0 * Lightning Arrow Lightning Arrow Attack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260 Requires Level 12 Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which. Most projectiles with secondary effects. It's only OP if you already have a super-powerful bow build. ) Just gave that a try and -25% really doesn’t seem all that bad, especially by GGG “nuke it from orbit” nerf standards. You can just alt+mouse over on tree for any notable to see the recipe. Vengeant Cascade is the most fun I've had in a long while. Quote this Post. Our defenses went up massively, our damage stayed similar to last league (possibly a lot higher if Vengeant Cascade works). thing pretty quick. After the nerf to Vengeant Cascade, Return Projectiles Support was born. Historic Quant/rarity WILL be reverted. But Vengeant Cascade is cheap as free so that kind of power available to everyone at league start would be busted. That nerf was done in a way that probably makes sense, and it's not doom and gloom. Yes ice shot shotguns, but they will not automatically explode on top of you anymore from returning. The second form deals damage but its nothing compared to what damage your doing (it deals 2 times the damage of 1 single arrow every 0. 6. Have you tested Vengeant Cascade with it? Will it add damage to a single target? Also Innervate support proc only from Herald of Ice? thx. Vengeant Cascade nerf is something that's gonna hurt more, but still doable, even now not every version of this build uses it. In terms of the tree, since the mastery doesn't give spell damage per int anymore, I changed Arcane Sanctuary to Arcing Blows, with the mastery that gives more crit to enemies. Now projectiles reach maximum distance. They can hit twice and apply 2 poisons. To be honest, I didn’t know the specific build I wanted to make before making a new build. 22) it is kind of like in Sanctum again. Ultimatum WILL be back in maps. Supported Skills now deal 40-31% less Damage (previously 40-21%). Reply. Vengeant Cascade + Hydrosphere died for the sins of Chain and Splash. ) Currently doesn't work with GMP tho so you're better off just using that (also barrage has a less multiplyer that affects poison while gmp's one doesn't. I can't remember the last time I've had this much fun. requirements: 55 Maximum Life +70% Total Elemental Resistances Non-Channelling Skills have -7 to Total Mana Cost Optional affixes: Chaos. Trying to make up for it I've heard here and there people talking about vengeant cascade and tornado (to replace hydrosphere?) which could help with dmg. Its easily the best jack of all trades build imho. Its not a straight line. Cast your Hydrosphere behind the enemy and fire away. Vengeant Cascade is one of the largely forgotten (because it was largely useless) hidden passive tree notables added all the way back in Blight league. It increases your already good clear speed and also provides a. Vengeant Cascade is a passive on the skill tree that recently went through a rework, leading it to become very powerful for any projectile-based build. This is a fairly simp. 00% Effectiveness of Added Damage: 45% Radius: 12 Requires Level 28 Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the. New notable Vengeant Cascade causes: "15% increased Projectile Speed, Attack Projectiles Return to you from final Target, Returning Projectiles Pierce all Targets". Nimis version using Nova + GMP + Greater Volley: 13 arrows = 13 hits = 1200% more damage. Leveling and ascendancy are free New tatoo can get Point blank 1pt So SST is also strong enough. ago. [last edit] And I guess voidfletcher is basically just a statstick type quiver, the flat extra cold damage is nice. Fast, has great clear and quite good single target (about 8-9m with good gear, not counting the return projectiles from Vengeant Cascade - hard to calculate those, but they make up. - The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets. definitely going to give this a go at some point in the league. 1. Kokleekio • 2 mo. I've been doing juicy 100% life legion / essence farming with panopticon, and swapping to vengeant feels like i doubled my damage. This is quite a big nerf in my view as this build is still a bit of a glass. Vengeant Cascade (E of tree) 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets Aspect of Stone (SE of tree) 20% chance to Avoid Physical Damage from Hits Tribal Fury (SW of tree) 12% increased Melee Damage Strike Skills target 1 additional Nearby EnemyTornado ShotAttack, Projectile, BowLevel: (1-20)Cost: (8-10) ManaRequires Level 28Fires a piercing shot that travels until it reaches the targeted location. It's mostly great for clear, but helps to make some bow skills half. Also, I remember reading somewhere that Vengeant Cascade requires a certain amount of projectile speed? Is this required with Molten Strike? Thanks for the helpIdk about whirling blades but Venom Gyre is better at everything. I had a blast this last league playing a poison molten strike build using mahuoxtl's, but it looks all but certain that vengeant cascade is going to be removed, so the build is preety much done (and, tbh, molten strike was lacking a bit clearwise for my taste anyway)Its not as insane as 3. Even after the nerfs (or rather, removal of Vengeant Cascade), Splitting Steel seems strong. 0. Other notable mentions are Anomalous Melee Physical Damage, which gives some additional strike range and. The Vengeance REV-8 is a fictional Nerf blaster that appeared in Nerf N-Strike and Nerf N-Strike Elite. 107. I still can't believe they let it go through like that. As for buffs, I'm hoping bleed in general and Gladiator specifically get some love. For the barrage math, its simply, you can. I still think returning projectiles is a detriment to long term game balance and skill. " Instead, it now provides "Returning Projectiles have 150% increased Speed. Just get to 142% projectile speed and it doubles your single target damage. In Crucible (3. Vengeant Cascade is a notable passive skill that increases projectile speed to projectiles that return . Items. Beautiful-Grass-6630. Weapon range increases the area of this attack. 21 Crucible. [3. Get +1 Pierce (only. + 100% spell suppression. Even if you shit out 500 projectiles, only 1 returning projectile can hit the target twice. It shows the 11 anoint only nodes like Vengeant Cascade. Vengeant cascade annoint + pierce is absolutely nuts and it will double your dps on clear setup. - TS has been around forever and will continue to be after this. So much good stuff Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. 21) it was all about the crucible trees on weapon/shield and of course Vengeant Cascade which was gutted in 3. Quote this Post " Panemix wrote: " Angry_Roleplayer wrote: " Panemix wrote: Hi, I really enjoy this build. Wish it showed helmet enchants as well :. 5 seconds before it goes into its second form. I can also say it can only be done with katana and longsword. That allows for 8 totems, Watchtower annoint, Vengeant Cascade annoint and getting Panopticon from the Impossible Escape. Also looks like these supports are on weaker side of things. They don't. Tornado Shot is the same as before. Placing the orb right behind the target (don't need to be too precise, the unit size of the orb is generous) will return the fired projectiles and they'll hit the target a second time. However, if you you have a lot of returning projectiles from one attack, most of the time only one of the returning projectiles will actually hit the target. (patch note did not have kinetic blast change so we think it's a bug) please. Wait till ppl find out molten strike vengeant cascade ReplySearching for a claw can be tough since there are so many mods that work positively for us. But I figure there are other good options too since the awesome part about Voidfletcher is the Void Shot itself which is actually very powerful on. Unexpected nerf to totems, especially spell totems. You will lose a ton of damage. Glove slot is very important because my build benefits massively from two annoints - Vengeant Cascade to double single target and Tranquility for a lot of damage and some % ES. I can‘t. -temporal chains went from 40% slower expiration of poisons to 25% slower. For Champion you can go Splitting Steel - a Terminus Est will probably be enough for white maps, and Perseverance + a way to get to low. Vengeant Cascade nerf halved the DPS of Molten Strike. Suppose there's a boss that I'm hitting with the melee hit and it generates a bunch of projectiles behind it. The nerf to campfire loot drop rate does suck. 52% plays it with lightning arrow 22% artillery balista 12% ice shot 8% barrage 7% frost blades 6% sst 6% molten strike. Maximum Life, Resistances, Attributes, and Critical Strike modifiers are easy to get. Marking the mastery and you get a list telling that right now. Might not be top tier, but it should still be like B+ tier. Everything else is 3% or lower. Opalescent Oil. Like Vengeant Cascade got removed and level 1 Vaal Summon Skeletons got a small buff, that's it. This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. Get exactly ONE pierce on it (say, from a Penetrating Arrow Quiver). Those pierce everything, so they never return. Discussion. r/pathofexile. Without Sniper's Mark: projectile pierces and returns. 20 but couldn’t afford it then try Vengeant Cascade, for the low cost of Golden Golden Amber oil it nearly doubles the. 00% Effectiveness of Added Damage: 140%. It gives - 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets*Hi, build is amazing so far and ive invested around 20 div into it about now. many of the non-spark variants are kind of gimmicks. 20 but couldn’t afford it then try Vengeant Cascade, for the low cost of Golden Golden Amber oil it nearly doubles the dps on forward-firing projectile attack builds. Naturally GGG is going to nerf it because easy DPS and fun is pretty strictly forbidden, look for that effect to instead go onto some influenced something with a. Reply ParticularDue738. 150% inc proj speed on return from vengeant cascade is actually quite nice with the Return support gem. Classic has RNG and for someone 150 health you would need 2/3 in the head while a shorty can one shot with 1 bullet at 150 health. Item: Armageddon Twirl. Farshot + pointblank are extremely meh. Nimis behavior is different from how it was and thus fireball was nerfed with respect to clear. I have been trying to do more pinnacle bosses this league, and as the title would suggest am running frost blade with vengeant cascade. With 40% proj speed (and Vengeant proj speed) they do. In terms of the tree, since the mastery doesn't give spell damage per int anymore, I changed Arcane Sanctuary to Arcing Blows, with the mastery that gives more crit to enemies. Damn I wish I played this build before vengeant cascade got killed and the temp chains nerf. Honestly I would expect a vc nerf to look more like “attack projectiles always return to the player” effectively killing but the most extreme double dip scenarios and gutting the mark. 2x for vengeant cascade and 3x for curtain call. They'll give it a proj speed or duration penalty. Will it be as good without Vengeant Cascade? We've got to assume that anointment is getting nuked from orbit. for daily live streamstesting of Vengeant Cascade combined with Fury Valve? Wondering specifically if the 'return' point of projectiles is reset from the player to the initial target hit which could shotgun it that way. At least it evens damage loss from VC nerf, have to look at the gem numbers. This change benefits nobody except the people solo grinding these. considering its cheap if crafting items and not picking top tier watcher(my build most expensive item is watchers that costed 25divs) Posted by anti4z500 on Apr 19, 2023, 5:18:20 AM. One last thing to consider, vengeant cascade will be dead at the end of the league. There is no way you need assassin for damage, so, if I was building it, I'd definitely go PF as well. It has a secondary effect where it launches projectiles that deal damage based on the player character's weapon damage with each swing. If Vengeant Cascade avoids a nerf Lightning Arrow Deadeye with Voll's + Kaom's for Berserk is pretty hard to compete with here, although you might need a Storm Rain Ballista setup to help with single target. You're only nerfing his ultimate because this can only be done in his ultimate with the extra energy regen he gets. Claw's not that great, so probably 4~5mil dps assuming 1 hit + 3 proj + 5% shock; also getting bit extra st dps from tornado. Even if they had initially put 70% less dmg for returning Proj it still would have been one of the best anoints on the tree. I am at lvl 82 in yellow maps, merciless lab done, I am still with precise. Oct 26, 2017 939. • 4 yr. Vengeant. 3. I have annointed Vengeant Cascade so these return and pass through the boss. Man, ranged poison got multiple changes in a patch with barely any changes: -vengeant cascade annoint removed, support added at -70% dmg so we lose a support for this probably. Vengeance cascade Blood Notch Impending doom Cooldown passives and mods Cluster jewel notable stacking Dps golems Spectre levels Poison Ice and fire trap Righteous fire Boneshatter Energy blades Energy shield Mind over matter Not all of this stuff is op, just a guess. If you decide to use Assassin's Mark instead, staying close-ish to the boss will be enough. Vengeant Cascade will probably see a nerf, but you can't start judging the strength of the support gem until you see final numbers. In my opinion Vengeance Cascade is totally broken for Explosive Arrow builds. Given the changes to Frost Blades damage, imagine current lightning strike but the projectiles deal 33% more damage, and you don't need "Strike additional target" anymore. If you've been playing my Vengeant Cascade Ele Hit Deadeye build, you might be wondering how to upgrade it and take it to the next level. In terms of the tree, since the mastery doesn't give spell damage per int anymore, I changed Arcane Sanctuary to Arcing Blows, with the mastery that gives more crit to enemies. If anything try to rush the annoint vengeant cascade on a decent amulet for Ice shot, it will feel really good. Setup is 1 pierce (quiver implicit), basic attack with bow. This reflected damage deals damage in -a huge. I just need confirmation that Vengeant Cascade gets gutted like it deserves. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. I mean the leashed dog thing is annoying but whatever I understand why, but why nerf guns?! If this must be a thing, why not water guns, or at least. Vengeant Cascade is so popular because it gives double damage (minus the opportunity cost to get it online, which is annoint for bow builds, annoint+some proj speed investment for others). 6. Data. Panopticon is currently 1 amber 2 gold, my guess is it changed with the Vengeant Cascade nerf this league. + Pretty good bossing with ballistas. . Now it just returns to you for a distance that depends on proj speed. But frost blades has the advantage of it's projectiles being full damage instead of 75%. Vengeant Cascade is so popular because it gives double damage (minus the opportunity cost to get it online, which is annoint for bow builds, annoint+some proj speed investment for others). In Trial of the Ancestors (3. Also Read: A Complete Guide To Creat Spark Inquisitor Build In Path Of Exile 3. Vengeant Cascade. 1 - 1/1. The build can still definitely work without it and Vengeant Cascade, but obviously not these insane hundreds of millions DPS levels. You don't "need" to use Barrage. . Huge undocumented nerf to Nimis KB. Maybe Molten Strike if Vengeant Cascade survives? Explosive Arrow Ballista Champion is probably a solid choice if VC gets nerfed. BUT results have shown that Sniper's Mark is actually a bad mark for Vengeant Cascade. Quote this Post. Before it could be used to reaim shotgunning abilities to yourself, sacrificing an extremely bad position of you being on top of target to gain high risk high reward damage output. 21. Returning projectiles pierce all targets. Also is shield crush now just bis with the vengeant cascade nerf . Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. How big of a hit dps wise it really is? I. With the new update Hydrosphere can only be hit once every 1 second, which means it no longer procs Vengeant Cascade other than once every 1 second. It's stupidly broken. Chain + 2 projectiles + Focal point + Gathering winds. You would run your 5L LA + Pierce during maps and + barrage during pinnacle bossfights, remember to have at least 1 pierce on gear / tree when using barrage. This is quite a big nerf in my view as this build is still a bit of a glass cannon. They tend to do that if they like the item and its power level but still want to nerf it in some way. Which is weird nerf to nimis / makes it worse than vengeant cascade. How does vengeant cascade interact with Tornado shot? Do the primary or secondary projectiles return? It used to be the primary projectiles only. Tornado Shot is the same as before. Do you think the new reworked Vengeant Cascade is a better option for the anointing? Edit: Well, I tried it, and it's quite amazing - can't imagine this without it. Most won't get nerfed unless its an expedition tier blanket nerf, Cascade is definitely going to get bonked as will blood notch - I don't think i've ever seen them leave full invul in the game longer than a league. They used to be called pizzasticks. I wasted two golden oils. Posted by mb131rc on Aug 28, 2023, 3:44:03 PM. Thanks for watching guys, hope you have a great time with the build!Current POB: to @BehindEyesGamingPOE , check his chan. Yeah what the heck. Similar to the ashes/Omni change a few leagues back. It already has good damage which is amplified by the pool of speed buffs and my survival is good but it's better with the mods stolen. You could already do it with Vengeant cascade, 1 pierce or chain, Tornado asenath's and stay close to the target: 4 hits per arrow fired (tornado, enemy, tornado, ground. 3. Maybe delirium herald stacker, but that wasn't as visually pleasing as VC, just straight up broken. I believe that the arrow portion of ice shot that originaites from sniper's mark will not shotgun but the explosion portion will. It's still a bow build. 21Barrage support allows every arrow released by arrow nova to hit the target it land. Sorry it took a while to update, but with the changes to "Vengeant Cascade", and with no first hand experience with how "Returning Projectiles Support" would work, I didn't know if the build would still be viable or not. Some version of vengeant cascade splitting steel or some version of exploding totems. By changing how these weapons work it will only affect this infinite combo. Lightning Arrow ended up being one of the most popular league starter builds, but there are a lot of variations, Vengeant Cascade and Vaal Lighting Arrow made this skill have the best clear out of any bow skill, can easily. Only time they do more damage is in mid range. It's stupidly broken. Late. Vengeant Cascade isn’t new, it was added with the rest of the anoints during blight but the return mechanic itself was fixed this league. 21. 22? Will it help skills with low projectile speed return more consistently and provide more returning projectiles without needing to have a high proj speed to start? Or does it make projectiles that are already returning just fly further behind you, thereby improving clear speed?Also is shield crush now just bis with the vengeant cascade nerf . ago. 77% Deadeye and 14% Raider. The build again is prettymuch unchanged by the patch notes - However it took some hits to top-end damage in 3 ways. Tested myself at 160% all the projectile returns but visually they disappear before hitting the target. It increases your already good clear speed and also provides a. 21 made this build double in fun - the new Vengeant Cascade annoint is completely broken and insanely fun. Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. This is done through 2 weapons with 10% reduced each, 25% reduced on Window of Opportunity passive cluster, and a. Pathfinder would make clearing much easier, though either ascendancy would work if spending a fortune on grabbing either the poison prolif or +2 projectile jewels from each other. I actually carry 2 Marylene’s: one with Vengeant Cascade for mapping and another with True Strike for endgame bossing. You lost 20% CDR, and need an extra notable to pick it up. In order to get our. This really needs to be at 100%Anointing "Vengeant Cascade" is fun and the clear is bonkers. [deleted] • 7 mo. 70% less on a level one support gem, where that is the only stat that can scale. Lightning Strike is a melee strike attack. Below, I will tell you how to obtain and use Vengeant Cascade. It looks like Spark + Nimis interaction was fixed this league so Vengeant Cascade probably wouldn't work even if it did impact spells. First impressions: This notable is nothing special. nimis ~always returns. they decided to nerf almost 60% of the player power. Seismic is way, way worse this league. Join. Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment ReipTaim • Additional comment actions. 5 seconds before it goes into its second form. This is quite a big nerf in my view as this build is still a bit of a glass. Vengeance Trigger, Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 1. Just, you know. It will then fire projectiles out in all directions from that point, which will travel for a short time before. I haven’t seen this discussed ( excuse me if it was or if this is an interaction that cannot work ) but Vengeant cascade grants 150% projectile speed to returning projectiles, et the bow mastery that grants modifiers to projectile speed apply to projectile damage would then increase returning projectile damage by 150% right? so it’s kinda like old vengeant. The primary will return after shooting, pierce you and the cast secondaries behind you. Let's partially recover our lost power by gambling on another botched and dishonest RNG system or pay what will presumably be the most expensive weapons ever crafted. Splitting Steel Bug. My builds: [3. At this point I would have taken even nerfs. The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. It's just a bit too good right now. When a projectile returns, it bounces off the target it. considering its cheap if crafting items and not picking top tier watcher(my build most expensive item is watchers that costed 25divs) Posted by anti4z500 on Apr 19, 2023, 5:18:20 AM. Report Forum Post. It doesn't matter if it's one projectile or. 21. Panopticon is Amber Golden Golden now maybe they got exchanged after vengeant cascade nerf. Recombinators WILL be back. Reply reply LamboDiabloSVTT • I annointed Master of Force for the extra 10% overwhelm, since i do full physical damage. At close range you will lose damage compared to no point blank and point blank and at long range you will lose dps compared to no far shot or far shot. 20 because 3. Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). Vengeant Cascade. The suffixes on your bow need work (you absolutely need more base crit chance and some more AS would be nice). Attack projectiles return to you from hitting final target. Reply reply omniocean • This is absurd, and will most likely be nerfed soon. this was before all the strike range, extra targets and all the nice changes to the passive tree. and it was one of the funnest builds i've played. Vengeant Cascade will basically never be a way to improve single target damage due to it being a hit effect like pierce/fork/chain. most of those just removed an existing line, vengeant cascade removed /three/ lines! and it added an entirely new stat! weeks of. VC legit made it deal double damage from balls. Basically all out on damage. You want Phantasmal, for the crit multiplier per 100 ES on your shield, and Ashes, depending on. Mechanics. And I. A quick simulation on PoB, after accounting for new mastery adjustments and skill-points reallocation, is enough to prove that literally everything coming for me is a net nerf. I think right now it does nothing for single target damage. Quote this Post " Giuseppe234 wrote: Damn I wish I played this build before vengeant cascade got killed and the temp chains nerf. . Vengeant Cascade ended up being the biggest game changer, effectively doubling your clear and single target damage. • 16 days ago. That being said projectiles returning is always the last step so chain would not work again after a return. Fast, has great clear and quite good single target (about 8-9m with good gear, not counting the return projectiles from Vengeant Cascade - hard to calculate those, but they make up. "The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets. The Vengeant Cascade Anointment is mandatory, as it simply doubles your Damage. Exposure, power and frenzies, onslaught. Member. Uzzerzen • 4 mo. Preferably a ranger build (PF/Deadeye/Raider. The Kinetic Blast projectile creates explosions not like 3. No more 100% more damage from return and no crucible trees. hell, the vengeant cascade nerf would have had to have taken much more time than the ascendancy changes. Unless there is an enemy to hit with no chains remaining the projectiles won't return. AFK trading WILL be added. A bit of investment in AoE ensures all returning projectiles overlap on bosses if you stand close to them. Maybe rest can only give back a max of half spells rounded down. Toxic Rain (either selfcast or ballistas) Have good clear good dmg good sustain good tankiness good speed. Only time they do more damage is in mid range. Venom Gyre received a number of buffs in 3. I think that you could get some nasty wallbouncing action. rasmuskl poe. See my top level for how it could be tweaked to show what I think you want. In 3. Vengeant Cascade is for sure getting a nerf. P. Tornado Shot is the same as before. If you play closed maps (anything with walls), you can get by on much less. Maybe they are finally going to remove the 50% more multiplier on the gem or something, but else leave it alone if we are lucky. Just tested it with low damage on low lvl mobs just to be sure. After the nerf to Vengeant Cascade, Return Projectiles Support was born. Also, it specifies attack projectiles - Frostbolt is a spell. dps that now has 10 mill dps, and the only non-trash item in that build is a 620 pdps 2h sword (which is also bad). This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far. I'm predicting Bloodnotch will take a hit too, though hopefully they don't completely destroy it; that would go against the point of their entire unique jewel rework. Please don't nerf it ggg. all in all its still amazing build in 3. . Unless I'm missing some mechanic and this is relying on chains. With the new update Hydrosphere can only be hit once every 1 second, which means it no longer procs Vengeant Cascade other than once every 1 second. Vengeant Cascade is used in pretty much every projectile build. Allocate the bow mastery "increases and reductions to projectile speed also applies to damage", its a solid 5-10% damage increase for a single skill point. and is it better to stay tornado shot or change it into lightning arrow since we have the new vengeant cascade (double damage because of the returning proj)? Nice! Take a look at the new End Game crit PoB, If you have all the components from the progression PoB purchased, the prices fluctuate a lot so it's hard to give an estimate on. Exposure, power and frenzies, onslaught. Sadism Support causes Ailments inflicted by Supported Skills to deal their damage much faster in exchange for a much shorter duration. Vengeant Cascade will get nerfed for sure, since this passive became OP (unintentionally I feel) by fixing and normalizing the returning projectile behavior for all skills this patch. Quote this Post. LA (5 proj) + sniper's mark (lvl21, 100+ effct, 10 proj) + barrage support: depends on proj speed and distance and position. Posted by yankuch on Apr 4, 2023, 7:09:27 PM. Its power and. Step 1: The Prefixes. Broken Interaction With Voidfletcher and Vengeant Cascade | 3. " Instead, it now provides "Returning Projectiles have 150% increased Speed. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. Indigo Oil. Once the enemy gets 20 stacks it pops instantly and that annoint helps you getting to that stack count in half the time. In all fairness, Vengeant Cascade 100% needs to be nerfed. Quote this Post. All online resources I found point to that receipe. 3. . Welcome to Vancouver's most active nerf community! As a group we aim to host and promote regular Nerf Wars for all ages in Vancouver BC. So is. Hey guys, here is vengeant cascade lightning strike raider build. Conversely Vengeant Cascade bricks TS so it gets nothing really all that new. Returning Projectiles Pierce all Targets*I just need confirmation that Vengeant Cascade gets gutted like it deserves. TOP 2: Lightning Arrow. I've played it all the way from start of the league to level 100 in SSF Crucible as well as up to level 98 in SSF Sanctum.