zigzagzigal's guides. This guide goes into plenty of detail about Babylonian strategies, uniques and how to play against. zigzagzigal's guides

 
 This guide goes into plenty of detail about Babylonian strategies, uniques and how to play againstzigzagzigal's guides  This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start

The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). Zigzagzigal has guides that can help identify a civs strengths and give a blueprint for strategies you can use. Zigzagzigal's Guides - Inca (GS) It's late, but here's a Gathering Storm guide for the Inca. Here, I detail Mongolian strategies and counter-strategies - for both Khans. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Per page: 9. Terminology used in this guide and not in-game is explained here. Babylon is a tough civ to master due to their unorthodox civ ability. Zigzagzigal's Guide to Siam (BNW) By Zigzagzigal. Some interesting points worth noting: The Ottomans should seek to start a war early on - use Catapults with help from Ibrahim's Serasker promotion for strong damage against cities, Archers to deal with enemy units and Heavy Chariots to capture. Zigzagzigal's Guide to Denmark (BNW) By Zigzagzigal. The simple problem is too much strength - you can fairly effortlessly get strength bonuses of +6, +8 or +10, and can go as high as +12. Zigzagzigal [author] Apr 23, 2021 @ 2:43pm. A few notes on Gran Colombia from Zigzagzigal's guide that might not be immediately obvious: The ability to promote & move on the same turn applies to Rock Bands and Apostles as well, which is a very handy boost if you're going for a tourism or religious victoryZigzagzigal's Guides - America (GS, all additional content). Introduction. Rise and Fall Expansion. Note: This guide only covers content released prior to the Rise and Fall expansion. by Zigzagzigal. 77 ratings. Rise and Fall Expansion. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Following this guide requires the Gathering Storm expansion. This guide goes into plenty of detail about Russian strategi. 184 ratings. With huge strength bonuses, a cheap army and the ability to hold conquests better than most civs, the Zulus are incredibly effective at the domination game. Following this guide requires the Gathering Storm expansion. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. Rise and Fall Expansion. Pre-Rise and Fall content packs. Zigzagzigal's Guides - America (Vanilla) by Zigzagzigal. This guide goes into plenty of detail about Greek strategies, uniques and how to play against them. Terminology used in this guide and not in-game is explained here. Powerful at science and religion alike, Arabia offers plenty of options. Introduction. Following this guide requires the Gathering Storm expansion. For those that replace generic things (Unique Units, Buildings and Districts) only the differences between the unique unit and the generic one are listed. Following this guide requires the Gathering Storm expansion. Zigzagzigal's Guides - Netherlands (R&F) By Zigzagzigal. This guide is divided into multiple sections explaining how best to use and play against this specific civ. The main changes for the Aztecs in Gathering Storm are: The addition of Canal and Dam districts adds more things Aztec Builders can rush. Content from DLC packs (Poland, Vikings, Australia, Persia/Macedon, Nubia, Khmer/Indonesia) is marked as such. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Zigzagzigal's Guides - Māori (GS). The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). Per page: 9 18 30. Following this guide requires the Gathering Storm expansion. Rise and Fall Expansion. Unlike when leading Mongolia, Kublai Khan when leading China has to see trade routes to completion. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Egypt's civ ability is certainly the core of the civ and the unique you should be mainly building strategies around, but you have to remember not to be carried away with wonder construction. Rise and Fall Expansion. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. . These guides are no longer updated. Civilization V Achievement guide. They are "per civilization" (and there are versions depending on with it without expansions). Here, I detail Dutch strategies and counter-strategies. Spain offers unpredictability and mid-game strength to the Civ 5 player. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is. 101 ratings. These guides are no longer updated. Does building tall mean ONE city, aka capital, or building few cities. Zigzagzigal's Guide to China (BNW) By Zigzagzigal. Zigzagzigal is the reason I can beat civ on any difficultly above King. The Incans concentrate on building very large cities and focus on easily-defended rough terrain. Basically ignore Lithuanian Union and Winged Hussars when thinking about how to play Poland; the other two abilities are plenty. Here, I detail Zulu strategies and counter-strategies. The civ's start bias, if it has one. Gaul overwhelms enemies with sheer. Pre-Rise and Fall content packs. You can try scouting around for a few turns before settling your capital in order to maximise your potential number of cities, or else avoid the risk by settling right away. 114 ratings. Tmv655 • 2 yr. Zigzagzigal's Guides - Sweden (GS) Link to the guide here. Here, I detail Aztec strategies and counter-strategies. Gold, in my opinion, is best used to buy units and support them. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. These guides are no longer updated. 17,077 views. Zigzagzigal's Guides - Portugal (GS) By Zigzagzigal. These guides are no longer updated. This guide goes into plenty of detail about Roman strategies, uniques and how to play against them. Zigzagzigal's Guide to the Ottomans (BNW) By Zigzagzigal. For those that replace generic things (Unique Units, Buildings and Districts) only the differences between the unique unit and the generic one are listed. Killing units restores up to 30 health. Korea's ability to acquire science is rivalled only by Babylon, while its unconventional midgame unique units make the game all the more interesting. Not applicable to expansion mechanics now but it's still a useful baseline for vanilla civs. 921. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Babylon is one of the game's hardest nations to face, having strengths in both defence and science, and is a good introductory Civ for scientific victories. Achievements Guide - Vanilla Game and DLCs. Early warfare and early city development go hand-in-hand for the Aztecs, but accumulating luxuries can make them become an even greater threat later on. 28 ratings. Terminology used in this guide and not in-game is explained here. Here, I detail American strategies and counter-strategies – for both. Every civ has interesting lesser-known tricks and features. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. With bonuses to production and strategic resources, it can raise huge armies to overwhelm opponents. 184 ratings. 2. . The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Rise and Fall Expansion. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The Shoshone come with one of the game's strongest starts and an unrivalled ability to grab land. Following this guide requires the Gathering Storm expansion. These guides are no longer updated. Here, I detail strategies and counter-strategies for Byzantium. Zigzagzigal • GS unit upgrade cost = 2x production difference + 10 • 4 yr. The "Other Guides" section of every Vanilla guide has links to every other. Award. Also, I don't see anywhere in the guide Zigzagzigal saying Eleanor should be played totally peacefully, and in fact he rates Eleanor as 8/10 on possible Domination victory, though he of course emphasizes peace-related strats since Eleanor's bonus can lend itself to peaceful domination (even if she's not exerting the most pressure on a free. . Pre-Rise and Fall content packs. Units between 90 and 99 health have a strength penalty of 1, units between 80 and 89 health have a penalty of 2, and so on. Favorite. by Zigzagzigal. Zigzagzigal's Guide to Egypt (BNW) By Zigzagzigal. The "Other Guides" section of every Vanilla guide has links to every other. Pre-Rise and Fall content packs. 119 ratings. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. The Outline details the mechanics of how the civilization’s unique features work and what their start bias is if they have one. 3. Sweden is best at cultural victories and strong at diplomatic ones as well. Zigzagzigal's Guide to Persia (BNW) By Zigzagzigal. Hello again! I made a post a bit ago about what civ to try. Zigzagzigal [author] Oct 19, 2017 @ 5:30pm. These guides are no longer updated. Qhapaq Ñan improvements provide you with visibility in neutral lands, though other civs can convert them to their side by taking the tile. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. If you're willing to put in the effort, China will reward you with rapid technology and civic gain - making them suited to both scientific and cultural victories. . Civilization VI: New Frontier Pass – Byzantium deity guide Who is Basil II? Basil II was the Byzantine Emperor from 976 to 1025 AD. Content from any DLC pack released between the base game and Rise and Fall is marked as such. ‎‏‏‎‎‏‏‎See the marvels of. Greece has a good start, very strong culture and is one of the game's easier Civs to understand. 135 ratings. Zigzagzigal's Guide to Morocco (BNW) by Zigzagzigal. The Early Game. Pre-Rise and Fall content packs. The Haudenosaunee, better known as the Iroquois, are the masters of using forested land and can push their production up to incredible levels. But add the +5 strength from Comandante Generals, the bonus strength from certain retired ones, and the massive strength. Pre-Rise and Fall content packs. The civ is more substantial, and comes with scientific bonuses, but also keeps some interesting unique flair with the mechanics of the Feitoria improvement in particular. Ethiopia's game is driven by their faith infrastructure, having one of the game's best faith outputs and an ability to generate. Following this guide requires the Gathering Storm expansion. Siam is an unusual Civ - it gets more out of City-State diplomacy but no advantages in gaining influence. Zigzagzigal's Guides - Khmer (GS) by Zigzagzigal. As Military Tactics is no longer a dead-end technology, the main Zulu. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is. Zigzagzigal's Guide to Austria (BNW) By Zigzagzigal. The "Other Guides" section of every Vanilla guide has links to every other. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. This guide is divided into multiple sections explaining how best to use and play against this specific civ. 2. To play as Indonesia, you must have the Khmer and Indonesia Civilization and Scenario Pack. Zigzagzigal's Guides - Russia (Vanilla) By Zigzagzigal. The "Other Guides" section of every Vanilla guide has links to every other. Zigzagzigal's Guides - France (R&F) by Zigzagzigal. Zigzagzigal's Guide to Byzantium (BNW) By Zigzagzigal. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Following this guide requires the Gathering Storm expansion. Work to generate plenty of Great People while maximising your Great Work slots and Sweden can deliver an impressive tourism and diplomatic favour output. These guides are no longer updated. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Every tribal village is worth +1. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. Here, I detail Spanish strategies and counter-strategies. The Incans can grow cities taller than anyone else, and a mountainous focus can give them a very strong. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. Pre-Rise and Fall content packs. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) are inclined. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. [SET] Heavy Rage mechanic and associated weapons. That makes boosting your Minas Geraes production speed even easier. Zigzagzigal's Guide to Zigzagzigal's Guides. Award. Here, I detail Phoenician strategies and counter-strategies. Zigzagzigal's Guides - Kongo (Vanilla) By Zigzagzigal. Nader Shah is best at domination with a cultural backup, much like Cyrus. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Following this guide requires the Gathering Storm expansion. 392 ratings. Note: This guide only covers content released prior to the Rise and Fall expansion. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Following this guide requires the Gathering Storm expansion. There is one trick to Kublai Khan's game - when to send your trade routes. Egypt has three different ways to start, typically leading to a cultural victory in the end. Expansion is still important - more cities means more faith, GWAM points and more spots for building wonders. Zigzagzigal's Guides - Korea (R&F) By Zigzagzigal. This guide goes into plenty of detail about Roman strategies, uniques and how to play against them. Here, I detail Malian strategies and counter-strategies. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. This guide goes into plenty of detail about Indian strategies, uniques and how to play against them. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. The "Other Guides" section of every Rise and Fall guide has links to every. Here, I detail Kongolese strategies and counter-strategies. Zigzagzigal's Guide to Babylon (BNW) By Zigzagzigal. This guide goes into plenty of detail about Assyrian strategies, uniques and how to. Early in the game, you can try securing an early religion by using Hungary's civ ability to rapidly develop Holy Sites and Shrines, and from there get lots of Great Prophet Points. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. This guide goes into plenty of detail about Polish strategies, uniques and how to play against them. Following this guide requires the Gathering Storm expansion. Poland is a unusual civ because it's designed for early warfare that transitions into peaceful play more easily later in the game. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Carthage excels at surrounding opponents from all angles, and has a good economy to back up such conquests or push a diplomatic victory. Every civ has interesting lesser-known tricks and features. Here, I detail Scythian strategies and counter-strategies. Here, I detail Brazilian strategies and counter-strategies. Zigzagzigal's Guides - Spain (Vanilla) By Zigzagzigal. These guides are no longer updated. Here, I detail Swedish strategies and counter-strategies. Zigzagzigal's Guide to Sweden (BNW) By Zigzagzigal. 91 ratings. - Trade routes now spread religious pressure, so England is no longer a joke option for religious games. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. They were made at game release so a few things are outdated, but still excellent for beginners since he explains things quite in depth. but he places way too much importance on a civ's unique aspects, even if theyre basically worthless, like in his civ 5 sweden guide he had this huge section on caroleans when really caroleans arent that much better than just generic. If you come across another civ that's ripe for conquest while your War Carts are still reigning supreme, don't hesitate to knock them out of the game. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Zigzagzigal's Guide to Indonesia (BNW) By Zigzagzigal. The sea is where we live, where we work, where we conquer. The Mayans excel at Science, but unlike some other Science civilizations in the game such. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. This guide goes into plenty of detail about Portuguese strategies, uniques and how to play against. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. These guides are no longer updated. This means prioritizing Food and Housing during your initial expansion; Farms, Granaries, and Encampments are all worthwhile early investments. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. 38 ratings. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). Sid Meier’s Civilization VI Zigzagzigal’s Guides – America (GS with persona packs) Added: April 26, 2021, 5:31am UTC SteamsPlay Guides 0. Award. By Zigzagzigal. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. Rise and Fall Expansion. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). Zigzagzigal has been making guides that are as comprehensive as his username is difficult to say the first time. . Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Following this guide requires the Gathering Storm expansion. This guide goes into plenty of detail about Mayan strategies, uniques and how to play against them. These guides are no longer updated. Introduction. Babylon is one of the game's hardest nations to face, having strengths in both defence and science, and is a good introductory Civ for. Terminology used in this guide and not in-game is explained here. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Zigzagzigal's Guides - Ethiopia (GS) by Zigzagzigal. Here, I detail Polish strategies and counter-strategies. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. These guides are no longer updated. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Pre-Rise and Fall content packs. Award. First, the gold bonus and the unique unit. Zigzagzigal's Guides - Babylon (GS) By Zigzagzigal. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Austria's ability to purchase City-States makes them excellent at suddenly creating footholds in new lands, but that's not all this Civ can do. Strong at war and strong at culture, America is a civ with a fair amount of complexity which develops throughout the game. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. This guide has a section for each Civ, divided into tricks, hidden features and clarifications. This guide goes into plenty of detail about Moroccan strategies, uniques and how to play against them. This guide goes into plenty of detail about German strategies, uniques and how to play against them. Zigzagzigal's Guides - Kongo (Vanilla) By Zigzagzigal. Here, I detail Polish strategies and counter-strategies. Terminology used in this guide and not in-game is explained here. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Always settle on or near rivers if you can as the Khmer, as the rewards are great. On larger map sizes, science can work, relying on the Kilwa Kisiwani wonder to counteract Babylon's empire-wide science penalty. This guide goes into plenty of detail about Polynesian strategies, uniques and how to play against them. This guide goes into plenty of detail about Venetian strategies, uniques and how to play against them. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. 140 ratings. Work to generate plenty of Great People while maximising your Great Work slots and Sweden can deliver an impressive tourism and diplomatic favour output. . Pre-Rise and Fall content packs. Here, I detail Polish strategies and counter-strategies. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Zigzagzigal's Guide to the Huns (BNW) Introduction Note: The Huns require the Gods and Kings expansion. Ethiopia's game is driven by their faith infrastructure, having one of the game's best faith outputs and an ability to generate culture and science as they generate faith. This guide goes into plenty of detail about Carthaginian strategies, uniques and how to play against them. A general strategy. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. This guide explains the basics of each civ in the game, including: The civ's icon. This guide goes into plenty of detail about Assyrian strategies, uniques and how to play against them. #1. This guide goes into plenty of detail about Ethiopian strategies, uniques and how to play against them. Zigzagzigal's Guides - Khmer (Vanilla) By Zigzagzigal. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. Babylon is best at domination victories. Zigzagzigal's Guides - Zulus (GS) by Zigzagzigal. Award. Rise and Fall Expansion. Terminology used in this guide and not in-game is explained here. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Here, I detail strategies and counter-strategies for Byzantium. 170 ratings. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. Zigzagzigal's Guides - Greece (Vanilla) By Zigzagzigal. 181 ratings. A complex and versatile civ, Poland offers tools to help with the cultural, domination and religious games alike. The key changes for Germany are: Hansas now get strong adjacency from Aqueducts, Canals and Dams. Sandwiching an Industrial Zone between a Canal and Aqueduct. Zigzagzigal's Guides - Netherlands (GS) By Zigzagzigal. This ability makes the Zulus absolutely terrifying opponents in the medieval era. 134 ratings. Don't delay and start an early war - the vast number of Builders you acquire can be put to good use building up the districts of the growing Aztec Empire, as well as linking up luxuries for amenity and attack. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Nader Shah's Leader Ability: Sword of Persia. Note: This guide assumes you have all game-altering DLC and expansion packs (all Civ packs, Wonders of the Ancient World, Gods & Kings and Brave New World) Unite the Aztec peoples and bring them into a brave new world. Zigzagzigal's Guides - Nubia (GS) by Zigzagzigal. . Located around modern-day Tunisia, Carthage. Immunity to surprise wars always gives you at least five turns warning early in the game, allowing you to focus less on defences and more on expansion. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Rise and Fall Expansion. Following this guide requires the Gathering Storm expansion. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Pre-Rise and Fall content packs. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. 2. Terminology used in this guide and not in-game is explained here. Zigzagzigal's Guides - France (GS) Av Zigzagzigal. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Following this guide requires the Gathering Storm expansion. Most comparable civs wouldn't get general strength bonuses above +5,. . Award. Rome has powerful early-game warfare, and a strong ability to develop newly founded or conquered cities quickly, helping to contribute to the war effort or anything else you wish sooner. No-one else can storm a coast as fast as the Danes, allowing them to take over capitals or strategic locations before the victim can respond. Introduction. Strategies/Tricks. This guide goes into plenty of detail about Iroquoian strategies, uniques and how to play against them. Following this guide requires the Gathering Storm expansion. This guide goes into plenty of detail about Japanese strategies, uniques and how to play against them. The Mayans use religion and science together to achieve their aims. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. If you're willing to put in the effort, China will reward you with rapid technology and civic gain - making them suited to both scientific and cultural victories. He and Spiffing brit will open your eyes to some fun advanced tactics also. How to bypass the 2K launcher. Zigzagzigal's Guides - Phoenicia (GS) By Zigzagzigal. Combined they’d make an incredibly well rounded, in depth, but also useful at a glance guide. Design/Balance. 33 ratings. Here, I detail Dutch strategies and counter-strategies. This guide goes into plenty of detail about Siamese strategies, uniques and how to play against them. This guide goes into plenty of detail about Persian strategies, uniques and. I use it to help my friends new to the game decide which leader to play based on its complexity.