Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. Increase the Attack Power of ally monsters by 33%. Multiplier: 3. 2 Harmful Effect Rate +5%. Rage. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters; Light Monsters; Monsters Grade . + Recovery +15%. For instance, Laika possess a base attack of 834 when powered up to level 40. That's 1. Put in some thresholds like Crit = 70%, desired minimum HP values. Shoryuken. Expose Weakness. Summoners War: Sky Arena Wiki Monsters Element. Crit. Rate Crit. A single crit% slot 4 rune can completely remove the need for crit% subs. . 2 Damage +5% + Lv. Combo Attack . Attacks the enemy with an ally at the same time with [Cross Attack]. Each attack has a 30% chance to decrease the enemy's Attack Speed for 2 turns. 5 Cooltime Turn -1 The value was around +/-2. Lv. Rate Crit. 5 sec for the result to return. cogumush. 4 Damage +15% + Lv. This attack sets off the bomb effects on the target. (Reusable in 5 turns) + Lv. Guild War Offense. Chain Attack (280%) Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. Stats. Damage skillups are additive, so in case your skill says. Bomb Squad Assemble! Posted by Bruno on Jun 01, 2017. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. Rate Crit. You can repeat the same process again with Purple Hero Runes. (Reusable in 6 turn (s)) How to get: Mystical. ) Total damage will be : 875 then if you manage to land a critical hit that's additional 50% damage which total output damage = 1,312. Increases the Attack Power of ally monsters in the Dungeons by 33%. + Damage +10%. Camilla Skills. [Automatic Effect] Stats. Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance. Bombs' stun is resistable. However in real life scenario you also have to factor in crit rate (and other effects like glancing) to determine how often you can actually get the benefit of CD. Maybe its not linear - different damage thresholds have different percentages maybe, but I suspect its around 2. Dice Madness ( (DICE) Rolls the dice 4 times to attack all enemies. 7 Harmful Effect Rate +20%The initial damage increases according to Defense. Increases the Critical Rate of ally monsters in the Arena by 24%. I run 1. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. As you can see, Sigma in team one has 74% more attack power but the damage output is only 5-10% more. Later you can switch to Violent and Revenge set runes: this build can be very fun and useful since theese rune's procs will overlap with the ones granted by Raoq's first and third ability. 3 Harmful Effect Rate +10% + Lv. Since her first skill absorbs attack bar she will be getting lots of turns on Violent. dmg. You and the ally's attack will always land as a Critical Hit, and the ally's Attack Bar will be recovered by 30%. damage w/o crit= (Base atk + Base atk * % bonus (rune bonus, building bonus, leader bonus, atk buff)) * skill modifier. . Orochi throws six ninja stars. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. 4 Damage +10% + Lv. Placing bombs ignores glancing and elemental advantage/disadvantage. 4 Damage +10% + Lv. Com2Us - The gold borders around the scrolls+legend runes in shop is AWESOME. + Lv. (Reusable in 5 turns). 3 Harmful Effect Rate +10% + Lv. 15% base crit rate. All relevant stats need to be filled in in the spreadsheet. Will – Immunity for 1 turn. [Automatic Effect] + Lv. 5 Cooltime Turn -1Flames of Hell (460%) Always perform an attack that has an attribute advantage on all enemies. Increases the Attack Power of ally monsters in the Arena by 33%. If you defeat an enemy with your first attack, the damage inflicted on other enemies will be increased by 30%. 5 Cooltime Turn -1Attacks all enemies 2 times with the energy of pitch-black darkness. Archer Takes down the enemy from a long range with their extensive attack range. The [Hidden Aim] pose disables after you attack on your turn. Pierces the enemy's soul, disturbing the enemy's HP recovery for 2 turns, and recovering 35% HP if the enemy dies. 5 Cooltime Turn -1. (Reusable in 3 turns) + Lv. 6 Harmful Effect Rate +10%Attacks the enemy, decreases the target's Attack Bar by 50% with a 70% chance, and decreases the target's Attack Speed for 2 turns with a 70% chance. 4 Recovery +10%. Crit. Each attack has a 50% chance to inflict Continuous Damage for 2 turns. Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4275 Max: 7260. Mine with +446 attack and 168% crit damage can do 50-60k on g10 with s3. 6 Harmful Effect Rate +15%. 2 Cooltime Turn -1. Causes an elemental explosion to attack an enemy. Think a monster like Lyn where the damage scales from something other than attack (enemy hp%). At first glance, it looks unreliable compared to DEF buff. 75* {ATK} + 0. (Reusable in 4 turns). 5 Damage +10% + Lv. Now, i keep things that double roll decent resist damage, crit damage mitigation, addtionnal crit damage s2 and s3 and artefacts with more than 1 additionnal damage effects. Attacks an enemy with a sword 2 times. Arena Offense. (Reusable in 4 turns) + Lv. 2 Damage +10% + Lv. This attack will deal more damage according to your Attack Speed. Inflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target. Rate Crit. 2 Cooltime Turn -1; Lv. 3 Damage +5%. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. The damage increases according to your Defense. Special thanks to u/xzandro for compiling monster data for me. The damage increases as the enemy's HP condition is good, and recovers the HP by 20% of the inflicted damage if the attack lands as a Critical Hit. Icaru triple team is amazing, but for anyone else trying I think Verde needs to be crit damage. Rat Hunt (370%) Attacks an enemy with fierce kicks to weaken the enemy's Defense for 2 turns with a 50% chance. Among the Summoners War:. (2) Shannon – Wind Pixie. The core of this build relies on the 35% attack bonus provided by Fatal runes. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. Substats. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. Ideally +75 speed or around there with 150 crit damage and +800 attack and as high crit rate as possible. 6 Cooltime Turn -1 Attacks all enemies 3 times. + Lv. If you don't have good runes crit rate slot 4 works. You can do 6k damage per card with 171% Atk and 145% CD. 3 Damage +10% + Lv. they are not the exact same stats. (Reusable in 4 turns) + Lv. 2 Damage +5% + Lv. 4 Damage +10% + Lv. The first tip. Always. (Reusable in 4 turns) + Lv. Crit damage is good if you put it on a unit that crits a lot. . + Damage +10% + Cooltime Turn -1. 2 Damage +10% + Lv. e 75 damage consistently vs 50 damage one turn then no. (Reusable in 5 turns) + Lv. Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level Stars HP Atk. Shouts out to broly for the account p. Add Shaina to your monsters! Shaina, the Fire Chakram Dancer is a good damage based crowd control monster in Summoners War. According to their response, MULTI CRIT DAMAGE do not stack. 3 Harmful Effect Rate +5% + Lv. Attacks all enemies 2 to 3 times. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. Once you have reached the maximum amount of artifacts, if the chest at the end of dungeons contains an artifact, the chest will not appear at all. Crit. 2*{ATK}Add Shaina to your monsters! Shaina, the Fire Chakram Dancer is a good damage based crowd control monster in Summoners War. Vivachel swap atk and hp bar. 27+36=63. 4 Cooltime Turn -1 + Lv. 5 Harmful Effect Rate +20% + Lv. Increase the Attack Power of ally monsters in Guild Content by 44%. they are not the exact same stats. Chow is still built on crit damage even though his passive additional damage can't crit. (Reusable in 5 turns) + Lv. 4 Cooltime Turn -1 Attacks the enemy target 3 times to decrease the Defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with the freezing effect for 1 turn. + Damage +10%. Leader Skill: Increases the Attack Power of ally monsters by 25% Skill 1: Blade Surge: Attacks a single target for 2 times and then attacks all enemies on the 3rd attack. (Reusable in 4 turns) + Lv. also remember that homunculus can't be used for Defense in Arena or in the Guild Battle. Feng Yan (Wind Panda Warrior) is a great defense tank monster in Summoners War. For instance, with two ATK main artifacts on Bale, it helps reaching that 32k cap with a 200ATK bonus ! (Skill 4 ) CRT DMG +8 only works on 7 Monsters. 4 Harmful Effect Rate +5% + Lv. 2 Damage +5% + Lv. Measuring precisely by how much margin 1% cd increases your attack when compared to 1% atk will depend on the current build, towers, etc, ". Conclusion. + Lv. + Damage +5% + Damage +10% + Cooltime Turn -1 Flames of Hell (460%) Always perform an attack that has an attribute advantage on all enemies. 5 Cooltime Turn -1Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. Antares (Fire Lich) is a good attacker with nice turn advantage passive skill in Summoners War. all gain extra benefit from building HP. Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level. All monsters start out with a base critical rate of 15%, and this can be increased by Runes, Critical Rate Buff, Leader Skills, Attribute Advantage, or an awakening bonus. However, Monsters' max. So the perfect setup would be an attack artifact with main stat attack, quad roll CD + converted atk buff and a additional dmg by %atk, as well as a wind artifact with main stat atk and quad roll atk buff effect. The beast's attack weakens the enemy's Defense for 1 turn, and the rider's attack absorbs the enemy's Attack Bar by 25% for each harmful effect granted + Lv. So far I found two uses for him: Good counter for Kinki: his passive is essentially a built in spd damage artifact, which means he doesn’t need any stat (e. I do agree Lyn is best off enemy hp though. Deals great damage to a number of enemies or neutralizes spells to gain advantage. Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns. Shoryuken. Max roll crit dmg is 7. (Reusable in 4 turns). 6 Damage +10% + Lv. value for CRIT Rate is 100% and 400% for CRIT DMG, so it is highly important to check these values when setting up the Runes. The first team for GB7 is: (1) Belladeon – Light Inugami. Recently on a thread, someone said that a rep from C2Us told them no crit damage effects stack. 2 Damage +5% + Lv. Multiplier: 3. after that: Darion. Ignores the enemy's Defense if the target's Defense is 60% or less than your Attack Power. 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. 2 Damage +5% + Lv. Since her first skill absorbs attack bar she will be getting lots of turns on Violent. This is not a problem to reach since his second skill gives 30% crit chance extra. 3 Recovery +5%. Assume Raoq, Vanessa, and Kata all do 100 damage with s1 for simplicity's sake. + Lv. Performs a ruthless charge, attacking all enemies 3 times. Gain Knowledge (Passive) Gains Knowledge by the number of granted beneficial effects when you're granted with a beneficial effect. Calls upon the wandering souls to attack the target 4 times. He is not the only Imp Champion that can fill the role; both the fire and dark imp champions also have. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. Revenge – 15% chance to counterattack an enemy with 75% of the original attack damage. For example, Inugami's Scratch has a base multiplier of 323%, and it can get an additional 30% from skill ups. Mi Ying is also very good in Guild Battles thanks to his passive (44% Attack Power increase)Summoners War: Sky Arena Wiki Monsters Element. In addition, recovers HP by 30% of the inflicted damage. Then, you would need 2000 ATK to hit for 6000. . Cogma Skills. Looking for mainly off of the monsters hp, not off enemy hp. Bomb damage is calculated at time of placement, by the monster that placed the bomb. 3 Damage +10%. 2 Damage +5% + Lv. With this setup you can situationally use him up. To determine the base damage of his first skill, one need only multiply the two numbers together. 4 Damage +10% + Lv. Please check out our review and rate this monster! Feng Yan has a defense break first skill, a second skill which makes him counterattack and all allies regenerate 15% HP each turn for two turns and a passive third skill that makes him do. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Damage Resistance Accuracy; 101: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4: Min: 2730 Max: 4635: Min: 237The damage will be offset and your Attack Bar will be filled up if you receive damage during the turn of the enemy. He's the second natural five fire element monster that players can fuse after Xiong Fei. 2 Damage +5% + Lv. + Damage +10%. I follow the recommended leader skills for a safe R5 setup - which are Defense (Skogul), Crit Rate (Hwa) and Resistance (Tesarion/Praha). Damage is base (base damage+modifiers)*crit modifier. Speed Crit. 26= 1582. Hadoken. Depends on the monster. This monster scales purely off attack. Attacks the enemy with the beast 2 times. first original dmg without artifact is split by 2 or 3 or 4 or XXX mobs. Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect of the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. 5 Damage +15%; Skill 2: Magic Shot: Shoots 4 magic bullets that seek enemies with low HP. At this point, our meta is strippers, CC, non crit units, bombs, and flat burst damage (Mo Long, Icares, Skogul) and. 3 Damage +10% + Lv. Multiplier: 3. + Cooltime Turn -1. The damage is inversely proportional to the number of targets hit. 4 Damage +10% + Lv. +1600 att, +225% critdmg, 70 crit rate. Without knowing all three of attack crit rate and crit damage, you are asking an impossible question. 3 Damage +10%; Lv. I'm not talking about any specific monster. first calculated with half dmg without any artifact impact. Here's my explanation. The last hit knocks down targets within the area with a certain chance, and if the target is knocked down or stunned, uses Incineration Cannon. 6 average rolls or 9. 43. 4 Damage +10% + Lv. So the perfect setup would be an attack artifact with. It takes 11. Bombs do significant damage! Bombs ignore defense! Bombs stun anything that survives the explosion, setting them up to be. 4 Damage +10% + Lv. 3 Damage +5% + Lv. 2 Damage +5%; Lv. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. The cooldown time for [Blade Dance of the Reaper] won't be activated if the enemy gets defeated. + Damage +5% + Damage +5% + Effect Rate +10% + Damage +15% + Effect Rate +15% Attacks the enemy 2 times. Overall you need much better overall efficiency on attack, crit dmg and hp rolls. Multiplier: 4. Damage +10%. Rate Crit. This skill has a 70% chance to activate the Swo + Lv. Runes are found in special sets of either two or four, with the completion of a set giving a special bonus, in addition to the individual bonuses of runes. 3 Damage +10% + Lv. Despite of beiing an attack type monster, he is mostly used for his third skill: his critical hits fill up the attack bar of all allies by 20%. So I'd still use hp% on slot 4 in his. Afterwards, increases your. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Getting a violent proc on her can mean getting 2-3 continuous damage debuffs on every enemy. I haven't tested enough to determine whether the mistake is a phantom 0-damage second crit-chance, or whether it is possible for an HP. 3 Damage +10% + Lv. The damage increases according to your Defense and ignores the target's Defense if it is lower than 50% of your. 7* {ATK} Show Skill Ups. Baleygr the Fire Lightning Emperor is a nat 5 fusion monster. Shouts out to broly for the account p. (Reusable in 4 turns). dmg. TotalDMG = ( (Attk x SkillMultipier x CDMG x DMGReductionFactor) x DMGdealtonElement + AddedDMGprop. Its so difficult to get Crit Rate and Crit Damage at 100% without slot 4 by just pure subtats. Crit. For Crit, we'd be looking at an effective 8464 (normal assumptions) or 7038 (ItsTheRabbit's formula). Bale bs5: 75k ehp. A basic attack on that 127% crit damage with a whole 2702 attack and attack up, undead is very strong. CD Triana is much weaker vs cleaves though. 4 Damage + 10% + Lv. + Damage +20%. Well his skills do have multipliers that will be affected by crit damage. Exact values vary based on type of Lushen. Assaults another enemy with 30% increased damage if this attack kills the first target. Shoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. (Reusable in 3 turns). 2 Damage +10% + Lv. Arena Defense. Attacks the enemy 2 times and deals damage proportionate to your Defense. 5 Damage +10% + Lv. Increases the Critical Rate of ally monsters with Wind attribute by 23%. Fire Monsters; Water Monsters; Wind Monsters. Each attack has a 25% chance to stun the enemy for 1 turn. Feng Yan Skills. Rate Crit. Rate Crit. The way a Leo vs. Bale bs5: 75k ehp. They're the only ones that have attacks in slot 4. +1600 att, +225% critdmg, 70 crit rate. Salah Skills. Crit. Damage Resistance Accuracy; 107: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1860. You can check by using various buffs in ToA floors you have beaten and compare the difference in damage for the Defense and Attack Buffs. 3 Damage +10% + Lv. r/summonerswar • 22 days ago. Note here: Speed matters too so more speed = more DPS. 3 Damage +10% + Lv. 3 Damage +10% + Lv. + Damage +10%. Multiplier - 360% of the ATK stat before reduction. Strikes the [Hidden Aim] pose. A total of 400 artifacts and 300 Conversion Stones can be held at any one time, not counting those equipped on monsters. 1k attack and 160 crit damage so if you can aim around thereSummoners War: Sky Arena Wiki Monsters Element. In this context, there are three basic elements you need to know: Water beats fire, fire beats wind, and. . In-depth. Chakram Dancer and Boomerang Warriors are monsters that, if paired in the same team, unlock their true potential buffing some of their skills. but actually it seems to be THE BEST TIME to farm Artifacts!Best artifact Guide: Does crit damage % hold same amount of damage as attack % when the monster crit? For example, if you have bonus 5% crit damage and crit, would it do same amount of damage as having bonus 5% attack and critting? See full list on summonerswar. Even if you have a balanced spread (20% crit damage, 20% attack), the result may not be necessarily the same. So from my experience and testing you should aim for around 10. 3 Damage +10% + Lv. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. Fire Monsters ; Water Monsters. Attacks an enemy, preventing them from using skills with cooldowns for 2 turns. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Stat Priority : Spd; Crit Dmg%; Atk%; Crit Rate% Base stats. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. The Monster gets an additional stun effect to its attackRYU Skills. Decreases the Attack Bar by 25% each if the target is under inability effect. 2*{ATK}Decreases your current HP by 20% at the start of each turn and inflicts additional damage by 20% of the lost HP when you attack on your turn. 67 max crit rate rolls to get to slot 4. Attacks the enemy target to inflict damage. Rate Crit. Engraving 4 pieces of this Rune will increase the Monster's Critical Damage by 40%. Also Randy has a good leaderskill that grants a 16% increase of speed to all allies in Guild Battles: this two features make him a good monster to. The optimizer will include these stats into its calculations and suggest the most suitable builds. 4 Damage +10% + Lv. lvl 15 crit dmg slot 4 is 80%. 2023-01-27. You gain an extra turn if the enemy dies. (Reusable in 5 turns) + Lv. 2 Damage +10% + Lv. If you want constant attack, pick a random number and make it the attack. But mostly rage+blade is come with 1 set. Exact values vary based on type of Lushen. (Reusable in 3 turns). The ones i have are fire hellHound awakened and fire bounty hunter awakened which both give crit buff. A good rune build for Mi Ying is a classical nuker-style Rage/Blade with lots of %attack and crit damage.