Spirit guardians bg3. It's usually inferior to spirit guardians but there are many times where spirit guardians is only hitting one target and gets bonked off with a failed concentration. Spirit guardians bg3

 
 It's usually inferior to spirit guardians but there are many times where spirit guardians is only hitting one target and gets bonked off with a failed concentrationSpirit guardians bg3  What you want here is use it as your main way of dealing

On a successful save, targets still take half damage. Action surge let's you cast 2 spells so you can shove, cast action surge, cast spirit guardians, attack and channel divinity for 1d8 + 15 + str bonus. Shadowheart (spirit Guardians are very helpful) and Tav were doing crowd control, Astarion - single target damage, that's pretty much it. This BG3 War Domain Cleric Fighter Build has a lot of versatility and it’s extremely deadly early on. BG3 is the third main game in the Baldur's Gate series. Domain Spells (Level 9): Greater Restoration and Mass Cure Wounds; Shadowheart Race. Level 9: Learn the Flame Strike and Contagion spells. Conditions Spirits assail the affected entity. I've had encounters where my whole. O once cast you can hit pretty much every enemy without using actions or bonus actions in a single turn! Sprint+free jump is OP as faccckkkk :D I love it! Might make a cleric on my next playthrough. Compared to all the other characters in the campaign, your Guardian is the most mysterious, and how you interact with them can be. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Gather your party and venture forth!. Level 7: Freedom of Movement spell. Casting Spirit Guardians will end Sanctuary even if you harm no one else. If a character is currently concentrating on a spell, you can check the concentration icon by their character portrait when they are selected. Tried this again on a couple fights, flawless tactic to purge the Shadows. Coruscation Ring is an uncommon Ring that inflicts Radiating Orb on creatures that the wearer deals spell damage to. For a medium creature, spirit guardians would have a 35 foot diameter, so it's technically a 17. How can I possibly just turn around and say: ''No, F you, I don't trust you. On Save: Targets still take half damage. Step 4: end your turn. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more! Why this is an issue: Spirit Guardians is widely considered one of the best damage spells in 5e DnD, and is a huge source of the Cleric's offensive potential and control. ). This means you will only fail the base 10 if you roll a 1, 2, or 3. It adds a bit of ongoing damage, and in a long battle you. Recall Otiluke's Sphere was a pretty good option to ensure Dukes don't die in original BG1 during Doppelganger ambush - though with Trilogy mod more tools to deal with them appear and if you're running SCS and improved Doppelgangers, chances are Liia is such a badass (level 20 caster), that she probably. If you're preparing for a big fight it isn't bad to put at a choke point. always feels like a wasted 2nd lvl spell slot. Use spirit guardians (specifically radiant damage) and move them around the field or in key choke points so that all enemies run into the space. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Round 1: Cast Spirit Guardians on yourself. ago. Spirit Guardians: Crusader’s Mantle: War Cleric 7: Stoneskin: Freedom of Movement: War. For a frontline bard take a good look at higher level ranger and paladin spells - Larian have actually implemented some of the 4th and 5th level spells even though rangers and paladins won't get to that level (e. Healing Word and Cure Wounds - basic Cleric healing spells. As an alternative to Bane, Radiant Orb applies -1 to Attack Rolls (spell and weapon) for each stack of the effect, so with Spirit Guardians you are applying 2 stacks/round to all enemies in a pretty wide AOE, with the added benefit of causing heavy damage. Stops me from turning into a mind flayer. Gather. CHUNGUS_KHAN69 • 9 days ago. I suspect that spirit guardians considers sanctuary as being invisible. Aside from the effectiveness it’s just fun to use. This ideally is done pre-combat. I then used Spirit Guardians + Guardian of Faith and had Wyll & my bard rain down fireballs from the steps. Just that. Due to it not having a Turn limit, it is strong at keeping enemies at bay or funnelling them into choke points. Strong later spells like Banishment in solasta was 10 rounds, in bg3 its a pathetic 2. Shadowheart + 1 spiritual weapon + 1 zombie +1 mummy = 4. and you could always use 1 of the 2 hexblades that will scale off of wisdom. The fact of the matter is at lvl 5, almost every domain is going to be using Spirit Guardians and has no real reason to be in melee combat moving them all into midrangers. BG3 is the third main game in the Baldur's Gate series. Thorn Whip is good with Spirit Guardians and with stuff like Cloud of Daggers/Flame Wall or other natural hazards potentially. Spirit Guardians is a Level 3 Conjuration Spell. e. up to 10 turns in a row. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this way. A lot of Clerics don't even bother with it when Spirit Guardians comes online, since a well placed upcast Guiding Bolt or Inflict wounds can outdamage how much it's likely to the entire combat in one action. When I realized exactly how good she was if you just pull out the spirit guardians, she suddenly became a hard carry in melee range. The caster can't become Invisible while concentrating on this spell. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. One by one, the shadows came and died to the guardians. Spirit Guardians works wonders too. webp Guardian of Faith Spirit Guardians. Make Shadowheart a tanky frontliner, cast Spirit Guardians and go to town. Strong later spells like Banishment in solasta was 10 rounds, in bg3 its a pathetic 2. Spore Druid + 4 spore zombies + 1 zombie +1 elemental = 7. And Spiritual Weapon. Guardian of Faith lasts 1 minute and has 60 hit points. Curse for bosses. You can respec her into War/Nature/Tempest domain for Heavy Armour proficiency or keep her in the Dark Justiciar medium armour since it comes with a free pseudo-War Caster. . Ive had no problem with the spell/cantrip when using it with shadowheart myself. Spirit Guardians: Lv 3: Conjuration : Action: Call forth spirits to protect the area around you. Beacon of hope doesn't break sanctuary. While the spell scales well and the 9d8 damage you get by spending a 9th level slot on it is situationally tempting, higher level slots are just too valuable for higher level spells to. Whenever I cast Spirit Guardian while under the effect of Sanctuary, I stop concentrating on SG instantly. Feats whatever you need to get WIS to 20, plus war caster so you rarely drop concentration. Turn undead, spirit guardians and radiant damage in general. Use her Trickery Domain skill Mirror Image to give you +9 AC, cast Spirit Guardians (level 3 spell, level 5 to cast) and just run at things you want deleted. BG3 is the third main game in the Baldur's Gate series. Spirit Guardians: Radiant is a Level 3 Conjuration Spell. Effects/Special Abilities. The first interaction with this NPC will be in early Act One. In BG3, you actually have to hurt a creature for sanctuary to end. Rendering a cluster of foes harmless without requiring concentration frees you up to concentrate on other potent spells like Spirit Guardians. true. Wreath your body in flames that shed light in a 3m radius, provide Resistance to Fire or Cold damage, and retaliate against melee attacks. Or using Spirit Guardians to burn its enemies just by walking past them. 5 (+4. Spirit Guardians: Radiant is a Level 3 Conjuration Spell. Over Guardian's 10 rounds, that should be -11 or so for anyone still standing. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. guide aims to provide you with an in-depth understanding of how to master the utilization of Guardian of Faith during BG3 combat scenarios. e. Jul 16, 2018. This item was originally Season Three exclusive, but now. To what level should you upcast Spirit Guardians? As a general rule, spirit guardians is not worth a spell slot higher than 5th level. Lasts for 10 turns. I'm probably going to stop using the Luminous Armor, maybe just use the Gloves only. I guess the goblins didn't see that coming. And it's radiant so almost never resisted and. Sergey has been a freelancer in the video games industry for more than five years, writing for various. A potent beam of light that blinds targets and deals high damage. Guardians of faith- passive damage. They require character level 70 to drop. Creatures ending their turn in the area possibly take 2~12 Acid damage. Spirit Guardians: Lv 3: Conjuration : Action: Call forth spirits to protect the area around you. A lot of the alternative choices presented in the video - i. SPIRIT GUARDIANS, SPIRIT GUARDIANS AND MORE SPIRIT GUARDIANS. Posted in Baldur's Gate,. Put on the Whispering promise ring, Hellrider's pride gauntlets and dual crossbows. Spirit Guardians is a Level 3 Conjuration Spell. "Gather your party, and return to the Forgotten Rea. Gather your party and venture forth!BG3 is the third main game in the Baldur's Gate series. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. If you are evil, they appear fiendish. activate those spirit guardians and see the luls when those 14 undead suddenly get bright damage and maybe a turn undead after that, all the while the rest of your team curbstomps the necromancer that summons these zombies. Gather your party and venture forth!. I'll probably pick the first two for my Sorc 1/Swords Bard x BTW starting as. Spirit guardians is good, but call lightning is a different kind of fun. Spirit Guardians takes one action to cast. If you want to use sanctuary in combo with spirit guardian you need 2 clerics, cleric A cast spirit guardian, cleric B cast sanctuary on cleric A. She also has good control spells - Blindness, Hold Person and even Command are much better than her piddly cantrips, and as a Trickery Cleric she gets. > Spirit Guardian builds - You get Spirit Guardians at level 5 of cleric. With you, Gale, Shadowheart & Wyll it turns into 19. C Tier Concentration Spells in BG3 Spirit Guardians. This spell is a variation of the spell Spirit Guardians. Use faerie fire, daylight (object), light (cantrip), produce flame (cantrip) (don't throw it) and use a cast of radiant spirit guardians. On Save: Targets still take half damage. Wet + max damage can 3M circles of mobs in one turn. and just run through the battlefield. Related Topics Baldur's Gate Role-playing video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. Stay tuned for more BG3 tips and tricks articles right here. They have proficiency with Simple weapons, Light Armour, Medium Armour, and Shields. Creatures within this black sphere are Blinded and take damage at the end of their turn and the start of their turn. This variant deals Necrotic damage as well as slows the Movement of nearby enemies. Lasts for 10 turns. Letting the wizard cast all those spells. It is a weak spell unless you consider that it's another way for clerics to gain more passive damage. Description: You or an ally cannot be targeted until you attack or harm a creature. Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved. I use the club of giant str from the underdark just to. Gather your party and venture forth!BG3 is the third main game in the Baldur's Gate series. If you like melee, Spirit Shroud is a decent option. The trick will be dealing damage on each. Call forth spirits to protect the area around you. Level 8: Learn any spell, but select the War Caster feat. 4K views 7 years ago. Nearby enemies take 3 - 24 Radiant damage or 3 - 24 Necrotic damage per turn, and their Movement Speed is halved. Sadly Cleric can't get Shield spell in any means so this is more tanky version. You or an ally cannot be targeted until you attack or harm a creature. break it. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. The best thing that trickery gets in bg3 is Mirror Image, which helps keep concentration up for Spirit Guardians. Coruscation Ring. Spirit Guardians deals 3d8 damage (or 1/2, which is still damage), lasts longer, and hits everything in a 15 foot radius. If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. Spirit Guardians. Gather your party and venture forth!. Hunger of Hadar. Cleric of True Knowledge: Cleric 10/Wizard 2. I suspect that spirit guardians considers sanctuary as being invisible. 19. Clerics primary ability is Wisdom, their Saving Throw Proficiencies are Wisdom and Charisma and they have a Hit Die of 1d8. It deals out damage turn after turn after turn and controls a big chunk of. 5. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. sorry for the confusion. When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a Treasure chest) to conceal the glyph. BG3 is the third main game in the Baldur's Gate series. War caster feat a must for concentration as both divine favor and spirit guardians are concentrate. Changed her diety to Tempest and can't deny, that the idea of heavy armored warrior zapping people with electricity is pretty cool. If you want a bit more control and oomph to your attacks as well, Arcana Cleric can do so with Blade Cantrips. Call forth spirits to protect the area around you. Summon spirit weapon. Spirit Guardians is always a useful spell because it not only delivers damage but it also creates a 15 foot radius zone of control that interferes with enemy movment. Fix for another part of Spirit Shroud's status localization; Take three "fix" for Booming Blade and Greenflame Blade's scaling at 10th level; Change for Spirit Guardian's damage from start of the user's turn to that of the creature's turn per source material; Healing Spirit has been partially fixed but still working other issues outBG3 is the third main game in the Baldur's Gate series. With Luminous Armor (and especially Spirit Guardians) it's almost instant -9 (or -30+) on every enemy. The way xp scales in BG3 I think the first 5 levels are really important (at higher difficulties especially) so you want to optimize your power curve for it to. Spirits protect the affected entity. With concentration rules, strong potions that you can throw and multiple actions - felt like having a "Healer" was pointless. My biggest problem is that it has such little movement. 53 feet). 65 + 3d8/2 * 0. *chuckles in Spirit Guardians* Spirit Guardian and Spiritual Weapon. In BG3, there are two types of Accessories, which are Rings or Amulets. 2. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Upon the party's arrival into the Astral Prism, they will meet not their hand-crafted Dream Visitor, but rather a Mind Flayer. With guidance and inspiration/multiple lock picks you can brute force any lock. Round 3: Spell, weapon attack, dodge, or cantrip. costs an action each turn, Spirit Guardians costs nothing to maintain dps. Nearby enemies take 3d8 Radiant or Necrotic damage per turn, and their Movement Speed is halved. Use the guardian to control choke points and protect ranged characters. This post will be about the Bard Class. Level 3-5 Create Water is ENORMOUS and it basically makes it impossible for enemies to move where they want to as long as Shadowheart is standing in the water. Gather your party and venture forth!. Spirit Guardians also has an impressive AoE effect. Bro by the end of act 2 she has bless, guiding bolt, bonus action-spirit or ancestral weapon or whatever its called, spirit guardian, holy-spoiler mace, and like 24 AC. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. I wanted to maximize Spirit Guardians' single target damage and came up with a build that might use it to its fullest potential maintained and nova damage: . Put on the Whispering promise ring, Hellrider's pride gauntlets and dual crossbows. Nearby enemies take 3d8 Radiant Damage or 3d8 Necrotic. Spirit Guardians bug with shadowheart BUGS For some reason my shadowheart learned the spell during act 2, worked wonders for like 3 fights, after that, never again, I. Sunbeam. Nearby enemies take 3d8Necrotic damage per turn, and their Movement Speed is halved. The wearer must be illuminated for this effect to occur. Level 5 – Domain Spells (Spirit Guardians, Crusader’s Mantle) Level 6 – War God’s Blessing (Subclass Feature) Level 7 – Domain Spells (Stoneskin, Freedom of Movement) Level 8 – Divine Strike: Warmaster (Action) Level 9 – Domain Spells (Flame Strike, Hold Monster) Level 2. Level 5: Spirit Guardians. 1% of players have earned this achievement. Once you hit level 5 Spirit Guardians is a pretty good damage option, but before that she (and most any cleric tbh) is mainly good for support. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spirit Guardians deal radiant or Necrotic damage in 3 meters radius. As with a lot of spells Spirit Guardians is situational. 10th level (All Bards): all of the above, in addition to banishment, banishing smite, telekinesis, wall of force (or stone, if force is not in the game) You should pick counterspell and telekinesis in most cases imo. At higher levels blight is decent single target damage, but spells like banishment and contagion are often. If this hits a clump of creatures, they will all AoE each other, applying as many as 10-20 stacks, i. They flit around you to a distance of 15 feet for the duration. They flit around you to a distance of 15 feet for the duration. This guide will cover the Guardian Spirits event in "Diablo 3," providing information on how to complete and find it. Then when you get past level five, upcast spirit guardians. 272) originally said:. Spirit Guardians, followed up by Spiritual Weapon and take Warcaster and Polearm Master as your feats. Gather your party and venture forth!. Gather your party and venture forth! Coruscation Ring. NEW! - New Spells have been added to the. Call forth spirits to protect you. Our Guardian: speculation thread. Lvl 1 Spells:BG3 is the third main game in the Baldur's Gate series. Contents. It is a third level spell, competing for both the slot and concentration with Spirit Guardians. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. true. Spells List for Baldur's Gate 3 (BG3) / Spirit Guardians: Radiant Spells List for Baldur's Gate 3 (BG3) Spirit Guardians: Radiant. Nearby enemies take 3d8 Radiant damage or 3d8 Necrotic damage per turn, and their Movement Speed is halved. Revivify - a Level 3 spell which revives a dead ally. Sanctuary cancels if you deal damage and funnily enough this is an adaption to 5e that happened recently. Spirit Guardian and Spiritual weapon is just Soo good. any gear that adds to con saving throws (there are some helmets)Spirit Guardians has proven to be one of the most powerful spells in the game for me. No it isn't. 3rd. Spirit Guardians. Spirit guardians is a broken spell that gives you an extra. For me in bg3 I’d go with life cleric as extra healing is nice, and heavy armor proficiency is very valuable. 2d6 Cold + 2d6 Acid (Conditional). My buddy and I are doing a duo run - i. Spirit Guardians may not get the attention it deserves, but its steady damage output and control over the battlefield are noteworthy. Call forth spirits to protect the area around you. • 19 min. Gather your party and venture forth!. Both. They are supposed to be in melee to maintain spiritual guardians and benefit from their high AC, but I've not used a melee attack with Shadowheart since level 2. Spirit Guardians - summons helpful spirits around the Cleric, dealing damage to nearby enemies (3d8) and slowing them down. You can give your allies advantage with Invoke Duplicity while also keeping up Bless or Spirit Guardians on the Light Cleric (or. Takes 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved. Also Spirit Guardians + Spiritual Weapon is going to turn Shadowheart into a wrecking ball once we get access to them in BG3. Pump up Constitution as that is the necessary saving throw to maintain concentration. Healing Hands: Cleric 10/Paladin 2. Then you get holy (radiant) ( ️) & fire (☄️) spells & abilities. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Second - I'm a D&D 5e vet and have done a decent number of BG3 runs at this point, so am familiar enough with Paladin mechanics. Any cleric build is WIS>CON>STR/DEX (depending on if using heavy armor)>> everything else. BG3 is the third main game in the Baldur's Gate series. Spirit Guardians, baby. Glyph of Warding: I like this AOE spell as it allows to choose its element. hobblygobbly. Gather your party and venture forth!. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Spirit Guardians is the #1 cleric offensive spell, and Bless is the #1 cleric buff spell. The pressure is on and you have to make a. Targaryen22 Aug 7 @ 10:36pm. In BG3, Spirit Guardians has a radius of 3 meters (9. at level five you will get access to spirit guardians and that will replace bless as the go-to concentration spell. and C) use your movement to tag an enemy with spirit guardians. ) and now when enemy 1 is hit, it gets stacks, and pulses stacks on to enemy two. Spirit Guardians and Spirit Weapons are still available. I use spirit guardians all the time with Shadowheart, she cant hit anything with her weapons it seems, at least not terribly often, so i cast this at the start of a fight and just have her walk up to baddies with a melee attack and theyre gonna. The Haste spell in BG3 works differently from the PnP version. Game: Baldur's Gate 3. 85% chance of success. This variant deals Radiant damage as well as slows the Movement of nearby enemies. Spirit guardians questions. Gather your party and venture forth!. The latter is the stereotypical choice for a Cleric, but with good reason since it allows you to heal and buff allies on the field. Vlaakith and Lae’Zel ask you to enter. The chest is both trapped and locked, so be. Spirit Guardians is a summoning spell that functions like a sentry to anyone who dares enough to come close. " So as long as you cast Spirit Guardians first, it seems like you could walk. Spirit Guardians has been an absolute boon for my playthrough. Step 2: move 14ft away from enemy (spirit guardian procs) Step 3: move 16ft away from enemy. The guardian occupies that space and is indistinct except for a. It's possible that it may be the same case in BG3, assuming proper reactions make it in. For other tips, you can visit our BG3 guides hub. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. 30 speed - 10 from Ray / Half is 10 speed. As you progress to higher levels, Spirit Guardians becomes a potent spell for area control and damage. This spell is a variation of the spell Spirit Guardians. Round 1: Spirit Guardians, free bonus action for non-spell use. My only experience with DnD is BG 1 and 2 and the IWD series. The caster can't become Invisible while concentrating on this spell. Spirit Guardians - Calls spirits to do 3d8 Radiant or Necrotic damage to nearby enemies each turn and slows enemies' movement speed by half ; Spiritual Weapon - Summons a weapon that can do 1d8. Area of Effect: 3m Attack Save: Wisdom (On Save: Targets. Description Call forth spirits to protect the area around you. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. But enemy 2 is hit as well by the AOE, gets stacks from that, and pulses more stacks onto enemy 1. In these situations Spirit Guardians is amazing. My acoustic arrangement of Street Spirit (Fade Out) by Radiohead, performed live at the Mint Victoria, British Columbia. Spirit Guardians. BG3 is the third main game in the Baldur's Gate series. Remember, spiritual weapon is a good spell that is similar to temporarily gaining the extra attack feature. Spirit Guardians is a Conjuration Level 3 found in Baldur’s Gate 3. Halves the damage you take from non. and theres no steeds in BG3. In bg3 it's probably the best defensive feature in the whole game Reply reply. No concentration required. Level 3 Conjuration Spell. Gather your party and venture forth!Here's where it gets interesting / silly / overpowered: do AOE damage to both enemies (Spirit Guardians, Radiance of the Dawn, Moonbeam, etc. Edit: AND from what I can tell Lay on Hands scales with your overall level, not your class level (because I was level 3 with level 1 paladin and Lay on Hands was. Last edited by Saito Hikari; 08/05/22 10:42 AM . A level 2 Cleric will unlock the Channel Divinity Charge. Spirits protect the affected entity. Clerics don’t get many reaction spells in BG3, making this a clear choice for a frontline Shadowheart. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spirit weapon is quite good but doesn't suit my bard. Nearby enemies take 3d8 Radiant damage per turn, and their Movement Speed is halved. BG3 has so many different kinds of challenging fights that the game planners at Larian Studios have crafted to make them feel fresh. webp Spirit Guardians; The 4th level spell, File:Guardian of Faith Icon. Stoneskin : Turn the flesh from a creature. Gather your party and venture forth!. That's kind of cheesy and I probably won't do it myself, but it's free. Their weapon attacks deal an additional 1∼4 Radiant damage. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Call forth spirits to protect you. Put a sphere of Darkness on the portal. O once cast you can hit pretty much every enemy without using actions or bonus actions in a single turn! Sprint+free jump is OP as faccckkkk :D I love it! Might make a cleric on my next playthrough. Later on, once spirit guardians is implemented into the game as a fifth level spell, you'll see just how strong they are. Spirit Guardians RAW has a 15-foot radius regardless of your character’s maximum movement speed. Fiach 2 months ago #1. Spirit Guardians is not harmful to the target, therefore it is ineligible to be placed into a Glyph of Warding. Level 3 Conjuration Spell. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. No, but at least you can get Spiritual Weapon (which can be upcast for more damage, doesn't require concentration and has its own action economy, just uses your bonus action on the turn of casting), Spirit Guardians (requires concentration, but is worth it), Haste and Counterspell. Thinking gonna be fun, challenging and when everything works, devastating. BG3 is the third main game in the Baldur's Gate series. Wizard 1, War Cleric 5, Eldritch Knight Fighter 6 seems interesting. Spirit Guardians is a level 3 spell in Baldur's Gate 3. BG3 is the third main game in the Baldur's Gate series. They are the strongest mages in the entire. A potent beam of light that blinds targets and deals high.