Available For: Cleric Druid Oath of the Open. Mending. Components: S. The object is pushed up to 10 feet away from you. The Thunderclap to end all Thunderclaps . Tempo De Conjuração: 1 ação. Any spell that breathes life into the dead (including revivify , raise dead , resurrection, and true resurrection) automatically fails if cast on a humanoid whose soul is either trapped in the Soulmonger or has been devoured by the atropal (see “ Soul Devouring ” below). Ranged weapon attacks automatically miss if the target is beyond the weapon’s normal range. A flammable object hit by this spell ignites if it isn't being worn or carried. You become invisible at the same time that an illusory double of you appears where you are standing. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. 每个在你5尺范围内的其他生物必须进行一次体质豁免。. At Higher Levels. A swirling mass of 5-foot-deep water appears in a 30-foot radius centered on a point you can see within range. The Destruction domain focuses on unleashing terrible forces, either mindlessly or as retribution. This is known as a subarachnoid hemorrhage. They may lack Shatter, but Thunderwave and Thunderclap are. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Thunderclap hits everyone within 5 feet, so on a grid, the 8 squares around the caster. If both the target and attacker are unable to see the other, the attack would also have a 55% chance of success because the advantage of the unseen attacker is canceled by the disadvantage of the. Here are the stats: Thunderclap. Hit: 16 (3d8 + 3) lightning damage. Overall Notes: Good AoE damage but targets a common save and can’t be used while stealthing. . Thunderclap. " A normal speaking voice can be heard 100 feet away. It gives 5 temp hp, which replenishes every turn. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Thunderclap 5e Guide More > Cloud of Daggers 5e Guide. Normally, when a character moves out of an enemy’s reach, the enemy can make an opportunity attack against them. The second use was against the ram at the front of the temple. Duration: Instantaneous. On a successful save, a creature takes half. I won't quote them. On a failed save, the creature takes 1d6 thunder damage. Each creature during a 15-foot cube originating from you would like to form a Constitution saving throw. The effective range is 5ft, they just tell you the 100ft hearing range so that you know this isn’t a stealthy spell and you could alert guards or enemies within that range. K46. Booming Blade has been the talk of the town since its initial release in the Sword Coast Adventurer’s Guide. When one of the nodules on its shell is tapped, the motion tickles the crab and causes it to exhale a burst of air through one of its coral pipes, producing a deep tone similar to that of a pipe. You call forth a bestial spirit. by Sam West, Twitter:@CrierKobold. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. The 100 feet refers to the noise it makes (this spell isn't stealthy, other people will hear it very clearly when you Thunderclap) 6. The thunder can be heard from up to 300 feet away. . Each creature and object under the cloud takes 1d6 acid damage. Galder's Speedy Courier (LLK): Messenger style spell that instead sends items. Onednd wizards' spell modifications are broken, and not in a good way. Each creature within. Explore the clash between Thunderclap and Shatter spells in DND 5e. The rulebooks don't distinguish range and area of effect consistently. In this spell you create a burst of. However, this is a simple. Produce Flame. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. Each round you maintain concentration on this spell, the storm produces different effects on your turn. Show Attribute List. The hammer regains 1d4 + 1 expended charges daily at dawn. When the spell ends, the target loses any. The breath weapon’s damage is as good as Fireball, so you’re getting as much damage as a 3rd-level fireball as a Bonus Action every turn. A comprehensive list of all official spells for Fifth Edition. • 6 yr. Available For: Druid Ranger Sorcerer Wizard Artificer. The creature automatically fails Strength and Dexterity Saving Throws. "The Pterodactyls are a search-and-rescue team of five. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. Thunderwave, per RAW, targets a cube adjacent to the caster, based on the fact that its area is a 15' cube, and the rules on spell areas of effect in the rules. Deals reduced damage beyond 5 targets. A normal human speaking voice can in fact be heard over 500' away. Also read these articles: thunderclap 5e | call lightning 5e | booming blade 5e | shocking grasp 5e | mind sliver 5e | sword burst 5e. Sword Burst (V) - 1d6 force damage on a Dexterity saving throw. Bandit no. The wolf has advantage on Wisdom ( Perception) checks that rely on hearing or smell. Frightened. A flickering flame appears in your hand. When it is cast, you choose a point within 60 feet, and from that point, a loud noise erupts. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. What Is Thunderclap DND 5e? Thunderclap is a powerful evocation spell, the casting time of spell is one action, and duration are instantaneous. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. Each. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. THUNDERCLAP 5e vs Shatter 5e THUNDERCLAP 5e. It would be the 5ft range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. Use the Party Toolbox to manage multiple parties. The user strikes the target on both sides simultaneously, which may cause the target to flinch. Thunderclap is a party killer. 2% Word of Radiance Votes: 5 5. Thunderwave, per RAW, targets a cube adjacent to the caster, based on the fact that its area is a 15' cube, and the rules on spell areas of effect in the rules. . You cause a tremor in the ground within range. While it was eventually tweaked to be slightly less powerful for its final form in Tasha’s Cauldron of Everything, it’s still a wonderful choice with all sorts of fun applications. At Higher Levels. Thunderclap has a saving throw, where if the target succeeds their roll they won't take. Golpe Trovejante (Thunderclap) truque de evocação. out the Cav. You create one of the following magical effects within range: You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. The drizzle of rain continues, punctuated by. Buff. Under the right circumstances, Thunderclap is the most powerful Cantrip - even more-so than Eldritch Blast. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st. At Higher Levels. Two things you may not be considering about fire bolt. Thus, the spell emanates from the. You touch a willing creature to grant it the ability to see in the dark. Searing Smite’s casting time is a bonus action, so you can still take a normal action after casting it (except for casting another leveled spell) ( PHB 202 ). Make a ranged spell attack against that creature. . Thunderclap 5e is an evocation cantrip, signifying its origin in the school of magic that manipulates energy and creates elemental damage. You unleash a string of insults laced with subtle enchantments at a creature you can see within range. Casting Time: One Action. Thunderclap headache can be the presenting symptom of numerous conditions. So before they cast a spell or fire off a ranged attack I tell them that it might hit an player. This makes it versatile and easy to fit into your combat strategy. 3% Magic Stone. Each creature during a. Classes: Bard,. All of the characters in your range must make a successful Constitution Saving Throw. Shatter: (2nd-level, 60 feet, V/S/M (a chip of mica)) Each creature within a 10-foot radius sphere centered on a chosen point make a Constitution saving throw. You create one of the following magical effects within range. ago. The weapon also becomes magical, if it isn't already. Shocking Grasp: (Evocation cantrip, Touch, V/S) Make a melee spell attack, with advantage if the target is wearing armor made of metal. D&D 5e is not one those rulesets. Thunderclap. In the center of a narrow corridor was a spinning whirlwind of daggers. So when you take the Attack Action, you make 2 attacks with that action. You instantly light or snuff out a candle, a torch, or a small campfire. Casting Time: 1 action Range: 5 feet Components: S Duration: Instantaneous You create a burst of thunderous sound that can be heard up to 100 feet away. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning. A more likely animal’s only Movement option would be to creep unless it stands up and thereby ends the condition. This. This spell is loud. Samdaelfman • 5 yr. The weapon also becomes magical, if it isn't already. Round 2. Spell Tags: Teleportation. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. Also, according to evoker lvl 6 feature Potent Cantrip, cantrips that would normally do no. When you cast this spell, you make a lasso or whip out of pure lightning. Choose your ultimate sonic spell!Yes, Burning Hands is a good spell. The lightning targets a creature you pick that you can see within 15 feet, and forces it to make a Strength saving throw. Components: V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp) Duration: Concentration, up to 1 hour. Duration: Instantaneous. You unleash a string of insults laced with subtle enchantments at a creature you can see within range. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. While it does increase in damage at higher levels, it is never going to compare to "proper" spells and abilities. Witch Bolt. Posted May 12, 2020. 7 Answers. Moving to a place where you don’t have a clear path to the sky ends the spell early. Sentinel 5E — DnD feat explained 2023. Thanks for watching! 00:00. If the prices are not right for your game, and you choose to include. Thunderclap ( pointer) Evocation cantrip. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Components: V S M (A focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing) Duration: Yes Up to 10 minutes. A wave of thunderous force sweeps out from you. It requires a vocal, somatic, and material component to be cast, and is instantaneous when it is cast. A Bard, Sorcerer, Warlock, and a Wizard can all use this spell. You create a burst of thunderous sound that can be heard up to 100 feet away. At Higher Levels. In real life, fireworks are audible multiple km away across a city, like maybe 6000 feet. Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Shatter. Shillelagh. . 168 Tags: artificer bard druid sorcerer warlock wizard cantrip evocation. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. You create a burst of thunderous sound that can be heard up to 100 feet away. Heroism is probably going to "heal" more than any other spell until you hit things like, well, Heal. The double lasts for the duration, but the invisibility ends if you attack or cast a spell. Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). If you check page 204 in the PHB you can see a drawing. There's some dispute among my group about exactly how Thunderclap works. On a successful save, the creature takes half as much damage and isn't pushed. This spell can physically repair a magic item or. On a successful save, the creature takes half as much damage and isn't pushed. On the Game Details page, scroll down to the Game Addons section. Rather, you are the “point of origin” for one face of the cube. Fireworks. The mask bearing the cloud rune has AC 15; 45 hit points; and immunity to necrotic, poison, and psychic damage. Xanathar's Guide to Everything. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. Each creature other than you within 5 feet of you must make a Constitution saving throw. (basically allowing for monk to cast a cantrip twice per turn for. Creatures up to 5 feet (1. Thunderclap 5e (5th Edition) Spell in Dnd Spells. Clairvoyance. Every spellcasting class can access at least one spell that inflicts. A creature made of inorganic material. Vicious Mockery is one of the lowest damage cantrips in all of D&D 5e. Because that spell does literally what the first interpretation would be: it inflicts thunder damage in an area that would be about 15' across with the caster in the center. Normally I'd conplain about the con save, but most Pack Tactics enemies are squishy, which makes this even more reliable than Sword Burst. When it is cast, you choose a point within 60 feet, and from that point, a loud noise erupts. A thunderclap cast by a Large creature fills 16 squares, because they are inside the area - so in most practical situations that’s really 12 squares as there’s rarely any enemies in the same squares as you. Ranger: Absorb Elements is excellent, but it isn’t great at actually dealing specifically Thunder damage. Dec 22, 2015. The target takes 4d6 psychic damage and must make an Intelligence saving throw. . What Is Thunderclap DND 5e? Thunderclap is a powerful evocation spell, the casting time of spell is one action, and duration are instantaneous. Make a ranged spell attack against that creature. " You can put the origin point on the. Thunderclap creates a blast of thunderous sound that can be heard up to 100 feet away. On a saving throw that fails by 5 or more, the creature is also stunned for 1 round. Our written review can be read here. Which you can able to see a creature within the range you have to speak with it one-word command. Thunderwave. it is an expensive use of spells to do so, and not all area's may have the space for the silence/knock to be used like this, so imo yes they can be used together however they are very situational in usability. You can use your action to move your illusory double up to twice your speed and make it. Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. homebrew pages!dnd-5e; spellcasting; Share. Rope Arrow - When fired, this arrow releases 25 feet of hempen rope behind it. Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. ago. Like many loud spells (including Booming Blade. Prone. A wave of the thunderous force sweeps out near you. Going from 1d6 to 2d8 and adding a minor push effect seems fine for bumping from cantrip to level 1. This big damage is paid for with big risk, though, as a spellcaster has to get within 15. Each creature other than you within 5 feet of you must make a Constitution saving throw. It's magic, not science. • You cause flames to flicker, brighten, dim, or change color for 1 minute. Thunderclap Evocation cantrip. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Sword Burst is objectively better than Thunderclap, unless a character has features/feats that directly benefit thunder damage or from casting thunder spells. The target (and only the target) hears the message and can reply in a whisper that only you can hear. A wave of thunderous force sweeps out from you. Thunder Step. The target explodes with a dazzling display of colors. A wave of thunderous force sweeps out from you. Duration: Yes Up to 1 hour. Acidic rain falls from the cloud. Compendium - Sources->Baldur's Gate: Descent into Avernus. The reason Fire Bolt got the biggest damage on a cantrip (aside from the godly Eldritch Blast ) is because fire is the most common resistance/immunity of creatures in the game. Thunder wave fills 9 squares. Thunderclap. Remember thunderclap is similar to thunderwave and actually might be better since it is a cantrip, it doesn't push though. Classes: Bard, Paladin. 10. Casting Time: 1 action. The Thunderclap cantrip says that "You create a burst of thunderous sound that can be heard up to 100 feet away. Introduction. Damage/Effect. Storn has a terrible fear of white dragons and glances nervously up at the sky as though he’s expecting one to swoop down at any minute. Golpe Trovejante (Thunderclap) truque de evocação. Thunderclap is a damage Cantrip available to the Bard, Druid, Sorcerer, Warlock, Wizard, and Artificer spell lists. The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. AttributesThunderclap: Evocation 1 action S Constitution XGE 168, EEPC 22 XGE 1st Level [] Name School Casting Time Components Save Ritual Conc. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet far away from you. You learn one of the following cantrips: 5e SRD:Fire Bolt, 5e SRD:Ray of Frost, 5e SRD:Shocking Grasp, 5e SRD:Acid Splash, 5e SRD:Poison Spray, Thunderclap or Frostbite. Thunderwave. You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. Play entire session where every time I use Thunderclap each party member within 100ft of me has to roll a constitution save along with the enemies. What Is Thunderclap DND 5e? Thunderclap is a powerful evocation spell, the casting time of spell is one action, and duration are instantaneous. A creature takes 3d8 thunder damage on a failed save, or half that on a success. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. Fire. 100 foot for creatures to hear the clap. You unleash a string of insults laced with subtle enchantments at a creature you can see within range. Multiattack. You can use an action to cause the lance to issue a deafening thunderclap, audible out to 600 feet. The range is everyone within 5 feet of you. While Critical Role content is only sort of first-party, it’s built into Dndbeyond, so we’re going to count that for these purposes. Each creature within 20 feet of you takes 8d4 thunder damage and is deafened for 1d8 rounds, or it takes half as much damage and isn’t deafened if it makes a successful Constitution saving throw. 到达5级时,该法术的伤害增加1d6(变为2d6)。. ago. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet far away from you. Even though the spell has a 30-foot range, it is treated as a melee spell attack. All deal 1d6 damage to creatures within 5 feet of the caster, WoR and Thunderclap on a failed Constitution saving throw, Sword Burst on a failed Dexterity save. Thunderclap. An unconscious creature is incapacitated (see the condition ), can’t move or speak, and is unaware of its surroundings. g. Incapacitated 5e: An incapacitated creature can’t take action or reactions. Word of Radiance deals radiant damage and Thunderclap thunder damage. The user targets an enemy within 60ft, the target must perform a dexterity check at DC 10 + attack bonus, a failed save results in 6d10 + (dexterity mod * 6) Thunder damage. The next time you enter the game. Within 5ft the sound is deafening to the point of physical pain and the 100 ft is how far away it can be heard from. The target must make a Constitution saving throw. Often underdiagnosed, RCVS should be considered in patients presenting with recurrent TCH, PRES, a cortical SAH, or posterior watershed infarctions. On a failed save, the creature's Intelligence and Charisma scores become 1. Combining Thunderclap and tab-Sundering/Revenge, you can effectively hold up to 4 mobs with enough threat to counter healer aggro. In the center of a narrow corridor was a spinning whirlwind of daggers. Maelstrom. ago. Shocking Grasp. Thunderclap RAW. It allows you to make a campaign and amplify the message by targeting individuals who encourage similar causes and make them discuss the word across different social networks all at the same moment. You create a burst of thunderous. Thunderclap. All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 force damage. The DM determines from where it is loud enough to awaken the dragon. There’s no reason for. . 5e SRD. dnd-5e. Vicious Mockery. You cannot cast Thunderwave inside of Silence because of the need for Verbal components (unless you can forego that e. Been DMing a game via Roll20 and we are having a lot of fun! Had a question for this group about Spells. At Higher Levels: The spell’s damage increases by 1d6 when you. Any Attack that hits the creature is a. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. The target must succeed on a Constitution saving throw or be paralyzed until the end of your next turn. Round 3. The spark makes three Electric Touch attacks. Barkskin does not work together with anything: here is the Sage Advice ruling regarding Barkskin (which was a reversal of a prior statement on using it with equipped shields) -. Stand firm and protect allies using the Sentinel 5E in DnD. In this spell you create a burst of thunderous sound that can be heard up to 100 feet. Thunderclap. In fact, it has the highest average damage roll (10. How does barkskin work with shields, cover, and other modifiers to AC?. Below we will dive into these spells and go over how they work, and why you may want to choose them. Leave a Comment Cancel reply. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. Available For: Druid Sorcerer Wizard. The most obvious example is the already existing Thunderclap cantrip. Dungeons and Dragons 5th Edition features 13 spells capable of dealing thunder damage. Thunder wave fills 9 squares. Is Thunderclap Good? Overall Rating: Green. You hurl a mote of fire at a creature or object within range. Witch Bolt is a powerful spell in the world of Dungeons & Dragons, known for its lightning-based attacks and potential for sustained. In this spell you create a burst of thunderous sound that can be heard up to 100 feet away. (Standard Action + Movement) The user performs Thunderclap and Flash six times in quick succession while slightly augmenting the power and speed of his dashes. Thunderclap (5e) From Dungeons and Dragons Wiki. *Shocking Grasp, *Thunderclap, *Lightning Lure Thunderwave, *Witch Bolt *Lightning Bolt, Shatter *Fly *Storm Sphere *Chain Lightning Dragon-origin Extra Health and natural armor 13+dex and +1hp/level is fantastic and definitely shouldn't be overlooked. We’ve already covered the excellent Chronurgist subclass, but it turns out that some people want to bend gravity instead of time. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. Thunderclap headaches are uncommon, but they can warn of potentially life-threatening conditions — usually having to do with bleeding in and around the brain. Fire Bolt 5e DM Tips A common player request is to change Fire Bolt’s damage type and make it into “Frost Bolt” or “Thunder Bolt” or whatever. A wave of thunderous force sweeps out from you. The casting requirements are. If this creature is wearing metal armor, the creature makes this roll with disadvantage . THUNDERCLAP 5e vs Shatter 5e THUNDERCLAP 5e. Light is a handy-dandy cantrip that can keep the darkness at bay when you and your party delve into the deep places of the world. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet far away from you. Harness the powers of life and death with this Witherbloom inspired Monk and Circle of Spores Druid Multiclass build for the latest D&D 5E setting book, Stri. Yep! thomar CR 1/4 • 5 yr. On a failed save, the creature takes 1d6 thunder damage. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. Each creature within 5 feet of the dagger other than you must succeed on a DC 11 Constitution saving. On a successful save, the creature takes half as much damage and isn’t pushed. Sword Burst is objectively better than Thunderclap, unless a character has features/feats that directly benefit thunder damage or from casting thunder. Fail the save, and they’re dancing to the tune of 1d6 thunder damage. That’s because you don’t provoke opportunity attacks “when someone or. That does not include the cost of the weapon or ammo by my interpretation. renameduser • 4 yr. Even then, its focus isn't on harming enemies. At Higher Levels. Combining Thunderclap and tab-Sundering/Revenge, you can effectively hold up to 4 mobs with enough threat to counter healer aggro. $egingroup$ The "Cube" area of effect, as described in the Spellcasting chapter of the PHB, addresses this specifically: "You select a cube's point of origin, which lies anywhere on a face of the cubic effect. Arthur can quicken his reflexes several times over for a short time. At Higher Levels: once you cast this spell using a spell slot of 3rd level or higher, you’ll target one additional creature for every slot level above 2nd. First, all creatures in the area must make Will saves to avoid being stunned for 1 round. Dungeons & Dragons,D&D,龙与地下城及相关Logo均为Wizards of the Coast LLC的注册商标。 本维基由用户自行创建、维护,与上述公司无关。 如无特殊标明,本维基记载的所有资料均出自Wizards of the Coast LLC公开发行的资料,译本出自纯美苹果园或其他社区用户的贡献。 如果本维基未经允许使用了您的译本,请. Thunder Step - DnD Wiki | Dungeons and Dragons 5th. Average humans have a reaction speed of about 0. You must be wearing a belt of giant strength (any variety) and gauntlets of ogre power to attune to this weapon. And it's not a cube AoE. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Follow asked Nov 20, 2020 at 14:32. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. Make a ranged spell attack against the target. ago. All credit goes to Shiningmidnight on Reddit for this image!Languages --. Each creature within 20 feet of you takes 8d4 thunder damage and is deafened for 1d8 rounds, or it takes half as much damage and isn’t deafened if it makes a successful Constitution saving throw. Thunderclap Votes: 2 2. Games & Quizzes; Games & Quizzes; Word of the Day; Grammar; Wordplay; Word Finder; Thesaurus; Join MWU; Shop; Books; Merch; Settings;Thunderclap 5e [3 Ways To Use The DnD Spell, DM Tips, Rules] – DnD Lounge. Elemental Weapon is basically all it has left, and neither of these sets up Ranger to actually excel at dealing Thunder damage in the ways the other classes can. The weapon is a dagger, javelin, shortsword, spear, or trident. On a hit, the target takes 1d10 force damage. It is not necessarily centered on the caster (though it can be). At Higher Levels. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. 22 Xanathar. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.