The depth marker structure in the water tab section has been updated to measure stream current for the tile it is placed on. Power generation can range from 0 to 400 hp, but Large Windmills won't generate power if the wind strength is less than 20% (which is 10% lower than the minimum wind strength for the Windmill). At the bottom is a drop of 2 blocks (believe only 1 block is needed). Welcome back to Timberborn! In this episode we finish our river water wheels and start to work on a couple of ways to hold more water for the dry season. the total amount of watersources should be 53 (11x lv. I timed the duration and power output of wind states for 12 in-game days which was 36 wind states. The best way to locate the right spot is to seek out waves in the water. Timberborn > Experimental Branch > Topic Details. Windmill Large WindmillBeaver powered wheels only operate during working hours, small windmills don't turn with the wind (no wind gauges), large windmills are usually reliable, while water wheels are the best, but are useless during droughts. In the above screenshot, water is flowing left to right. When water passes a waterfall (a difference of +0. Water at 2 blocks however produced at the same rate as the water at 1 block. If the building is the nearby a river you can construct a water wheel, else a power wheel will be best on land during the starting phase of the game. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. On the Plains map, using Folktails, I always try to build a reservoir along the river that runs West to East below your District Center(DC). you would think that having a giant line of block missing from your dam would cause the entire thing to just instantly drain, and your correct. Timberborn has received a new update today, April 12, 2023, and here is the complete list of changes and fixes. Let us know if you get a more optimal setup! A wide water wheel has a braking effect in terms of upstream water depth of 0. - For early buildings, make sure to start with one lumber mill and one fermenter (to make fermented cassava) powered by a single power wheel. Early in the game, you can provide power with water and power wheels. I set up a one tile drain that flows around the outside to drain out the back of the map, this is to keep the speed of the waterwheels up. On the Plains map, using Folktails, I always try to build a reservoir along the river that runs West to East below your District Center(DC). TLHeart Oct 11, 2021 @ 2:21pm. The starting drop is 2 tiles if that's necessary information btw. Due to the water wheel's dimensions, 3x2, it generates power in water levels below 2m. however if you place a block. I will place two water wheels and it seems like similar flow, but one will turn well and one won't at all. Showing 1 - 4 of 4 comments. And a diagram. Finally I did it mostly for the looks. 2. I. Some production buildings will require power. Construction. - Build three small water towers together side-by-side. Keep an eye on food and water. Gravity Battery is a building that stores energy through gravity. 28 Sep, '21. This is the reason the inside of a river bank becomes more shallow over time, as the slower water means stones and sand are deposited. I typically put it just after the little inlet where you can destroy the debris (just SW of DC) and have my water wheels just downstream. Will get the large water tank much sooner, which should prevent my colony from dying of thirst. I have a rather large dam on thousand islands that's 10 high. #1. Yeah i agree with you. Wood is the core resource in Timberborn, but the most advanced structures require metal. 18. If you have say a water flow 4 tiles wide and make it into a 2 tile wide flow it will move faster. A mixture of power sources works the best, water wheel, windmill, and beaver wheel. You'll need planks for everything and will eventually want to make at least two plank buildings. Water dumps have hauler priority set. That means you need to replace water wheels' production with power wheels, and those power wheels will then be. When using Dev Tools my game will suddenly get considerably more laggy than if, I was to do a project with beavers the traditional method. aaror Apr 11, 2022 @ 5:30pm. The wind mill never produced between 0 and 20% power. Why does my large water wheel only give 30-100 hp if the stream gauge indicates that theres around 2 cms or how can i fix it r/Timberborn • casually playing connect 4My own testing a similar approach resulted in an average of 22 hp / water wheel for one pump, and an average of 39 hp / water wheel for two pumps. 5 is identical to a dam. PST 25 Nov, '21 Quantum Merged. New building: Large Water Wheel (200 SP; 70 logs, 80 planks; Iron Teeth only). We continue with the tutorial part, and we make some space and build the water wheel for some power. (doesn't seem hard, the area is well chosen) 4. but-uh • 2 yr. Basically you have X amount of water input to the map, generated by the water tiles. Try it already, playing as Folk, not worth all the effort building them, the pump cost 1400 power to maintaining two pump that put water high up to 7 levels just to produce 800-900 power max down to narrow canal with 8 small water wheels (more than this and it would slow the water down backward, cause the wheels to produce power even less). When using many water wheels near other buildings, you should ensure no floods will occur in areas that matter. Priscilla Nov 28, 2021 @ 1:03am. A 128x128 map that floods every wet season. Dzwiedz24 Sep 19, 2021 @ 8:05am. 25K subscribers in the Timberborn community. Timberborn has received a new update today, April 12, 2023, and here is the complete list of changes and fixes. you must build the water wheel there, were the flow is the strongest, to get the highest power out of it. If you get an alert sign on the left bottom side of the screen that a building lacks power, you need to build a water wheel, power wheel, or windmill. 01, so you need 35 wheels to break even with 1. Since water wheels are a source of resistance, I would assume multiple sets like that would offer diminishing returns in some situations. News Reviews Previews Interviews Events Downloads Search. In the above screenshot, water is flowing left to right. #2. Early in the game, you can provide power with water and power wheels. Water wheel placement. Better tier water pumps that use power and produce more for less labour are an absolute necessity in this sort of game. Use Levees to narrow the river a little to force the flow to hasten when it passes the wheel. With variable HP output, waterwheels if placed well will be even more effective than before. . The Compact Water Wheel is a building unique to the Iron Teeth faction. So here is a screenshot that illustrates the 'waterfall floodgate' technique. Dams are set at 0. These three things make it a much harder start than the other maps. In my opinion iron teeth have two huge boons for my play style. The Large Water Wheel is a water building unique to the Iron Teeth. Bends in the river also affect things, of course. In the end, the steep waterfall area is better for power generation. The Water Pump is unique to the Folktails faction and can pump water up to two blocks deep, generating water as a good. Vertical architecture Create a thriving beaver settlement using a vertical architecture. Otherwise, build another layer higher, including on the hills around the dam. That will keep the water wheel functioning. The Water Wheel was shared by both factions prior to Update 1, however the Iron Teeth later acquired the Compact and Large Water Wheels, making the Water Wheel exclusive to Folktails. Different maps have different numbers of water tiles, thus changing the rate water is generated on that given map. Could you let us build platforms over them please. #3. I set up a one tile drain that flows around the outside to drain out the back of the map, this is to keep the speed of the waterwheels up. The wheel needs two blocks of depth from the level at which the land supports are. Additionally a levee costs 12 logs while wheels each cost 50. Do I need to lower the channel with Dynamite? The one by itself works fine. The wheel needs two blocks of depth from the level at which the land supports are. Best was is to dynamite a 3x5 hole down 2 levels for it to fit in! Reply TimberBorneLife. . nets, and fish ponds for food rather than farm plants. I'll have to do a test myself with one single water wheel setup I got producing over 300HP, on a map with multiple rivers. Windmills have. I timed the duration and power output of wind states for 12 in-game days which was 36 wind states. This is part 28 of a challenging new series in the awesome beaver city building game TIMBERBORN on Hard Mode. The water wheel must have running water to provide power. On the Plains map, using Folktails, I always try to build a reservoir along the river that runs West to East below your District Center(DC). Perpetual Motion Power Generator for Timberborn Settlement showcase 84 large water wheels powering 19 mechanical waterpumps 10 + 9 waterpump layout, reason will be explained. It can be raised from 0 blocks to 3 blocks in increments of 0. Very nicely done. However, it can be a difficult power supply to use depending on your usage of dams and levees. Power grid. The IT engine is good, even at 400 output, but the amount of space it uses makes it impractical where a large windmill would only take up a single tile and need no path or energy/worker/wood input. Water wheels. If u like a certain angle ctrl+v to save it and then in future just press v to go to that angle. 8% of the time the wind was at 0. 4. I just think that would look very cool. . In my current game, my 2x2 water wheel setup was producing ~640-680hp, which was significantly more than the 500hp I'd get from my ten hamster wheels, freeing up a good 16% of my workforce for other jobs. (3 m for the large one. Resource: an Overview: There are multiple visible resources, and several resources which are not immediately visible but also must be tracked, in Timberborn. On my Folktail save I have a series of water wheels in single line down an artificial channel I created which is outputting over 8000hp 🔌⚡!Timberborn > Bugs & Fixes > Topic Details. 14. Let us know if you get a more optimal setup!A wide water wheel has a braking effect in terms of upstream water depth of 0. We. Want more Timberborn Tutorials check the playlist here ️ is in Early Acce. If so, water will slosh around for a while as it tries to equalize. Timberborn is available on PC for Windows and Mac through Steam, Epic Games Store, and GOG for $24. We. Timberborn is now available in Early Access via Steam, GOG, and Epic Games Store. Using Timberborn Dams is pretty straightforward - simply build the dam and it will partially impede the flow of water. Or a water elevator. CthulhuReturns • 2 yr. See morepat Aug 13, 2022 @ 2:45am. 5, 1. When using many water wheels near other buildings, you should. Work hard, work hard! This article is a stub. In my experience, each district needs it's own way to get drinking water. A 20% discount is. You can help the Timberborn Wiki by expanding this article. Being dependent upon the wind as your source of power could leave you with sporadic to zero power generation. rini. Let's play with our beavers!⬇ Links & More ⬇- - - - - - - - - - Twitter — Livestream — Merch — water based on how you adjust it. Instead of the winter, an abstract thing that merely removes supplies, Timberborn uses drought to encourage you to see the possibilities its water provides. Engine: 200hp, takes 9 tiles, 22. 0, 1. Several options here are already unlocked by default: Shafts – These require varying amounts of wood. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. All trademarks are property of their respective owners in the US and other countries. Folktails need another 3-4 hours for socializing, and really more like 5-6 when temples & carousels are built, because every hour spent praying. Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie StatisticheI will place two water wheels and it seems like similar flow, but one will turn well and one won't at all. A 20% discount is. Hillbilly_Dave Sep 21, 2021 @ 6:52am. Timberborn Building Lacks Power Guide. 18. Build roads around the 7x7 tiles of crops so that you can replace them with platforms over water canals or even power lines. I built a second row of 3 next to it and the total power was 550 hp. 18. ziplip Jan 8, 2022 @ 10:42pm. If the wind was. aRPeaR Jan 8, 2022 @ 10:00pm. You begin with a natural reservoir but you will soon find it insufficient for maintaining more than a tiny population. The wind mill never produced between 0 and 20% power. SmokeGSU • 2 yr. This can power water wheels (and cause some flooding) for the better part of a full day after the drought starts. You. I forgot to add, observed this for a beaver day and it jumps between 310 and 390, depending on rover fluctuations. (Need at least 18 wheels to break even on 5 pumps providing sufficient flow to get 180+on following large wheels. Build a row of wheels. . A Screenshot of Timberborn. I timed the duration and power output of wind states for 12 in-game days which was 36 wind states. If the wind was. This is crazy, expected it to be lower. Wishing Ironteeth got some OP tech thing like that. Scrap the idea using the large waterwheel to power the gear factory. I made a new district and configured it to have 6 beavers and couple lodges and really soon after that my main district ran out of water (those 6 beavers drained my 4 medium water tanks empty in a 2 days). A canal of 2 flow sources 1 CMS (width 2 ), depth of 1 , water height 0. ago. Sims_doc. How about a ferry wheel, that needs to bei submerged in a flowing River? Like a giant water wheel, but for leisure? It would require you to Support a small flowing River to be active, so no batteries through droughts for this Bonus. 3: Swampland Lumber. Water height has no real effect. If it's being fed by more than 3 water sources it will continue to fill up indefinitely. Does the river flow at different rates throughout the day? Sometimes it gets as low as 60hp and then other times it gets up to 110 hp. so around 53 in total. 3. Early game water wheel power tip. so the more and longer droughts you have the more they are appealing compared to water wheels. r/Timberborn: The official subreddit of. I will place two water wheels and it seems like similar flow, but one will turn well and one won't at all. •. 2) to narrow makes it a lot more challenging to make any advanced supplies, like gears, paper, explosives. Originally posted by Victoory2468:The answer is the Water Dump. Place 20+ Pumps at the bottom bucket. don't need power 24/7 since the beavers do not work 24 hours a day. Let's say with 15 beavers and expecting a 5 day drought, have at least 15 x 2 x 5 = 150 food and water at the start of the drought if you haven't made a dam section yet. The water wheel is placed next to the dam and when there is no current during the dry season the wheel doesn't stop spinning. #footer_privacy_policy | #footer. About 90% of the time the water flows through a 4 tile wide gap for a double set of wheels. Usage. jonnin Sep 19, 2022 @ 5:12am. I get 3600 power, from 6 water dumps, 5 water pumps, and 10 haulers. So, like, 20-30 years in the future. Rather than city-building alone, Timberborn’s colony management elements lean survival sim, requiring players to take care of food and water through farming and constructing water wheels, all. It won't rrduce the size of the reservoir. For a water wheel to work properly, make sure it has good water flow and try to avoid partially blocking either the water inlet or outlet. ( I got a lrg wheel up to 1000 HP with the water going almost 6 CMS)2. Build a complete dam across a river and you'll be able to save some water for a Drought. If the wind was. You can basically build depth markers across the. Pu239 Oct 5, 2021 @ 4:35pm. Water at 0. Timberborn. The large water wheel must be placed on a river with flowing water or it will not generate any power. While the building cost is relatively high, it makes up for it when comparing the power output to the compact water wheel. Building Costs. It looks like you already know you can blow up some ground under the water, so get creative in manipulating the waterfall height. Dams don't impede the flow of the current of water enough to prevent the water wheels from spinning. Blocks water without letting it drain can function as arable land like ordinary terrain. It then costs 70 logs and 80 planks to build. A smaller area of arable land can thus feed many more beavers. 1&2. If the channel is wider than that, block off the water with levees between your water wheels and the other side of the channel. The input is entirely worth the output as long as you don't half ass it. " As beavers, almost everything you construct is made of timber and you always need to stay. The wind mill never produced between 0 and 20% power. I did a quick little experiment with my lumber mill and found that my beavers working the mill spent 50% of his time not working to haul his own logs and planks. All trademarks are property of their respective owners in the US and other countries. Mechanical fluid pumps do not produce goods. They don't get normal water wheels, but they do get compact water wheels and large water wheels. 5. #3. Like, in my 1000 islands run, I was channeling ~35 cms of water through a 4 width channel, and that only worked because it was 2 deep. Unlocked for 250 science in the water tab, this building allows your beavers to take water from storage tanks and pour it back into nature exactly where you want it. 8 cms in all points. 65 meters will make it past these, meaning that if the water in your colony is held in by dams, then you will never have to worry about the. You will find strong water currents at waterfalls and where the water bends as it shifts its course. You should have one tile drop or two before the large wheels. New building: Dirt Excavator (2000 SP; 100 Treated Planks, 100 Gears, 50 Metal; 4 workers - Golems only; powered). Seems like I can't really tell visually where the flow is better. Be sure to reduce the 'desire' of your water storage near the pump. ) Mid game ill often use 1 on corners or bends with a set of chocking levees to get 400+ hp to feed smaller production like new districts without introducing a sink to manage during wet season. also, just to let people know, the water can be deeper than 2 and still be used by the big wheel. Zaloguj się Sklep Strona główna Kolejka odkryć Lista życzeń Sklep punktów Aktualności StatystykiI was curious to what extent building "extra" windmills would smooth out the irregular production. Beehive boosts crops growth speed by 33%. I timed the duration and power output of wind states for 12 in-game days which was 36 wind states. Mechanical Water Pump. Timberborn’s water physics is put to a good test here as the map was designed to mimic how real-life ecosystems form. Or, to steal Alice's joke from when she named it one of the best demos of the Steam fest, "Timberborn is set in a world where humans have pissed their society up the wall and beavers have evolved to take their place. It can be raised from 0 blocks to 3 blocks in increments of 0. The top wheel is generating 70 hp and the bottom is generating 278. Otherwise there needs to be an automatic (wind-powered) pump that can move water into a reservoir and then use that to turn a waterwheel on demand. You can surround a square on 4 sides by levees/buildings/natural terrain and put a water dump to fill it with water. Yes! I haven't experimented very much yet, but it seems like a one-width gap will only consistently power water wheels that are in narrow rivers downstream. An expansion is always beset by the question of having enough berries. Def worth making it higher there. I don't think so. 2) every block can hold 5 units of water, the diameter of the tunnel is 10 (2 width, 5 in height), idk where the last 3 water went to. The waterwheel, has 2 connections, on each side. The Steam release notes have it correct, though, with a T-connector attaching. The explosives factory and the terraforming station also create abilities to change the landscape by either removing or adding terrain. 18. Iniciar sessão Loja Início Fila de Descoberta Lista de Desejos Loja de Pontos Notícias EstatísticasOn the Plains map, using Folktails, I always try to build a reservoir along the river that runs West to East below your District Center(DC). 12 Logs. Without further ado, let us head to today’s update patch notes for Timberborn. Timberborn. It generates Power from flowing water. You begin with a natural reservoir but you will soon find it insufficient for maintaining more than a tiny population. Water Wheels are buildings that use the water flow to generate power. 2. 5x speed. To clarify: if you have a 12 width river that is exclusively dams, so water would fill and flow over the entire 12 squares evenly, then the speed is slowed by the blocking of water in an otherwise unobstructed river flow. If it's been running. Image Source: Mechanistry. That's how I get my mountain farms and forests green all the time. Page content is under the Creative Commons Attribution-ShareAlike 4. Iron teeth have amazing water management thanks to their 6 deep pump. ) Large windmills can fully power low-power factories like the lumbermill with just a small breeze. 'Timberborn' Early Access Update Adds New Storage System, Buildings, Redesigned Beaver Bots And More - Trailer by Rainier on Dec. The wind mill never produced between 0 and 20% power. 2,4 food per day. Buildings called water wheels generate the necessary power for other structures. I typically put it just after the little inlet where you can destroy the debris (just SW of DC) and have my water wheels just downstream. In this episode of Timberborn Let's Play with the Folktails, we are able to complete a large waterfall water wheel project that provides a lot of power. 14 Mar, '22 Zoltan . Unlock Bot Workplace: 0. You need to unlock Ironteeth first, then start a new map as them, to build their structures. 2 block. Interestingly, After I build the dam my initial wheel stopped working, I built 2 other (continously across the river) and the power outputs was 0/32/162 which is really strange (I dont remember which map, but tzhe 3rd wheel is basically at the other side of the river), and when the draught started water stopped flowing and the third. An example of this is a power wheel directly attached to a lumber mill. 99 USD. all my water wheels are running in the opposite direction to all the shafts they are connected to. Phosphonothioic Oct 8, 2021 @ 12:37pm. I typically put it just after the little inlet where you can destroy the debris (just SW of DC) and have my water wheels just downstream. December 20, 2021. That way, you will be less vulnerable to droughts during the early game until you can get your dynamites. Making sure successive bodies lower solved my issue, but I don't know if it's the same thing causing yours. As long as you allow for back fill your land will remain irrigated. That's how I get my mountain farms and forests green all the time. You have to chop and/or clear to make a path there. Try building walls to the sides of the floodgates where the water exits, that are the same height as the dam. In my experience, a water district isn't worth it because of how heavy it is compared to how much beavers need it. Release: Out now (early access) From: Steam. It will continue to circulate until evaporation, with the. And it's water that's key. Connect the Lumber Mill to your Water Wheel with Power Shafts to begin Plank production. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasThis device has a depth limit of 4. The game considers all area within a certain number of squares of any open water as "has access to water" regardless of size. their facilities rely on their powers rather than energy from e. Unlock Bot Workplace: 0. While forcing 5 cms through a two-tile wide canal with 3 large wheels also takes 30 tiles (ignoring the support tile), but only produces 1350hp! For additional comparison, the Folktail's wheel produces 1125hp by. Two new building the Compact Water Wheel and Large Water Wheel can be built by only the Iron Teeth faction. Timberborn is a beaver city-building game featuring ingenious animals, vertical architecture, and river control (with dams and dynamite!). 5 height) the water flows' strength is limited to 2. However, it can be a difficult power supply to use depending on your usage of dams and levees. Want more Timberborn Tutorials check the playlist here ️ is in Early Acce. 05 per wheel. You need a platform to put the the power rod onto. Originally posted by Shas'o O'Kais: All buildings that are touching power sources act as conduits basically. My first solution was to. With variable HP output, waterwheels if placed well will be even more effective than before. 1. I'm trying to figure out the best locations to place a water wheel. Keeping the water moving in a straight line is also important, curves slow it down. 로그인 상점 홈 탐색 대기열 찜 목록 포인트 상점 뉴스 통계Droughts and Aquatic farming/Water wheels. As a complete hexagon nerd, I immediately recognized that the best shape to tile a dry area with water dumps was going to be hexagons, so I figured out the radius of the circle and did the math to figure out the hexagon size and. ) Large windmills can fully power low-power factories like the lumbermill with just a small breeze. but won't generate power if the wind strength is less than 30%. Water wheel and power wheel. 4 rows: 1110. I've created a mod for myself which gives folktails access to the large water wheel and engine from iron teeth. You will have to build levees along the edges of the map, but it is well worth the effort. I think it doesn't work that way, unless bugs get involved. And hey, maybe we'll see more people with a dozen district maps in the future. 0 License unless otherwise noted. Timberborn Dam Types. Go to Timberborn r/Timberborn. If placed well, they’ll be even more effective than before. and the large ones are active ~2/3 of the time or so. you would think that everything being connected together on the same grid would also move at the same speed, and you would think that. Am I missing something?If you build some levees or dams on the far side of the river towards the wheel it will narrow the river and force more water under the wheel. wont work in still water. Gears are produced in a Gear Workshop, treated planks are made in Wood Workshop, and metal blocks are made in Smelter. After you're out of this danger zone, put down a water wheel and connect a 'plank' building to it directly or with a couple gear extensions. From the developer's notes for Update 1: * Water Wheels now have variable HP output, depending on the current’s strength. Power is often found right after a waterfall, where the current is stronger - so the higher water comes down from, the better. Floodgates are better as you can manually control the water level at 0. Seems like I can't really tell visually where the flow is better. Updated building: Water Wheel: it is now a Folktails-only building. This new feature pairs well with Timberborn’s water physics and vertical architecture. The main advantage of floodgates is being able to set them to 1 before a drought to fill your reservoir to max capacity. 4. Most resources are renewable and can be generated quickly and managed easily. So if you place the support on a river bank, the river needs to be 2 deep where the large water wheel goes. Timberborn. /Edit. It then costs 70 logs and 80 planks to build. The input is entirely worth the output as long as you don't half ass it. At worst, of your dams are too close to your water wheels, they may cause a slight restriction to the exit side of your dam. I'm trying to figure out the best locations to place a water wheel. Once you've begun adding the water to the. (For example 2 wheels so 4 blocks wide) It has some benefits including that water will flow faster when it's volume is limited, making the wheels more efficient. 18. Renewable Energy: The Engine, while not completely useless, is highly inefficient, even in Experimental. Přihlášení Obchod Komunita Podpora Změnit jazyk. Timberborn. 3 rows: 825. You will probably also want/need at least one water tank (15 logs each) and a farm (25 logs). you would think that everything being connected together on the same grid would also move at the same. The large windmill is better not because it produces more power, but because it will generate (reduced) power when the small ones are producing 0. 17 Sep 18, 2021 @ 6:38am. , they catch a weaker wind so you have fewer outages. This is usually the case when there is a turn in the stream and the water just doesnt go that fast there. If you go from build limit to the bottom of. The longer you make it between each drop, the fewer pumps you can use before the water overflows. 2. For comparison, 21. I was curious to what extent building "extra" windmills would smooth out the irregular production. Ferry Wheel. Resource management is important when building and planning your beaveropolis. I timed the duration and power output of wind states for 12 in-game days which was 36 wind states. Yes distribution posts are the only way for beavers to transfer water. And side question, does the water height play into that as well? Seems like it's better to have the waterwheel above the water so only one tile 'height' of the water is passing through the wheel. Speed up your rivers and get maximum waterwheel power with this awesome trick!!This is part 35 of a challenging new series in the awesome beaver city buildin. 5 blocks moving at the same tested speed all appear to give very slight benefits to HP produced (In a 2 block wide channel fed by a single mechanical pump, the difference was single digit but consistent, usually around 4-6 hp higher). 2 water wheels wide looks like the sweet spot, but my map is far from optimized. 95% of the map is arid and you will need to shift water to reach most of the map. And side question, does the water height play into that as well? Seems like it's better to have the waterwheel above the water so only one tile 'height' of the water is passing through the wheel. Gravity Battery is a building that stores energy through gravity. Due to the mechanics of the water system in Timberborn, it's actually possible to create a closed circulating water system, with strategic placement of through-flow blocks, resulting in power from water wheels long after the flow of water has stopped. More of you're raising and lowering levees.