$55 per month. mkv's) and it doesn't display the subtitles. You help support the development of Starsector. Not like there's much point to having more than 2-3 decent colonies outside of roleplaying anyways. An in-progress blog post is available at dev blog post. Two out of 5 planets in the system have decivilized subpopulations, so its. For real though, best way to deal with Hostile Activity is to just ignore it completely. 89%. csv. Then speak to a planet administrator of one of the factions of the alliance. json. . Current features. Reder Low Tech ships are slow and are happier to drop shields or vent in the middle of combat. Then came Exiled Space, which had the same premise of BTS, but without the save bloat. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). Continue Reading [Starsector Mods][0. Oh, and I added the mod that exposes the variables for the skills that. These are meant for broader use within the Starsector. I don't. Use its Phase Skimmer ship system (F) to maintain range or back off to vent. ) Find the planet that you want to edit. Added the new weapons to some variantsStarsector provides examples of: Absent Aliens: Humanity is the only known sapient organic species and the only suggestion that this even might not be the case is a bit of in-universe speculation in the Onslaught's codex entry suggesting that some people believe the Onslaught was created to defeat some now-forgotten alien threat. ago. 4X game features in Starsector. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. If you close the laptop lid, the external display goes black for a moment and then becomes the main display as it should. Annual_Cod_5896 • 1 yr. Same with luddic enhancement. ago. Put it in the old computer. 2 stellar Networks 2. No more scrolling around, squinting at the small grey text on the dark background and muttering ABCs under your breath, no more! Why this isn't in the base game is something I'll never understand. Starsector's commands are very similar to how MechWarrior 2's standing orders worked (though MW2 didn't have limited command points). Terraforming and Station Construction: 2 quests. Hey all, been playing for a few years and just found some settings that have really improved my playing experience in the settings file. 0. Main Features. How to i do it ? Character screen (C) bottom right. Skills that affect the piloted ship may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. WimRorld exorcises daemons as a hobby • 1 yr. 4 Tahlan Shipworls 0. delivery mission (based on your cargo space) - this is the golden mission; with a few colossuses or an atlas or two you can get it to a 500k delivery mission that you can use 1 story point (100% refunded) to boost to around 700-800k. The technocracy's ships are focused on long-range combat and support drones, as well as a small number of powerful fighters, but they have narrow. Open the 'vmparams' file and change the allocated memory accordingly. It’s $15. Compatibility improvements I intend to make once other mods update for 0. Up to preference, I like it more than the current skill system. json. It comes in if I'm struggling, flies to my current ship and I transfer out. Only happens when searching for words or phrases in a subreddit. With expanded cargo holds hull mod and the bulk transport skill you can so much illegal stuff in their shielded cargo bays and even if you get searched they never find it. Yes I should've been more specific, thanks. Do the main menu Tutorials. 2Git RepositoryRequires LazyLibSupports Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items. What you WILL deal with is rebellion and recent unrest, though if you supply the colony's administration with supplies, weapons, and marines, the government will win. Use "Craptop" for low-end systems. Happens with both Fullscreen turned on and off (Windows 10, disabled other mods, 1920x1080) while on the management menu of one of your colony. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). cheating. install directory (C: drive, etc. 3. Interdiction pulses can be avoided easily enough even without the change, so yes, it's a very slight cheat. For a full list of supported commands enter 'help' in the console. ; Ace Custom: The. Agreed on the Decivilized Subpopulation notes in posts above. Make sure this mod is enabled. Iirc its max size refinery + story point upgrade + special item (no atmosphere requirement in vanilla) + Alpha core +. Shielded Holds for all 1. 05. Vortex support for Starsector v0. 4 Terraforming and station construction 8. The most valuable of them all, you could practically buy a flotilla of Auroran warships and still have enough credits for other supplementary needs. The skill system – the one in the currently released version, 0. If the original save was in version 0. mkv file with Japanese audio (I tried it with a few different anime . The first world will have: Farming - Special item is called "Soil Nanites". json. In some cases, it works well and you have an interesting. laboratory (after the hull forge used a template, this template is turned into a degraded template. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. Every ship consumes a set amount of. Intro mission starts once the Player is Level 5. Here is a link to the mod. It much faster than CTRL + Click the entire fleet cargo. Shift+clicking a stack of items sells/transfers it. This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant. Spawnship tahlan_traumtanzer. If you're good on money then you won't be having supply issues. ) Save your game. 8. 95a] Transfer All Items v1. 96a] Ship/Weapon Pack 1. 95 version and wanted to transfer my old saves, i extracted the old version but can’t locate where the save files are comments sorted by Best Top New Controversial Q&A Add a Comment Using jellyfish 10. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. The more commonly balance tweaked information is in the ship_data. 0 = Renamed the tags for all files from sv_ to stardust_ (this will break saves!) Art pass on all of the Frigates Some minor balance tweaks v02. It is available as a starting ship with a Pulse Laser. You can find most mods on the forum. Retreat when the ship is below a certain hull integrity level. Install the game (and identical mods) on both computers. _mortache • Ludd is Omega • 6 mo. Copy the files over. 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. ago. Being able to transfer items by holding ctrl+mouse and dragging over items to instantly transfer the stack, instead of having to ctrl+click on each individual stack of items. Yes, though the samsara and karma both have a fairly tight OP budget for what they are, and so large weapons come at a severe trade off compared to medium and heavy mounts on capital ships. Go to your starsector config file (starsector-core > data > config > settings. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Starsector is half combat, half logistics, so just having weapons that shoot real good isn't always the best practice. Elevate your Starsector gameplay with the [0. Legio, UAF, Sierra, PAGSM, and others. Rasip • 4 yr. Meeting him will create a submarket at his location that sells items such as AI cores, Colony items and even Blueprints. crew training - 15% more CR, just keep your actual combat ship numbers in check so the boost doesn't dip too much. Skill Changes, Part 1. Essentially, iirc, each colony can only accept from one source. not necessarily a bad thing at all since replayability in a game is very important and (like kenshi) i have gotten more. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. It would be a great QOL feature if shift+clicking and dragging the cursor over multiple stacks would move them all. Iirc, transfer command also transfers all of the required command staff required to operate a ship as well. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. 95 colonies should be made, just make to cap every planet with a commerce. Akin to a Cryosleeper or a Coronal Hypershunt, it is located in a fixed location somewhere in the system. It would be great if it could call starsector internal code to transfer items directly instead of doing this sort of keyboard/mouse automation. Skills are permanent bonuses or activated abilities acquired by the player and officers. The latter option may be the long death of forced labor, but a death sentence all the same. Yeah, well, fuel is cheap and my colonies profitable. best of the best - an extra 5% via the 3rd s-mod. I would personally split colony A into two colonies, a volcanic world with ultrarichs and military base, and a barren world for the refining and fuel. Reverted ship changes. pay attention to deployment costs. Storage on other factions' markets incurs a fee equal to 1% of the price of the stored items per month. ctrl+click also swaps entire stacks between the market and your inventory which is another useful shortcut. It used to be called Starfarer. Happens with both Fullscreen turned on and off (Windows 10, disabled other mods, 1920x1080) while on the management menu of one of your colony. Control-clicking cargo to sell/store/eject it will initially only transfer enough to put you at maximum capacity, if you're above it. 1a is now out! This is a . ago. Players can. When you connect power and an external display and leave the laptop open, everything works fine. ago. Another click will transfer the rest; Added slight base demand for fuel and supply to all markets (makes supplies/fuel more generally available) Fuel: Reduced price to 25 credits (from 50) Roughly doubled amount. 1 = Swapped out the carrier decks as requested v0. • 2 yr. 64%. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. 4 torchships and dealy armaments 0. The second (and one I would recommend) way would be to use the console-command mod to just add whatever blueprints, items, cash, ships, whatever you want to the newly started game. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. Ship Catalogue / Variant Editor (SCVE) v1. Then you can just hold alt and move your. Just a small thing to make transferring tons of different weapon types easier. json. r/starsector. example: I used to think small ballistic weapons were just too weak to seriously consider as main armaments and I hated frigates. SikeSky • 2 yr. 80%. Thanks inotia00 for all the hard work and this massive update. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Transfer All Items - Hotkey to transfer all items into/out of storage when docked. The full version, when it is finished. on Today at 04:26:09 PM Modding Resources. Shift click and hold, drag left and right. As a bonus, all sales for weapons are not final until you exit the refit screen for that ship. Frigates are relatively weak as they need to be supported by the bigger UAF ships. 8. Here's the mod index page a lot of amazing mods. You just changed it from a hidden Hullmod to one you know from the start. 96a-RC10, May 20, 2023. Download and install this mod 2. Combat ships have very little room for fuel and supplies, so make sure your fleet has some freighters. Two can be found guarding each Coronal Hypershunt in the Sector, and one will appear alongside a strong Remnant fleet in a one-off bounty issued by contacts. If I sell to Chalcedon I pick up cheap transplutonics to sell somewhere else, if I sell to Umbra I buy cheap crew and marines. In starsector, there is no equipment, and there is no crew per say. %50 upkeep reduction allows you to ignore hazard rating. Just make sure to use the tabs otherwise it sends everything, including your supplies, fuel, and crew. When I try to rotate buildings with the middle mouse button all it does is spin the camera. With our comprehensive installation and usage guide, you'll be able to install and use [0. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. Delete one comma before TRUE and add one behind it. Originally posted by Avari3l: I totally agree with you on Starsector's combat system being extraordinary motivating and diverse. 95a] Remnant Command Transfer. You don't actually need that much. It takes a bit of time to set up since you really want 5 D-mods on everyone, but once you get there it is shockingly effective - to the point where I am actually not deploying my flagship in most fights and instead just watch and direct. 70 votes, 25 comments. Trade is a means of exchanging goods between planets and stations, with intermediary participants sometimes (but not always) collecting a profit from the process. 96a This mod will warn you when you haven't saved in a while, and give a short description of how much has happened since your last save. Logged xenoargh. Spoiler. 96a] Ship/Weapon Pack 1. I AM looking for an option that allows to slide your cursor and transfer loot. Afaik, it should be somewhere on your character lvl-up screen. 2 (2021/03/27) This mod has been a life saver for me and always been #1 installed mod whenever I reinstall/update the. Go to your Starsector directory and then go through the following folders: starsector-core >>> data >>> config. So it really depends on the type of mod and most mod authors will list. Up to preference, I like it more than the current skill system. 717. Starsector Mod Manager is a standalone application that runs on Windows, Linux and (hopefully) macOS, that can help you manage your mod setup for Starsector. A second Click will buy/sell the stack regardless of cargo capacity. Reverted numerous weapon balance changes. - Allow the Remnant Station to support artillery stations from Industrial Evolution. IIRC It's called altclicktransfer or something. For backgroundinfo, im a very new player. Is there a mod that does the Legacy of Dragonborn sorting item system but without the mod itself. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes. On top of this, that intel screen will let you know ALL possible factions that can join that alliance. 2D RPG/Trade/Fleet Combat Game. Once done, go to the target. How to use: 1. The prices are also stable because supply and demand is not important. Removed extra skill point scaling. Baldur's Gate 3 in a 3rd Person view, with Controller. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization options. Fly new ships, including 5 new capital-class hulls and numerous smaller vessels. battlecruisers contributing more than frigates) I think there’s a total of like 400 deployment points for every battle, allocated between both fleets. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. I've tried every combination of shift/alt/ctrl and left/right clicks, but nothing works. Step 2. Their ships don't fit my playstyle, can't seem to make them work. ago. r/starsector • Why cant Colony Items be produced anymore (Lore-wise). Now all I have to do is figure out why I can't get them to spawn in. I have to log out and log back in to get them to work again. 8. 2. It keeps flux in mind, gives solid weaponry in relation to slots, and you will need direct combat experience to test most weapons to improve autofit's loadout. I think all the Tri Tachyon AIs in the game are part of the same entity. you put the archived file directly into the mods folder. Drag and drop the folder from the “saves” folder in the starsector folder. You might need to input your CD key again. Planet Search. 95. How to use: 1. Download and install this mod 2. e. It happens to me too, and it's Indeed super annoying. 13. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. Adding items is easy, just do the same as for editing supplies. You get some money. Here's a little how-to. Items you can give yourself via the console command mod. 95a] Transfer All Items v1. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. 4X game features in Starsector. Put it in the old computer. 2. 2 = Added two new weapons, the dual proton gun and heavy proton gun. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. 95a] Transfer All Items v1. The main purpose for this guide is to give newer players a reference to help them build towards their own playstyle. Mods that add in a solar system with a new faction maybe depends on the mod. 2 underworld 1. Just install the game on both. 2 truly automated ships 1. I've seen videos of Starsector players who seem to be able to just hold down the mouse button and scroll over all the items that they want to transfer but I haven't figured out if this is a mod or a setting that can be adjusted or simply the players have a rapid fire setting on their mouse. Inside of Starsector/starsector-core/data there will be a file called settings. It's either been scrapped, despawned, or failed to load when generating the save game. You have to change it from false to true. These three are already functional, and I plan on adding many more. When using the `Install from Archive` function, you can select more than one archive/zip - all of the archives you select will be installed. In my own Feedback I came at this from a different side: I think in-system-gameplay is just too arcadey and fast, as of now. 13. - Updated for Starsector 0. First, make sure you properly modified the file setting the allocated memory for the game. You take the role of a space captain seeking fortune and glory however you choose. Obfuscating the code makes it extremely difficult (though not technically impossible) to do so. There probably is, I just don't know of one. r/starsector • Follow-up of the Work-In-Progress UAF cosplay, This the last photos made on Sunday in duo with my friend wearing a different LED helmet, the lighting was slightly different but the results still great nonetheless. So, in short, if you can afford it, X4 is the game I would recommend if you are looking for a huge sandbox for building and trading that you can also just fly around in. Fixed a bug where the shield generator would apply its penalty to colony growth even when disrupted, under construction, or toggled back to. A second Click will buy/sell the stack regardless of cargo capacity. Just a little heads up to mention some general naughtiness somewhat related to the last post above. A colony that produces 8 supplies and ship hulls can fulfill the needs of every other colony with 8 or less demand. In-game description Tech-Mining is an industry. zani1903. ago. Imho they aren't too expensive though, if you have a colony or two to offset the cost (2,500 per month I think). . Only one good way to find out. 1. Animation for green release? r/starsector • Why cant Colony Items be produced anymore (Lore-wise) r/starsector • Friendly reminder: Ox is a thing. This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. 95a] Transfer All Items v1. Many small ships can fit medium energy weapons. csv notepad++. I'm not sure if you can transfer the planet through purchasing governorship - my instinct is no because it'll still technically be under that faction so you. If you want op, unbalanced and bloody fun, tahlan adds a faction with some ships that lots of people absolutely despise. Installed in population. Open the GraphicsLib folder and open "Preset Options". It. 1 Substance Abuse 1. 8, the midline standard (was: 0. It's recommended to field at least ~45% worth of salvage bonuses to increase the amount of Fuel and Supplies you salvage while exploring. You'll be providing significantly crucial support for the UAF to continue its development! Includes Discord benefits. Battered and bruised miners are less useful. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. Acquiring special items can be difficult as they are somewhat to very rare. v1. It sorts by new fine when not searching. Eventually you will want to add nexerelin, but for now, go here to find a nice list of existing mods. Continue Reading [Starsector Mods][0. Here's a little how-to. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I switch to my BLM in a robe and movement physics weren't working. Elevate your Starsector gameplay with the [0. Valheim. Credits and distribution permission. e. e. UAF strength is strikecraft, missiles and then ballistics. This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. Transfer All ItemsDownload version 1. Support is important: Every fleet needs a fuel ship, even small ones. Question about transferring items quickly. 9. 05 with ease and take your gaming experience to the next. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. 14. r/BaldursGate3. 2. I always end up allying with Kadur after I bring them back from the dead. redditvich • 1 yr. 3. Nice to know !After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. Put it in the mods folder and make sure it's tagged in Starsector's launcher. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. It was made to add more of a strategic sense to the system-map. 717. In general, transient mods are ones that do not affect savefiles and so you can safely remove it and nothing will happen. Then open one of the folders based on what setting you want. Tools, guides, and other resources. 1 BalegQhan • 3 yr. How i can get the seed on a existing save? I had a very good start in this save and i want to get the seed back and make a new run. These are max speed, acceleration, deceleration, max turn rate and turn acceleration Accelerate (W) uses the acceleration value to ramp up to the max speed value Accelerate backwards (S) uses the deceleration value to ramp up to the max speed value. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). This way, if you buy weapons and find out they are not to your liking, you can undo everything with a full refund. r/BaldursGate3. What happened to quick-item swapping with alt? I’m not sure whether this was a feature or a part of a mod I had installed, but I could hold alt and move any item I passed the cursor over. 9. given higher relations. (90% or 60% or 30%) Retreat when the ship has exceeded its peak performance time. 95 and doesn’t have Nexerelin, it will not work. 7-BuyPrice*1. My current save has. If you are referring to Penelope's Star, Duzahk or Tia-Tax'et as "bad", well, they are supposed to. It only transfers items between the fleet and the market or storage. Yes it is lol the mod im using takes a long time to create said facilities and to hunt down the bits you need to make it work, seriously up fleet size to about 150 and make 20 of those slots the huge tanker ship, that begins with a B its a mod ship, trust me you'll need it if a terra forming rig is at the edge of the adjusted sector map. That shrinks 186 inventory space down to 1 space used at base level. Premium Explore Gaming. There are two methods to do this. 1. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. 6) Reduced max speed to 35 (was: 50) Reclassed as "Missile Battleship". stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!A place for the player to stash ships and items. So a full credit is at least $40, but very likely more. Then add the item, for example, Alpha Cores. Go to the config file, likely similar to C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\data\config\settings. Download. Faster Command point regeneration is the cherry on top for this skill as long as you don't transfer mid fight to an officerless ship. Once you enter, "Consider your military options" -> "Launch Raid" -> "Try to acquire valuables" -> Select the colony item and launch the raid. It sorts by new fine when not searching. Pitate Buffalos are the best smuggling ships. This way, if you buy weapons and find out they are not to your liking, you can undo everything with a full refund. Hopefully this helps someone. Afterwards when you get back to the station you repair them all for free. Guidelines to Modding. The transfer all items mod is an option too. 43. Re: [0. Business, Economics, and Finance. Starsector, on the other hand, would be the way to go if you are looking for a smaller (and more affordable) sandbox for space management and exploration. You can rectify this by just spawning one via console commands. You can hold + Hold Down LMB to get a slider and select how much of a given good you want to buy or sell. one that allows custom searches through editing a CSV file. Starsector is an open-world single-player space-combat, roleplaying, exploration and economic game. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me before you are allowed to modify my files. The answer to your question is in the 2nd world. I understand there no modpack because it would be hell with all the update going around, but just a text list. Otherwise this is basically how . 9. ago • Edited 3 yr. A mod that is 'not supported' by another mod usually means that both mods can be active at the same time and the features of the mods would apply only to their respective mods. It only transfers items between the fleet and the market or storage.