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. 5k downloads Published on Nov 4, 2023 [ETF] Entity Texture Features. You need to test it yourself. 3. parrots showing custom & emissive textures on shoulders. 1 Forge. Last updated Nov 4, 2023. 1,522 follower s. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. 20. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. 19–1. x] Download Report . added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client. - fixed elytra emissive texture rendering. Features: Custom & Random entity textures just like Optifine & compatible with Optifine Resourcepacks. 1. Settings & configuration.