Originally posted by Tiasmoon: Their healing ability on larger ships is very small. This is when you need more armor and really benefit armor regen, from regenerative hull tissue. These IDs are usually used with the research_technology tech ID command. but I would appreciate being able to give science ships things like regenerative hull tissue or make them as cheap as possible by have tier one techs if I’m using them to. Originally posted by ImperialForce9: The low +2 regen to hull and +1 armour a day feels lack luster compared to teh amount of health a Battlelship has. Guardian regeneration speed discussion. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if it does get hit by something serious most of the damage is essentially wasted as overkill). 6(II) , +2. This article is for the PC version of Stellaris only. A BS has 4600 Hull and with 3 Armor 2610. With ship tech unlocked so haphazardly, auto-design'll have you putting out completely sub-optimal fleets for a solid chunk of the game. 9 ‘Caelum’ is Out, What’s Next?. So yeah, Stellaris taught me to appreciate the concept of slavery in a world that SHOULD have sufficient automation, although I have to admit, it took me. A summary of major changes include:. report. EDIT: It's been brought to my attention that this math is incorrect, as the Tooltip for Regenerative Hull Tissue is not accurate. So if your ship is down to 50% hull, it will. There are two interesting range bands in Stellaris. Crystalinfused plating uses the shield/armor slot Regenerative hull tissue uses the attachment slot. So why doesn't Stellaris use this mechanic? Something like 2-5% attrition per jump. I'll summarize the changes below, which are all tested and verified. The problem with planetary defense is it gives the enemy an excuse to turn their utterly devastating space weaponry on the fragile planetary surface. No_Share_7606 • Another way to look at it is that if you want some regen, switching it to the aura frees an aux component (and give an extra +0. They have inherent regeneration of 1% of their base health per day. I put it on cruisers in the midgame before BBs, Auxiliary fire control and regenerative tissue. Go to Stellaris r/Stellaris • by bunbun39. Regenerative hull tissue seems nearly useless. 6(II) , +2. First of all, shields daily hull regen is +1. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Guardians are extremely powerful Spaceborne aliens added in various DLCs. Anyone else had this issue?The scourge will completely destroy star ports they defeat, which can leave you without places to repair your fleet. Regeneration of hull and armor (maybe and shields) has been changed since Stellaris 3. " Looks like a potential gamechanger for ship builds. 1 Libra 4. Nanobots regen are only possible if you do the grey tempest mid game crisis (opening the lgate before your midgame crisis year). 2 (I) , +1. Second, that hull regen happens in combat. regenerative hull tissue) on all your ships. I can bet its more like 0. How to apply regenerative hull tissue?. Orbital Trash Dispersers can be acquired via the Racket Industrial Enterprise. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. You can change some keybindings by changing main. 1 Libra. It will happily mix the highest grade tech on your ships, sprinkling in Disruptors alongside cannons and lasers. I tested this in game and verified it. Orbital Trash Dispersers can be acquired via the Racket Industrial Enterprise. Hull : A small change in the damage to the hulls. 2. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. All fleets are even numbers of kinetic and energy ships unless fighting something specific. Nobody remebers space scotland or reallllllyyyy northern Ireland. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Maybe build (grow?) unique biological ships for free where build time is based on your food surplus. 5 healing per nano module * ((total health+(100*crystal hull modules))*combat computer health bonus)"Regenerative Hull Tissue" repairs 2% of max hp per month (and I think they stack, so a battleship with two of them gets 4%/month). So if your ship is down to 50% hull, it will. But again, less important and it's a permanent option. Crystalinfused plating uses the shield/armor slot Regenerative hull tissue uses the attachment slot. +7 tech for Ancient Dreadnought. Its Regenerative Hull Tissue/Nanite Repair System that need to be applied. Next time I forgot that it happens because I am a dum dum. Where as if you equip Regen Hull Tissue 1 slot is 3 HP per day, and 2. “It’s the shitblizzard Randy. War. It can help heal like 50 hull between systems I guess? If you get down to where 50-100 hull makes that much difference you are in bad shape to begin with. 6. So definitely choose that option. Jump to latest Follow Reply. EDIT: It's been brought to my attention that this math is incorrect, as the Tooltip for Regenerative Hull Tissue is not accurate. 3. Really no reason to use them when the Menacing Corvette is so insane. 2 beta game play that has left me scratching my head. Share. Does it work in combat? 3. I'll summarize the changes below, which are all tested and verified. 6(II) , +2. All shield techs except Psionic Barriers,. Enigmatic Encoders and Decoders can be acquired by defeating the Enigmatic Fortress. Also, menacing ships only cost minerals even if you install advanced tech such as. Regenerative hull tissue is insanely valuable for attack fleets, as you can heal on the move, but if you’re playing defense it’s not important since you can heal at your starbases. On the other, hand, with regenerative hull tissue my fairly puny starbases can regenerate fast enough they can basically indefinitely delay and sometimes even slowly beat pirate and marauder fleets. A battleship with 4180 max hull and 2 Regenerative Hull Tissue components regenerated 209 hull in 10 days out of combat. But, regenerative hull tissue feels more than a little strong, especially if you get it early enough. Lol. Taking any damage at all will reset this timer. 2 beta game play that has left me scratching my head. Typically you either get access to Regenerative Hull Tissue + 50% progress, or an empire-wide bonus that gives every ship 5% more evasion. given the point that you have to defeat a guardian and spend precious nanites this will make them way underused or not even woth it. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). Yeah, this is actually pretty straightforward stuff. Cheats. Oddly for something that can source alloys from across the galaxy to make more ships and even upgrade itself, it has no self-repair ability without the usual regenerative hull tissue. Unlock the Regenerative Hull Tissue technology; Add 50% research progress if already unlocked; Gain 90-10000 Society. - Regenerative Hull Tissue values have been rebalanced. armor (875 HP) due to dark matter deflectors. 0 unless otherwise noted. Dreadnought is the same as listed above except that it loses. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). Content is available under Attribution-ShareAlike 3. LystAP. First of all, shields daily hull regen is +1. I guess what it does makes more sense. This means that Devouring Swarms (and leviathans like Shard) can completely recover from crippling damage in just a few months, giving them a huge boost. I was thinking that was the case, but I can't locate any tool tips on the ship (magnifying glass icon), either on the armor, or hull info or the armor icon. It regens a whopping 1 hull per day, so on a battle ship that would take nearly 10 years to heal it back . Mass Extinction Through the Ages. I've actually lost a few close fights because my. Regenerative Hull Tissue: tech_regenerative_hull_tissue. The Engineer admiral trait gives hull and armor regeneration, but this cannot necessarily be counted on for any particular admiral to have. If this is a bug, it may be Possibly related to armor and hull not having a delay after taking a hit before regen starts, like shields do. Regen is super weak. Also devouring swarm gives it as a base but its 0. They start in a unique system called Chor’s Compass which contains their Caravaneer Citadel and two out of three caravan fleets: Racket Industrial Enterprise, the Numistic Order, and the. I'm facing AI enemies that primarily use a combination of weapons. 2. Shield or Armor hardening against enemies running full Bypass weapons, and Regenerative Hull Tissue for a small boost in sustainability during battle,. Seems like armor got a massive buff. 4. 5% of hull and armor daily not in battle (maybe 1% of armor if tissue do not stack). Warfare. I've reached an unusual spot in my 2. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. If I buy DLC's that add new ship. Her group determines how. 3. . 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. You will unlock the Regenerative Hull Tissue tech, which can be used in ship armor design, and if for some reason it’s already unlocked, you will get a 50% research boost to it. I'm facing AI enemies that primarily use a combination of weapons. Big ships last longer so they get more value out of it. 2k. Home; Guides; Code Lists. 5% of the. The Nanobot Cloud aura can be fitted to Titans, with effects slightly stronger than Regenerative Hull Tissue. Obviously regenerative hull tissue is a MUST, but do you fill all your aux slots with regen hull tissue or only fill one of them, and put afterburners, fire control or shield capacitor. If you can get one, a leader with the regen trait is better since it repairs 0. Might have to rebuild them alot but could reduce the casualties to your artillery and dedicated carrier lines. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). - Regenerative Hull Tissue values have been rebalanced. Wtf is this. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. Regenerative hull tissue’s self repair is 1/10 of the listed value when in combat. Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. Best tech in the game dont you agree?Whales are different. Yes, shields will regen and so will your armor/hull if you have the appropriate resources/tech/items. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Velorian • Additional comment actions. Also some admirals have the regen trait buts its rare. I'll summarize the changes below, which are all tested and verified. The Hull Tissue provides a semi-permeable membrane, which, when exposed to energy sources, can heal itself quickly and efficiently, forming a positive feedback loop that can protect the hull of spacecrafts against impacts. maybe someone could make a mod where they could be tamed or bred. Stellaris Wiki Active Wikis. Transforming interconnections into synergies; and 6. Studying them gives you access to the Regenerative Hull Tissue tech, so you theoretically could kill them to get more progress via debris. Plasma. Technology. Health Regen per Month = (total free modules - crystal hull modules)*0. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Like the first option, the same concept applies here. More posts from the Stellaris community. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). First of all, shields daily hull regen is +1. These come in three forms: shields, armor, and hull. It is about equivilent in HP to 4th level armor and sheilds, but the reason you take it is there are fewer weapons that do bonuse damage to hull, and it can combo with regenerative hull tissue. Major updates have been made to the Unity system in Stellaris. For Amoebas pacify gave the following: Ability to fly through, take over, and colonize their systems. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. 3rd and 4th time I brought first 50, then 75K worth of fleetpower to show the thing who is boss -that used to be enough to deal with basically any Leviathan before the way regeneration works was changed- and failed horribly. The other empires around me have about 10-20k TOTAL fleet power, and I have about 40k total, with 3/5ths of that coming from my primary fleet. Get those thruster upgrades. Though I found that you can get a bit of this flavor by using picket corvettes with one laser and one autocannon plus regenerative hull tissue. . 4 though, and this didn't seem to be a problem in that version. I was just playing the 2. ) So you need to repair regularly, or use regenerative hull tissue for slow regeneration. The tradition costs penalty being multiplicative, the AI not getting pirates, the endless colossus CB spam, the enigmatic fortress, the original/2. Posted by 3 days ago. 6, the Regenerative Hull Tissue auxiliary-slot item, gives +10% daily regen for Armor. Servile pops should no longer retain the trait if they become zombies. After destroying these entities. 9. 这些细菌植入了舰体的结构设计,当舰体受损时,它们就会开始尝试修复。. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. I just stick the -10% enemy fire rate, it's always useful, and helps counter their force disparity bonus. Despite all its nerfs, Regenerative Hull Tissue is a strong contender by default, for example. Tachyon Lance + 4 Kinetic Artillery is definitely a viable design in the new meta, but not something you can mass like in 3. Best. Using the Hive Asteroid as an. First of all, shields daily hull regen is +1. Hull and armor regen modules are decent early and utterly useless late. EDIT: If I get the Enigmatic Decoder from the Enigmatic. oh boy. 2x regenerative hull tissue Total HP = 3050 with 2 HP daily regen (2 hull) I get a bit more HP from the crystal armor than I do in HP from the shields III or the armor III, and I thought about maxing out the hull HP with fit #2, while adding two of the regenerative hull tissue, but I read they only restore1 hull HP per day each. Each ship should have a range band where it wants to stay at, and choose weapons accordingly. I had a fleet with about 20k military power, and at this point all my weapons were red lasers. Join. Looking beyond scientific and “professional” roles. A large percentage of your ships won't survive long enough to get much use out of regenerative hull tissue, unless it's stacked with hull regen resources and a. Ships that have been designed to include the components Regenerative Hull Tissue or Nanite Repair System will also repair themselves over time. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). Any hull repair is worth it because it allows an offensive to keep rolling forwards without running to starbases to repair, or gradually getting chipped away by hull damage across multiple engagements. I already had Regenerative Hull Tissue researched. Especialy when there far from a starbase to repair. I was just playing the 2. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. and AI dont use Regenerative Hull tissue, or crystal infused plating upgrades, a battleship fleet with those upgrades, along with full gunnship cores with. So that’s the advantage of them. So the most shield regen I've been able to stick onto a cruiser is ~35 with shields up to Hyper and zeropoint power. Mcgan Lt. Some extra large ships - with regenerative features (eg: regen hull tissue) + regen Admiral + regen aura from Titan + more - sometimes have so much either Armor or Hull or Regen that when slightly damaged and when regenerating they have an "Overflow Situation" and disappear (are destroyed). 2 (I) , +1. All Discussions. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. Printscreen Stellaris: Juvenile Amoeba Dissection event. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. CryptoRegenerative Hull Tissue +2 Armor regeneration +1 Hull Regeneration heals your ships each day, useful for making hit and run tactics even more effective. I do afterburners on large ships and regenerative hull tissue on corvettes. 2 beta game play that has left me scratching my head. Armor and hull regeneration speed appears to be 50% faster than expected. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. It's certainly not enough health to sustain ships fully in combat, obviously (there's probably 50 or so ships with 6 proton. The northern empire being fanatic xenophobes and the southern being Holy Guardians. But then you see the dreaded pop up. Battleships are very vulnerable to torpedoes now, and all spinal mount and artillery weapons got nerfed pretty hard so their damage output isn't quite as overwhelming compared with other ship-types anymore. Jan 8, 2021. Jump to latest Follow Reply. Vote. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. . A battleship with 4180 max hull and 2 Regenerative Hull Tissue components regenerated 209 hull in 10 days out of combat. Would love to see Bio Ascension take the biological space critter techs to an end-game level, offering rare technologies that upgrade regenerative hull tissue and biodrives (maybe a much shorter range jump drive with less cooldown). By killing Space Wales you also make Space England hostile. Anyway, as soon as I get regenerative hull tissue this won't be a problem, I hope at least. 2; Reactions: Reply. Ryika Dec 31, 2019 @ 8:20am. Nov 16, 2023Is Regenerative Hull Tissue worth it in Stellaris? Are there other options that are better? Should we only use starbases for fleet repair? Lets dive in and find out!Regenerative Hull Tissue - it says: Daily Hull +1 Daily Armor +2 That's all? Not in percentages, just points? No matter the size of the ship? Titans have 10K hull,. 2 (I) , +1. Second level plating is awsome, but hard to find. Regular contributor to Stellaris and Victoria 3 wikis; occasional contributor to HoI4 and EU4 wikis. View community ranking In the Top 1% of largest communities on Reddit. 0. R5: so I'm playing a game of Stellaris. In any case, I don't think Regenerative Hull Tissue gets applied to starbases. My ships tend to come out of most fights with few losses - although lots and lots of armour damage that needs to be repaired. Best. Ether Drake's fleshlight. Stellaris贴吧. Log In. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. No_Share_7606 •Another way to look at it is that if you want some regen, switching it to the aura frees an aux component (and give an extra +0. 花1分钟创建用户后就能进行编辑 :) 登录 注册. This page was last edited on 7 February 2022, at 03:21. Stacking hit chance is best in slot. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. I am playing with the Gigastructures mod and if the armor and hull regeneration are effective during battle, then I do not see how anybody would be able to destroy a behemoth planetcraft that regenerates 1,125,000 hull per day, since the damage output is about 55,000 damage per day. At the end of the day, 2 Hangars + 1 Spinal Mount for 8 naval capacity is way better overall value than you can get from Carrier Cruisers. The big downside is that losing hull will lower combat performance and speed by half the percentage of the lost hull. You have the perfect start. 2 beta game play that has left me scratching my head. Went back to the save to try and remember accurately. Astasia. You do NOT need the original mod for this to work. Thats on the beta branch. Regenerative Hull Tissue. I have played multiple games and researched many crystal debris but the most I get are throwers and regenerative hull tissue. ) Select the fleet, right click on the starbase, and select "enter orbit". csv at master · ArchOfRebellion/Stellaris-Ship. 报警机器人 于6年前 修改了 此页面。. 0. So, is there somethere real numbers for regen?Regenerative Hull Tissue Buff 3. until now that the Regenerative Hull Tissue got buffed and it's only a minor bonus instead of a huge advantage. Disruptor/Emitter - Low damage, directly damages hull. They'd just die slightly slower. Hull has the most HP, the fewest weapons with bonuses against it, and works just like Armour. This gives you access to the Regenerative Tissue tech and, say, a 20% bonus to completing it. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Regenerative hull tissue helps your fleets keep going during a war - repair without a starbase, so no need to go back to find one. It's more powerful with regenerative hull tissue or the nanite version granting daily hull and armour regeneration of 0. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. Star Eater can use up to 4 of them. 6. Mar 19, 2020 1. Selected Lineages: tech_selected_lineages. Maybe as an anchor for your brawler line as a sort of fleet carrier. . Checking the game files, both regenerative hull tissue and nanite repair systems use the same modifiers (at different values), both are percentage regens, not flat. Agreed, leader upkeep costs are minimal. When I asked through the forums, someone tested it through console commands and decided the answer was no, but people with more. 5. 5. The only exception is PD and maybe Hangars. 5% for armor) in the display, but they were actually regenerating at combat rates (1/10 of those values, or less). Against crisis though i might equip some of my ships with crystal platingjust give them more survivability. I was just playing the 2. 0(?)I have played Stellaris a fair bit, and Crystal-Infused Plating has always been a fairly simple mid-tier version of Crystal-Forged Plating, costing Rare Crystals to build, and grants a flat amount of hull. They have inherent regeneration of 1% of their base health per day. From the incoming 3. 6(II) , +2. Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their. Of course, this again takes up a very valuable slot that could have been used for something else. Nanobots regen are only possible if you do the grey tempest mid game crisis (opening the lgate before your midgame crisis year). The big downside is that losing hull will lower combat performance and speed by half the percentage of the lost hull. Utility components#Regenerative Hull Tissue. I've reached an unusual spot in my 2. I was just playing the 2. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). Obviously, using destroyers like this isn't a good idea because you'll end up with fragile and relatively expensive ship (well, compared to a Corvette). The nanite Reapir-System does heal 1. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. In Stellaris you will often encounter spaceborne aliens, end game crises, fallen empires, and other enemy empires that you end up clearing out or attacking during war. Stellaris > General Discussions > Topic Details. unless you're micro-managing a Paradox game. ago. 5% of max every day. You do NOT need the original mod for this to work. * As with any mod that affects game play, NOT achievement compatible. Studying them gives you access to the Regenerative Hull Tissue tech, so you theoretically could kill them to get more progress via debris. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. If they moved it to a daily or even weekly scheme then I would be interested. See more of Stellaris on Facebook. 对该项目的细节说明请添加至相关页面. 4 made it that it regenerates in combat. Regenerative Hull Tissue is a close contender, but is locked behind actually finding the tech and is much weaker in effect. 这些细菌植入了舰体的结构设计,当舰体受损时,它们就会开始尝试修复。. But a lot of Stellaris is about maximizing efficiency, so taking an extra year to kill a. Spam PD. ago. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. Changes: - Armor, Shield and Hull values added by components have been adjusted to new vanilla scaling. Redirect page. May 6, 2021 @ 4:35am Do Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud work while in combat? ? The author of this topic has marked a post as the answer to their question. Stellaris Real-time strategy Strategy video game Gaming. --------------. 0% Evasion / 543. Amoeba Breeding Program: 5000: 2 Amoeba Flagella Analyzed Space Amoeba debris Mid/late-game artillery fleets can put out upwards of thousands of damage per day from well outside a starbase's effective range. Content is available under Attribution-ShareAlike 3. Regenerative Hull Tissue is a close contender, but is locked behind actually finding the tech and is much weaker in effect. 3 special: section choise extention and buff improvement. I've never played a devouring swarm before and I thought the hull and armor regen might be a nice bonus. 315. The ship cannot take damage for a whole 10 days before it regens. Compatible with Stellaris v3. I was just playing the 2. 组件分类:通用组件. So, if it requires 1000 science points to complete, you'll get 200 of that right off the bat. I've reached an unusual spot in my 2. there is a red crystal infused plating that adds 10%. A battleship out of combat with 4180 max hull and two Regenerative Hull Tissue components regenerated exactly 209 hull points over 10 days, which precisely matches the behavior I described. This page was last edited on 7 February 2022, at 03:21. 0 to make it actually a usefull aux component (also trying to give shield chargers their regen bonus back partially, they proably has the same command. Starbases and Regenerative Hull Tissue : r/Stellaris r/Stellaris • 1 yr. Regenerative Hull Tissue and Nanite Repair System improvement. A counter would be if for example Disruptors would stop the regeneration. Mobility shapes conflict. Stellaris. that struck me while rereading all our Tiyanki-related content was that killing them allows you to research the Regenerative Hull Tissue, but their superior healing abilities don’t have any. ago by EmotionalIdiot42 Starbases and Regenerative Hull Tissue Since regenerative hull. 3. 1 (III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. 5. 例如:“异种保护区”(建筑)的特殊说明. Members Online.