Field more bonuses at your own discretion. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Here is a link to the mod. Atlas does. The item symbols are what each industry produces. Download. • 4 yr. 8, the midline standard (was: 0. $8. Fly new ships, including 5 new capital-class hulls and numerous smaller vessels. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. Reder Low Tech ships are slow and are happier to drop shields or vent in the middle of combat. 95a. 05. Save Transfer is a mod that lets you transfer your levels, reputation, credits, storage, cargo, ships, and weapons to another save file. It sorts by new fine when not searching. Promise: added by Arsenal Expansion, you need level 16 for it to appear in random bar. Then add the item, for example, Alpha Cores. Download and install this mod 2. These are meant for broader use within the. A player controlled Paragon with a Radiant escort will tear through 90% of what the game has with ease. I also have a page on my intel screen that lists all my storage spots in the game and how much stuff I have there. r/starsector. Hold Shift, and then hold LMB over the item. 95. e. You'll only be able to revoke autonomy up to the cap, and directly managed colonies are going to grow more efficiently to begin with. Open the planets tab. The command hullmods cost 0 ordnance points. captains and officers), and 3,020 names for stellar objects (i. 9. Hull restoration also has some pretty insane synergy with the "Field Repairs" skill prior to. So, in short, if you can afford it, X4 is the game I would recommend if you are looking for a huge sandbox for building and trading that you can also just fly around in. Overhauls. The main purpose for this guide is to give newer players a reference to help them build towards their own playstyle. 7 or higher), or Linux. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. Just wanted to share this horrid thing with someone. - Allow the Remnant Station to support artillery stations from Industrial Evolution. There should be a penalty/event for ejecting crew. In-game description Tech-Mining is an industry. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes. json. %50 upkeep reduction allows you to ignore hazard rating. As a bonus, all sales for weapons are not final until you exit the refit screen for that ship. 2 (2021/03/27) Search. Then position them on all the different industries. Pirates in starsector imo don't behave like pirates should. First of all you should try to pick your fights, if you see multiple remnant fleets chasing you, the best way to respond is by running away and fighting each fleet individually. 2 truly automated ships 1. First thing to do: Allocate sufficient memory in for Starsector with mods. 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. Its an amazing system regardless, you can make it work even if you re. Gameplay: There are two types of hullmods that you can install on your ship. It was 4-6 turns of ground combat. It also includes endgame. ship file. on Today at 04:26:09 PM Modding Resources. 1a] Industrial. 6 is 10x the production of 5 (much like how population is indicated). Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. 2 (2021/03/27) This mod has been a life saver for me and always been #1 installed mod whenever I reinstall/update the. A second Click will buy/sell the stack regardless of cargo capacity. As if that wasn't enough, it also provides you with up to +15% CR with 3 built in mods and the two combat related industry tree skills prior to hull restoration are some of the best in the entire tree for my playstyle and I would argue in general, too. 1 I have my subtitle preferred language set to English and the subtitle mode set to "Smart". Logged xenoargh. Updated to be compatible with Starsector 0. For a full list of supported commands enter 'help' in the console. Before launching the raid, if you did not enter undetected, there will be a warning message about a heavy. Transponder Off - Turns off fleet transponder on when transitioning to hyperspace, keeps Sustained Burn on during Active Sensor Burst, adds options for auto-scavenging at debris and auto-surveying when close to a planet, plus more vanilla settings tweaks. In my last vanilla game I basically finished it all in a day, beat the 2 doritos fight, beat the ziggurat, didn't even have time to colonize more than 1 system before I felt like I was done with infinite money, a massive arsenal of ships of all kinds and rarities, didn't even have the time to look for crappy colony items because it would be. Starsector! Join thousands of players in a massive online community. ago. With our comprehensive installation and usage guide, you'll be able to install and use [0. (Clipped from the mod page) If you use the Domain Registry ID found in the Character Skills screen to generate your new star system, it will be identical. Moving inventory QoL. That's all. 7. Skills are permanent bonuses or activated abilities acquired by the player and officers. It's currently at size 4, but only nets about 20k in profits, which are swallowed by the monthy crew and officer payroll. 95. Fixed a bug where, on mod install in Starsector 0. Make sure this mod is enabled. 95a] Remnant Command Transfer. _mortache • Ludd is Omega • 6 mo. comments sorted by Best Top New Controversial Q&A Add a Comment. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!In general, some of the "expansion" mods are great. What you get: Early access to the game, starting with alpha builds – available now! Discounted price. 2. 05 with ease and take your gaming experience to the next. you put the. For larger mining fleets add a support ship like a castle so that as CR is lost it is replenished efficiently. 9 update the safe transfer mod is defunct. Use "Craptop" for low-end systems. Once in the game, you can summon the console with control+backspace and enter your commands. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. Re: Seeds and such. Its similar to those Conquest missions. Starsector Mod Manager is a standalone application that runs on Windows, Linux and (hopefully) macOS, that can help you manage your mod setup for Starsector. Not exactly a perfect world, but it seemed fine enough. 95 and doesn’t have Nexerelin, it will not work. Here battles rage, governments fall, and humanity’s frontier expands – and you can impact it all. This has made very close to a million space bucks in one loop. These are max speed, acceleration, deceleration, max turn rate and turn acceleration Accelerate (W) uses the acceleration value to ramp up to the max speed value Accelerate backwards (S) uses the deceleration value to ramp up to the max speed value. In my own Feedback I came at this from a different side: I think in-system-gameplay is just too arcadey and fast, as of now. Demonstration: Spoiler: click to expand Compatibility: It should work with any other mod and does not require a new game. My quick maff put one credit as being worth closer to $580 but that is a wild guess. Thanks inotia00 for all the hard work and this massive update. It just tweaks some stuff. making your empire self sufficent is important because when you are not importing goods from others you will get up to %50 upkeep cost. mkv's) and it doesn't display the subtitles. 10. Go to starsector r/starsector. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. « Reply #1 on: January 07, 2022, 06:08:58 AM ». 9a. Therefore if you are hated by everyone the market will sell nothing at all Reply More posts you may like. However, starsector and star valor differ on equipment and crew. Step 2. i understand this is a unfinished game and that having save compatibility is highly unlikely to begin with. Go to starsector r/starsector. Currently, afaik, the only hotkeys for inventory management are either to shift-click to adjust how much of one stack of an item you want to take, and CTRL-click. Once disabled, the. AFAIK if you build up. legion_xiv is not too hard, but other. Alternate download links (please try the above first): Windows Mac Linux. You also get 3 special. a small guide to Editing items in savegames. The Tesseract is an extremely powerful Omega ship. Kris_xK • 24 days ago. Search. Join a faction to gain useful support and represent them in war and peace, or start your own. a small guide to adding items in savegames. combat endurance on the autoship officer for 15%. Kyeltziv Technocracy is probably the most 'light' out of these, adding one faction and not much else, but what it adds is solid. 5 (mirror)View source code and progressSupports Version CheckerThis mod requires LazyLib to function!Trying to calculate direction using vanilla's system of icons around. ago. it is literally just the normal version of the game, the sseth man just gives you his registration code so you won't have to buy your own, since registration codes are infinitely reusable. New beginnings, if you get fleet wiped it starts you with a fleet that scales off of your previous fleet. 99. Put it in the mods folder and make sure it's tagged in Starsector's launcher. A lot of it will depend on what you are willing to take and the circumstances. prettyboiclique • 4 mo. battlecruisers contributing more than frigates) I think there’s a total of like 400 deployment points for every battle, allocated between both fleets. Put it in the new computer. My textures are all imported directly from the game files all i changed was the uv layout Reply. After that, you’ll have to struggle with setting up a proper income. You can Shift + Click LMB to buy one unit. 96a-RC10, May 20, 2023. What extent is that, and is there some strategy. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. [deleted] • 3 yr. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. 3-CostSupplies*1. Annual_Cod_5896 • 1 yr. Trade occurs between markets, each of which can be a planet or a station, and. Shift click and hold, drag left and right. 6. Re: [0. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. when i started playing Starsector again with the . Starsector has no "right" or "wrong" playstyle, only your own style. Nice to know !After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. There is a mod called "Remnant Command Transfer" that lets you install a human pilot seat into automated Remnant ships you have in your fleet. Yes, though the samsara and karma both have a fairly tight OP budget for what they are, and so large weapons come at a severe trade off compared to medium and heavy mounts on capital ships. I would actually prefer if there was some risk to it, feels like cheating to have free, perfectly safe storage on an abandoned, unguarded space station, it would give you a reason to actually pay for storage. Intended as a reliable. You just changed it from a hidden Hullmod to one you know from the start. Instead, the mod simply warns you when you haven't saved in a while. It's a utility mod and can be added or removed. For instance, I currently have 439,704 items and 670 ships in storage at my home colony, and just noticed I have 2,042 items at a different colony I should probably go get since I don't even remember putting them there. It. r/starsector. If the original save was in version 0. a small guide to Editing items in savegames. Copied the folder to /mods copied transfer_all_items_settings. 3)*NumberOfUnits-CostFuel*1. Vortex support for Starsector v0. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. ButterLander2222 • Lobster merchant extraordinaire • 2 yr. Just in case anyone stumbles here looking for answers. QoL and enhancements :I believe Nexerelin alters the base tariff to 18% and 9% for freeports so you can actually do legit trading without always losing money, still need to shop around though. ago. Elevate your Starsector gameplay with the [0. Nothing you keep in your personal storage, whether it is the rented storage at a colony or an abandoned station, will ever be remove by anything besides yourself. Increases the number of industries that can be installed on the planet by 1. Originally posted by Avari3l: I totally agree with you on Starsector's combat system being extraordinary motivating and diverse. Happens. yes , it doesnt need to be in same system. With expanded cargo holds hull mod and the bulk transport skill you can so much illegal stuff in their shielded cargo bays and even if you get searched they never find it. If you're smart, make a backup of this folder before editing. Experiment to find out what works for you. ship file and a ship_data. 50 per month. People who enjoy sandbox games and do not want to have their hand held through a game. I think all AIs are omega, and there really isn't a distinction between them except for the intelligence and capabilities of the core hardware they're installed within. ago. Reverted numerous weapon balance changes. Mods that add new weapons and the likes yes. For a full list of supported commands enter 'help' in the console. Exports happen automatically. It used to be called Starfarer. Just buy it. For backgroundinfo, im a very new player. 2 (2021/03/27) Hiya. v0. rare_package_bp in the tags array links directly to blueprint packages defined under that id in the special_items. 4. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. Militarized subsystems: massively decreases detection and increases burn speed <— get this. All of the current special items have uses in modifying certain industries. Unfortunately, there is not one complete answer. Essentially, iirc, each colony can only accept from one source. 85%. 2. Unique Features: - A soft power corporate faction, with a line of advanced mixed tech ships. ago. 3. 2 (2021/03/27) Hiya. 96a] Console Commands v2023. 95 version and wanted to transfer my old saves, i extracted the old version but can’t locate where the save files are comments sorted by Best Top New Controversial Q&A Add a Comment Using jellyfish 10. A very harry potter birthday cake topperĪuthor Topic: Starsector 0. Download and install this mod 2. e the one with all the skill trees. If you have 2 colonies, one producing 5 ore and the other producing 4 ore, your colony demanding 6 ore will still import from outside the faction. no main factions have set ships they use. 6. Starsector is an open-world single-player space-combat, roleplaying, exploration and economic game. Reverted ship changes. search and find in the document. j Superweapons Arsenal 2. Scherzokinn • 1 yr. Yes it is lol the mod im using takes a long time to create said facilities and to hunt down the bits you need to make it work, seriously up fleet size to about 150 and make 20 of those slots the huge tanker ship, that begins with a B its a mod ship, trust me you'll need it if a terra forming rig is at the edge of the adjusted sector map. This skill supports. Salvaging as a career involves going to uninhabited systems and searching for abandoned stations and Domain-era probes. What happened to quick-item swapping with alt? I’m not sure whether this was a feature or a part of a mod I had installed, but I could hold alt and move any item I passed the cursor over. Also: There is a technology skill next to transverse jump to flat lower detection by 25%. Just a little heads up to mention some general naughtiness somewhat related to the last post above. r/starsector • [STORY] Office Lady in Space: The Domain Froze Me to Do Accounting, but I End Up Employed by an Unhinged Warlord That Thinks the Universe is a Game?! (1) ft. That movie was the shit. Pressing Up, makes the menu goes a bit hayware. Profit. 95a] Transfer All Items v1. IIRC It's called altclicktransfer or something. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. My current save has. Another click will transfer the rest; Added slight base demand for fuel and supply to all markets (makes supplies/fuel more generally available) Fuel: Reduced price to 25 credits (from 50) Roughly doubled amount. Put it in the new computer. The whole point of autonomous colonies is that they're part of your faction but don't count towards your colony cap. json checked /saves/common…All the ships are very well made and they even have their own station. Build a heavy industry, add on a pristine nanoforge. 95a] Transfer All Items v1. You take the role of a space captain seeking fortune and glory however you choose. I've seen videos of Starsector players who seem to be able to just hold down the mouse button and scroll over all the items that they want to transfer but I haven't figured out if. If you just need to move a single whole stack, you can also hold control and click to quickly transfer it. It did in Beyond The Sector, I've had many encouters where there were multiple [DORITO] fleets. 6. Combat freighters are pretty useful early game as well (like the mule). Otherwise this is basically how . Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". ago. Demonstration: Spoiler: click to expand Compatibility: It should work. What is Starsector? Starsector is a single-player sandbox style space role-playing game with strategic elements. Vanilla adjacent stuff: Quality captains skill rework. CryptoMy current approach is to use a clanker fleet full of D-mods with Derelict Operations, Support Doctrine and Best of the Best. Transfer All ItemsDownload version 1. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. If you want to enable autosaving, edit lw_autosave_settings. So each month you get the full 100% of whatever is found instead of the ruins decreasing in value over time. Once done, go to the target. No no no, Crew is D Tier because. What you WILL deal with is rebellion and recent unrest, though if you supply the colony's administration with supplies, weapons, and marines, the government will win. Go to Starsectorstarsector-coredataconfigsettings. With this you don't waste any resources. • 9 days ago. Native hidden options: Mass Transfer with Alt keys; Holding down Alt key and hover the cursor over the items will transfer the whole stack of items between your fleet and base. Inside of Starsector/starsector-core/data there will be a file called settings. Got it, just wanted to make sure I. Any ship you stick a mining tool on can mine, and will be at risk of damage. 48856 Posts 3448 Topics Last post by LngA7Gw in Re: [0. r/revancedextended • inotia00 released a RVX Manager! r/starsector • Transfer all items not working. It takes a bit of time to set up since you really want 5 D-mods on everyone, but once you get there it is shockingly effective - to the point where I am actually not deploying my flagship in most fights and instead just watch and direct. 2 = Added two new weapons, the dual proton gun and heavy proton gun. Admiral; Posts. install directory (C: drive, etc. 12 tugs is slightly game-breaking in that it renders all movement abilities (sustained burn, emergency burn, interdiction pulse) completely irrelevant. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission. This way, if you buy weapons and find out they are not to your liking, you can undo everything with a full refund. I switch to my BLM in a robe and movement physics weren't working. 4X game features in Starsector. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. crew training - 15% more CR, just keep your actual combat ship numbers in check so the boost doesn't dip too much. Delete one comma before TRUE and add one behind it. For example, Soil Nanites can be used on Farming Industries to produce extra food If there are no transplutonic or volatile ore deposits (which it would show at the top when you're in the. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). It keeps flux in mind, gives solid weaponry in relation to slots, and you will need direct combat experience to test most weapons to improve autofit's loadout. SikeSky • 9 mo. 2. It would be great if it could call starsector internal code to transfer items directly instead of doing this sort of keyboard/mouse automation. Pick a commission with the faction that lays claim on those planets. If you close the laptop lid, the external display goes black for a moment and then becomes the main display as it should. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. With our comprehensive installation and usage guide, you'll be able to install and use [0. Put it in the old computer. 000 per month, though an early colony (size 3 market, they grow slowly) can rake in. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. you could be spending 100 supplies on battles when you only need 20 or 30. Talking about it in detail is 100% spoilers, and while I do believe there’s an interesting blog series to write about the overall strategy of narrative design in Starsector during a long development cycle, properly contextualizing it… well,. Current features. Every ship consumes a set amount of. All the ships you leave at a storage port or a ghost station will still be there so its not too much of a loss (still a loss though) So here's the thing. Guide att Reddit is a game for lovers of the Sci-Fi genre. • 3 yr. 4X game features in Starsector. 8 demand is the most you're going to get for a player colony, as a High Command for a level 6 colony requires 8 supplies and ship hulls. Premium Explore Gaming. But. It happens to me too, and it's Indeed super annoying. xml" using Notepad++. A . 8. 05 Mod, the choice for serious players seeking advanced features and customization options. I'll second that DIY and Better Tech-Mining are good mods. A mod that is 'not supported' by another mod usually means that both mods can be active at the same time and the features of the mods would apply only to their respective mods. ) Save your game. Baldur's Gate 3 in a 3rd Person view, with Controller. so i got the new 0. Go to starsector r/starsector. Planetary defenses are separate, and can be increased by colony size, buildings and one new installable item. r/MinecraftCommands. Age of Innovation event will appear occasionally where AI Colonies will randomly improve their industries with story points over time with their odds varying on size, number of story-improved industries, and whether they are a decentralized faction (like Luddic Pather, Pirates, and Independents). 80%. ago. json. ago. 50K subscribers in the starsector community. Go to starsector r/starsector. Support is important: Every fleet needs a fuel ship, even small ones. . It used to be called Starfarer. 95a] Transfer All Items v1. On the market or storage. Apparently they're working on it, but for now there's no change. At least for me this is usually not an issue in the mid-game/late-game. Being able to transfer items by holding ctrl+mouse and dragging over items to instantly transfer the stack, instead of having to ctrl+click on each individual stack of items. First, make sure you properly modified the file setting the allocated memory for the game. You might need to input your CD key again. json. Probably either salvage skill or two salvage rigs and -20 surveying cost will be net stable. laboratory (after the hull forge used a template, this template is turned into a degraded template. 95a] Transfer All Items v1. ago. 563 votes, 11 comments.