I have been on a modded playthrough of starsector with many mods including the console commands mod. You can help StarSector Wiki by expanding it. Get the console commands mod and give yourself the cash, crew, and resources to start a colony right away. Credits Zaphide: the original Exerelin Dark. An unofficial developer's console for Starsector. Add a Comment. When you find it, it's just as simple as typing "giveship warlord" or something like that. If your automated fleet relies on the computing power of the rest of the. 2. Continue Reading [Starsector Mods][0. 2. LazyLib LazyLib is a library required by most other Starsector mods. What you need to do is install the version of Starsector you were on when you made the save, load up the game but with Captain's Log 0. It can be brought up through a simple Ctrl+backspace command. 2) On rare occasions; increasing the population via console command will result in 2 population numbers in the UI. Thread necromancy just to say thank you, lol, it works. One last thing, you dont need the fancy gizmos to install to the terraforming shit if you plan on doing the fastbuild console command, just spam it and it shall be terraformed. Make sure you make a backup first, in case you do anything wrong. The only thing Starsector would benefit from releasing on steam would be even bigger modsAn unofficial developer's console for Starsector. ago. I see it mostly as cheating so I don't plan to learn how it is done unless I find a broken issue. 2+ requires Starsector 0. It'll pick one at random and you may need to refresh the colony by leaving/landing at it. "list blueprints" to list all the game's available bps and bp packages. level 1. If you are in a weak ship and take a massive amount of damage in a single frame your hull points will occasionally. Check starsector. As mentioned, the console command mod includes a survey option. ago. High Tech Armada 0. Get it here. 0. The solution is obviously to use the console command mod and delete / scuttle ur original starting fleet, as the easiest method. Commander; Posts: 136; Re: [0. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. The generation script for gates and cryosleepers is horrible, tbh, every item of interest spawns in clumps, instead of being more uniformly distributed. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. This (along with many other settings) can be changed by running the Settings command. dev-2020-01-30. With Console Commands enabled, pull up the console and enter. Additionally, having a Pristine Nanoforge. But you cannot, because it has no "market". 2a" ElvenSector" Emergent Threats" Endless Sky" EptaConsortium-2. Theres most likely a fighter somewhere on the map that failed to escape and is preventing you from winning Easiest fix is to install console commands so you can force. You will bleed out marines from your veterans, and slowly loose efficiency until you get back to that 'equilibrium' where you loose as many marines as you make xp. 7 (released 2015-12-16). 95. 0 WIP 6, utility) lw_lazylib (LazyLib by LazyWizard, version 2. . in descriptions. You likely want to run the 2nd one first to add the modifier to then add a ruins to the planet. Adds 1 industry slot. Result: The planet Mazalot now belongs to Tri-Tachyon, reviving. Or intentional lose and retake objectives to get more command points, but that is just frustrating and stupid. since you can spawn in lots of things via console i'm wondering if i can remove troublesome debris field with it? i have taken over a system introduced by seeker where unfortunatley there is a debris field directly above the planet. "addship blank" where the blank is the name of the ship. 2, utility) OK, so here are a few bugs I get with dev mode and using the console First off devmode needs to be enabled, either via the console command "devmode" or via the settings file To cause the bugsetmarketsize 4. 9. unique_bp will make it a unique bp you can find, midline_bp will make it a member of the midline blueprint package, so on. This class of megastructure once powered the unfathomable industrial might of the Domain, putting the human civilisation well toward Kardashev type II status. Click on the star. - Releases · LazyWizard/console-commands - LazyWizard/console. You can console command her in mid-game with "give sotf_ichip_nightingale" Selling Sierra to the Tri-Tach scientist on Culaan will max your guilt and nanobots will begin infecting enemy ships giving them special skills. Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. ) Find the planet that you want to edit. 2. 12. View community ranking In the Top 5% of largest communities on Reddit. If that doesn't work, type in "help" or "help conditions". e. • 4 yr. 1a] Officer Extension -- suspend and demote officers. Enabling the console. Only the best-scoring colony is used. 04. +3. Use the help command to look up other commands in future, then you won't have to wait for someone to respond. Functionally - Nex + console commands results in the same outcome as writing a custom independent start with automatically added blueprints. Just imagine that you take the. Starsector Console Command . 8 [deleted] • 3 yr. i. It's an RPG (meaning complete failure isn't really an option) and it's much more complex due to a vastly larger scope (meaning it's impractical to polish the rules to the point where they always work out perfectly). 1. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. This mod changes the game to set your max fleet size using the total deployment points of your fleet, rather than raw ship count. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI, SectorEntit. Edit. SpaceMarine_CR • 2 yr. However, I have managed to turn on dev mode and turn on. removecondition volatiles_trace. Also, you get a big 'ol chunk of free XP once you max your level based on how much bonus XP you accrued from using the story points. 2Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. 05 Mod, the choice for serious players seeking advanced features and customization options. Fixed enabling screen scaling causing Kill and SpawnAsteroid to target the wrong point on the screen. xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Those are usually due to Starsector running out of memory while saving, and the console doesn't store much in the save file (just some simple references to things like which market the storage command. Omega is an Artificial Intelligence much like an Alpha Core, but, from my understanding (and the fact if you cheat in an Omega Core into your inventory and use it as an officer for Remnant ships, it has the exact same stats as ), I can assume it is linked to all other Omega Cores, sort of like a Network Intelligence. All planets have a random number of planetary features which increase the number of districts a world can support. !!! You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". 04. - AllHullmods, unlocks all unlearned hullmods. Starbound Cheats Starbound Quest IDs Starbound Blog. Help with Console Commands. It may require the player to do this with Console Command mod; 1. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. 3. console. getSector (). Typing help in console gives you a list of commands, then typing help [the command name] no brackets and it will expand on what the command does- Extract the archive into your Starsectormods folder - Open the game launcher and enable the mod in the Mods section. Storage\clear\ says the same thing. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. This will give you a whole list of commands that are available. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. Contact Basics. 95a as well as a fresh one that was just created in 0. The Gas station mod has the Laeptus 20000 you can get by maxing out the relationship bar with that crazy scientist. Possible bug when using Console Commands in battle on my MacBook Pro Retina 2015 Hallo, - latest starsector (i can reproduce it with older versions, too - latest versionchecker (i can reproduce it with older versions, too) when using the VersionChecker during combat, and returning to the game, the mouse position is not where the mouse. 17. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. player. Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. I've grown fond of this combat ring/star type of abomination. 1a RC3. This version should also prevent the crash when opening the console at very high resolutions with the background enabled, but I've been unable to test that as my computer doesn't experience that crash. Console Commands" Dassault-Mikoyan Engineering" DetailedCombatResults" Diktat Enhancement 1. java. Open comment sort options. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. 0 - 2023-06-09. There are console command mod, it allows you to put any command to your game with easy. Quetzalcutlass. typeing in just clear simply clears the console, not my storage. With our comprehensive installation and usage guide, you'll be able to install and use [0. Learn how to use console commands in Starsector, a sci-fi strategy game, from Reddit users and modders. well you could use clearcommands which can alleviate fleet bloat you also need the console commands mod for it to work Ive used clear commands and it fixed my stuttering temporarily. de_kriskard • 8 mo. Re: [0. ). 0 coins. Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. ago. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Dev build (July 12, 2020) Pre-release. 15. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands,. If you type storage, it open the abandoned terraforming station anywhere you are. An unofficial developer's console for Starsector. You can use "help" to list all the commands. Basic Command Behavior. That's due to the rewrite of the game's launcher in the last Starsector update. I tried changing the mod code, but my attempt isn't working as hoped, and I thought it might be easier to just brute force adding the hullmods and the ability to my save. 3 - fixed thingy where new old portraits overrode some vanilla portraits - added some logging and a null check to nonevent fleet handler 3. You can enter commands such as \"god;nocooldown;reveal;infiniteflux;infiniteammo\" to cheat or change settings. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. A new version of the console is up, get it here. 0. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. 0. Build a heavy industry, add on a pristine nanoforge. It's in the "specials" section. All references to piracy in this subreddit should be translated to "game. Starbound Item ID List. Bitbucket. 6 (released 2018-12-07) In WIP 7. Well, two things. 5 (mirror)View source code and progressSupports Version CheckerThis mod requires LazyLib to function!Trying to calculate direction using vanilla's. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a different ID than their name). 95. It's older than the "regular version" (Console Commands (3. View mod page; View image gallery; Archean Order. - BlockRetreat, prevents a full retreat from being ordered by the enemy. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. ago. I dislike the fact that when I use nexerelin and when I join a faction I get only part that faction's. Download Links: mutually exclusive, only download one of these. Read through those main mission descriptions carefully! This is also save-game compatible (but I cannot guarantee anything if you remove it mid-save). Presumably, there's prolly a tag somewhere that someone. Durjenanna • Thanks a lot! :) Reply reply Veni_Vidi_Legi • Fractal SoftworksStarsectorstarsector. Only weird thing now is for some reason console commands are being affected, the text has turned into blocks. However, I don't know how you'd do it in an existing scenario. A "market" in the game logic is a planet already colonised with a faction. 48838 Posts 3447 Topics Last post by rawkhawklives in Re: [0. « Reply #4 on: March 31, 2021, 12:40:17 AM ». stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!LazyLib is a library required by most other Starsector mods. Just be aware that mods mess with seeding, so you want to look for vanilla seeds or a mod list and use those same mods to get that sector. How do I remove a modifyer from a planet in my savegame? I've got a planet that still has Decivilized Subpopulation even after getting to level 7 and want to remove it. Hypershunt Taps have a base price of 300 000 credits. lw_console (Console Commands by LazyWizard, version 3. Pairs well with Industrial. Table View. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsIn console commands, type: help all. ) Save your game. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. If you press the up arrow while in the console it will select the last command you used similar to bash or cmd, however, it only stores the last 1 command used. starsector-coredataconfigsettings. Systems with cryosleepers present will have green names. all the ships travel 20% (i think) faster in time. - Just update Starsector version to 0. There's an example command to spawn planets here, and campaign entities here. You will also now be able to use the console when in dialogs, and most campaign commands will target the entity you're interacting with. The previous list showed an infinite number of variants. The solution is to use the Adjusted Sector mod to make the sector as large and dense as you want/your rig can handle. 1a] Common Radar v2. Step 1: Download the Command Console mod. r/starsector • The start of an abomination, dubbed the "moderately cursed ship pack". Re: [0. While the commands themselves aren't case sensitive, arguments are. Last Update: 14 Apr 2022. log - i can feel the communism overtaking me 3. Locked post. Adjustable Automated Ships is a simple mod which allows the player to specify the maximum deployment value of automated ships in the player's fleet, rather than using the. exe as usual to start the game using 64-bit Java with newly-increased. Console Commands, activate DEVMODE Ctrl+Z to turn off sensor range, deactivate DEVMODE and you have unlimited sensor range! Lordsokka •. Military Base: 2x colony size. Of course, it's single player, so what you do is, well, all on you. Download. The following commands are added: SpawnStableLocation: Spawns a. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it’s not something. You use console commands to increase the population to 7. 3. zip(Console Commands v2023. Would it be possible to have it save the last few (5 or 6) unique commands? 2. Is there a console command for spawning a Cryosleeper? : r/starsector r/starsector • 3 yr. GrandAlchemistPT • 8 mo. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. 1MB. 3. However, some people avoid use of major god-mode-capable mods, such as deleting console commands in rimworld due to the temptation of using it to make things a bit easier being too great for many mortals to. 2) None of this crap is designed or balanced for the player to be able to use it. If you want to do it manually: get a bunch of marines, heavy equipment, and supplies. 1, 'help addofficer' states that the personality, level, faction, and name are all option, if all of them are empty its supposed to add a level 1 steady officer. in descriptions. Once in the game, you can summon the console with control+backspace and enter your commands. If you don’t want to “cheat” then hire those officers and respec and change the personality with the console, that way you still got them “legit”. • 4 yr. Go to map. Update the mod 2. Click Command at the bottom of the screen and then select Doctrine. Barebones Immediate GUI Library. 5 extratential lanestate union 0. 86. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. addAsteroidBelt (system. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. NOTE: do not use ship name. Command points are required to create assignments and give direct orders to the fleet during combat. removed: the sound robot forge played. Sorry :c seriously the modders are really helpful though! I see tartiflette’s name on like most mods as a helper, as a random. . "list blueprints" to list all the game's available bps and bp packages. java. The valid arguments for cheats are player, fleet, enemy, or all; and they should work for all togglable combat commands. how do a use the console command to spawn a hypershunt near my star? I cant seem to write a good runcode command for it. 8. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Namingly Clear, and Clear ships. from the list below): Go to the system view and select a planet. k thx i installed the mod i like i but how long does it take to terraform i. I come back and I encounter this bullshit pretty much immediately. See the OPTIONS. 0 14. If you put 20 it doesnt add 20 it sets it as 20. 10 - Version 2021. The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. Find out how to add paragons, stable points, planets, and more with console commands. e. The arcade player ship in particular is OP as hell but probably not as much as in arcade mode, cause there your autopulse ammo regenerates with kills. · 2y. well in theory, it could be easy i think since console command does something like this. With no planetary features, a planet will have no districts. Write, compile and run code in. 1. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the CAMPAIGN_MARKET context). For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in. It allows you to search for officers and their locations. For a full list of supported commands enter. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. 7. and the slowdown field is a toggle. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. 95a] ClearCommands 1. You can use the command console mod to modify a planet to have those specific conditions. Download. using console commands you can either add the ruins or the structures themselves - commands are: addindustry indevo_ruins. Console Commands 3. Up to 500 points can be accumulated, affected by monthly factors and one-time factors. The command hullmods cost 0 ordnance points. getSector(). parseInput(Console. Droll12. That being said, go ahead and make it, you'll learn a lot, and good luck. Kryptm4n • Additional comment actions. 14 Dassault-Mikoyan Engineering 1. To the point, one of my mods is conflicting with another. Once in the game, you can summon the console with control+backspace and enter your commands. I realize you're posting in the Console Commands thread (so you're probably looking for a console command), but wanted to point out that this is actually a vanilla feature. Thanks for the help. Reply MaddLlama14 • Additional comment actions. 4% completed, the first "ship" appears. addsubmarket open_market. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. The reason I know this is because I spent all day surveying all of the systems. It used to be called Starfarer. 05. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. 05 (Read 1420389 times) rogerbacon. scarface2cz. 96a] Console Commands v2023. "list ships" then find the name of the ship. kumpuu • 3 yr. e. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. I need more information. 05. You must use its Id name which is usually the next Collum from the first one when you open the . While the planets info menu is on your screen, open the console and type the following event. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. If anyone who has that bug could confirm it's fixed, it'd be greatly appreciated. New commands: - Clear, clears the text from the campaign pop-up. 95a] Adjustable Automated Ships. Go to starsector r/starsector • by melthyus. However, it will not work with a LunaLib version less than v1. « Reply #1 on: September 01, 2019, 10:49:50 AM ». Then type in help for all the command lists. It will remove the Portrait changer intel. An unofficial developer's console for Starsector. Whether you’re looking to add more variety to your battles, or just need a little extra help getting things done, these commands are perfect for you! Download Mod. xml, then search for the name of the ship. Utilities. You can use the console command mod to just spawn the officers you want. Packages ; Package Description; org. lw_console (Console Commands by LazyWizard, version 3. Hullmod scripts usually extend BaseHullMod (which itself extends HullModEffect). Highly configurable. Logged. go to the planet=>military options=>launch invasion. Open up "campaign. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. 4. setDifficulty("EASY") (then also use the console for extra ships, officers as desired) (I've been thinking about actually adding the toggle in Nexerelin start setup but meh)Unfortunately, Starsector really doesn't allow for effective management of carrier fleets. The "open_market" is not considered a market for the "setmarketowner" command. After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. Edit: After having some time to check the command "list planets" will give you the star and planet names that would be used for example system_5cfa for the primary stare system_5cfa_b for the. 0 WIP 6, utility) lw_lazylib (LazyLib by LazyWizard, version 2. 95a] ClearCommands 1. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. Go to starsector r/starsector. Credits Zaphide: the original Exerelin Dark. After max level, it costs twice this, or 10m experience, to get 4 story points, likely spaced at 1 per 2. Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work. - Added some console commands, mostly for dev usage and they contain spoilers - but you may find sotf_addAbility [ability id] and sotf_printGuilt useful enough. csv which defines it's basic information as well as where it's script is. Once in the game, you can summon the console with control+backspace and enter your commands.