Shields V+Power V in the rest. AEs usually have high shield and armor and penetratives just don't care. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction boosterYeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. Example: I clear the Enigmatic Fortress chain and unlock the research. Europa Universalis IV: Tech Support. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. I tend to try and make them as split and even as possible across the board. Arc-Emitter battleships and lots of rail guns. You can always swap to Focused Arc Emitter if you're up against shield-heavy foes. View community ranking In the Top 1% of largest communities on Reddit. Lastly, we have the Focused Arc Emitter which is weird. 2 or earlier, and it sounds like a lot has changed since then. While the Tachyon Lance does have some nice damage. Spinal Mount: Arc Emitter Carrier Core: Missile/Missile/PD/PD/H/H Artillery Stern: Kinetic Arty is still beating neutron cruisers, even a fleet of them worth 10k more than the BBs Edit: and these are the BB fleets I'm throwing together after taking your advice about the shield hardeners, the carriers still winning. So that’s 2M damage per week. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Focused Arc Emitters have a higher average damage than Giga Cannons as well, beating them out by about 100 damage. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. Cloud Lightning is tenable in conjunction with Focused Arc Emitter, but it's not very good. Arc Emitters have 3 strengths: Perfect (100%) accuracy. . The focused arc emitter does 11. And this is presuming no Crystal Hull, which would tilt things ludicrously in favor of Neutron Launchers. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. Crystal plating perhaps but everything else is irrelevant. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to 0 HP. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. In a space storm, Tachyon Lance just murders things. Vs fallen empire arc emitters with void cloud weapon Both in artillery mode . Nemesis Patch #2 Released! MrFreake_PDX. Fighters + Missiles will overwhelm their point defense and also bypass shields. - Synthetic Evolution. For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range. For corvettes folks either go torpedos + disruptors/autocannons (autocannons are better but it is easier to unlock physics based weapons over engineering based weapons), or two autocannons + a laser, and for destroyers point defense weapons for your. Try using dakka. Go to Stellaris r/Stellaris. It also seems like spinal mount carriers with arc emitters are better carriers. Lastly, we have the Focused Arc Emitter which is weird. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. 12 Battleships w/ all Armor, Focused Arc Emitter and Cloud Lightning 52 Destroyers w/ all Armor, Cloud Lightning and Flak or Point Defense. Arc emitters and cloud lightning. Arc emitter BS fled the field being ahead on alloy every time. 40 corvettes in one fleet is plenty. In a pinch the Null Void Beam can be. Many people seem to think you. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. The two weapons are attacking different segments of their HP. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. ; About Stellaris Wiki; Mobile view Arc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. Combine with artillery computer + juggernaut aura for alpha strike of pure damage followed by back to back salvos of KA. Otherwise the dps is too low in comparison to other options. Probably artillery is better. Basically shield + armor pen because FE have very high shields and armor. Ship,Battleship Section,Spinal Mount Weapons,Focused Arc Emitter, Defenses,Neutronium Armor,Neutronium Armor,Neutronium Armor, Utilities,Tachyon. Reply. It's been very fun, and lately I've been strongly focused on Shields vs Armor vs Plating (Hull). FAE stands for Focused Arc Emitter. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Higher fleet cap for me usually means add more battleships plus possibly a titan. On the one hand, Giga Cannon / Kinetic Artillery would benefit from having a concrete reason to be used late-game in preference to Focused Arc Emitter / Proton Launcher. 418K subscribers in the Stellaris community. The weapons bugzap the swarms down to manageable levels, while the latent high durability of battleships offsets the high damage output of corvettes. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. Higher fleet cap for me usually means add more battleships plus possibly a titan. Even after it devolves into a melee, they'll usually end up attacking different targets. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. 1 Shield booster, 1 Afterburner. Go to Stellaris r/Stellaris. | 105. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Go to Stellaris r/Stellaris. Go to Stellaris r/Stellaris. Yes, this kind of game needs rng, otherwise it gets boring. Carrier chip. focused arc emitter would be awesome if there was a good armor ignoring L slot weapon but there isnt (cloud lightning has bad range and bad dps) Its worth it to go for arc emitters and leave the other slots empty as soon as your opponent has less than ~1/3 to 1/4 their defenses in form of hull, which is the case for fallen empires, contingency. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. Somewhat new to Stellaris, and all the guides on ships I can find are for 2. 47 votes, 30 comments. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot. You wanna destroy them before they can even close in. Total cost was like 800 alloys for one battleship and only 5-6 energy upkeep instead of the normal 20+ Total damage was 30M from my fleets vs. Copy Copy tech_antimatter_power. However, I don't do this nearly as much since the Strike Craft buff. It is cheap, effective, and is good against literally everything until you. Armor:17, 789. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. Design C: Arc Emitters and Cloud Lightning. But even then I will tend to go Giga if there. Carrier BBs in the same role do sacrifice more, though, and Focused Arc Emitter is 9. Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. Arc Emitter + Strike Craft is surprisingly decent, by the way. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. Focused Arc Emitter on the spinal mount, Carrier core with Marauder Missiles and Point Defense, and Whirlwinds on the Broadside stern. At very minimum this would upset the weapon balance, as some weapons are totally reliant on coordination while others don't really need. FAE stands for Focused Arc Emitter. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. Plus given XL weapons have incredible range and that shields are the first layer of defense, using Giga cannons means you can get their shields down quicker so that by the time you've got. The absolutely strongest fleet is only BBs with Focused Arc Emitters + Cloud Lightnings. The typical weapons used by Artillery Battleships are the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, and Kinetic Artillery. And so far they dealt with corvette swarms of AI beautifully. This is a less efficient design in general, but saves a huge amount of research. 聚能电弧发射器 Focused Arc Emitter. Launchers, the Marauders are the median weapon so it will prefer 100 range. Irrigation Design Guide. Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. Focused Arc Emitter + Cloud Lightning Battleship. Cautious admirals with +range are good too, as getting the alpha strike in an engagement is important. That leaves you with lances or arc. I'm a veteran of Stellaris, playing since super early days. A In singleplayer you can just mass these, the AI will never counter them. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. This is where the platforms may be able to shine. It shoots a 30° electric arc spreading through nearby walls and between enemies. I make a video series called Stellaris Combat Theory, and. Use Battleships with Arc Emitters and Cloud Lightning. Tho i have yet too see anything beat Arc Emitter spamm. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. Auto-best is not good, it frequently makes completely nonsensical design decisions. A place to share content, ask questions and/or talk about the 4X grand strategy…I find it more efficient to mass battleships and titans that can alpha-strike enemy fleets even before they get into range. r/Stellaris. There are four tiers of consecration and the best tier (Holy World) is guaranteed for Gaia worlds otherwise you only have a 10% chance of getting that with any common habitable world (if you wanted a better result you would have to "reroll" the consecration). I went into a recent game where I was using this ship design extensively to grab a battle report for you. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. Army doctrine was no retreat for + 33 fire rate. That said, the power of the Focused Arc Emitter is absolutely bonkers, and from the firepower perspective, this setup is massively inferior for that reason. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). dmg Tachyon Lances : 85-232 dmg | 8. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. The aquisition and use rules are the same as for Psionic Shields and Psionic Jump Drives, you get them from either the Shroud or from Holy Guardian FE debris and you can only use them if you are a Transcendent empire. 花费:2293. Both with majority Sage class Escorts. From what I can tell they are both the same thing, having 100% armor and shield penetration. Optimize or mix defences as you desire. A slots 2x afterburners. However, the battleships were less expensive: corvettes were 209 alloy (-15% from techs), BS were 1364, which is less than 7 times as expensive but for 8x the command points. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. Medium disruptor has range 60 and average damage 6. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Those kinetics have anti-synergy with bypass weapons, and cloud lightning is still not a good weapon to use in the L slot, so you’re best off just not using L slots. the Unbidden’s 10MArc emitter/ carrier middle section with missiles/ don’t remember but i think i do two M slots of swarmer missiles. 2/3 armor 1/3 shield for all of their health stuff. Matter Disintegrator - A new approach. Same deal with defenses, stack the shit out of whatever they. Aidante • 5 mo. I prefer gigacannon to focused arc emitter since it's more reliable in terms of damage. This is the real reason behind the alpha strike, artillery battleship meta, as the ability to kill any opponent before they can shoot you trumps. In Stellaris ii's always better to customize fleet to your target than run with all-around designs. Mar 1, 2018. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. Xenophobes use a Supremacy class, 3500 hull with gigacannon, 2 kinetic artillery, 4 flak artillery, 2 hangars, 77 armor and 840 shields. . All of the weapons are shield penetrating. This is a powerful combination of long-ranged weapons that synergize and give strong performance against any kind of enemy fleet composition. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Destroyers are. I used battleships with focused arc emitter on spinal mount and cloud lightning on all large slots. Helican Jul 19, 2016 @ 9:11am. ago They have different pros and cons. In singleplayer you can just mass these, the AI will never counter them. However, lances have 10% higher chance to hit (85% base vs 75%). Reply. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Focused arc emitters, cloud lighting and strike craft are your friends against Contigency it will require some sacrifice, but dont let it fool you with his over the top fleet power 2 Reactions:Go to Stellaris r/Stellaris. 01 vs 12. EDIT: It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian Point Defense are missing. My preferred endgame fleet is carrier battleships with penetrating weapons: focused arc emitter in the bow; carrier core with 2x disruptor in the small slots; stern is 2x medium disruptor. Go to Stellaris r/Stellaris • by Healthy-Drink3247. 3. Paradox Forums Paradox. 12. . However, when it comes to the L-slot weapons it's a different story. rate of fire and damage for about 40 times that your battleships should just be completely naked and equipped with only Focused Arc Emitters in X slots. I always do penetrative weapons, focused arc emitter + cloud lightning battleships with repeatable research in energy weapons. This was an assault on a x25. Example: I clear the Enigmatic Fortress chain and unlock the research. It seems that arc emitters are slightly better. Enemy with tons of shield and armor, super low hull: Focused Arc Emitter + Cloud Lightning. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. XL Focused Arc Emitter + 4 M Disruptors + H (t3 strike craft) + Cloud Lightning is a solid generalist which can handle end-game threats If you don't have XL weapons yet, then the generalist would be 2 L + H/4M + 1 more L -- not a bad mix, especially if you can do 3 Neutron Launcher (L) + 4 Null Void Beam (M) or something. Don't even research them. Jun 28, 2022. Then there are the Battleship weapons: Kinetic Batteries, Giga Cannons, Neutron Launchers, Tachyon Lances, Focused Arc Emitters, and Cloud Lightning. The go-to way to use Whirlwinds is part of a balanced Battleship build. 花费:2293. My battleships would destroy all of the Contingency destroyers with just Arc Emitters before they got to me, and then it. 维护. While it seems good, it's actually better to use. It's not nearly as wasteful as it looks. 1 Focused Arc Emitter;. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!For instance, Spiritualists use the Avatar which has 3560 hullpoints, Focused Arc Emitter, Plasma, Whirlwind missiles, and 2 hangars. They can be found in special predetermined systems and rival moons in size and. The tachyon has 90% armor pen, and -33% shield damage. TL;DR - my usual fleet is decently well-rounded for taking on most of all the game's major threats- with specific crises usually resulting in the fleet getting re-tooled to counter said crisis. Each of the next sections, except for the few last ones, are an overview. So, if you're not sure what to do with battleships or feel like your battleship game isn't as good as it could be, I highly recommend watching the video above. Go to Stellaris r/Stellaris. The only defense that protects against Focused Arc Emitter, and the only defense with a favorable matchup against Devastator Torpedoes and Advanced Strike Craft. You should be able to defeat unbidden fleets with 2-3x your fleet power assuming dark matter shields. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. Typee Major. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Synergizes well with the Carriers core. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. Definitely mix in Carrier Core Battleships with every fleet; they counter the small ships AI likes to mix in with their fleets. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. 58 days against the same Battleship above; Giga Cannon takes 27. Plasma Cannons: tech_plasma_3. You need strong enough fleets to take down their starbases with no losses. Weapons: teir 2 kinetic artillery x3. Their burst is immense and cuts through the stacked AE defenses. Unfortunately battleships can't equip torpedoes or you'd be perfect. 花1分钟创建用户后就能进行编辑 :) 登录 注册. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. The other main weapon loadout is Neutron Launches with a Giga Cannon. Arc Emitters are great if you stack a fleet with them. The advantage of the Arc Emitter is a 10% higher base accuracy. If i not mistaken, the xenophobes like using kinetic weapons and armor, so your ships must be using lasers and armor to perfectly counter them. 15. Discover; Our brands; Browse; Play on Paradox technology; COMMUNITY. Ishau Apr 8, 2019 @ 5:51pm. I usually go 40-50 battleships and 10-ish destroyers (which will be gone). 解锁:在鼠标浮层中查看. XL mounts in general are not as good as 2 kinetic artilleries, if simply. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. Go to Stellaris r/Stellaris. Focused Arc Emitter only is already a viable Battleship design, and it basically is not penalized at all by your change from the sounds of things, as Focused Arc Emitters do not require coordination. However, once shields are down it's the weakest of the spinal mount weapons. That leaves you with lances or arc emitters. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. There is no best weapon. Join. Search Reddit posts and comments - see average sentiment, top terms, activity per day and moreContingency has basicaly +100% buff to almost everything (damage, health etc) and uses the following weapons: All warforms (battleships) have Focused Arc Emitter which completely ignores shield, armor and has 100% accuracy. A place to share content, ask questions and/or talk about the 4X grand strategy…This is a searchable and complete list of Stellaris technologies and their IDs. It's contextual really. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. The battleship fleets form a nice partial circle around the Unbidden fleet automatically (thanks to the battle change in 3. If it behaves like I'm thinking it will, giga cannons will continually change to the highest shielded targets while tachyon focuses fire on the most vulnerable ships. Usually you'll get better results. Strike Craft are unnecessary if you are using Cloud Lightning, as that has very high tracking and fries Corvettes just fine. In this video, I prove hands down that Focused Arc Emitters are beasts, and give some insights into battleship construction. Spoiler: Minister-class Titan. In singleplayer you can just mass these, the AI will never counter them. An normal cloud lightning does between 136-1 damage. Stellaris Dev Diary #277 - The Hunt is On (Stellaris 3. This means that you get a lot of value by having a lot of very cheap Battleships that can bring lots of FAE's into play. Hangars are the only traditional Battleship weapon that didn't get their damage output nerfed (they lose their point defense property instead), but the rest of the Carrier core got buffed immensely. A small amount of Point Defense defends against Torpedoes and. The exact weapons you choose can vary; the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, and Cloud Lightning are the best weapons and different loadouts have different pros and cons. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. 64 dpd Means a combined damage output of 150. Put a fighter hangar and PD guns on 1/3. But this is close enough that you propably need a much longer test set to be sure. The nomad ships are OP AF they have focused arc emitters on a Destroyer frame. Focused Arc Emitters. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. The Focused Arc Emitter is indeed a very powerful weapon. Try to grab any admurals w. The giga has 50% armor pen, and an extra 33% shield damage. So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. A small amount of Point Defense defends against Torpedoes and. 对该项目的细节说明请添加至相关页面. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. 135. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. PD destroyers against missile empires). 1 Titan Lance; 4 Advanced Strike Craft; 8 Cloud Lightning; 4 Medium Phase Disruptors; Spoiler: Governor-class Battlecruiser. This design is just incredible well balanced, with a mix of big guns and small guns for every kind of target, some Point Defense to mitigate the Battleship weakness to Torpedoes, relatively fast speed thanks to those 3. 38. 60sec cooldown | 100% Acc. For most of the crises in general what I. I'd like some advice on a fleet build to counter the FE's. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. 维护. 0 unless otherwise noted. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. for the first time ever i will not get the next DLC day one but will wait and see if the fixes come in first. Mind you, carrier battleships still use a spinal mount bow and carry an X weapon, often a Focused Arc Emitter. It is cheap, effective, and is good against literally everything until you. And so far they dealt with corvette swarms of AI beautifully. arc emitter fires once in 8. It's not nearly as wasteful as it looks. The tachyon has 90% armor pen, and -33% shield damage. Focused Arc Emitters 24000: 4 Focused Arc Emitter Arc Emitters Base: 35 The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. Also because there is no hull repeatable so it has become an even bigger issue late game. 57 days; Focused Arc Emitter takes 28. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields. ago. I read somewhere that people were debating which one to get. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. Moderator. Edit: Quick Thought on the. Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. The Arc Emitter has great synergy with Missiles and Strike Craft so you don't. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. Aside from that you want some destroyers/corvettes as fodder and longer range on your emitters. Enemy with balanced defenses: Giga cannon + Neutron launchers. 0. That way, you just research lasers and armor and you’ll have high ehp from research. but stellaris is first and foremost an rp game, do your low tec energy weapons game. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. X slot should be Focused Arc Emitter since this ship would be ignoring shields as much as possible. Feb 7, 2019; Add bookmark #10. Did find something else out:Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. 200% efficiency against armor and shield while dodging all heavy. The question is, when do we reach equilibrium with fleets? Interestingly, this may be easier, considering the weapon of choice in post-lategame is the Focused Arc Emitter, since armour and shields grow, but Hull Points remain static, except on Defence Platforms. For the auxiliary slots i do afterburners. Reply reply. Especially if you're aiming for kill rate you'll need very specialized fleet. Apr 1, 2018 @ 11:14pm. All you need for this massive size of fleets is: Enough energy and strongholds. 聚能电弧发射器 Focused Arc Emitter. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Focused Arc Emitters vs Tachyon Lance 2. Battleships is basically artillery with focused arc emitters and neutron launchers. Adjust as needed; most common change is to chuck out the Titan if you fight a strong Crisis, or to go for Strike Craft when facing human opponents massing Torpedo Corvettes. 14 days I always use the focused arc emitters. Arc emitters and Cloud Lightning penetrate 100% of shields and armor, which means the only thing that matters is hull. 60sec cooldown | 100% Acc. Unfortunately, you picked the second worst AP in the game. Then just rebuild the armies. I do not have void cloud lightning due to another empire wiping out the void clouds first. Auto-best is not good, it frequently makes completely nonsensical design decisions. Focused Arc Emitters. The Focused Arc Emitter is indeed a very powerful weapon. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. Once their shields were down they just died. Ishau Apr 8, 2019 @ 5:51pm. I have Crystal Forge plate unlocked, as well as Dragonscale armor, as well as Focused Arc Emitter. Fleets made up primarily of battleships equipped with focused arc emitter and cloud lightning and a few "aircraft carrier" battleships with flak artillery and level 3 strike craft seems to be doing well for me so far. Crypto***Update: Aesthetic Cinematic Graphics Recolored projectiles and hit effects of Mass Driver, Coilgun, Railgun, Advanced Railgun, Gauss Cannon (no more subtle purple or pink vanilla colors in projectiles and more consistent explosions) ; Replaced Arc Emitter I & Arc Emitter II, Energy Lance, Tachyon Lance, Mega Cannon and Giga Cannon with. But when people go on about using them against the Unbidden (who use only shields), it's as good to use Focused Arc Emitters (because of the 50% shield pen) or Devastator Torpedoes, and definitely better to use Neutron Torpedoes. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields. Design B: Neutrons and Focused Arc Emitters. Good/Great performance against all three crisis enemies and AI, so no need to refit ever. Report. Jump to latest Follow Reply. Stellaris ship balance is notoriously lopsided at any given patch. In both cases I won handily, but in the first instance. This is actually a big deal as chance to hit is a very rare stat to pick up, ans only aux slots currently buff it in the base game (to a max of +10). Finally, the focused arc emitter is very good, particularly because it never misses. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. I feel that they are insignificant to the equation. Arc Emitters are only good against the Contingency. While the Tachyon Lance does have some nice damage multipliers against hull and armor, the FAE is very competitive for base damage which is why it can be so good. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. ago. X slot should be Focused Arc Emitter since this ship would be ignoring shields as. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. 139. when in doubt: Cloud lightning, focused arc emitter and disruptors counter everything at close range. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。.