stellaris shield hardening. I'm assuming the. stellaris shield hardening

 
 I'm assuming thestellaris shield hardening Most of the fun in Stellaris lies not in figuring out the most efficient way to play possible, but in figuring out how to take the dumbest way to play possible and make it work anyway

So if a battleship takes a hit that drops it to 50% hull points in enemy territory, it has a disengage chance of 0. , missiles vs shields. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. Just don't put Afterburners there, please. Description. If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. Gigacannon needs to do 12600 to. +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. 25 days. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. As for the shields and armor (Suspension Field and Pulse Armor), they have hardening characteristics. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. ironsasquash Ring • 6 hr. It won't be that bad in 2. Also I think the best combination is to use armor + hull utility slots, and not using any shields. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Update: Mar 19 @ 1:39am. Upload AttachmentAdded Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. Its not oppression. This isn't just a "it's meta because it's 5% better". Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 6 beta version at all. 8 Gemini). Also I think the best combination is to use armor + hull utility slots, and not using any shields. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. The nano missiles and saturation artillery are flatly excellent. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. Stellaris. and there is no way to bring them back. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Originally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. But the opposite will be better in all other situations, and there are more of those than pulsars. For the minor artefact cost of just over eight corvettes armed with nanocloud launchers, and ancient pulse armour, you can deck out a juggernaut with saturator artillery, driller drones and medium cavitation collapsers, and all archaeotech defences (probably 90% shield hardening and 60% armour, if you're not hunting living metal too). There's not really that much you need in terms of utility components. I've played quite a few games but never noticed minor artifacts before. Discussion. Is this a good strategy for winning battles right now?Mouse over the particular ship in the fleetbox and all modifiers will be shown in the tooltip. " Even at 100% armour pen it still reduces damage. You might get a clue that the khan is overextended or outmatched, and then you can start preparing for the independence wars. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. I was able to see that they now have 50% shield hardening (which makes sense to me. Go to Stellaris r/Stellaris. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. This is useful if you've already. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. Welcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Torpedos now deal more damage the bigger the target. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ago. Nov 16, 2023Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Just use a balanced approach when it comes to shields and armour. 6 shield regen, 15% shield hardening. The main method of closing distances between stars. • 1 yr. It means it ignores shield and does damage. Equip an ancient suspension field 2. It just combats against detection checks. I typically go shield hardener (because shield hardening feels broken at 25%) and two regenerative hull tissues or change one out for afterburners (they actually work well against crisis with the new staying at range. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. Small ships can't do it. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. 25 (ship multiplier) = 93. This means it now has 90-50=40% as the penetration just subtracts armor percentage. 8. Baby's First Stellaris Ships (3. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. The stasis field does less direct shielding than T5, but also adds hardening, which is big. Side bonus of 80% shield hardening and 400 extra armor and shields. 6 “Orion” update includes many changes to combat. 0 unless otherwise noted. In this video I test out the new Armor Hardeners which is part of the new 3. There are so many ways to increase the odds of getting it that, if you know what you're doing, you've got a very good chance to draw it the instant you qualify for it, and are practically guaranteed. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. 5 to hull, 18. That will allow you to go on a militarised economy to boost the alloys. Hardening just helps you ignore/minimize certain types of weapons, most of which aren't great in the first place, while offering literally nothing for anything else. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. Mining lasers are pretty useful if you're trying to finish the game in under 100 years. 103 votes, 17 comments. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. 64) with. 1. This mod is a global compatibility patch for Stellaris 3. "Attacking. It seems like the GamePass (Ultimate, for PC) edition contains the DLCs, but I'm not sure. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Its reduction in alloy cost doesnt make up for the difference anymore, and its important to remember you still. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. And at that point, it just means that the AI is so strong compared to me that I failed in building my economy. This means shield-bypassing weapons can be very effective against them. Zro is also used for Psionic Shields - effectively T7 shielding. . Third, buff the hardening components. For anything relating to Paradox! Please note though that game specific questions or help requests should be posted in the. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. , missiles vs shields. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I like shattered ring. Smaller ships only have one aux slot. No AI will grasp this completely. E. r/Stellaris. You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. +15% Armor and Shield Hardening +10% Behemoth Planetcraft Hull Points and Tracking, +20% Attack Moon Hull Points, and +10% Attack Moon Tracking +15% Damage to Gigastructures endgame crises and +15% Blokkats Research Speed;+30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. So which one is best based on your experience with the game so far. invol713 • 5 yr. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. There are many ways to bypass the shield, and armor can also get hardening (as there are also ways to bypass armor), and you should focus on only one hardening to make it actually viable. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Stellaris Dev Diary #318 - Announcing Astral Planes. It should say what event you got. nAnd they got a hidden damage multiplier of shipsize+1. Patch 3. If your FAEs/disruptors/etc. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Im gonna be quick here since most of the introduction i have done in the past few times, bringing simmilar topics: Shield hardening should protect from "shield nullification". Armor hardened seems interesting due to the large amount of hp it gives but. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Hello! I used to be pretty hardcore into this game. The advantage to shields is that they recharge on their own, but no longer in combat. 3. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. The armour / shield hardening tech is only going to matter if they are using a lot of the matter disintegrators, so I personally wouldn't bother with it given what you've told us. Deploy archaeo strike craft in a pulsar or storm generator chokepoint starbase to completely shut down a path into your empire. Q1. Reply. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. Based on pre-2. One living metal, and one for the shield, and later with 2 shield. Time to load it up with armor and plasma! 12. 25 shieldpoints. Go to Stellaris r/Stellaris. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Ancient Shield Overcharger: Shield hardening is good, given the number of weapons that can ignore them otherwise. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). • 2 yr. Very strong isn't helping with research. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 1. A new Stellaris update 3. 1. 3. If you go into a system with shield negation, you average them out for the value of your shield. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. I. Increased the base damage of Flak PD. . 29. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. 2 Answers. Because the star base gives 50% hardening if I remember correctly, you can see that as 5000 fleets, which takes double time to eliminate the Unbidden fleet, probably would have some loss but not much difference. That's worse than 6+6=12s for a purely neutral weapon. About this site. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. This mod adds base hardening to shields and armor, increasing with their tier. is it worth it do you think?Open cheat menu, type debugtooltip (or debug_tooltip can't remember), open your empire screen and hover over the name. Larger ships have more. This mod adds base hardening to shields and armor,. Promethian Mar 12, 2019 @ 7:28pm. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. For instance, I can join federations. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Deflectors are shields and do the same as any other shield within the game. 6, but I feel like one thing would make it a lot better: meaningful power management decisions. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Stellaris is a sci-fi grand strategy game set 200 years into the future. The other version is "%chance to reduce any damage from penetrating at all". reduction modifiers divide an amount of a resource or attribute by a set amount. The mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. Stellaris is a sci-fi grand strategy game set 200 years into the future. I had an idea for a star that's got some psionic mist around it, like shrouded worlds. Web Death Jun 4, 2019 @ 11:54am. There are few weapons in the galaxy that can penetrate the hulls. Below is an example of what I found out while testing ship combat. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. 7. Usually done by science ships. 00. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Related Topics. Apart from this, Stellaris patch 3. He estado jugando Stellaris durante mucho tiempo y juegos de paradojas durante más tiempo. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. The juggernaut is different because it can rotate so the arc emitters can always fire. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. One does not ‘beat’ the Great Khan… the Great Khan beats you. Upload Attachment Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. That’s how badly hardening gimps penetration weapons. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 2 thirds armour 1 third shield. My ships have self healing hull and armor so they are full hull and armor but their shields wont regen. Stellaris Real-time strategy Strategy video game Gaming. So the base power and damage output of AC1 is 30% higher than Coilgun2. #1. Choose between 50% faster and 15% more damage and fire rate for your strike craft or 50% more damage and fire rate for your point defense weapons. There are few weapons in the galaxy that can penetrate the hulls. The test was done with disruptors against the shields, and the regular shield hardeners work, BUT the shield hardening form suspension shields do not. The other version is "%chance to reduce any damage from penetrating at all" but I. L gates are different though and they can still enter from the closest I gate into the. Jan 8, 2019. Toate Discuții Capturi de ecran Ilustrații Difuzări Videoclipuri Atelier Știri Ghiduri Recenzii. oppressive ways of gathering food. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardeningGo to Stellaris r/Stellaris. 00, whereas explosive torps have 1. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Hello, i wonder what "+% armor penetration" realy does. Most of my games last about two days. Increased the range of Energy Siphons. armor an shield hardening definitely help ship survival vs missiles and disruptors. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. Shield capacitor gives +10% for more shield (2x repeatables) vs. #4. And balance of anti shield and anti armour weapons set up as well. 2 thirds armour 1 third shield. This is so effective that ~40k fleets 1:2 destro/cruiser. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. Losing 100 Ar or 125 Sh to get 65 Hull. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Modifier Effects. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. This latest play through was going pretty good I had a fairly strong empire with about 60k troops and decided to take on the empire next to me so I amassed all my troops and went to war. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. Added new. Montu just released a defensive component tier list if you want a more indepth explanation. Honestly, taking. Those Khans are notoriously sickly. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Yes it's worth it. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. However I have been dealing with an issue of failing the psionic shield event after save scumming. Using your own numbers that 1-2 PD can mitigate 1 Whirlwind, that means that 1 Picker Destroyer can mitigate approximately 2 Whirlwinds. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. It also means you will only need 50% shield hardening to fully harden against these threats. Various weapons will come in new sizes. " Stellaris Mods Used: Extra Ship Components 3. Tried again, happened again. Then I realized why that wormhole was still red, and sent a ship in. Psychics and Synthetics have 10% shield/armor hardening respectively. Adds the Shrouded Star, which gives . That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. the archeotech shield with the ascension perk is solid slightly lower shield values but 15% shield hardening and higher regen. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. Recently I decided to pick it up again. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Stellaris Wiki Active Wikis. 143 4. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. How strong is she? : ( I got lucky and Earlier in the years (2223) got The Grand Herald Titan. Shield hardeners are a new defensive technology in the upcoming 3. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. - Slighly reduced the number of mineral and energy space deposits. Stellaris. How a nation becomes and is powerful can be done in a variety of ways. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. That’s why psionics is the go-to early game military rush ascension path! Unfortunately with the new 3. Attack the ship with a shield penetration weapon 3. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. . A +50% bonus to one of the most common jobs in your empire. 6 is now available on PC. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. It gets deleted when the colossus is used. That’s 17. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Where did you get your know-how concerning weapons and ship design? I've logged 200ish hours in stellaris since 3. 1 Answer. That’s 17. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. The Stellaris 3. Option 1: Use a few Corvettes to get the Unbidden’s attention and break up the fleets and draw them towards the edges of the System. #15. Yes, I'll attack the frigates yada yada. Simple yet elegant in design, Your leaders will all start with 3 stars. You can get some hardening on day 1 from Admiral traits. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). Their ships are primarily shield based, with no/minimal armour and hull. 6 beta for Extra Ship Components:. g. In this video I. Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. Faster than light travel. . The shield hardening components kind of revive the shields back to their older glory. g. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. r/Stellaris • Does 100% shield hardening work? Does that mean you don't need armor at all?+100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. I believe there are higher res versions for 2k and maybe 4k, however some mods do recommend or even require the 1080p to work properly, iirc. Shuttle Crash. and directly work on armor/hull. Their weapons also suck against shields. In singleplayer you can just mass these, the AI will never counter them. g. All neutral or friendlies share gateways access. You are far better off with basically any slot except for them Reactor booster is a bit useless as well IMO except perhaps early game. No other tech is nearly as rare. Stellaris Wiki Active Wikis. Bumc Apr 10 @ 12:11pm. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. - Improved the blocker & feature spawning on Ancient Archaeopolises. There are few weapons in the galaxy that can penetrate the hulls. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. Reply MrCookie2099 Metalheads • Additional comment actions. The devs have zero intention to change this as its just too much data to have sitting in limbo taking up space. Shard. - Update for Stellaris version 3. But that isn't something I expect to happen, as. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. Decreased the base damage of explosive torpedoes. Inversely scale hardening module impact against hull size. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Ship accuracy and evasion increased by 5%. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25%. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Damage 16 - 24 +100% Shield Penetration. Cloaking disables shields. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Members Online Does 100% shield hardening work?You can also build farms on tiles without food bonus if necessary. 9 ‘Caelum’ Patch. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. The wiki doesn't say anything about them having point defense. 6 update. According to the official Stellaris 3. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. worker output doesn't apply to specialist roles like researcher. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. Stellaris Wiki Active Wikis. . Losing 100 Ar or 125 Sh to get 65 Hull. 7% shields/day, or 250 out of 35834. 0 “Pyxis” Custodian Features{"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. As you’re doing that, send in. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Menacing, which does not require additional resources, has always had good strength, but this update gives it power. Fanatic Militarist (Army Damage +20%, Fire Rate +20%) Materialist (-10% Robot Maintenance, +5% Research Speed)Overview: In Stellaris you want it all, and this is an extremely powerful starting empire. It is developed by Paradox Development Studio and published by Paradox Interactive. 0. 6x Crystal plating - 1650 HP. Stellaris: First Contact or Stellaris: Great Filters. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. 6 “Orion” update includes many changes to combat. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Even if you don't use bypass-weapons, that's not "very hard to kill", or even "unkillable". Underpowered Auxiliaries like Shield Capacitor and Mark of the Eater/Instrument should not have percent Power draw. A weapon with 100% penetration vs 35% hardening has a 65% chance to penetrate the defense. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. The result are the same. The shield hardening is just a minor problem, I will test it later though. 10. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). The wiki doesn't say anything about them having point defense. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. #2. However, there are a couple situations where. ago.