But the abilities around levying units are far and away the best ability on their list. He leads the Cree in Civilization VI: Rise and Fall . Zigzagzigal's Guide to Morocco (BNW) By Zigzagzigal. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Rise and Fall Expansion. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Other such civs that are extremely likely to return based on past precedents include Babylon, Byzantium, Carthage, Ethiopia, Inca, Mayans and the Ottomans. Pîhtokahanapiwiyin (1842 – 4 July 1886), better known as Poundmaker, was a Plains Cree chief, known for his steadfast defense of his people's interests in their negotiations with the government of Canada, and his fostering of peace between the Cree and the Canadian government. I've gone through the thread to search for more explanation of the ranking (as personally I think they've undersold the free land). In order to get the most out of Scotland's civ ability, you need to have as many ecstatic cities as possible. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Zigzagzigal's Guide to Korea (BNW) By Zigzagzigal. The Shoshone come with one of the game's strongest starts and an unrivalled ability to grab land. by DiazExMachina. but he places way too much importance on a civ's unique aspects, even if. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Byzantium's religion supports their armies, and vice versa, allowing their cavalry to rip through city defences and force them into the one true faith. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. By Zigzagzigal. Zigzagzigal [author] Jul 27, 2017 @ 1:11pm. Here, I detail Cree strategies and counter-strategies. That's why I don't like talking about build orders and the like; it's not particularly fun. By Zigzagzigal. . Zigzagzigal's Guides - Zulus (R&F) By Zigzagzigal. Zigzagzigal's Guides - Ottomans (GS) By Zigzagzigal. That being said, once the Civ Summaries guide is done I may consider looking at things like true-start strategies and game modes (especially as a leak suggests a corporations game mode is coming in a future. Pre-Rise and Fall content packs. Zigzagzigal I've strayed away from that for the same reason I don't cover scenarios - writing the core guides takes a lot of time as it is. They can be played aggressively with their UU and easy access to a classical golden age or go for culture victories because it's easy for them to explore with the shared visibility. Spain (Isabella I of Castile) Unique Ability: Seven Cities of Gold: Receive 100 when discovering a Natural Wonder (500 if you are the first to discover it) . The good thing about Civ 6 is no civ is really that bad, even if doesn't feel like it. Cree (Poundmaker) India (Ghandi) Norway (Harald Hardrada) India (Chandragupta) Civ 6 Tier List: Best Leaders and Civilizations by Victory Condition. 59 ratings. Then again, it seems to be the only underpowered Native American civ in the game; Maya, Inca and Shoshone were. To play as Indonesia, you must have the Khmer and Indonesia Civilization and Scenario Pack. Zigzagzigal I will concede there's some controversial choices in there I don't entirely agree with (even more notable is their low ranking of Assyria, which I can't explain). Spaceports cost a fixed total of 1800 production. This guide goes into plenty of detail about Ethiopian strategies, uniques and how to play against them. Here, I detail Cree strategies and counter-strategies. At this point the Steam guides should just have a Zigzagzigal's Guides tab. Here, I detail Dutch strategies and counter-strategies. The thing is gold is near worthless when measuring the value of a tile yiled. In order to get the most out of Scotland's civ ability, you need to have as many ecstatic cities as possible. Counter-Strategies. 127 ratings. This guide goes into plenty of detail about Ethiopian strategies, uniques and how to play against them. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. So, let's make a quick rebalance for the civ ability and Mvemba a Nzinga!Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. All base game civs, yes. This guide goes into plenty of detail about Mongolian strategies, uniques and how to play against them. Strategy. If you want to introduce someone to Civ 6, Japan's a good civ for their first game as it's easy to learn, versatile but not overpowered. Lautaro’s Leader Ability: Swift Hawk (Part 1/3)” title=”Sid Meier’s Civilization VI Zigzagzigal’s Guides – Mapuche (GS). The Cree have only one combat bonus and it comes at the very start of the game with their unique unit, the Okihtcitaw (more on him later). The Cree's civilization ability is Nîhithaw, which provides them with +1 Trade Route capacity and a free Trader after researching Pottery and gives them control of any unclaimed tiles within 3 tiles of. Zigzagzigal's Guide to Arabia (BNW) By Zigzagzigal. a. Pitikwahanapiwiyin (Poundmaker), Cree chief (born circa 1842 in central SK; died 4 July 1886 in Blackfoot Crossing, AB). Here, I detail Cree strategies and counter-strategies. Back to Civilizations (Civ6) The Scythian people represent a civilization in Civilization VI. honestly zigzagzigal's guides arent very good. Maori Warrior: Replaces Warrior Available right from the get go as your starting unit, the Maori Warrior is identical to the warrior in almost every way - it. Gandhi’s always a tricky customer to play against, but as the old Civ adage goes, ‘If you can’t beat them, be them’. Sacrificial Captives: Gain culture for the empire from each enemy unit killed. Pre-Rise and Fall content packs. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. 7. Improved terrain shading layer so the coastline (and particularly around the rivers) looks neater. Award. Introduction. This guide goes into plenty of detail about Arabian strategies, uniques and how to play against them. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Nubia is a straightforward civ with some of the game's best early-rushing potential and strong city development - especially on the outskirts on deserts. Here, I detail Cree strategies and counter-strategies. Greece and Korea have a hills bias. 213 ratings. With a mighty Unique Unit and effective economic bonuses, Arabia can push towards either domination or diplomacy. Here, I detail Cree strategies and counter-strategies. the Māori or Norway, but given the inherent advantages of early exploration (knowing where the good city spots are, meeting city-states so you can get more city-state quests completed and so forth) this is. The Cree are focused around trade and building up cities. Pre-Rise and Fall content packs. Byzantium is the opposite. Following this guide requires the Gathering Storm expansion. They are led by Gilgamesh, under whom their default colors are dark blue. . Rise and Fall Expansion. The Khmer's civilization ability is Grand Barays, which. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. ago. 41 ratings. 59 ratings. Here, I detail Nubian strategies and counter-strategies. Rise and Fall Expansion. Introduction. Here, I detail Cree strategies and counter-strategies. By Zigzagzigal. Here, I detail Mapuche strategies and counter-strategies. I would say Cree and chinas Kublai both need to go up a tier Both Cree and China's Kublai require advanced knowledge of trade routes. Scythian cities are cities that can be founded by the Scythian civilization in Civilization VI and its expansions. Introduction. Following this guide requires the Gathering Storm expansion. They are led by Tomyris, under whom their default colors are light orange and dark red. I was playing as Alexander/Greece in Civilization 5. Zigzagzigal's Guides - Cree (R&F) by Zigzagzigal. It is explained in detail in PotatoMcWhiskey's Disctrict video and the discussions linked in the description. Its very high appeal contribution helps give it a distinct purpose, while the puzzle of positioning it alongside, national parks, seaside resorts and relevant districts makes it interesting to play. . 190 ratings. Civ 6 Greek Strategies. Here, I detail Cree strategies and counter-strategies. This guide goes into plenty of detail about Ottoman strategies, uniques and how to play against them. After those two, Nubia and Russia have a bias to flat and hill tiles of desert and tundra respectively. As cities lose one amenity per two points of population starting at size 4, that means you need four amenities for every size 4+ city, five amenities for every size 6+ city and so forth to maintain that status. Summary of key strengths. Terminology used in this guide and not in-game is explained here. Terminology used in this guide and not in-game is explained here. As the guy who spent far too much time making guides for Civ 5, I thought I'd give it a shot in Civ 6 with this guide to Greece . Zigzagzigal's Guides - Cree (GS) By Zigzagzigal The Cree have powerful trade routes and good general city development. The Cree have powerful trade routes and good general city development. 117 ratings. Pre-Rise and Fall content packs. . Content from any DLC pack released between the base game and Rise and Fall is marked as such. g. Award Favorite Share Introduction Following this guide requires the Gathering Storm expansion. The Cree have powerful trade routes and good general city development. Improved terrain shading layer so the coastline (and particularly around the rivers) looks neater. An alternative (albeit risky) approach to Sweden is to emphasise relics in conjunction with the Reliquaries belief, Mont St. Terminology used in this guide and not in-game is explained here. Introduction. Terminology used in this guide and not in-game is explained here. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Zigzagzigal's Guide to Sweden (BNW) By Zigzagzigal. Maya: Moderately Straightforward -> Intermediate due to the unique complexity of the start. This guide goes into plenty of detail about Ottoman strategies, uniques and how to play against them. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. Zigzagzigal's Guide to Ethiopia (BNW) By Zigzagzigal. Rise and Fall Expansion. Kampungs start by adding +1 production and +1 housing. This guide goes into plenty of detail about Korean strategies, uniques and how to play against them. Note: This guide only covers content released prior to the Rise and Fall expansion. . I love Zigzagzigal's guides. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. Byzantium's strength is in its flexibility, being able to use their unique ability to fit the game's situation. Russia is a great Civ for those who like to build up a strong empire before sending it to war. 77 ratings. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. . Ecstatic Scottish cities have +20% science and production compared to cities that are not, but the +2 Great Scientist and Engineer Points on offer can be even. Here, I detail Cree strategies and counter-strategies. The design is still three storeys above Edinburgh Road and still has an FSR of 1. Zigzagzigal's Guides - Zulus (R&F) By Zigzagzigal. Zigzagzigal's Guides - Brazil (GS) An incredibly flexible civ, Brazil can perform well at cultural, domination, religious and scientific victories alike, and has a particular focus on Great People. Zigzagzigal's Guides - France (GS) After the great response from the last guide, I went ahead and worked on the next one - France. 114 ratings. No other Civilization focuses so much on a single unit. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. Phoenicia: Advanced -> Intermediate - though the Move Capital interaction is an unusual mechanic, the best bonuses to make use of. Jaguar: Replaces Warrior Offering the same combat strength of 8 as the regular Warrior, the Jaguar is a replacement available right from the get-go with three bonuses which are kept on upgrade. Zigzagzigal's Guide to Assyria (BNW) by Zigzagzigal. Here, I detail Russian strategies and counter-strategies. Zigzagzigal's Guide to Korea (BNW) By Zigzagzigal. As cities lose one amenity per two points of population starting at size 4, that means you need four amenities for every size 4+ city, five amenities for every size 6+ city and so forth to maintain that status. Zigzagzigal's Guide to the Celts (BNW) By Zigzagzigal. (examples include Cree, Egypt, Nubia. The thing about England is that they were in a good spot but the nerfs hit them hard and sucked the fun out of playing them. Note: This guide assumes you have all game-altering DLC and expansion packs (all Civ packs, Wonders of the Ancient World, Gods & Kings and Brave New World) Unite the Aztec peoples and bring them into a brave new world. Here, I detail Gallic strategies and counter-strategies. Even the powerful must pay the price of disobedience. Cree - While it's true that optimal use of the trade routes and improvement can be tricky, it's still easy to get a moderate yield out of the two without deviating far from generic Civ strategies. Hammurabi (c. Zigzagzigal's Guide to Rome (BNW) Rome has powerful early-game warfare, and a strong ability to develop newly founded or conquered cities quickly, helping to contribute to the war effort or anything else you wish sooner. As mountains will often have clusters of hills around them there is probably a slightly higher chance of starting near some. The Cree have powerful trade routes and good general city development. Here, I detail Malian strategies and counter-strategies. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Zigzagzigal's Guide to Indonesia (BNW) By Zigzagzigal. Aztec Builders and Military Engineers are both able to rush 20% of the production of Aqueducts, Dams and Canals. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. 77 ratings. 28 ratings. If possible, build both wonders along with the Apadana in your capital for the maximum impact. Hungary's civ ability only affects tiles that are adjacent to the city centre but on the other side of a river, and as Encampments cannot be next to the city centre, they can't gain from Hungary's civ ability. I was hidden behind a huge mountain range that cut my empire off from the rest of the continent. Inspired by the mechanics of Civilization IV: Beyond the Sword, it focuses on economy and resource management and control, offering players the chance to secure their place in capitalist history. Earth Goddess - Vietnam has two unique methods to get tiles to breathtaking appeal faster. Germany. The high cost also keeps them in check, so despite a +8 strength boost they don't break the game. Zigzagzigal is the reason I can beat civ on any difficultly above King. The Khmer are best at cultural and religious victories. 208 ratings. Any civ at war with an ally may be targeted for a declaration of war without inflicting grievances. They are led by Wilfrid Laurier, under whom their default colors are white and red. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Zigzagzigal's Guide to the Shoshone (BNW) By Zigzagzigal. . Mountain tiles provide +2 Production. . Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Following this guide requires the Gathering Storm expansion. . The 19 October Autumn Patch has made the following change to this guide: - The new Religious Unity founder belief may help Sumeria to secure more city-state allies. In this game of Civ 6, we’ll be playing as Korea in our latest Civilization VI A to Z challenge. I know about Zigzagzigal's guides on Steam, but I'm looking for something less specific, strategy tips and tricks I can apply to games I play with any leader. Zigzagzigal's Guides - Russia (GS) By Zigzagzigal. Every natural wonder discovered is +1, or +3 if you're the first to discover it. Zigzagzigal's Guides - Georgia (GS) By Zigzagzigal. Zigzagzigal's Guides - France (GS) After the great response from the last guide, I went ahead and worked on the next one - France. Pre-Rise and Fall content packs. Pre-Rise and Fall content packs. The Cree have powerful trade routes and good general city development. Every civ has interesting lesser-known tricks and features. Award. . Here, I detail Cree strategies and counter-strategies. Per page: 9. Note: This guide requires the Rise and Fall expansion. Michel and St. This guide goes into plenty of detail about Celtic strategies, uniques and how to play against them. Though their UU has a unique role in the game and. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Greece (Pericles) 92/100. The names listed are default names; players can change their cities' names if they choose. Pantheons. Zigzagzigal I haven't got around to making a Rise and Fall version of the Russia guide yet, but most of what's in the vanilla guide still stands. Following this guide requires the Gathering Storm expansion. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. This alone is a massive advantage. When you and an ally are both at war with the same civ, gain +0. Siam is an unusual Civ - it gets more out of City-State diplomacy but no advantages in gaining influence. Capital: Tenochtitlan. Kongo is a wealthy cultural behemoth with huge cities. Zigzagzigal's Guides - Khmer (GS) by Zigzagzigal. It's the longest individual civ guide I've ever made partially due to the uniqueness of Eleanor's leader ability, and partially due to the fact it was already long in its Rise and Fall guise. But their real bonus is the +1 movement point. Become a supporter of Zigzagzigal today! ️ Ko-fi lets you support the creators you love with no fees on donations. Early on, clearing Barbarian. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. I know that Voidsingers & Owls are by far the best societies, and in most cases any civ should choose them, but I've tried to distribute it a little more evenly. Award. Rome: Straightforward -> Moderately Straightforward due to the need for iron in GS complicating the start. This means that the old Commercial Hub zigzag strategy isn't necessarily the best way to optimise Hansa adjacency - plan out where the Aqueducts and Dams go first before the Commercial Hubs and you can get more production at the cost. Here, I detail Cree strategies and. Every civ has interesting lesser-known tricks and features. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Zigzagzigal [author] Aug 2, 2017 @ 3:07pm Yeah, the patch has been good balance-wise. If you want to introduce someone to Civ 6, Japan's a good civ for their first game as it's easy to learn, versatile but not overpowered. For example, Sumeria might get a 9/10 for science, but a 7/10 for domination, which makes it pretty suitable for both. . They are led by Wilfrid Laurier, under whom their default colors are white and red. Award. Removed Nightmare Zone from Yanille and added dock in accordance with the map Acheron: The Frozen Isle. China is a powerful and fun Civ focused on warfare, as well as being one of the game's most straightforward Civs to play. Alliances, rewards - Cree: Favourable Terms (Shared visibility with any alliance) Amenities - Brazil : Street Carnival (Amenities) or India : Satyagraha (Extra war. The thing about England is that they were in a good spot but the nerfs hit them hard and sucked the fun out of playing them. It’s basically out of the question to get Ambush. Some of the best examples include the Cree, Egypt, Nubia and Sumeria. Gorgo's new strength bonus is decent, but not overwhelming, and has some interesting trade-offs. I recommend checking out Zigzagzigal’s guides to give you a better understanding of each Civ. The Koreans' civilization ability is Three Kingdoms, which increases the Science yield of Mines and the Food yield of Farms. Following this guide requires the Gathering Storm expansion. . . Following this guide requires the Gathering Storm expansion. In later game eras, trade routes take more turns to complete, but early in the game, eurekas and inspirations aren't especially hard to earn. Zigzagzigal [author] Oct 19, 2017 @ 4:53pm. This guide explains the basics of each civ in the game, including: The civ's icon. So firstly, before you jump up and down screaming how “Gold” is not a victory condition: we know. Moderately Straightforward - Easy enough to learn, but has some kind of factor which might throw off very new players - usually an atypical start (e. Rise and Fall Expansion. Capturing cities from civs with housing-granting unique improvements (e. Given enough replies, a Civ VI thread will eventually derail to a "Tall vs Wide", "Stack of Doom vs Carpet of Death", "AI is dumb" or "To DLC or. It cannot be built on Snow or Snow Hills, and. That makes boosting your Minas Geraes production speed even easier. This guide goes into plenty of detail about Roman strategies, uniques and how to play against them. Here, I detail Cree strategies and counter-strategies. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Reorganised Oo'glog to put more breathing space between buildings and facilities, making it a little closer to the RS2-era version. Scythian cities (Civ6) Edit. You can try scouting around for a few turns before settling your capital in order to maximise your potential number of cities, or else avoid the risk by settling right away. Following this guide requires the Gathering Storm expansion. Award. Start Bias. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) By Zigzagzigal. Guide updated to the new patch, though because I'm going through these guides relatively quickly, I might have missed some things here and there. Hello everyone. Portugal on a big water map with Owls of Minerva (for double trade capacity with. If you can stack St. The "Other Guides" section of. Terminology used in this guide and not in-game is explained here. If you're willing to put in the effort, China will reward you with rapid technology and civic gain - making them suited to both scientific and cultural victories. Inca's LA is the Cree on steroids. The 19 October Autumn Patch has made the following change to this guide: - The new Religious Unity founder belief may help Sumeria to secure more city-state allies. Germany. All base game civs, yes. Cree, Egypt, Nubia, Scythia and Sumeria. Terminology used in this guide and not in-game is explained here. Terminology used in this guide and not in-game is explained here. . nayaung95. As such, they can make unpredictable opponents. It further adds +1 Culture if built on Floodplains, +1 Culture with Natural History, and +2 Culture if placed next to a Wonder. Here, I detail Cree strategies and counter-strategies. Zigzagzigal I've strayed away from that for the same reason I don't cover scenarios - writing the core guides takes a lot of time as it is. Above-average production, useful for any victory route. Award. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. . Zigzagzigal [author] Apr 27, 2021 @ 5:30pm. Zigzagzigal's Guide to Austria (BNW) By Zigzagzigal. Back to Civilizations (Civ6) The Sumerian people represent a civilization in Civilization VI. 3. Byzantium is the opposite. its fine. This guide goes into plenty of detail about Siamese strategies, uniques and how to play against them. Pre-Rise and Fall content packs. เข้าสู่ระบบ ร้านค้าGermany (Barbarossa) 93/100. Introduction. I love Zigzagzigal's guides. Zigzagzigal's Guides - Babylon (GS) By Zigzagzigal. Both civs get the eureka. For those that replace generic things (Unique Units, Buildings and Districts) only the differences between the unique unit and the generic one are listed. Zigzagzigal's Guides - Kongo (GS) By Zigzagzigal. The Shoshone come with one of the game's strongest starts and an unrivalled ability to grab land. Award. 2. . Expand into non-tundra areas first, as other civs won't want to settle in tundra-heavy lands. Phoenicia: Advanced -> Intermediate - though the Move Capital interaction is an unusual mechanic, the best bonuses to make use of. Their. Zigzagzigal's Guide to the Iroquois (BNW) By Zigzagzigal. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. The Cree’s trade-focused bonuses seem good on the surface. Pre-Rise and Fall content packs. Expansion is still important - more cities means more faith, GWAM points and more spots for building wonders. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Guide updated for the 10th September 2019 patch, which gives Georgia a +50% production bonus to all types of walls. France (Eleanor): 5/5 -. r/2007scape Jan 9, 2022. I've been thinking about a strategy that might use all (or the strongest ones) the Egyptian uniques. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. 28 ratings. But add the +5 strength from Comandante Generals, the bonus strength from certain retired ones, and the massive strength. 2. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. Here, I detail Cree strategies and counter-strategies. Changes to Brazil from the 27 July Summer Patch: - All districts (including the Street Carnival) are 10% cheaper, and the production bonus for having fewer of them than average is 40%, up from 25%. Following this guide requires the Gathering Storm expansion. SUBSCRIBE for F. Zigzagzigal [author] Aug 2, 2017 @ 3:07pm Yeah, the patch has been good balance-wise. . Russia brings production and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. 1,511 Followers, 896 Following, 41 Posts - See Instagram photos and videos from Craig. Changes in the Autumn 2017 patch relevant to England: - Mercantilism is no longer so easy to beeline, indirectly nerfing Sea Dogs. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. Tips for Civ 6 (Beginner’s guide) Tips for Civ 6 (Beginner’s guide) Settling a city: Make sure to settle next to a river/lake (Dark green highlited tiles); look at yields, a good city would have at least two tiles with 2 food + 2 production. Zigzagzigal's Guide to the Iroquois (BNW) by Zigzagzigal. Terminology used in this guide and not in-game is explained here. It makes for a civ that's unique, powerful, and fun, even if they are admittedly pretty inflexible as a result. The Ancient Prison bank is helpful for the rest of GWD! r/2007scape Jan 5, 2022.