Icebound Fortitude, Vampiric Blood, Rune Tap, Mark of Blood, Death Strike, and you should be back up in 100% hp. Icebound Fortitude Weak Aurav1. 3. It absorbs 75% of all magic damage. By default the first 5 icons are in row 1, the next 6 are row 2, and the last 6 are row 3. It may just be a +10% damage reduction buff. 25% dmg absorb per 1 Def SKILL past 540. It can stack up to 10 times. Median Rating. like i said. In the Uncategorized Spells category. Auto-attacks on targets infected with your Blood Plague have a certain probability to restore your Death and Decay ‘s CD and allow you to use it for free. Pick Dancing Rune Weapon. , Icebound Fortitude, Rune Tap, Anti-Magic Shield) Basically, what you're doing is tanking the boss, so pay close attention to your health and watch out for Valanar's Soul Deflection. Sire Denathrius. For warrior's Commanding Shout is another defensive. Death Knight: The fear is actually a stun and can be immuned with Icebound Fortitude; Pull #2: The Iron Star Area Immediately leading out of Nok'gar's area are two Ogron Laborers. + Veteran of the Third War: Stamina bonus reduced to 1/2/3%. Icebound Fortitude. That's approximately an additional 7% of time that Icebound Fortitude is up, which is a. However, you can only have one. Primary defensive cooldown for us with the added benefit of the stun break! Anti-Magic Zone: AMZ:Rogue: Balance druid gains Cloak of Shadows. Icebound Fortitude . Getting hit by the breath stuns you, lifts you up in the air, and deals heavy damage to you. Icebound Fortitude reduces all damage taken by 30% for 8 seconds. it sas grants ATLIEST 30%, regaurdless of defence skill. The stun immunity is intended to be its primary role in PvP. i died in the opening stun. 월드 오브 워크래프트 오리지널에서 추가됨. 1 (2018-07-17): Icebound Fortitude now reduces damage by 30% in all specs (was 2…Quick Facts Screenshots Videos Links WeakAuras Export Icebound Fortitude Buff Spell Details Related Contribute The Death Knight freezes his blood to become immune to. Took about 4-5 mins total. These boss abilities are designated as “Mitigation Checks”. Icebound Fortitude, reduces damage taken by 50% for 12s, also makes you immune to stun effects. The stun immunity is intended to be its primary role in PvP. Requires Death Knight. Daremos puntos a Veteran of the Third War y Brittle , quedando esta fila igual que en la anterior configuración. Chroesire-bleeding-hollow. Icebound Fortitude, Lichborne, Vampiric Blood to survive the Shadow Spike hits. Death Strike heals for 100% more while Icebound Fortitude is active. help. 3 min cooldown. Icebound Fortitude. Breath of Sindragosa - Change into a ramping damage ability based on. Comment by bunion To clarify, after finding him you may use your flying mount to return. Instant. 0. Re: Icebound Fortitude glyph. Simple icon timer for annoying enemy buffs. This is a strong glyph. Icebound Fortitude - Decreases all damage taken by 50% and makes you immune to stun effecs. [Blood Scent] – Leech of this magnitude is an extremely weak source of mitigation. Icebound Fortitude prevents CC by making you immune to stuns during its duration, but can even be used during stuns to remove them. , though youÔÇÖll usually just want to save it for the heal. Marrowrend Smash the target, dealing 315%37. Attributes are normally allowed to go up to 75. Raise Ally cannot be used when solo leveling, however, it is fantastic in dungeon groups if. Brittle. . 3 min cooldown. Copy Talent Calculator. I don’t know if Arthas is actually playable there (by playable I mean isn’t the worse tank in any MobA) but I did notice they moved “Icebound Fortitude” to level 4 instead of 7. The additional 3 seconds reduces downtime from 42 seconds to 39 seconds each minute. Post by luckton I have these ones as frost tank: Glyph of Icebound Fortitude-> needed for sure Glyph of Death and Decay-> dunno about other people, but I love this one for group pulls (and fun in PVP too)All folders here are case Sensitive ! To be sure all is correct u can check your old "WTF" folder !! - Next: Login, adjust your graphic and Sound settings, - In char screen: Make sure to load all Addons and set Load out of date addons to true ! - Login. Frostwyrm's Fury. Consider rotating Lichborne and Icebound Fortitude on top of your Death Strike's to stay healthy if required. Instant: 2min cooldown; The Death Knight freezes his:her; blood to become immune to Stun effects and reduce all damage taken by. Icebound Fortitude increases as Def rating increase, so I am wondering at how many def rating, it will hit 50%? I am tank, and i got 542 def rating, So how many % of damage will it deducate? and How to calculate that? if anyone knows^^ Icebound Fortitude is a powerful defensive ability that decreases any incoming damage by 30% for 8 seconds. Primary defensive cooldown for us with the added benefit of the stun break! Anti-Magic Zone: AMZ:If that is not available use Icebound Fortitude. Wrath version of this ability cannot be used while stunned. 22 % Spec Talented Abilities for Frost Death Knight-Name. The basic talent build is to go. . Fistfullofd-firetree. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but it can go higher). You’ll mostly only use them when pulling elites, but if you forget to heal up before a big pull they can save your life. Affliction Warlock. The healing macro is discussed below in macros section. The stun immunity is intended to be its primary. It's ALL damage, not just physical, so can be used on unavoidable magic damage. Death Knight: Anti-Magic Zone, Ani-Magic Shell, Icebound Fortitude, Lichborne Hunter : Survival Tactics, Aspect of the Turtle, Roar of Sacrifice, Survival of the Fittest Priest : Spirit of Redemption, Power Word: Barrier, Pain Suppresion, Dispersion, Guardian Spirit, Desperate Prayer, Ray of Hope, Rapture, Spirit of Redemption, Vampiric. assignment Copy import string. Icebound Fortitude – now reduces damage by 20% instead of 50%. Kept up the rotation. Also works with Rune Tap, but it does need 2 Blood Runes. Instant: 3min cooldown; The Death Knight freezes his:her; blood to become immune to Stun effects and reduce all damage taken by 20% for 12sec. Here are a map that shows his whereabouts for those without coordinates. Keep in mind this may have been miss understood. You’ll mostly only use them when pulling elites, but if you forget to heal up before a big pull they can save your life. Check our PvP Leaderboard. . If survivability is becomes an issue, invest into Icebound Fortitude, Improved death strike and Will of the Necropolis in the general class talent tree. it sas grants ATLIEST 30%, regaurdless of defence skill. I have Improved Blood Presence, so I got a bit healing from that too. Not quite as sad as powershifting. There are some stuns that go through this spell, but. Comment by Philes I managed to solo this as a 68 frost mage in quest greens/blues. Buff Details . Def Rating after the (soft) cap is far from worthless for Tanks, especially DKs, since Icebound Fortitude's damage reduction increases with Defense, in fact Dodge > Defense > Parry after the Def cap. Icebound Fortitude. airplay Send to Desktop App. Icebound Fortitude: dmg reduced by (at least): ~30% for 12secs I'm not sure how those stack up (mathematically; multiplier or additionally) but either way, that's heaps of damage reduction. You'll need them if you're low on levels and gear. It and Unbreakable Armor are on their own cooldowns and so can be cast with anything. With the 4 piece bonus of +3 seconds to Icebound Fortitude plus the 6 second bonus from talents, that is 21 seconds of 50% damage reduction right off the top every minute. 1 %. Blur), an alert for medium grade (e. The stun immunity is intended to be its primary role in PvP. 2017 (talents page): Removed Self-Heal Build and updated the other two builds. What abilities can you use while stunned? Fylerz-blackhand. I simply spammed death strike, icebound fortitude/other misc cooldowns and had rune tap whenever I felt I was losing the HP regen battle. -You can be interrupted by spells such as Kick while chanelling the spell, but you won't have a channel-time penalty for taking damage. Item Level 25. •Patch 8. As the stun application is a magic debuff, you should under no circumstance use Anti-Magic Shell, Icebound Fortitude, or any immunity when you are going to get hit by it (or have been hit by it, in the case of Icebound Fortitude). Learn how to use this in our class guide. Survivability and Utility wise, Frost DK is a great class – Death Grip, Abomination Limb, Blinding Sleet, Insidious Chill, Anti-Magic Zone, Death Strike, Anti-Magic Shell, Icebound Fortitude, and Veteran of the Third War. g. It should mostly be used proactively when you anticipate taking high damage, such as from specific boss abilities. In theory, a sufficiently geared unholy death knight should be able to stretch Bone Shield to near 100% up time, with other damage reduction skills like Anti-Magic Shell and Icebound Fortitude to. it sas grants ATLIEST 30%, regaurdless of defence skill. 7. Being that AMS and Icebound are the DKs major defensive abilities. Copy Talent Calculator. It may just be a +10% damage reduction buff. Insidious Chill. The Death Knight freezes <his/her> blood to become immune to Stun effects and reduce all damage taken by 50% for 12 sec. Icebound Fortitude. 0 because otherwise our Hero Talents are going to be useless. Pretty easy, pop the boneshield, wait for cooldown, heal yourself with the strikes when needed, keep the DoTs, pop the icebound fortitude when needed. Icebound Fortitude: The Death Knight freezes his blood to become immune to Stun effects and reduce all damage taken by 20% for 128 sec. Keep in mind this may have been miss understood. The additional 3 seconds reduces downtime from 42 seconds to 39 seconds each minute. It is sold by Griselda Hunderland. Sire Denathrius. ogg") /cast Icebound Fortitude /y Your efforts are insignificant! I carry you. The boss has 6,7 millions hp and enraged at 1 million (10 mins enrage), a 300 strength flask wouldn't be enough, I think 395 dps item. I would like to know how much in % is this part of Defenses, is the % that appears when leaving the mouse cursor over Defenses? I have 566 defenses, it says it adds 6. The Death Knight freezes his blood to become immune to Stun effects and reduce all damage taken by 45% for 12 sec. It and Unbreakable Armor are on their own cooldowns and so can be cast with anything. Icebound Fortitude makes you immune to stun effects, while also reducing all incoming damage by 30% and granting you an additional damage reduction based on your defense rating. Icebound Fortitude 200 mana. 2 than it did in 10. In the Death Knight Spells category. help. He flies around in this area. 30% damage reduction is nothing to scoff at, especially not on such a short cooldown of 2 minutes and at the low price of 20 runic power, only made better by the fact that Icebound Fortitude also makes you immune entirely to stuns for the entire duration, so while this can't be used to break them like the. Will of the Necropolis grants a passive 35% DR when below 30% health. For the third enrage, use the Death Knight again. Zayelaa-runetotem. Defensive Cooldown: 얼음같은 인내력의 문양 (not a bad glyph, but it's not a lot more valuable than the regular Icebound Fortitude) 43/20/8 Blood AOE Focused Death Knight Tank Talent Build For this build, it's looking very similar to the first one, you're going to be dropping the points in 양손 무기류 전문화 and 피의 복수. In the Profession Spells category. The healing macro is discussed below in macros section. Wraith Walk. . Heroic: You can soak Remnant: Soulforge Heat with Anti-Magic Shell and not receive any debuffs. Immune to Stun effects. As frost dk i have very good armor and stamina have all items that give extra armor like (pillars of might sanct chestguard,gargoyle spit bracers. Icy Fortitude was a req. The Death Knight freezes his blood to become immune to Stun effects and reduce all damage taken by 50% for 12 sec. Pressing it with all cooldowns fresh will pop all three abilities (get the Icebound Fortitude and Unbreakable Armor Glyphs for best results) at the same time, granting you with approximately 85% damage reduction. it sas grants ATLIEST 30%, regaurdless of defence skill. He respawns fairly quick. Icebound Fortitude – now reduces damage by 20% instead of 50%. Veteran of the Third War. The spell affected for each class is: Death Knight - Icebound Fortitude - 10 sec cooldown reduction or 0. Icebound Fortitude: 30% damage reduction on use as well as a stun immunity. Charred Glyph: Glyph of Icy Touch: Your Icy Touch dispels one helpful Magic effect from the target. These elementals all have conal attacks. IBF is 30% more added on Defenses. e. Might of Thassarian. 2. Hunter: Aspect of the Turtle - Deflect all attacks, but cannot attack. Can Cause Interrupt. While IBF is a 1min move with 40% reduction adding 10%, which means it scales with the boss. #showtooltip Rune Tap /cast Vampiric Blood /cast Rune TapVampiric blood, rune tap, health pot and icebound fortitude were required. Unending Grip — Death Grip slows enemy movement speed by 20-48%. 2 min cooldown. The power of the above. Buff Icebound Fortitude. It can be used when stunned as well to break out of the CC. If I have less than 50% health I cast Icebound Fortitude, if it's on CD then I cast Vampiric Blood. The pet control is important as this spec, but so is the upkeep of diseases. Agree on this too, defensives/twitch abilities are easily accessible but hard to accidentally press. Remember to save anti-magic shell for blizzards/frostbolts, and cycle between boneshield and icebound fortitude the rest of. to your deaths. Next up, we have Icebound Fortitude. I'd say have two buttons, 1 is burst the other is duel. With the 4 piece bonus of +3 seconds to Icebound Fortitude plus the 6 second bonus from talents, that is 21 seconds of 50% damage reduction right off the top every minute. No Aura Icon. 06 Nov. Utility: ranged interrupt, 90% snare, combat ress, short-duration immunity to magic debuffs. 1), this looks like a good substitute for it so that you can have 20 RP at the start of a fight to pop IF to mitigate damage at the very start of a fight. Frost + Blood of the North: Reduced to a 3-point talent. It is looted and sold by NPCs. Toujours actuelle pour la dernière mise à jour. This ability reduces the damage of your opponents enormously. Heroes' Scourgeborne Plate. We try to name things that are absorptions with "shelly" names. assignment Copy import string. Spell Details . It may just be a +10% damage reduction buff. Icebound Fortitude: IBF: Icebound Fortitude is available on the class tree for all Death Knights. Runic Attenuation. I would like to know how much in % is this part of Defenses, is the % that appears when leaving the. Unholy Ground. So for example, counterspell/kick/etc for me is Caps Lock (which I’ve remapped to Control) and F, which is easy for my hand to snap to but hard to fumble. Icebound Fortitude Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20%30% for 8 sec. Strong Defensive Cooldowns through the use of Icebound Fortitude and Unbreakable Armor. Icebound Fortitude increases as Def rating increase, so I am wondering at how many def rating, it will hit 50%? I am tank, and i got 542 def rating, So how many % of damage will it deducate? and How to calculate that? if anyone knows^^. Icebound Fortitude and Anti-Magic Shell. it's a solid damage reduction if you know a big hits coming. even when he uses all CDs he should not be able to take away 100% of someones health in 3 sec If survivability is becomes an issue, invest into Icebound Fortitude, Improved death strike and Will of the Necropolis in the general class talent tree. In the Frost Death Knight Artifact Traits category. The additional 3 seconds reduces downtime from 42 seconds to 39 seconds each minute. Always up to date with the latest patch (3. I also changed; - added duration of how long vampiric blood, Icebound Fortitude, Rune Weapon and Bone Shield lasts. I Blood Tap when I need a rune to cast a critical ability like Death and Decay. Casting AMS during the transition between the first and second phases will make you immune to the slowing effect and ensure you get to the center faster. 3). DKs don’t need to bother clearing Burden of Sin during the first phase. Icebound Fortitude- Use this when you are taking heavy damage. RaidCooldowns. Icebound Fortitude | Unbreakable Armor | Summon Gargoyle; Also has 4 tiny colored bars for more short baseline cooldowns (from left to right) : Mind Freeze Dark Command (only in Frost Presence) Blood Tap (with. If you're blood spec tank - now you have two mitigation tools (icebound fortitude + this) If you're frost spec tank - three tools (unbreakable armor+ icebound fort. This is your first offensive cooldown, but it also has major defensive benefits. This is yet another Conduit that should be Potency but is classed as something else. Icebound Fortitude is a death knight ability that allows the death knight to become immune to stun effects and take less damage. Your blood freezes, granting immunity to Stun effects. Reduces the cooldown of your Icebound Fortitude by 50%, but also reduces its duration by 75%. You should use the Anti-Magic Shell on opponents who attack you with magic spells. Therefore, you should also learn to use both abilities wisely. Demon Hunter: Netherwalk - Havoc - Increased movement speed and damage immunity, but unable to attack. In the Protection Abilities category. Isle of Conquest Wintergrasp Battle for GilneasIcebound Fortitude will help you survive Ravenous Feast. 27 % Spec. Icebound Fortitude. Patch 10. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but it can go higher). icebound fortitude: cant stun them during this and a 20% dmg reduction. Hear me out. Disenchants into: Not disenchantable. #showtooltip Rune Tap /cast Vampiric Blood /cast Rune TapIcebound Fortitude ensures you are able to use the ability when you need it. /#showtooltip Icebound Fortitude /Cast Icebound Fortitude /Cast Vampiric Blood /Cast Rune Tap Rune Strike Macro. Comment by leobolin The stacking buff this trinket procs is Cunning of the Deceiver (242630). The whirlwind is the most dangerous part, but this is doable solo as a decently geared deathknight tank. If boss hits for 50k IBF reduces that by 20k (25k glyphed) UA will. It’s not a story the blues would tell you. It means Icebound is only limited by a 1 min cooldown, which means its up all the time. MeleeSlowed: Rocket Burst, Infected Wounds, Judgements of the Just, Earth Shock, Thunder Clap and Icy Touch. Blood Death Knight is less effective at mitigating magic damage compared to other tanks. Icy Talons. This is key for when you are taking too much damage. To navigate between guide sections use the top dropdown or buttons in the bottom. ( 1) Heroes' Scourgeborne Handguards. if the dk wastes those, they are dead on your next go with proper cc on the healer Also, AMS only lasts 5 seconds. Icebound Fortitude can be used well as a panic defensive coupled with Death Strike large healing output, because it allows you to get out of your stun to self heal. That's approximately an additional 7% of time that Icebound Fortitude is up, which is a. He specifically said he waits until he's low. curse of agony, corruption, health funnel. A 2-Minute Cooldown isn't the best, but luckily the rest of our toolkit allows us to fill in the gap in between it's cooldown. Icebound Fortitude. it sas grants ATLIEST 30%, regaurdless of defence skill. This is your 2nd best cooldown, use it wisely. heres simple explanation,I killed lk with frost talents and got nuked by marrow with blood talents. Moreover, during that 8 seconds window, the ability provides you with stun immunity, which can be useful for several dungeon boss fights. Mage: Ice Block - Damage immunity, but unable to move or act. Icebound Fortitude is an amazing defensive cooldown that should be used whenever necessary to order to keep you moving from pack to pack. Comment by 89493 This talent increases the duration of Icebound Fortitude by 6 seconds, to 18 sec, allowing for further immunity to stuns/DR. I’m not sure what it does here. To combat the fact that Gladiator’s Medallion is disabled in PvE settings, is there a macro that would cast Icebound Fortitude if Gladiator’s Medallion fails to cast? Something like: /cast. used! Heal me!","RAID") end /cast Icebound Fortitude Shows: Raid Chat: [Icebound Fortitude] used! Heal me! Some people do not realize Icebound Fortitude is very similiar to warrior's Shield Wall. Improved Icebound. 16 installs. Also, don’t forget to use Icebound Fortitude while fighting elites or lots of foes altogether. Glyph of Icebound Fortitude: Reduces the cooldown of your Icebound Fortitude by 50%, but also reduces its duration by 75%. #showtooltip Rune Tap /cast Vampiric Blood /cast Rune TapGlyph of Icebound Fortitude Your Icebound Fortitude now always grants at least 40% damage reduction, regardless of your defense skill. Chains of Ice – Good if you need to kite something, but I wouldn’t expect to use it on anything but a strong elite. Cons. Learn how to use this in our class guide. Reduces the cooldown of Icebound Fortitude by 60 seconds, and increases its damage reduction effect by 15%. They let you use exists, harm, nodead, help etc because those things don't make decisions for you, they just optimize binds and cut down on errors. It can be used when stunned as well to break out of the CC. . Glyph of Icebound Fortitude. WeaknessesIcebound Fortitude is a defensive ability that makes you immune to stun effects while also reducing all incoming damage by 30% and granting you an additional damage reduction based on your defense. Empower Rune Weapon. If it counts as a 'stun' then Icebound fortitude and any other defensive that deals with stuns ('unShimmered Blink' too). It becomes relatively stronger against multiple targets, but still a very weak option overall. Does not remove existing Stun effects. 1810. I finally was stunned at the end but he died immediately afterwards. However, you can only have one presence active at a time. You should use it on any set. Instant. (Icebound Duration Increase) Wrath of the Lich King Classic Tier 7: Druid The Tier 7 set for Druids is called Dreamwalker Battlegear, Garb, or Raiment. Also don't forget to use Icebound Fortitude when you pull a lot of mobs in a dungeon, or solo, and also when fighting elites solo. . Does not remove existing Stun effects. Added in World of Warcraft: Wrath of the Lich King. I can’t remember Symbiosis. The Death Knight freezes his blood to become immune to Stun effects and reduce all damage taken by 50% for 12 sec. 4. Death Knights have three presences they can be in at any given time: Frost, Blood, and Unholy. In terms of its effects on Incoming DMG, if you take the Incoming DMG formula from the Genshin Impact Wiki linked previously and apply DMG Reduction to it, you'll get the following: Incoming DMG = Outgoing DMG x DEF Multiplier x RES Multiplier (Triggering Element) x (1 - DMG Reduction) In simplified terms, take the incoming damage and. 5% for each disease active on the target. As frost dk i have very good armor and stamina have all items that give extra armor like (pillars of might sanct chestguard,gargoyle spit bracers. 9. Icebound Fortitude – now reduces damage by 20% instead of 50%. so Cyclone, poly, roots, disorient, blind,. Icebound Fortitude Instant The Death Knight freezes <his/her> blood to become immune to Stun effects and reduce all damage taken by 50% for 12 sec. Icebound Fortitude: #showtolltip Icebound Fortitude /script PlaySoundFile("SoundCreatureDeathwingVO_DS_DEATHWING_BACKSLAY_03. Merciless Strikes. divine protection - hpal 20% dmg reduction on 1min cd. Each of these presences offers the Death Knight additional stats, be it increased damage, self-healing, more Armor, increased threat generation, or even movement speed and a faster global cooldown. If fighting a mob you notice after a certain ability you took a big hit, when you see it the second time, throw a reduction up. I also used Icebound Fortitude, Army of the Dead and my ghoul. It can also be used to remove stuns after you have been stunned. The stun immunity is intended to be its primary role in PvP. For DH's a defensive they have is Darkness for Havoc. Casting AMS during the transition between the first and second phases will make you immune to the slowing effect and ensure you get to the center faster. Trying to get an idea of what DPS specs are particularly good at surviving a wide assortment of mechanics. Over all much easier than I thought it'd be. One more button to press: Scarlet Fever now applies via Blood Plague, rather than Blood Boil. You can soak Chains of Eternity with Icebound Fortitude. Gloom Ward. Most walls should be used prior to the enemy team's setups, but Icebound Fortitude can be used more reactively. Death Strike : Focuses dark power into a strike that deals 185% weapon damage plus 13114% weapon damage to an enemy and heals you for 20% of the damage you have sustained from non-player. Icebound Fortitude. Veteran of the. Icebound Fortitude: IBF: Provides a 30% damage reduction for 8 seconds, additionally making you immune to stuns. important debuffs or enemy cds) -> Buffs -> Check Auto Buffs and Target -> Scroll down, check whitelist, enter buff names you'd like to see -> Under layout, select. Requires Death Knight (Blood, Frost, Unholy) Can be cast in Undead. You have Icebound Fortitude, Lichborne, Anti-Magic Shield, Anti-Magic Zone, and Blood-Forged Armor. Icebound Fortitude does not reduce fall damage (no damage reduction does, only physical immunities like hand of protection or divine shield does). Icebound Fortitude grants 30% DR and stun immunity. Requires Paladin. Instant: 2 min cooldown; The Death Knight freezes Ghis:her; blood to become immune to Stun effects and reduce all damage taken by. Imported by Jakinto. 5k per second. The stun is coded as a buff so you can right-click it off to click the stone quicker. In the Death Knight Talents category. Spam Death Strike, keep up your diseases, queue up Rune Strike as much as possible and if you took up Sudden Doom, try to. Buff Icebound Fortitude Damage taken reduced by 30%. Although I haven't tested it, I'd assume the same for Divine Shield and Icebound Fortitude. Comentario de 260795 This is not a "Chance" on icy touch, if your icy touch hits a target, you get the proc. 0. Won't work because it's attempting to make a decision for you. The true disease master Death Knights, the mighty Unholy Death Knight Keybindings. Icy Touch - If there's an enemy with low health, and he's running, you can use it to finish him. Anti-Magic Shell only reduces magic damage, and costs Runic Power. Icebound Fortitude now provides 20% damage reduction, down from 30% (now 50%, down from 60% when talented), and has a 3-minute cooldown, up from 2 minutes. 2214. Lv. Spells (1) Control Undead Dominates the target undead creature up to level 7038, forcing it to do your bidding for 5 min. Thanks all this helps, was trying to see if my stun in a solar beam setup would be good and it looks like it is. Macros-Yeah, CC through Icebound Fortitude and Anti-Magic Shell and run from limb HAHAHAHAHAH GOOD ONE BRUW. Requires Death Knight. Icebound Fortitude - Decreases all damage taken by 50% and makes you immune to stun effecs. Frost Death Knights excel at sustained pressure, powerful AoE burst setups, and mobility & cooldown disruption. This will give a time window to use your Skeleton Key or Icebound Fortitude (or both), canceling the rogue’s opener. Incapacitated: Gouge, Maim, Repentance, Reckless Charge and Hungering Cold. 4. i may be wrong but just implying that its posible its not a nerf. In theory, a sufficiently geared unholy death knight should be able to stretch Bone Shield to near 100% up time, with other damage reduction skills like Anti-Magic Shell and Icebound Fortitude to.