Stellaris cloud lightning. Open it as if it were a . Stellaris cloud lightning

 
 Open it as if it were a Stellaris cloud lightning  This leads to a rather humorous situation where your Plantoid ships have a ludicrous oversized gun in a completely different style on them Steps to reproduce the issue

1. In stellaris 2. 0. Apprentice of The Devourer and Other Associated Titles. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. Get rid of your shields, stack full armor, and load up with all of the arc emitters/cloud lightning/disruptors you have. Try running Steam as an administrator. Also tried using the "effect give_technology = { tech = tech_space_cloud_weapon_1 }" console command in a 2. #7. If they loose that, then the total DPS they deal is significantly lower. 2. This means they have a huge damage bonus against shields, and an equal penalty against armor. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. ago. I remember a few patches ago certain weapon types weren’t affected by repeatables. In Stellaris where snowballing leads to more snowballing, this is incredibly strong. In summary, we present TauSense and show typical applications that benefit from this technology. ago. Vovarush. I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. 2. In the most common type of cloud-to-ground lightning (CG), a channel of negative charge, called a stepped leader, will zigzag downward in roughly 50-yard segments in a forked pattern. EDIT - I stand corrected as noted below. 41) instead of being worse than 2x m T1 (8. Open console by pressing ~ and enter “research_technology (technology_id_here)”. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. If you want to make a cloud save then make a new save and mark it as "save to cloud", then go on your laptop, log in and start stellaris and then load the cloud save. Void clouds are not organic. 48 to 16. . Focused Cloud Lightning. For 3. EulersApprentice • 1 yr. Destroyers- if you use them, should be built for alpha and to die. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. I stick to Corvette spams until I can make Tesla Battlecruisers. Stellaris Dev Diary #314 - Pi in the Sky Ideas. Supposed to be good for hull attack (100% penetration both shield and armor). Two Medium Phased Disruptors having only 30% of the damage output of one Neutron Launcher, with even less range than the Cloud Lightning. 1. 例如:“异种保护区”(建筑)的特殊说明请在. sav you are about to tamper with. 1. Reply [deleted]. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. 4 SE-Human-Hair Animated Synthetics Portraits Expanded: Reborn Segek's Animated Portraits Mucor LabRats Fixed Diamont Species Extended Aquatics Animated Pardus Species9 - Leica SP8 Training Guide Powering On Lasers Before we configure the beam path for the particular fluorophores being imaged we need to turn on the individual lasers weAny empire can use a shroud tunnel, not sure if it follows wormhole rules or gateway rules yet. 1 API; 10 System requirements; 11 References; Stellaris is a singleplayer and multiplayer free-roaming camera 4X game in the Stellaris. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Particles The Particles tech tree focuses on lasers, reactors and FTL. ?Gearing up for a war against a spiritualist fallen empire that’s been forcing me to prostrate myself before them and cloud lightning would really help. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. Killed some void clouds, now I have Cloud Lightening. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. Stellaris. 0 savegame and a brand. Here are more than 1,800 visitors and the pages are viewed up to 5,400 times for every day. It says you need 2 to complete the project, but you only need to send one since the science ship caught in the planet counts as the second one. If it's not enough to one-shot what it's. I've gone into the ingame settings on both platforms and made sure to select the option to autosave to the cloud. - Delete the line that says hidden=yes. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The other main weapon loadout is Neutron Launches with a Giga Cannon. 1 beta when I was 2 months out from finishing research, cloud lightning did not appear in my ship designer after the research was complete. Xbox Game Pass (xCloud) list for iOS, Android, and PC. Cloud Lightning was the exception since 2. Stellaris Wiki Active Wikis. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks together for +50% range on the 120 base. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. And in this case totally unnecessary. 天云闪电的升级版,与原版平衡。. Then there is the one that decreases opponentsnshields by a substantial amount. Haha no. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. Uploadfiles deploys a wide range of data centres located in various regions across the world. Yeah, you can do that. In exchange, you get 50% more range (40 vs 60). So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. Medium. But so far the game will not. #footer_privacy_policy | #footer. Unfortunately, after researching it for ten years. I'm playing in ironman so no console commands to slap it down. I don't know how the rewards compare, I didn't write them down or w/e so can't compare. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I did so quickly. Tachyon Lance battleships with neutron launchers absolutely shred the scourge. Should a cruiser have two artillery slots with. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Also, with 1. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. 모든 권리 보유. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. Those are grossly unrealistic numbers. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Crystals salvage = 2 tiers of hull health armour slot. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. See what else you can do to get the most out of your subscription. #3. It's also a great late game source for Cloud Lightning if you didn't manage to find any Void Clouds to kill, since normal AI empires will never attack VLUUR. Stellaris Cloud Saves (6 posts) (6 posts) (6 posts) Download the best games on Windows & Mac. Well, usually it doesn't. With the Stellaris: Starter Pack Bundle, you'll delve into a universe teeming with possibilities, diplomacy, and strategic decision-making. 3 (1960) but in no way is it entirely up to date or comprehensive. 419K subscribers in the Stellaris community. Description. HappySack. Content is available under Attribution-ShareAlike 3. zip". 1 Localizations; 7 Network. They are supposed to be L sized weapons but they don't appear as an option for that slot. It's much weaker, and it shows up much earlier. Description. 1. . However when I go in the ship designer they are not available as an option. List of all technology ids in the game to be used with “research_technology” console command. 1. If your shields and armor can take it, good. For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice. Stellaris: Console Edition puts the complexity of the galaxy at your thumbsticks. It enables FRET in highly dynamic cellular events. By: Wolfie. In stellaris 2. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Eddek: NAME_Bemat_cruiser_02. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale) I researched cloud lightning conduits in my latest game. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. I just picked up Stellaris and I've got it running on both my laptop and desktop (windows 10). Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. 0) Number of years since game start is greater. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. 2. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). 1. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 1 Laser 2. Now I only have disruptors. UU. It is the only confocal system with an integrated WLL, combined with our proprietary Acousto-Optical Beam Splitter ( AOBS) and new Power HyD S detectors. 9. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. nor for any other slot for that matter. . Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. They are supposed to be L sized weapons but they don't appear as an option for that slot. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. - Galaxy Command is inspired by many of the features and mechanics of the PC game, with new trading systems, ethics, political systems, and more. True that Stellaris previously had balance issues when a bunch of naked corvettes were stronger then "normal" fleet on same money, but it was fixed loooong time. Stellaris Dev Diary #318 -. WLL with excitation from 440 nm up to 790 nm. MyOther_UN_is_Clever. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. • 2 yr. In a scenario where both empire are at lvl 20 repeatables on everything. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. Which is better depends on the target. 7 Technology List – T to Z. 48 to 16. Troubleshoot problems with cloud gaming Learn how to fix connection quality issues. R5: There's not normally cloudy lightningy stuff going on in any system but this stuff is everywhere. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. Use Battleships with Arc Emitters and Cloud Lightning. You have the perfect start. Press and hold to cast the Thunder Magic, the mana will always be consumed during the existence of the Thunder Magic, and long press again to cancel the Thunder Magic. , where this weapon is any good? The full command is probably "research_technology tech_space_cloud_weapon_1" Toggle signature The God-Emperor does not approve of dirt, robots, xenos, opinions, creativity, vacations, coffee with milk in it or any other kind of heresy. Caged cAMP in HeLa cells expressing EPAC mT2-dVenus FRET sensor. • 3 yr. 0 since there was no L slot disruptor for it to compete against and it did have longer range than the M slot so it had a place in hard countering fallen empires. Share. . Stellaris - Cloud Lightning salvage not dropping from combat. 1 version, not the 2. 2 Beasts of Space. I sometimes field them to complement the "Penetration Battleship" fleet. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. Open it as if it were a . Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and armor. RC_0041 • 4 mo. They are supposed to be L sized weapons but they don't appear as an option for that slot. 2) *Remastered Human Portraits Human Union More New Human Clothes nach 3. About This Content. 2 Plasma Launcher 2. Using Strike Craft against the Contingency is a question of whether you have enough of your own to overwhelm their strike craft and PD. 1 day cooldown; 100% accuracyStellaris. I researched cloud lightning conduits in my latest game. . Just go into your Stellaris folder, then events and then look into the precursor event file). A searchable list of all ship codes from Stellaris. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. Stellaris is a relatively simple Grand Strategy Sci-Fi game where you play as a custom (or pre-set) empire and develop your way to the most powerful nation in the galaxy. so i had a 2. A destroyer with lightning cloud and two s disruptors is a good, solid build. 6. Modified Cloud Lightning Conduits technology so that it can be researched. 84 average damage, and now outperforms 2x medium T3 disruptor (14. Cloud Lightning; Giga Cannon vs Kinetic Artillery). There are random debris clouds that spawn in some systems as well. Stellaris Real-time strategy Strategy video game Gaming. With that said, you can definitely get a good battleship that uses lots of disruptors or cloud lightning (plus definitely an Arc Emitter in the bow) and a single hangar slot. 2. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. 0 unless otherwise noted. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…Open menu Open navigation Go to Reddit Home. Guide a galaxy full of potential subjects to glory - or subjugation. Cloud Lightning: at first glance this looks like a miniature Focused Arc Emitter, but if you carefully analyze its stats you'll realize it has very different properties. and Cloud Lightning has the best tracking of any L-slot weapon so it does very well against smaller ships. I love watching the swarm of them just erupt from the starbase, maybe I'll try a full missile bastion and see if that hits the spot too. Geostationary Lightning Mapper. Cordyceptic drones is amazing but. Subscribe. I play on console, and I think we’re on 2. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. Lightning is a giant spark of electricity in the atmosphere between clouds, the air, or the ground. Cloud Entity: NAME_Cloud_Entity. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. 6. 1 comment. (Ignores shield and armor 100%, goes straight for hull points). I believe it will save it to the cloud then. Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. Corrupted Avatar. shadowtheimpure. Each new adventure holds almost limitless possibilities. The cost of war. This has last been updated for v2. They are supposed to be L sized weapons but they don't appear as an option for that slot. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. if the enemy is strong just check their composition and counter. Contents. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. The Xenophobe FE has a pure kinetic weapons loadout. They ignore both shields and armor and deal base damage directly to the hull. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. STELLARIS 5. . 396K subscribers in the Stellaris community. 1. It can be issue when you have 3-6 battleships. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. 8 Lightning magic, obtained by killing any boss in a specific environment after the Moon lord. 3 Lance 2. The other main weapon loadout is Neutron Launches with a Giga Cannon. 0; Dolibarr Payroll for SwitzerlandGame Pass Ultimate or a supported free to play game is required for cloud gaming. #1. Since this is a Story Pack, it's not a full expansion. Stack 40 of the strike craft repeatables on there, and you have a slightly better amount of dakka. Apr 5, 2023. Damage in general scales much, much faster than defense does in Stellaris. However, this build has the. To reiterate 1. 1. Consumes power. There is always a better option for your ship designs than Cloud Lightning. 1. If you kill it, you get a chunk of dark matter, and the system it. No Cloud Lightning in galaxy. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. NL 42dmg per day 90% accuracy 0% tracking. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. However when I go in the ship designer they are not available as an option. The only time this reverses is against the Unbidden. Sprites appear as vertical red columns extending up to 60 miles from the cloud top and have been found to occur in conjunction with and/or as a reaction to +CG lightning. Killed some void clouds, now I have Cloud Lightening. r/Stellaris. Example early fleet comps: 20 corvettes, 10 destroyers, as many cruisers you can fit in fleet. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Depends on the enemy’s defenses. References External link: Stellaris Tech Tree (Vanilla) What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. Then you can get pretty high-evasion destroyers, pushing high eighties or even hitting the cap of 90. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. Usage. 9. I forgot how to do it, been a while, but search the internet for it. Yeah, pretty much. 202. Thanks for the tips. 7. A kernel-based root solution for Android GKI devices. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. 53), until you have 4 levels of energy weapon damage and fire rate repeatables at which point disruptors have better damage again. By default your games will save on the C: drive and the common location of saved games is C:UsersNAMESaved GamesGAME. 90% evasion is ~40% better than 80% evasion for example. Particles (Tier 2) Cost: 2000, Weight: 0. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Check "Run this program as an administrator. 2 Particle Launcher 2. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together. Example 200 Naval Capacity Fleet: Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. Sprites, jets and other types of lightning. Disruptors/Cloud Lightning are amazingly powerful against ships of all sizes. Apollo (Redmi K30S Ultra/Mi 10T/Mi 10T Pro),Alioth (Redmi K40/POCO F3/Mi 11X),Munch (Redmi K40S/POCO F4), both MIUI and AOSP. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. Alle Rechte vorbehalten. Each one has a deposit of 6 society. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. 1 Anti-Armor 2. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. Leviathans are easy. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. Really helps winning. Check Out This CC. Admirals. r/Stellaris • Stellaris Dev Diary #318 - Announcing Astral Planes. I've got steam cloud saves working fine on other games. Its Psi-Lightning weapons are basically just slightly stronger versions of Cloud Lightning, with a damage range of 1-136 (IIRC). #2. First, restart :P since they are generated at galaxy generation, it's hard to cheese them mid-game. . Compatible with all versions of Dolibarr up to 17. Give me the most broken empire you have. Consumes power. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. If any issues, please let me know. 20. It is cheap, effective, and is good against literally everything until you. . I like playing with penetration weapons for thematic. Community Hub. Join. Weapons like Cloud Lightning and Crystals seem to be more powerful than other researchable standard weapons like lasers or missiles, in spite of the DPS attributed to them being lower. 90% evasion is ~40% better than 80% evasion for example. This is because KA range is 120 and Cloud Lighntning is only 60. sav" into "ironman. They have a balanced setup with lots of armor and shields, but little hull, so bypassing it is the best option. Although the latter are unbreakable. Regular missiles shred them. 1. I'd say the best weapon is Focused Arc Emitters paired up with Cloud Lightning and disruptors if you don't have cloud lightning. This makes it one of the few Artillery weapons that is very effective against Corvettes. So, I'm reaching the mid game, and there's no sign of these dudes showing up. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. 对该项目的细节说明请添加至相关页面. Psi avatar is almost entirely shield points with no armor and little actual health. . Before this new launcher update that allows for Mod Playsets you could synchronize mod orders by going to DocumentsParadox InteractiveStellaris and sharing the dlc_load. Plasma is good, but it should also be paired with kinetic weapons. But when I engage in combat, I. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. r/Stellaris A chip A chipFull Disruptor fleets can be a thing, but the issue is raw DPS. It would not make much sense for the corvettes to chew on shields and armor while the BBs go straight for the hull, so it synergizes nicely. Lightning Safety. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. Arculus, developed by CompoSecure, is the revolutionary new crypto security and cold storage wallet solution with a mission to promote crypto adoption by making it safe, simple, and secure for all. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. • 19 days ago. Originally posted by FerrusPugnum: i think all you have to do is load the save game and then in your game settings set it to save to cloud. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. And any destoyed FE ship is 1 less ship they field overal unless they Awake. Activate LIGHTNING with just one click and. However when I go in the ship designer they are not available as an option. 41) instead of being worse than 2x m T1 (8. 4. You want anti-armor/anti-hull weapons.