After one of the fleets was halfway dead I stopped the test and recorded the damage to. Moving twice as fast puts your accuracy at 0%, and being stationary just rocks you - talking battleships instant killing corvettes. 0 but I didn't think to save links to the relevant threads at the time. Tracking comes primarily from the weapon stats as well. For reference they have 90% accuracy. Scourge have the best missile dps by far. 6. Our upcoming VR action roguelite title Ghost Signal: A Stellaris Game is supporting Hand Tracking 2. Ship accuracy. Also, vs armor it isnt bad at 1. For reference they have 90% accuracy. Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. L slot weapons do most damage, have same accuracy but worse tracking but great range. According to the Ship Designer tooltip, average damage would increase by 50% if I switched. 0 unless otherwise noted. The opposing ship had 30% Evasion. 375 DPS to hull. Giga: For every 10 shots, one is a miss. It ain't even close in the DPS department. I reloaded an old save and replayed a 500k vs 500k battle, and won with 300k left. ; About Stellaris Wiki; Mobile viewThis page was last edited on 15 May 2016, at 12:02. Due to the nature of Plasma weapons you might as well skip the armor and add shields. Discover buried treasures and galactic wonders as you spin a direction for your. 5 P-slots to take out one of the opponents M-slot. Easy things to boost research: Build more research buildings/jobs. Members Online. 6+) For those unaware, the "~" command will bring up the console. Nowhere in my galaxy is anything highlighted. The first number is accuracy. The S12 Pro are less analytical and sound more “fun” than the Stellaris. Accuracy: The base chance of the weapon hitting a target, assuming the target has 0% evasion. I went to my situation log, clicked the "Track on Map" button, and. Especially against corvettes which have high baseline evade. Evasion numbers are definitely quite a bit higher (ballpark of 45% - 60%), which makes me believe that something is funky with weapon tracking. I'm not sure I fully comprehend how accuracy and tracking works. Ascension Perks: Technological Ascendancy: +10 % research speed. . My apology if this has been answered before. Range. If chance to hit would bring accuracy above 100%, it is wasted. And there's point defence, of course. what gives accuracy and tracking in weapons ???What does the tracking stat of a weapon stand for ?What does the tracking stat of a weapon stand for ? Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie StatisticheIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. Lance: For every 20 shots, 3. We would, as such, need to adjust the values for assumed misses. Base accuracy depends on the weapon type. Was doing some achievement clean-up (so, ironman, no mods), and decided to buy a PoI from the curators. Subtract the effective evasion from accuracy, and you've got the to hit chance. Still, this means the early game narrows into a galactic land grab – which is true of most 4X games to some extent, but especially so here. - Hit% + Miss% = base accuracy of guns+/-5% Seems like tracking is completely gone . . Missiles are kinda bad all around currently. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. ago. For reference they have 90% accuracy. The current formula is closer to how EVE does it, where accuracy is listed as "tracking" - it measures the degrees of a circle that the gun can trace in a unit of time. What does the tracking stat of a weapon stand for ?What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. How does accuracy really work? How does tracking really affect our weapons? What does the +X to hit chance modifier modifier do to our ships? I have run some tests to conclusively deduce the. 75%; 70% accuracy, 30% tracking vs 80% evasion = (1- (80%-30%)) x 70% =. ) So early game, flak has 50% tracking while corvettes have 60% evasion; meaning only 1 in 10 shots is lost to evasion. Missiles are kinda bad all around currently. The big space sandbox has a lot to offer, but it's completely understandable if you've tried the game or watched. ago Chance to Hit = max (0, min (100, accuracy + "Chance to Hit") - max (0, evasion - tracking)) is the correct formula. Moving twice as fast puts your accuracy at 0%, and being stationary just rocks you - talking battleships instant killing corvettes. 3. 82% vs 75% (with defense of over 1000 vs 100). Bonus chance to hit comes from computers and auxiliary fire control. Tracking reduces the enemy Evasion. They have good tracking and the highest DPS of small slot weapons but low range. Accuracy comes primarily from the weapon stats. 1. a bit that you do not really. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. My attacking fleet has 1 of each weapon I'm testing (notably plasma, gauss). So fleet would be very likely to win. If you were doing 10 corvettes : 1 battleship ratio, that would probably account for why you did so little damage. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. So if tracking and evasion are equal then, yes, chance to hit would be equal to the weapon accuracy. Same reason as above. Attachments. So yes, against targets with no armor (and it really does have to be no armor, even a small amount will make Torpedoes better since the damage advantage against hull is very small) the Marauder Missile deals more damage. At the end game, flak is nearly useless because the tracking enhancement from the computer alone pushes the 'autocannons' high enough to remain effective against even the most nimble strike craft, and you want them to target missiles first anyway. I'm not sure I fully comprehend how accuracy and tracking works. The one issue you might have is accuracy. Accuracy is capped at 100. For reference they have 90% accuracy. Energy and Kinetic point defense systems, and they both cost the same in terms of power and alloys, and have the same cooldown, accuracy and range. The actual results of combat are determined by weapon range, damage, accuracy, tracking, evasion, shields, armor, hull, etc. If it's a fast alpha strike engagement then artillery will work best, but if it's a long drawn out shootout then line will work best. Essentially any accuracy over 100 became tracking in their tests. Use smaller weapons and strike craft, which have higher accuracy and tracking baseline. - the outfit of a chiss general (male and fem. And then I did the same test again, but this time without armor, no shield too. BumderFromDownUnder • 2 yr. So a weapon with 200% accuracy and 0% tracking would only. The 100% penetration bonus (vs 60%) makes up for the difference in base damage. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. scouts beat all other strike craft in a 1v1 engagement where there are no other factors that might influence the outcome. 7 - well known mod, creates more variety of solar systems and enhances stars and nebulas. Similar to Point Defence weapons, there are three Flak Gun weapons which include Flak Battery, Flak Cannons, and Flak Artillery. 10 Continued. Evade subtracts directly from hit chance. Originally posted by pete3great: A 7:3 ratio is the meta, with 3 being the carrier/point defense. Use one of the combat computers that grants accuracy and/or tracking. EG Multicoloured Galaxy Texture - gives colours and texture to the galaxy instead of it being a blank veil. Of course, it doesn't take accuracy. Description. So accuracy is base chance to hit, Evasion is reducing it, and Tracking is countering Evasion (only counter, it will never increase your chance to hit if Tracking >> enemy Evasion). Lasers tend to have slightly better neutral damage, accuracy and tracking than plasma with -50% to shields and +50% to armor. There is very little benefit to aggressive policy and it's not worth attempting to capture an enemy science ship, but the AI loves to do it so you'd better take the protection offered by Cautious stance. Go to Stellaris r/Stellaris. Interceptor vs Gunship Destroyer: 0:3 Destroyer victory. For reference they have 90% accuracy. Tracking reduces the enemy Evasion. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. Tracking: How much of the target's evasion the weapon will ignore when firing at its target. Evasion and accuracy work together to result in a single to-hit chance, where your percent chance to hit is {accuracy-evasion}/ {accuracy] . Just small slots though, the medium lasers can't compete with plasma. The area provides access to several key points, including: terraforming capabilities, uplift capabilities, genetic modification capabilities,. 122 comments. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. I guess? "the. In statistical terms, accuracy is an absence of bias. In Stellaris's case, the math isn't as clean. The higher tier energy weapons have much greater range than the plasma weapons do, higher dps, and at least for the s/m/l slots the lasers have higher tracking and accuracy. 375 DPS to hull. It's a good trade, and that's the best Missiles can do in the 3. 3. Your corvettes will die quickly because strike craft have 100% accuracy + 100% tracking, so evasion does nothing. cation, the accuracy of which can be estimated using mathematical models developed for ra-dio-tracking data (White and Garrott 1990). Put + tracking pieces in the auxiliary slots. PD starts with 10 Tracking and ends with 30. Also, apparently flak cannons kill strike craft and point defense kill missiles? Small weapons vs Large weapons accuracy vs defense. Use Auxiliary Fire Control to improve the accuracy of these less accurate weapons. Yours will have a 60-75% chance to hit, depending on tracking and accuracy and ect. For reference they have 90% accuracy. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Chance to hit = Accuracy (0-100) - max {0, Evasion (0-90)-Tracking} + Bonus Chance to Hit. What tracking does is that it reduces the evasion of a target. Stay under admin cap always (build more admin jobs) Science ships. For reference they have 90% accuracy. Best. ; About Stellaris Wiki; Mobile viewWhat does the tracking stat of a weapon stand for ?I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. . At 90% evasion 60% tracking, there’s a 45% chance to hit with small weapons. Accuracy has been tested by others to go above 100 and be effective. A quick question, I hope. Accuracy and tracking stats in your calculations aren't taken into account. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. 8 is now in Open Beta on Steam, you just opt into the 3. what gives accuracy and tracking in weapons ??? Đăng nhập Cửa hàng Trang chủ Hàng khám phá Danh sách ước Cửa hàng điểm Tin tức Thống kêWhat does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Torpedo corvette swarms can counter artillery battleships, but hangars counter corvettes, so a fleet of 70% artillery battleships and 30% carrier battleships will counter corvettes and have a lot of firepower for anything else. Autocannons are also probably one of the best weapons at slaughtering corvettes with their high ROF and tracking. For reference they have 90% accuracy. ; About Stellaris Wiki; Mobile view The bigger weapons do more damage but have much less accuracy and tracking. Another possibly strong strategy is going pure destroyers. Once a battle is initiated, both fleets are committed to the encounter until one side retreats or is destroyed. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. And there's point defence, of course. This means they will never miss on targets with 0% evasion (basically just starbases/defense platforms). Accuracy assesses whether a series of measurements are correct on average. How soon you can start shooting. Weapons with high accuracy tend to have comparatively low damage or other weaknesses. Also while playing against starnet fleets, me with lancer and they with giga canons i got obligatet verry hard. Accuracy comes primarily from the weapon stats. Tracking: How much of the target's evasion the weapon will ignore when firing at its target. Both have the same Accuracy. Tracking: How. I'm not sure I fully comprehend how accuracy and tracking works. What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. For reference they have 90% accuracy. So, neutrons are only worse against extra heavily armored targets. The cable is of typical quality for the price tag, not bad but nothing special to talk about. While on paper more influence sounds nice, you only get. The SNPLine PCR genotyping system was designed to. Artillery Battleships are overall more powerful, but fighters slaughter small craft, especially before you get highly stacked tracking bonuses that help artillery weapons efficiently destroy small craft. 3. Urban Worlds now get a trade bonus. Nov 4, 2018 @ 7:27am. You can also use "ai" to turn off AI, then "play 0" and "play 1" to switch between different players and command. This is pretty much a better trade than the shield damage of kinetic artillery. 0 unless otherwise noted. On battleships, late in the game. Missiles: long range and high damage, but can be intercepted by point defenses. Timbral accuracy is acceptable, as is the level of presence. 2. The Stellaris™ FISH technology is a new mRNA detection method that enables simultaneous detection, localization and quantification of individual RNA molecules at the cellular level. The larger the slot of the weapon, the higher the range and total damage over time, and tracking gets worse. I try to dig through my research, but actually you could collect insane +tracking, something like +50-60 for BB. Accuracy is the base chance to hit. THEN you go to destroying entire SOLAR SYSTEMS in one shot with Star-Eaters (this is when the galaxy unites. I think it's kinda lame, but that's how they coded it. The Chance to hit is calculated out of Evasion, Accuracy and. As for Precognitive vs Sapient (if you have both), Precognitive is better for almost every situation. . Ditto for line, where I get tracking for accuracy and fire rate, and in the extreme end-game, swarm's higher sublight speed is more useful than the wasted extra evasion. The two modes it will add in: Cooperative PvE can be initiated from the main menu - all players that hotjoin the hosted game will join the primary player’s empire. Fleet power is a rough example of how strong a fleet is. They are modular in nature, which means that a player can choose to play with or without a given DLC by checking them out at the launch menu. Stellaris is an explore, expand, exploit, exterminate grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. The broadside stern with Whirlwinds is used because it gives an extra Auxiliary weapon slot. For reference they have 90% accuracy. Twitch - Understanding these three basics of ship and weapons stats can allow you to understand the reasons your ships k. What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Megastructures are colossal constructions. -10 unhappiness is big though. ago. So in come cases it might act as tracking instead of accuracy. . The Stellaris features a detachable cable with the 0. Medium gauss cannons and medium lasers have a tracking of 30, so you get a total of 85 tracking. Swarmers, much less vs. You at first go from landing on worlds to purge xenos. In other words, measurements are not systematically too high or too low. The average effective damage of the Amoeba is slightly less than tier 2 Strike Craft when all factors are taken into consideration. However, some tips on how to take over Star Stellaris may include:1. What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. But that 25% armor damage means you'll get hard countered if the enemy adapts and runs all armor. . 06 damage to hull. Put + tracking pieces in the auxiliary slots. Energy and Kinetic point defense systems, and they both cost the same in terms of power and alloys, and have the same cooldown, accuracy and range. The Sentinel Point Defense does 1-4 damage vs Flak Battery's 1-3, so I'm inclined to pick the energy PD over the kinetic PD. PD is slightly harder hitting, Flak can reach a higher Tracking. Just swap the artillery core for the carrier core and leave everything else the same. All you need to do is download a mobile app called Twixt (which costs €10). If the Ancient Relics DLC is installed it also includes the Archaeostudies field. The Stellaris effectively replaces the MOONDROP Starfield, hence also the space theme and design here, and uses custom-developed planar magnetic drivers in a fairly unique form factor. The Dioko doesn't. 2. 45% TRACKING vs 90% EVASION DODGE = 20% Calculation: (90*10)/45 25% TRACKING vs 90% EVASION DODGE = 36% Calculation: (90*10)/25 15%. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. 4 comments. Amoebas benefit the most from accuracy and tracking bonuses because their innate accuracy is uncapped. Why not just have it as: Chance to Hit = Accuracy (0-190) - Evasion (0-90)?what gives accuracy and tracking in weapons ??? Вход Магазин Начало Опашка за откриване Списък с желания Точков магазин Новини Статистикиwhat gives accuracy and tracking in weapons ??? Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesTracking implants, and Thought Enforcement each provide +1 Encryption. For a 90 accuracy, 0 tracking weapon like a neutron launcher, with standard tech you still have a 15% chance to hit, and for a 100% accuracy, 30% tracking weapon like cloud lightning you've got 55% chance to hit. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Medium gauss cannons and medium lasers have a tracking of 30, so you get a total of 85 tracking. It went from long battles with corvettes cycling around enemy ships for a long time, to having every corvette on each side instantly dying to the alpha strike of battleships before they fire a 2nd torpedo, and even the fallen empire fleets dying before. Stellaris can't just copy-paste mechanics from a simpler game with only one species. Space warfare#Accuracy. 31. ago. . At 90% evasion 60% tracking, there’s a 45% chance to hit with small weapons. The gameplay is solid, even if it is simple, but feels held back by the technology. The S12 Pro are a V-shaped pair. Torpedoes have 17. Can't exceed 100% on that terms if I recall correctly. Accuracy/Tracking is going to take a major penalty as swinging the turret around that fast is going to conflict with moving it precisely to hit something 1,000 km out. Accuracy/Tracking is going to take a major penalty as swinging the turret around that fast is going to conflict with moving it precisely to hit something 1,000 km out. Project time tracking is a continuous process that involves regular monitoring, reporting and analysis of the time spent on tasks. 6+ meta. Meaning they have an easy time hitting their target and counter evasion naturally. #4. Scourge have the best missile dps by far. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. For reference they have 90% accuracy. It can track stress 24/7 (if that interests you), although this is turned off by default – and will inevitably hit the battery if you turn it on. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. 0 unless otherwise noted. So these tests will use fleets of 70 naval capacity. developing a strong economy3. look dangerous. ; About Stellaris Wiki; Mobile viewMostly stats -> PD has higher DPS but lower tracking (by a flat 40% at each level. Created by SethSteiner. For reference they have 90% accuracy. I'm currently playing with some ship designs and I know how accuracy and tracking works. 2C Evasion. Same reason as above. But the Flak Battery has 50% tracking vs Sentinel's 10%. SC are the best pd but can be tricked a little bit to not shoot at missiles if there are enough enemy strike craft to distract your own. Not if you know what it’s for, where to find it, and whether it’s any good or not! Speaking of which: it’s worth noting that Espionage (a. Subscribe. 5 day cooldown, 3 damage, +100% to armour, and bypass 25% of armour. Best. Accuracy is the percentage chance to hit a target with no evasion. There need to be hard counter to missiles as they are a hard counter to shields plus have high accuracy and good tracking. But ever since then, I haven't enjoyed a. Plus, it inflicts more damage beyond one‘s maximum range, wreak havoc, and retreat to minimum waste, to force the foes to retreat. Whichever is worse for the attacker is the number that's used. 0) Number of years since game start is greater than 10 (×2. Kinetic Battery With all these new reworks, and bug fixes, and updates. what gives accuracy and tracking in weapons ??? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติAssuming same total HP, same total DPS, range and 100% accuracy, I would say the single ship would win. Flexibility - Higher status means such Admiral is good at sublight and FTL. The only exception is Carrier-type computers, where Sapient is better. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Can anyone tell me what “chance to hit”, “chance to evade”, “tracking”, “evasion”, and “accuracy” are, and how they all relate to each other? Title says it all… I can’t find clarification on those stats anywhere It works something like this: Evasion Factor = Target Ship Evasion - Attacking Weapon Tracking If Evasion Factor < 0, Evasion Factor = 0 Actual Accuracy = Chance to Hit - Evasion Factor If Random number from 0 - 100 <= Actual Accuracy, it's a hit. Marauder Missiles deal 14. Corvette Spam. This page was last edited on 17 April 2021, at 08:22. In a MP game I saw a friend's sniper BBs missing the smaller enemy ships quite a bit. What does the tracking stat of a weapon stand for ?If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติIf my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy? Увійти Крамниця. By late game, you'll probably just want battleships and titans. They are bassier, though bass quality is not as tight as on the Stellaris. Evade subtracts directly from hit chance. In other words: trust in-game tooltips. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. what gives accuracy and tracking in weapons ???I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Stellaris [official site] is one of the most eagerly awaited strategy games in years. In theory that is 1 PD to counter about 8 of your torpedos; in practice due to tracking and range, it’s closer to 1:4. (Skip to the 3rd post if you don't like maths) Idea: Change Evasion and Tracking to an array of values instead of a single additive value. Which makes ship with terrible tracking weapons have more trouble with corvettes. Why no just uncap accuracy and allow values over 100%? It seems odd to just have tertiary and quaternary factors of tracking and Bonus Chance to Hit. The LM3S6965 also features real-time industrial connectivity, with a 10/100 Ethernet MAC/PHY, an SSI / SPI controller, 2 I2C interfaces, and 3 UARTs. But in most scenarios, the fleet will have higher total health and DPS, while the ship higher range and accuracy. For reference they have 90% accuracy. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Get app Get the Reddit app Log In Log in to Reddit. So if tracking and. Based on Stellaris - Heinlein Feature stream () Torpedo has 90% accuracy, 0% tracking Corvette has 80% evasion Based on the number given above, it will make torpedo. For reference they have 90% accuracy. #1. Bonus chance to hit comes from computers and auxiliary fire control. 0), a range of 30 with 50% tracking, and average damage of 3. Treble: This is where the Stellaris loses ground to the Dioko. So, 95% evasion vs 5% tracking isn't 90% evasion, it's 85% since you lose the extra evasion before tracking gets counted. The progression for Point-Defense is shown on the Wiki as Tier-0 Sentinel PD, T 2 (6000 base research) Barrier PD, T4 (16000) Guardian PD. If this value is higher than the target's evasion value, the weapon will enjoy base accuracy. . 7. There is no one answer to this question as it depends on the individual and their specific goals for taking over Star Stellaris. Ships' combat behavior is determined. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Fleet power is an attempt to combine all of those many factors into a single number to enable players to more. That simply doesn't make sense. true. 6 will mess that up. So yes, against targets with no armor (and it really does have to be no armor, even a small amount will make Torpedoes better since the damage advantage against hull is very small) the Marauder Missile deals more damage. Accuracy/evasion/tracking. Mids: The midrange of the Stellaris is as good as any and at times seemed slightly more textured than Dioko. Not just because they have decent tracking, 100% accuracy, and retargeting ability (so less wasted overkill damage), but because the corvettes the smallest health pool meaning that, even with a maxed out defense 500 hp corvette with 555 armor. 00%; While against destroyer, the best weapon should have 100 accuracy, 0 tracking. The problem in Stellaris is that every ship/weapon upgrade costs more than it is valuable. MOONDROP promises planar speed and accuracy, along with exceptional detail and ultra-low distortion, as well as a more nature timbre that pretty. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. This mode is primarily intended for teaching new players or for lower. Last edited by HugsAndSnuggles; Nov 4, 2018 @ 5:12am #2. However, there is a little bit of rock-paper-scissors in the combat that means a strong fleet can lose to a weaker one if they are a counter. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. "Line Cruiser" are better at accuracy vs foes with 44% evasion, while "Picket Cruiser" will have better accuracy vs foes with 46% evasion. These measurements are quite accurate because they are very close to the correct value of 11. Easy to use weather radar at your fingertips! It increases the accuracy rating by 5%. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. This particular fleet focuses on +Accuracy on the X-weapons and +Tracking on the L and M weapons, allowing. you'd think this renders small guns entirely useless. I'd love to see in the ship designer all the math done right there. While they have better damage and 100% accuracy, their tracking is much worse than the other weapon types (25% vs 50%) so chance-to-hit against other corvettes (which have 60% evasion by default) is actually. Plasma has -75% to shields and +100% armor and +50% hull. So they always hit a stationary target, but evasive targets can avoid being hit. 0 unless otherwise noted. Don't forget - in case of gun with less then 100% accuracy, any +to hit is have same value as +tracking, so they both will increase. I posted the above text on the Stellaris subreddit, and as someone else there pointed out - combat, at least in the early game, is lasting much longer than it used to, presumably due to the very high number of attacks being evaded. It’s in the wiki but a simple version would be chance to hit= acc- (evasion-tracking) And evasion-tracking can’t be less than 0. Consider the T1 torpedo vs PD techs: Torpedo has 20. . So they always hit a stationary target, but evasive targets can avoid being hit. Forge a galactic empire by sending out science ships to survey and explore, while construction ships build stations around newly discovered planets. First Contact. One last move in to just 1,000 km (1/300th of a light-second) and bringing the turret around 90 degrees needs to take less than a second. So then I wondered, could my galaxy have spawned without any leviathans?Like all things Stellaris, it’s all about getting ahead of the curve and letting the bonuses snowball. Fleet power is a rough example of how strong a fleet is. 02 DPS to be fair. Steven Nov 14, 2016 @ 9:25am. Nobody gives a shit about decreasing crime 95% of the time and a -10 to crime is so useless that the single click it would take to activate would still be a waste of time. If we are shooting at a battleship with effectively 0 evasion, the accuracy is all that is necessary here. MOONDROP promises planar speed and accuracy, along with exceptional detail and ultra-low distortion, as well as a more nature timbre that pretty. You have 10 more track. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. They always have 100% accuracy. SirSmokeALot [GER] Nov 13, 2022 @ 12:32pm. 3. With corvette spam, the tactic is to set up enclaves with defense platforms to attrit the opponent, fortresses to slow the enemy, and a battlewagon fleet that can start taking them on head-on. The lance has 85% accuracy and 0 tracking. But the Flak Battery has 50% tracking vs Sentinel's 10%. If a ship of a design is under construction or being upgraded, the design cannot be edited. Use the 1M stern on ships that aren't using the 2P stern, if I know that the enemy fleet is mostly low-evasion destroyers too. Assuming L-Lasers (aka: 5% tracking), your breakeven point with Tachyon Sensors is 45% evasion. The game fails to take advantage of the VR presentation. show. According to the Ship Designer tooltip, average damage would increase by 50% if I switched. What tracking does is that it reduces the evasion of a target. 9%. Spy in the sky (or space as may be the case). ) So early game, flak has 50% tracking while corvettes have 60% evasion; meaning only 1 in 10 shots is lost to evasion. Generally that's why you want a lot of tracking vs high evasion ships and don't care about it vs low evasion ships, while chance to hit is always nice to have until you hit 100%. DPS is through the roof, hence why the fleet power with them is so high. Subjugation is the best coop mode. I'm not very familiar with stellaris combat mechanics, so I'm not sure how to value these stats. Could someone explain me in short how these three parameters affect the chance to hit a target? For example, a ship (evasion 40%) is. Point Defense does more damage per shot - its better at actually destroying incoming attackers because it kills them in less hits, giving them less of an opportunity to damage your fleet - if it hits, which is the critical distinction. Fleet power is a heuristic estimate of how powerful a fleet is, and has no actual effect on combat whatsoever. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible.