If you don't use an IDE, simply run gradlew. Vanilla has a lot of mechanics to master as it is, and mods usually add a fuck ton of new ships and weapons to the game. Name. Some parts of the Mod Pack are stand-alone Uti. For a full list of supported commands enter. Starsector > Mods > [0. LazyLib is a library required by most other Starsector mods. hullmods. This (along with many other settings) can be changed by running the Settings command. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Re: [0. You could set up temporary tech mining colonies and then abandon them. Console Commands. This will list all the ships and their ID for spawning them. · 2y. Code. Console Commands 2021. An unofficial developer's console for Starsector. 0 final out. It's in the "specials" section. k thx i installed the mod i like i but how long does it take to terraform i. - Add GUI with multi-line text editing for writing Captain's Log custom messages. txt extension, otherwise it won't work. Get the console commands mod and give yourself the cash, crew, and resources to start a colony right away. csv while the less commonly edited. To install the mod, simply download the . ini file in the mod folder or use LunaLib to edit settings in-game. 95. That command needs arguments to work properly, but the console should tell you that instead of returning an exception. zip file from the link above,. 12 comissioned crews 1. 4. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. 9a] Console Commands v3. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Drone replicator. All the above can be performed with no mods required, not even console commands. Autosave it would handle starting the game as an independent faction. Re: Locked and Loaded - a Magic Bounty pack 0. I cannot tell you for sure about such commands, however, boggle's Terra forming mod is a great way to get to your desired planet. An unofficial developer's console for Starsector. The command to spawn a ship is addship <variantId>, so if you want an Elite Paragon you'd enter "addship paragon_Elite" without the quotes. The Gas station mod has the Laeptus 20000 you can get by maxing out the relationship bar with that crazy scientist. This mod requires one or more additional files in order to work properly. Re: How to remove (s) mods / s-mods /smods. ago. Use "findship [ship ID]" You can look at ship ids using the command "list ships". PanseloNomad • 4 mo. r/starsector • Just did my first expedition beyond the Core Worlds. Brighter than the sun. Choose download type. High. Automated Commands - Adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. Put it in the mods folder and make sure it's tagged in Starsector's launcher. But you cannot, because it has no "market". Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. You could try to generate the mission again, but unless something changed it'll fail in the same way. You can also spec out a Ziggurat how you'd like it, then use the "cloneship" command from this mod to make as many copies of it as you'd like. 9. Starsector System placement coordinates modding question . redduck12 • "mod" "author" • 3 yr. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. This effect can be superseded by other mods. You’ve confused old ruins with ancient infrastructure but the overall gist is still the same. ago. An unofficial developer's console for Starsector. An unofficial developer's console for Starsector. Can't even find it. Not in vanilla,. NullPointerException. Download Second Wave Options v0. 95a] Controllable Domain Mothership. Elevate your Starsector gameplay with the [0. This effect can be superseded by other mods. You can do that without mods by going to the settings file (Fractal Softworks\Starsector\starsector-core\data\config\settings. r/starsector. help list. Nexerelin Support (For both Corvus and Random sectors mode) Commissioned Crews Support. [W] button. We're going to use the alias feature of Console Commands mod to store all this info for later use. . FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. I believe it's "survey /all" and everything is revealed. 3. Clear commands 1. lang. xml, then search for the name of the ship. 10 (lw_console) Hyperdrive 2. Kirsala. Well, technically you can choose traits using console commands, but I know that's not what you guys are asking for. 34. 05. On Linux, it's in the starsector directory. For a full list of supported commands enter. _M00NB34M_ • 4 yr. you're unable to modify other faction's colonies. For a full list of supported commands enter 'help' in the console. You can do some really cool stuff with CC like add stable points around a star. 83. Main article: Console commands. Last Update: 06 May 2023. xml" using Notepad++. getMemoryWithoutUpdate. I do heavily recommend console commands anyway, though, as well as the various other quality of life mods from the mod index here. g. Hi, brand new to Starsector and creating mods (I've installed and played with mods in many games before, but haven't MADE a mod until now). Is it Possible to Mod/Change the maximum Stable Locations per system? as my question above, is it possible? & is it also possible to change the maximum we can add? Has worked perfectly for me in the past, not sure about current patch tho. 5GitHub page. csv is section on planets. An unofficial developer's console for Starsector. 12. If you don’t want to “cheat” then hire those officers and respec and change the personality with the console, that way you still got them “legit”. The console commands mod on the forums seems to be what you're looking for. This mod adds the mod title to the descriptions of all weapons, ships, fighters, and hullmods added by mods. Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. To add custom commands to the console you'll need a mod that contains two things: your commands' scripts, and the file data/console/commands. The reason I know this is because I spent all day surveying all of the systems and DID NOT FIND ONE CRYOSLEEPER. Yes. A memory leak in a mod is causing Starsector to crash. I mean what this is perfectly normal I just got super lucky. csv file, so they shouldn't be adding any new planet types. Fractal Softworks\Starsector\starsector-core\data\config\settings. With the command addspecial ship_bp valkyrie. Is that a mod?For anti-shield, the minipulser looks pretty decent. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. I've been running the Beyond The Sector mod (as well as Nexerelin) in version 0. The only thing Starsector would benefit from releasing on steam would be even bigger modsYou can use the console command mod to just spawn the officers you want. ago. Using the steps above, this is the list of the ids from the ships in my fleet: ii_matriarch. This mod adds a developer's console to Starsector that can be summoned with control+backspace. If you want markets that allow you to buy Remnant ships, though, and don't mind a little console command diddling, you can use the console commands of 'setmarketowner name faction' (faction is Remnant) to manually gift a planet to the remnant, which will bring them out of being an unlisted faction due to only having nexuses and fleets, formally. MagicLib. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! Check starsector. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a different ID than their name). Only weird thing now is for some reason console commands are being affected, the text has turned into blocks. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom commands. 9. Top 2% Rank by size. Credits Zaphide: the original Exerelin Dark. 1a] Console Commands v2021. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. On Windows, it's in the installation directory. There are mods that do this properly, but if you want a quick and dirty fix without installing anything else: Open starsectorstarsector-coredatahullmodshull_mods. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. I see it mostly as cheating so I don't plan to learn how it is done unless I find a broken issue. It may require the player to do this with Console Command mod; 1. - Save Compatible, it fixes an issue where the players portrait will reset to its initial one when you reload a save/game. When you find it, it's just as simple as typing "giveship warlord" or something like that. Now, the problem would be the balance and being able to leave it around a planet to exploit. Russian by WhitePulsar (partial MTL) Chinese (TBD) Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. I did everything from step 2 and that didn't help, but if you could remind me where the secret station can be found I'll try again but from step 1 this. New starting options when used without Nexerelin, including Pirate and Luddic Path. However, this varies depending on your. Reply reply RyVdo13. For the moment I have to check if the latest version of the mod solves the issue. While the commands themselves aren't case sensitive, arguments are. Leave a Reply Cancel reply. 5. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. log for more details". 7. Just copy and paste it into console. 11. 2- Extract the archive into your Starsectormods folder - Open the game launcher and enable the mod in the Mods section. By default it only works on the player's ship, but you can configure it to affect all allied ships, or all ships in combat. Features Thus Far: A unique UNSC Faction. This mod adds high tech ships and weapons to Independents (and pirates) as well as a few unique bounties. check. You can unlock all the blue prints (except for a few things) easily or spawn in specific blueprints. All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. Console Commands is a mod, but I think you might be able to edit population growth in the settings. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. Vayra's Sector is a "megamod" which changes, adds, or replaces several core campaign-level gameplay mechanics, most of which are easily extensible by other mods for additional content. 2. 2) Once you download the file make sure to drag the zipped folder into your starsector/mods folder. 95. Maybe drop the more difficult sector + console command mods (I did) unless you think you'll need them. 05. 95. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. That command needs arguments to work properly, but the console should tell you that instead of returning an exception. Look in the settings file for more information. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. then "addspecial bp_name " to spawn a copy of whatever into your inventory. Hovewer it requires other ships to provide for its logistical needs as it has no cargo capacity and is unable to meet its own skeleton crew requirements. The goal is to improve the QoL involved in travel as much as possible without disrupting normal gameplay more than necessary. Adjustable Automated Ships is a simple mod which allows the player to specify the maximum deployment value of automated ships in the player's fleet, rather than using the hardcoded value of 30. You can spawn fleets with SpawnFleet. 95. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. But what i want is to spawn one, not locate. Use the help command to look up other commands in future, then you won't have to wait for someone to respond. - Accessible from the control panel in the intel screen or using the shortcut (default P) in the campaign. 0. Add a Comment. It has a command to add a set amount of ordinance points to all the ships in your fleet. 1a RC3. There are currently two versions of this mod: The lite version is an "Author's Cut", containing a selection of what I thought were. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). 0. There is dev mode, which lets you do some things. Legacy of arkgenesis [spoiler] So in console commands mod, every ship can be found inside its menu, even stations. You can then select which mod (s) you want to run with in the launcher. 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player ship Instructions. Console Commands at Starsector Nexus - Mods and community Description Files 1 Images 1 Videos 0 Posts 20 Forum 2 Bugs 1 Logs Stats Console. json) and changing the value of maxColonySize. I'll list the most broken ones I found (and the mod + codes it associates with) Guardian: Large missile hardpoint combined with missile autoforge + generous amount of ordnance points (Graphics lib. This mod allows your fleet to "hyperwarp," traveling up to 15 light-years in mere seconds. 03 shots/second, 500 range, for 5 OP Minipulser: 50 kinetic damage for 50 flux, burst 10 shots/second, sustained 2 shots/second. The notes here regarding methods are directly cribbed from code comments in HullModEffect (v0. ago. • 4 yr. So I've seen a lot of folks complaining about the "list ships" console command bringing up 0 results, and seen various claims as to what the culprit might be. I've seen some folks say it is the CONCORD mod, it is faction mods, and some people say that it is just the current version of the game that is to blame. Advertisement Coins. 2. Added 'list bases' to show name and location of all Pather and Pirate bases. Ships. You can add and remove whatever you want from planets with that. Pretty simple, go into industrial 'evolution > data > config > indEvo > printing_whitelist. ago. 6)folder 518KB. If you never saw the board at all though, either you somehow disabled the bounty board in the mod's. Would it be possible to have it save the last few (5 or 6) unique commands? 2. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. If you can't find the ship you want for some reason with list ships, better to use 'list variants SHIP_NAME' or pull it straight from the mod files under Data/Hulls or Data/Ships. csv or something like that), then find its ID name there. As mentioned, the console command mod includes a survey option. 4-RC3 16. addsubmarket open_market. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Highly. With Console Commands enabled, pull up the console and enter. An unofficial developer's console for Starsector. A console script for Starsector. made AIRetrofit hull-mod be a little more clear on how mush repair speed is slowed. 1. This is my Mod Pack for Starsector. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 9a-RC10 / Fatal: index: 0, Size:0 - Check starsector. ago. Additionally includes some campaign-level content. Due to Java 7 shenanigans, this mod effectively requires either LunaLib or Java 8 (see the "Updating Java" section in linked thread)! Includes LunaLib and Console Commands support. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. Y. Choose from the options below. (also QoL stuff like QoL pack, Captain's Log and Console commands) After that, I set up like idk, 5-6 faction mods like HMI, Xhan, prv, Kyeltziv, Interstellar Imperium, Scy, Diable, Magellan, Dassault-Mikoyan or ORA. I would personally recommend using the console command mod for pretty much any such situations - you can set market size, add/remove industries, and quite a few other things. Then type in help for all the command lists. Uploaded: 12 Dec 2018 . It will remove the Portrait changer intel. 95. Some parts of the Mod Pack are stand-alone Uti. 12rc1 (2022/01/16) Yes, these bounties would show in the console command. it does have the shard spawner hull mod removed, so when it dies it will not spawn new ships like usual there is no way around that. 0 WIP 7. 5 extratential lanestate union 0. Open comment sort options. You want the: list ships command. innovateBC [optionalChance], if Console Commands will simualte an event. Must be because the screen is filled with other things added by the mod. you can use it for many other things as well, like giving yourself specific ships or weapons, or changing. Ship and Weapons Pack has the arcade bosses, as well as the arcade player ship that you could cheat-in with console commands. While the commands themselves aren't case sensitive, arguments are. 95. Just save before you do it, make sure the map has a system that’s good enough for you, then load the unsurveyed save and play normally knowing your perfect. 1a RC3. Console commands mod: "addstablepoint". 95a as well as a fresh one that was just created in 0. As someone who did this on his first playthrough with the mod (the console command mod is a helluva drug), I can confirm. Bitbucket. 7a Updated custom command template with more examples + documentation Changed some constants in CommonStrings, shouldn't affect any custom commands Removed AddLogistics command (logistics no longer exists in current version) New commands: - Clear, clears the text from the campaign pop-up Elevate your Starsector gameplay with the [0. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. 6a Deluxe Player Flags Diable Avionics 2. This mod adds a developer's console to Starsector that can be summoned with control+backspace. This. Changelog: 0. 0 WIP 7. 2. 95a] ClearCommands 1. This gives them back a foothold in the game. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 95a] ClearCommands 1. . If you have SOTF you can console command in Nightingale who is an AI core specialized around EW and is immune to the hacking so she can pilot the Hel Scaith without issue. Or use the console commands mod and an associated command. July 23, 2022 Mods 0 Comments ClearCommands Download Integrated with Version Checker Requires Console Commands A small amount of additional console. Customizable Star Systems. Integrated with Version Checker and Console Commands (enter "help starship_legends" for a list of commands). Spoiler: click to expand If you start a game, and the abilities are not available to you, use the runcode command in this spoiler to add them (requires the Console Commands mod). mansaf2001. Download Links: mutually exclusive, only download one of these. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. Assets 3. View mod page; View image gallery; Combat Chatter. 96a] Special Hullmod Upgrades v1. xml" using Notepad++. Welcome to a Starsector Tutorial!In this tutorial I will show you what to do if you have any of the following questions:Where do I download mods for Starsect. 1a] Concord 3. It can be installed into the Population & Infrastructure industry. Adds the Anarakis Reparations Society, a duplicitous quasi nation of privateers flying fragile, angular ships designed to avoid fair fights, and capitalize on unfair ones. This (along with many other settings) can be. This mod adds a developer's console to Starsector that can be summoned with control+backspace. The goal of MagicLib is to create a community-built library of useful (and well documented) scripts and plugins that can be leveraged and contributed to by every modder. Dev mode can be activated by editing settings. Put it in the mods folder and make sure it's tagged in Starsector's launcher. If you're smart, make a backup of this folder before editing. Examples of SlowCR, Odyssey Mode (from the sector edge), and sensor strength boosts from Dark. Three types of objective exist: the comm relay, nav buoy and sensor array. 0 14. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Open up "campaign. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the CAMPAIGN_MARKET context). System in the screenshot has 0 Stable Locations. I personally refuse to use this mod's weapons for my fleet, because it invalidates other mod's weapons and ships. I don't know if it's possible to mod CR outside of combat, but inside combat, there are at least two ways. Console Commands, activate DEVMODE Ctrl+Z to turn off sensor range, deactivate DEVMODE and you have unlimited sensor range! Lordsokka •. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. 10. e. Starsector does not, by default, allow itself to be debugged (this is standard for the release/distributed version of programs). ii_dictator. Compatible with all known mods. The "open_market" is not considered a market for the "setmarketowner" command. I mean, if you want to just have infinite monies then enable dev mode (eg. 8 New Ships (Not-screen accurate in size) 2 New Fighter Craft. In that line, replace com. Compatibility improvements I intend to make once other mods update for 0. Common Radar. I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. But what i want is to spawn one, not locate. - Okay, I get to my pc now and only shows in a small widow - Starsector 0. You could also use the Console Commands mod. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. 1a RC3. I recommend using a mod manager like SMOL or MOSS. 9a] Console Commands v3. 0 breaking changes. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. - Added console command SHUAllHullmods that lets you learn all the standard SHU hullmods (recommended to use if something weird happened). You need an alpha core. If I try storageclear ships it says no such command. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. It'll probably be a while before there's a proper release (I was working on several half-finished features when 0. csv. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. 1) - indev campaign mod. Then just console command yourself all the money and points you need. I have created a small mod that adds some more commands to LazyWizard's console mod. lang. While the commands themselves aren't case sensitive, arguments are. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. Built a regalia type H, built in using a skill point Subliminal Messaging System (+10 to CR). PerfectJayDread • 4 yr. Added ReloadRadar console command (only if Console Commands mod is enabled) Battle progress renderer changes: - Allies have their own section of the bar Combat ship renderer changes: - Allied ships have their own color New campaign renderer: NebulaRenderer - Handles nebula and deep hyperspace, does not show hyperspace storms yet One last thing, you dont need the fancy gizmos to install to the terraforming shit if you plan on doing the fastbuild console command, just spam it and it shall be terraformed. I also want to set up the ability to build more of these ships after I get a colony going. The only evidence that it even exists is the anargaia rift and the anargaia industry. It happens because too many fleets are in the screen. This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet. When the Great Collapse occurred and the gate system shutdown the colony. csv'. FEEL FREE TO TAKE WHATEVER YOUD LIKE FROM THE MOD AND DO ANYTHING WITH IT, CONSIDER THIS AS ABANDONED MOD-the definite burnout arrived after separate 4 tries to get civvie supercapital together. I recommend you to re-download the mod it might fix it somehow. The following commands are added:. Some may consider it cheating, but your only other option is to grind up rep with the UAF named npcs and hope RNG generates a mission to purchase them. You can use the command console mod to modify a planet to have those specific conditions. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back) added 108 first and last names to possible names for command nodes. - turn them from a non-base faction into a full "normal" faction. iirc the code you're looking. to add ships, simply add the hull's name-id to the list, you can find this either with 'list ships' with the console commands mod, or you can go into any mod's 'data. i guess every planet as ID for description too, so you will have to find it by ID. Step 2: Add it to the game. With our comprehensive installation and usage guide, you'll be able to install and use [0. - to do that, just go through the. Set "IBBAlwaysRecover":true and save file. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. An unofficial developer's console for Starsector. Step 4: Type SetMarketOwner <market_or_location_name> <faction>. ago. 14 Dassault-Mikoyan Engineering 1. 2. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 1a] Starship Legends 1. An unofficial developer's console for Starsector. IrresponsibleWanker • 1 yr. json. 258 Online. This indicates the mission generation failed.