Oxygen not included bunker door automation. Thus. Oxygen not included bunker door automation

 
 ThusOxygen not included bunker door automation Hi all, I have tried to find out whether this has been asked and answered in other threads, but nothing I searched for came up with an answer, so I figured I would ask it here

Hi there,. If you use automation you can puff gas and waste almost nothing. Just remove the power station, or open the room. You got a buffer gate on the left with 140-150s timer (the time for the doors to open) And so a OR Gate wich activate when rocket is ready to launch or when the rocket is on the proximity scan. When you first start on space you have to deal with Telescopes and the game instantly gets. Big thanks for LT. r/Oxygennotincluded. 3. But now with Spaced Out dlc there is no such device no more. 3 cycles then first counter from left you set to 7 and middle one to 2. Opening doors on time, for returning rockets, during meteor showers, does not work. You want to have 1 vacuumtile under bunker to avoid mech damage. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Both versions of the game now have a new Light Sensor building, which sends signals based on the ambient light detected. while bunker doors take 38 seconds to fully open. Yeah, just tried tungsten, and it seems to work as well. My bunker doors for regolith collection are 3 tiles from the red zone. All Meteors falling also produce a lot of Carbon Dioxide, it can be harvested, but practicality is dubious. Multiple scanners to get 100% network quality, one of the scanners controls all bunker doors. One of them detects the meteor rains and closes the bunker door, the others detect the rockets. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Not too thrilled by that. A Screenshot of Oxygen Not Included. Learn how to obtain or transform a specific material. This assures that every scanner will pick up the meteor showers before the bunker doors close and avoids the unwanted cycling behavior. Hi. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Whittaker Oct 7, 2018 @ 1:05pm. My dupes have lasted almost 300 cycles and are ready to go to space. #5. But now with Spaced Out dlc there is no such device no more. You got a buffer gate on the left with 140-150s timer (the time for the doors to open) And so a OR Gate wich activate when rocket is ready to launch or when the rocket is on the proximity scan. Hi. So, meteor strikes are fun. I built some safety mechanisms into my system to make. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Oxygen Not Included is a space colony simulation game where you oversee your Duplicants (aka, lovable 3D printed clones) as they attempt to overcome the harsh conditions of deep space. Instead, replace them with a different refined metal like iron/gold/copper. Explore all the Oni element, building, plant, seed, critter, egg. It is pointless. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. If it's just being damaged, you solve that by retracting the gantry. Learn how to obtain or transform a specific material. Connect the signal which you use to open the bunker doors to the gantry via a NOT gate. it's easy serial wired doors wired whit a not gate from the sensor. We only use automation wiring when needed. Build your bunker doors up in space go as far as you can, into space then use vacume space to insulate from the heat. This is used, for example, in liquid and gas "crushers". Rockets don't need protection from meteors. Bunker Door is a slow, double-and-a-half-sized airlock, that can be controlled with Automation signal, but cannot be used by dupes manually. But now with Spaced Out dlc there is no such device no more. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. Decor: affects a Duplicant's Stress and their opinion of their surroundings. You can't make the cables, tiles, logic, and so on of materials that can melt, like lead, dont make all the cables/pipes out of lead, also sensors. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. 2. I have a Space Scanner with a Not Gate and Automation Wires connected to Bunker Doors to close whenever the scanner detects a meteor. At 0%, a given scanner will detect the shower anywhere from 1 to 200s, and if your doors are powered, they take about 40s to close. Does anyone know how to prevent that without a water clock or similar over engineering. The pressure sensor and liquid sensors are there for manually setting the signals, to either open the crusher doors or open & close the bunker doors. 4s filter - time to wait after the first set of doors closed and opened. Power those bunker doors and build automation to a switch so you can open/close the doors on demand. Nat gas - Produces Polluted water which is useful, Co2 which is useful and power. Hi. Master advanced science and technology, capture and tame strange new lifeforms, and plan your base with expert efficiency so that you and your. Your done. Personally, I automate the bunker doors. To know how long a bunker door takes to load you just have to manually time it. This is a safety that prevents the bunker doors from opening if there isn't enough stored energy to close them (the text in french says Battery 1:2 doors on normal current). When it's inactive the bunker doors close and the gantry extends. Help with comprehending buffer and filter gates. Space scanners cannot reliably detect incoming rockets because bunker doors have to be closed during meteor showers to protect the space scanners which results in 0% scan quality. My dupes have lasted almost 300 cycles and are ready to go to space. Hello all, I'm using a basic door pump setup with a steam generator to generate power. 1) Bunkers don’t really have Auto, since dupes don’t walk through them. If I connect a rocket automation "exit" to a filter gate I can make it take off after "x" seconds, but if I connect the same exit to the bunker doors it always send a green signal. This is how long the mechanized doors will remain closed. Eventually, a rocket return will coincide with a meteor shower and then you are going to lose the bunker doors. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Since disabled buildings count, I see no way of turning on/off the power plant status of the room, w/o dups buidling/destroying tiles. * Setup uses 120w/Bunker door. They will both randomly disappear. The input goes directly to the bunker doors since they take the longest to open (if unpowered). Oxygen Not Included. so this schema transclates 01010101. 1. but you have to dig out any regolith above and sweep it before open bunker doors above. As soon as you build an automation wire on door's input jack it will be controlled by it and it will be either closed or opened. The filter on the right, above the red box on the line that opens the rocket bay doors is not required and set to 0. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. --Protect your Colony from Meteors with the Door Crusher Design!Deletes the Regolith, Automated, & PowerlessStill have to power the Bunker Doors & Space Scanne. Hi. The OR Gate will send a signal to open the door and (with a NOT Gate) retracts the gantry. And then some of the gear, usually auto. mine. After a few seconds (160s) the doors will open and drop the regolith down. The best (based on personal opinion) method is probably the door munchers. In addition to the conditions above, the rocket will not take off if there are solid blocks or buildings obstructing its flight path, such as. Regardless of the scan quality, all scanners will all send the "meteor shower ended" signal at the same time. There seems to be no way of stopping the rocket from melting stuff. These doors are not connected to any power grid, only to an automation grid. I pointed out the flaw in this reasoning earlier -. Stick them high up under 1x bunker door with a double airlock door-floor automated to get rid of meteor debris. Explore all the Oni element, building, plant, seed, critter, egg. Should be enough for rocketry, I think. . Practical methods to automate door pumps and bunker doors in ONI. The simplest and most useful automation wire use is connecting your generators to a smart battery. However, a break in meteor showers detected by the scanner array should also open bunker doors. I've used this type of setup multiple times without issue before, and I do use multiple. r/Oxygennotincluded. It will stop pretty much all meteors while still giving you a 30-50% sky access. The more complex non-cheaty way is to build a row of bunker doors above it, with a row of mesh tiles about 8to10 rows under the doors. They deliver the material, but then don't build the wire. Because doors only take 39 seconds to close but we will detect the incoming shower at least 68 seconds before it happens, if we don’t use a buffer gate we would be wasting up to 29. I put the Space Scanner right on the top of the capsule command gantry behind the bunker tiles, so it's usually 0% network quality as I currently close all the other bunker doors. Learn how to obtain or transform a specific material. I did not test if it's a square area or a circular one. #3. Blocks that fall into doors are just deleted - I believe this change was made because they were destroying bunker doors before. When the bunker door automation signal kicks in it disconnects the battery from the power supply. I just deconstruct the gantry and leave my astronaut permanently in the rocket and don't use bunker doors, and put the bunker tiles underneath the rocket instead of above it. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. This means (if you. But the rocket will not try to land on an. The first filter is a timing device, set this to however many seconds it takes to open your bunker doors. The wires are wired to the platform so the radbolts are no longer powered when the rocket has left. Put a gas pump and an atmo sensor in the space. The miners have overhead protection, and overlap in pairs so they can clear adjacent miner roofs. #2. Personally, I use a much simpler solution. Oxygen Not Included [Oxygen Not Included] - General Discussion. It causes the mechanized doors to remain open as the regolith falls down and then closes after 4 seconds to let the robominers and scanners get to work. Space Scanners can be used to detect incoming meteor showers before they begin. to 00010001. Automation Receiver: LogicInterasteroidReceiver: Spaced Out: Automation Broadcaster:. Dupes for some reason won't build certain segments of conductive wire or automation wire over bunker tiles. Now what i don't know how to fix is bunker doors overheating. You first need to protect the breach between underground and space, and then the telescope. Bunker doors and tiles are the only things which withstand meteors. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. I've used this type of setup multiple times without issue before, and I do use multiple. That was not evident from the video. The rocket bunker doors are adjacent to the redzone with 0 tiles in between. Use 2 doors with a space between them. I'm having an issue with the wiring for my bunker doors. However, a break in meteor showers detected by the scanner array should also open bunker doors. Bunker doors need red to close, but Space Scanner outputs green when detecting meteor showers. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. The best resource I’ve found is the actual ingame overlay. But from time to time it seems like the wiring that goes through the bunker doors connecting. 14 bunker doors at the building limit with a row of automated mechanized airlocks & mesh tiles underneath. e. a) rocket leaves. Decor: affects a Duplicant's Stress and their opinion of their surroundings. Material Study Terminal emits green when full, but Radbolt Chamber needs green to emit10 It's Getting Hard To Breathe! Appropriately enough, one of the first problems players face in Oxygen Not Included is. Red - no meteors. You need a little over 40 seconds for the bunker doors to close completely. While building them, well your stairs will get damaged, disable autorepair and live with it. Be aware that incoming rocket detection is unreliable (if your scanners are blocked by bunker doors due to meteor shower then you will not detect the rocket in time to open the doors), and you will lose bunker doors. Otherwise, you don't build any bunker doors and don't need that kind of automation. OR gate. someone was using sr gates in their automation of bunker doors and they were still having problems. The amount of warning the system receives does not give enough time to open a set of Bunker Doors before the Rocket comes in for the landing, meaning that the Bunker Doors and probably the Gantries will be Broken. But now with Spaced Out dlc there is no such device no more. ). I build scanners at regular intervals along with the rest of the surface infrastructure, the rate of expansion being dictated by steel production for the bunker doors. They're linked to my bunker doors, which cover all the area of my asteroid. Space Scanner is a building that can detect incoming Meteor Showers or Rockets. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. On return, my bunker doors were broken. Hi. The basic idea is to. However, you'll still get more than enough regolith from the stuff that drops as items. The door can be cooled with looped oil or petrolum or water. But now with Spaced Out dlc there is no such device no more. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Input 1 will be straight from the filter. * Setup uses 120w/Bunker door. Category: classification of the building. The doors may be drawing too much power at once draining your batteries, if you have 10-20+ batteries in a battery box it will solve this and give your generators time to recharge the spare power used, meaning you don’t run out of power. This guide will describe basic and intermediate logic design concepts in an approachable format. There will be two different plug types displayed, input and output. I need ideas for automated meteor mining. I wait 20 seconds until they are half closed. Hi. i had (i restarted lol) 3 scanners: 2 set for meteors and 1 for rocket. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I've used this type of setup multiple times without issue before, and I do use multiple. Francis John's space build link has never failed me and is easy to maintain. The exhaust is super hot and can melt steel power and automation wires. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Cover your space roof (red limit) with 64 doors (32 tons Steel) 2. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. But now with Spaced Out dlc there is no such device no more. 876. This is my bunker door automation, it seems to work fine for over 1000 cycles. Originally posted by Tregrenos: Ah. Not sure what their rad reduction is like -- might have a use case there. Hi. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I turned the switch back to red signal and now the automation signal from the rocket is green. (But you can get by without it. The radbolt engine is specific to the dlc. Finally hammer out the last of the telescope work, it's amazing how much effort you have to put in just to get the telescope up and running. Help with Space Scanner/Bunker Door setup. Watch how many packets you get and the spacing. The last filter, 3rd from the right at the top, is how long the airlock regolith crunchers run. Explore all the Oni element, building, plant, seed, critter, egg and food. may be this is а returned old issue where bunker doors would open and close more slowly if off the screen. Hi. After 140 seconds the doors will open to let light pass through. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. All gates are set to 3 seconds. For example if rocket travel time is 27. I wait until a meteor shower starts while looking at my left-hand set of bunker doors (16-ish) then pan my camera right after about 30 seconds and the right-hand 10-ish bunker doors won't have moved. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. You will have to dig out the regolith after each shower. People need 100% network in order to always start closing bunker door exactly 39s before meteor impact. Today I launch my first rocket to acquire some space research. The old behavior was. Battle-tested for 500 cycles. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Oxygen Not Included [Oxygen Not Included] - General Discussion ;. Command capsule sends 0101 during lauch/landing sequence to automate bunker doors (actually 1010 but who cares) To refuel rocket with liquid oxygen it should be in landed stance only. Hook it up to a not gate then the shutoff. However, you need to keep tungsten wire for a ways outside the rocket as well; at least two tiles left/right/up/down, even if the wire is on the other side of a closed bunker door. Though Bunker door can defend all the meteor attack, the rock meteor will create a few undug tiles and have to be dig by dups. I manually toggle the mech doors, but it would not Be difficult to link it with the scanner. Originally posted by Tregrenos: Ah. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. And some notes on the automation: This automation is so complicated for something so simple. Seal your entire rocket silo in with bunker tiles and use shipping rails to unload cargo outside the silo. Because of that, keeping it protected is trivial. But from time to time it seems like the wiring that goes through the bunker doors connecting. a) rocket leaves. Is there any automation needed if there are no bunker doors? You need to detect a rocket coming back and open the bunker doors using a scanner if you want. Most things in the. 3 cycles then first counter from left you set to 7 and middle one to 2. Your space scanners all work with each other to detect all incoming events with the same reliability. Thanks. The middle door will remain open until the dupe steps on the weight plate once passed all 3 doors, triggering the automation to. Joman Nov 23, 2018 @ 11:56am. IIRC an airlock (not bunker door) closing will turn any regolith in it into items. #4. Disregard the power automation and the first weight plate on the image. That will avoid unnecessary issues. The basic idea. It stays on, and everything starts working. Oxygen Not Included. Also be careful when building the wire - as soon as you build wire on door it will lock until you connect it to green signal so your builder dupe can be locked in hostile environment behind that door. The pressure sensor and liquid sensors are there for manually setting the signals, to either open the crusher doors or open & close the bunker doors. Presenting - The Power Farm. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. I can think of 3 reasons why door were not opened: 1. I'm not sure what causes it. The problem is, that after the doors are shut, the space sensors no. Oxygen Not Included > General Discussions > Topic Details. 2. Size: width and height, in tile. 1. This will close the bunker doors and extend the gantries so your astronaut can run for a quick potty break. Gate 3 - yet another Filter Gate (42 seconds). Building Material. 2000 °C. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Put a shutoff in one spot before the bridge, and between the bridge and shutoff put an element sensor. Replace those glass tiles with airflow tiles, rotate the miner 90 degrees and place them so that one covers the next. I've used this type of setup multiple times without issue before, and I do use multiple. Do I need to use a stronger refined metal?. Category: classification of the building. Need to verify that though. It produces, power , petroleum and meat while also getting rid of excess CO2. Because of that, keeping it protected is trivial. 9% of the time, they only do a short pulse to crush the regolith. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Bunker Tile is a Tile that doesn't take any damage from meteors just like Bunker Doors, so it can be used to protect the surface against Meteor Showers . The Green automation signal will persist through the entirety of a meteor shower (or until the rocket has fully landed), even if the Space Scanner loses line of sight to the. Alternatively make the starting pad floor with bunker tiles and keep the doors open during the mission, then use the scanner to close the doors once the rocket lands. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Although the game states that between two objects, the lowest thermal conductivity is used, this is not true for all cases. Hell they even open/close faster than bunker doors. g. If you place the miners above the bunker doors you can have the gas from the meteors cool the miners. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. The last counter counts from 0 to 10 and is needed to detect when to increment the middle counter. It can be used anywhere that light levels might inform your setup: everything from opening/closing surface bunker doors for solar panels, to keeping your colony's beach chairs nice and sunny. Bunker doors, robo miners, regolith removal, space scanners, telescope. Posted February 14, 2019. Find relations between elements, information and attributes. Build the base out of bunker tiles. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. 2s filter - the memory gate open and close the door after 2 seconds have passed. i had (i restarted lol) 3 scanners: 2 set for meteors and 1 for rocket. When the meteor alert goes away, the interaction between a 120 second filter gate, and the XOR. some manual control, not really needed. Space Scanners can be used to detect incoming meteor showers before they begin. The first filter is a timing device, set this to however many seconds it takes to open your bunker doors. Sending a Green automation signal to the Command Capsule's automation input will start the launch. The doors underneath are open 99. Thus. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Using the same above mentioned automation wire connect to a NOT gate and then to your first gantry => rocket ready OR incoming = gantry retract. This is not an access or priority issue. But now with Spaced Out dlc there is no such device no more. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?For those Who just want to see Duplicants work for them. Just a filter and a Not gate (bottom right with atmo sensor in middle). But with spaced out, there are now slime meteors, ice meteors, oxylite meteors and others that make solid. Mesh tiles will block meteors while allowing light through, with no automation required. But now with Spaced Out dlc there is no such device no more. Protect space scanners against meteors using. Size: width and height, in tile. It is not a waste of time if your goal is to maximize solar panels power output. I have them running "inside" the doors, using lead. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Now I'm looking for permanent solution of my new space problems. Set the atmo sensor to above 0 grams and it will trigger the pump whenever the doors are opened and continue. But it work VERY well. Hi, I have a major issue right now with space scanner opening bunker doors and keeping them open during the entire duration of a meteor shower…You put a hydro sensor at the top of your fluid reservoir attached by automation to a liquid shutoff on the liquid vent, then set the hydro sensor to "on when below 900 (or so). But now with Spaced Out dlc there is no such device no more. I have the Space Scanner(s) at the very top of the map, just under the Bunker Doors, sitting on Airlock doors. Finally hammer out the last of the telescope work, it's amazing how much effort you have to put in just to get the telescope up and running. © Valve Corporation. This is an efficient door pump, which I use to store outputs of in total 3 natural gas vents. If scanners have 0% scanning quality then it will detect rocket in 1s to 200s range, before it lands. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Opening bunker doors, for rockets, during meteor showers Opening bunker doors, for rockets, during meteor showers. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. When the signal is active, the bunker doors open and the gantry retracts. Anything I put above bunker tiles gets buried or damaged during stikes, so my dupes have to work double time digging and repairing, which makes the whole thing pointless it seems to me. I have them running "inside" the doors, using lead. The charge in one battery is enough to open or close 4 bunker doors. But now with Spaced Out dlc there is no such device no more. Too. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?The following is a simply way to automate your incubators. Hi. ! This is. But, you will have to keep the scanners clear. Meteors damage any building they pass through until they hit a solid tile. Rockets don't need protection from meteors. 1) Bunkers don’t really have Auto, since dupes don’t walk through them. Three tiles seems to be fine for regolith collection, I don't ever see it pile up to 3 tiles high, as the doors open after a shower and drop what is there. Originally posted by zoarionprime: You dont need to cool them or the surface. The impact of the meteor is what destroyed them in the area so figured there was simply no impact resistance. Last video I got done before holidays, next video will be monday. Explore all the Oni element, building, plant, seed, critter, egg. You can't make the cables, tiles, logic, and so on of materials that can melt, like lead, dont make all the cables/pipes out of lead, also sensors. When they open, one layer of regolith falls, but all others stay on top of the bunker doors. But now with Spaced Out dlc there is no such device no more. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. Nope. A Screenshot of Oxygen Not Included. With proper automation i never had my robo miners get heated by regolith when put at the. The important thing here is the way my robominers are placed below the bunker doors below mechanized airlocks by using automation. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. This is the most basic automaton for rocket i know. The large door/automation chunks in the middle and at the right are rocket launch paths and the. Sports. My scanners detected the meteors quick enough and my bunker doors all closed, but by the end of the event my power and automation wires for the bunker doors get destroyed. Or is it just a property of solid booster ?) 2. . It stays on, and everything starts working. I've tried searching for this, but things like "oxygen not included rocket tutorial" end up with pages that assume you know everything about building and launching rockets, but have some question about range and fuel tanks or something. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. It sends a Green automation signal when the target is detected, and the little screen at the bottom turns red. Meteor Shower is a regular event that happens in the Space Biome. Opening a Bunker Door takes 45 seconds when powered - that's quite a long time! We only need to open the Mechanized Airlocks when debris will be falling - and that's two seconds before the Bunker Doors fully open - Mechanized Airlocks have a small, 2 sec opening delay. Once it turns off, the bunker doors close and everything resets. Master advanced science and technology, capture and tame strange new lifeforms, and plan your base with expert efficiency so that you and your. I believe if you connect a space scanner to the bunker door it sends a green signal when a rocket is in orbit. If you are happy with your scan network quality, you could add a 0% quality space scanner (literally put it anywhere) to control your doors for a returning rocket. I thought this might be because: - They are being hit by a meteor (They are not, I watched during a meteor shower and they disappeared without being hit) - They are over-heating (I would expect to get an. Then finally the last piece can be the actual launch signal, which can be again a filter and just add another 5 seconds. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. From my experience both the automation output signal from the capsule and the rocket scanner work fine. One solution could be to build your rockets on top of your bunker doors. which in turn is needed to make bunker doors and tiles - the only tiles that can withstand. When you first start on space you have to deal with Telescopes and the game instantly gets. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. My scanners detected the meteors quick enough and my bunker doors all closed, but by the end of the event my power and automation wires for the bunker doors get destroyed. The rocket is immune to meteors, wires and pipes are immune to meteors - the only thing you're really protecting in space are. To have a correctly working, 3 door pump, that closes in sequence you need to build something like this: Natural gas door pump compressor. g.