Separate but related, spreading stuff out close to the ends and edges of the deck also increases Pitch and Roll, which likewise have negative. Naval invasions are something coordinated by the navy. What does this mean? I like building and designing ships. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. And im just getting ships with 40 percent roll or pitch. Or at worst the navy and a nation's marines. 4. Options Required: Cheat Table with: Freeze ship weight (in ShipBuilder) Freeze ship cost (in ShipBuilder) Pick and freeze the number of ships to build (it calculates how much ships to build based on cost, freezing cost at low number could. A cheaper and more agile version of the dreadnought 3 makes it a better choice for this role. It’s really fun pitching your creations against the enemy fleet. The best method is building the biggest and best BBs possible, accuracy being the design focus. In general, the rule I use is this: - BBs; BCs; CAs I will focus in armor values. Also your funnels are too many - 100% funnels capacity is more than enough. I am running 1. We are absolutely excited with what we. But usually the ship can't have such. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Their blind favoritism to the PvP crowd will lead to the ultimate failure of Naval Action. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. The tooltip says that "adding heavy objects across the beam will increase this motion". © Valve Corporation. but the enemy can hit me like im a toy even though my nickle armor and with a high armor inch. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Seems working randomly at times. And im just getting ships with 40 percent roll or pitch. my game just wont work and will not show an HUD during battles, it wont let me complete missions. - Higher speed requires more funnel capacity. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. AI Difficulty make no sense. What exactly do. #3. Nor do i know how this works in game. And im just getting ships with 40 percent roll or pitch. But im not a naval engineer. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Yes, it works its in the hot keys at the top of the screen. If you choose to not do it, please do not report bugs to us. 6, but I haven’t tried using them yet with those numbers - perhaps it will still work. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. What does this mean? I like building and designing ships. Every challenge is a "try again" type. Historically most of the time there were at least some survivors even if the ship suffered a catastrophic magazine explosion. Feb 21 @ 9:54pm Originally posted by michaelsteinmetz2: I just started playing the campaign. DKman24. Seems working randomly at times. You can just copy and paste it into the folder. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. What does this mean? I like building and designing ships. 000 CAs and 3. . Started by Destraex, July 19, 2018, 08:25:27 PM. 6" is about the maximum weight a person can handle. Many times in the campaign, especially with TB and DDs early. Ultimate Admiral: Dreadnoughts. @BrotherMunro: main deck armour will drop the roll. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. You just gotta know how to use them ;). All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. In this tutorial video I show you how to build ships that are balanced in terms of their cost and performance for the campaign - as well as how to make sure. 8x3 6''/57. Is there something I am missing when creating the ships?- Dynamic aim factors adjusted to be even more dynamic, following the changes in pitch/roll factors that are more important now according to ship design. but surely there is a. Get the The Dreadnoughts Setlist of the concert at V-Lounge, Victoria, BC, Canada on March 12, 2010 and other The Dreadnoughts Setlists for free on setlist. Darrick Carter. Barely an inconvenience. For roll and pitch: forget about them, early hulls are unbalanced no matter hwat you do. I am running 1. first some of the hulls and modules just do NOT like the pitch and roll mechanics. Hello Admirals, We are now finalizing the content of the next major update of Ultimate Admiral: Dreadnoughts. Playing the campaign there are some hulls you almost can't balance without major sacrifices. Ultimate Admiral: Dreadnoughts. Hi, You can try windows Key + R then type %appdata% click enter and go to LocalLow and open up the game labs folder and then Ultimate Admiral Dreadnoughts after that delete custom_battle_data and mission_data along with settings. And no, my offsets (for/aft) are either 0. But im not a naval engineer. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. (to avoid roll). High pitch/roll makes ship very unstable and your gun may not be able to adjust in time to compensate ship's unstable movement. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. And im just getting ships with 40 percent roll or pitch. Front guns: 1 turret on deck, one on barbette and triple 8'' behind them. This scenario definitely needs a re-work. - The new pitch & roll mechanic - The new gun caliber // - The new gun barrell // - The new citadel // - The new shell dispersion // - The long campaign experience, with peace and politics mechanics for the first time. Newbie question. PanteleimonPonomaren • 1 yr. It always take a while. The ultimate trick is keeping all your weight center of the. Italy might be slightly more difficult because you have enemies all around you and are also economically behind. WOTS is a bit better at the strategic level. Any help will be appreciated. GrimReaperHUN. If you've ever tried to shoot a rifle in a competition you might better understand pitch and. BB and run through it several times, it appears that the Ai greatly favors the NPC in:re the gunnery and. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Nor do i know how this works in game. There are many variables that come to play in UA:D, and all of them are. How To Balance Ships for Ultimate Admiral Dreadnoug…Pitch and Roll. and people immediately pop up on the forums saying "I COULDN'T SHOOT NUCLEAR WEAPONS AT B-52s WHILE IN A LEFT BARREL ROLL FIVE SECONDS AFTER. For example, previously it was not possible to mount the dreadnoughts own guns on the dreadnought hull, now it should be. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. 3 or 0. Nor do i know how this works in game. 3K views 2 years ago Ultimate Admiral Dreadnoughts - Shipbuilding 101 How do you make your ships able to turn and avoid torpedoes. #5. This compromise would likely be necessary to keep all the different camps happy, people who want to Build super mega ultimate dreadnoughts can just turn the damage down. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. And im just getting ships with 40 percent roll or pitch. I noticed 200mm tends to be more accurate than main guns,. Once you have more accurate guns, all. 05 and 1. 3) Try to balance your ship- pitch and roll should be as low as possible. Ultimate Admiral: Dreadnoughts. Twice in my current campaign, the US has been unable to complete a Naval Invasion, Kyushu, after ten turns and more than enough tonnage, campaign was completed, the game informs me sorry, you lost. 1. EasyRed. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Thanks for the answer this clear it up for me. Ultimate Admiral: Dreadnoughts. Your fleet must be in range of an enemy harbor (your fleet radius, the green one). Is there something I am missing when creating the ships?Ultimate Admiral: Dreadnoughts. #4. 3. Seems working randomly at times. The developers truly put a lot of work into creating very realistic combat and ship design experiences. We are absolutely excited with what we are making. FizzyElf Feb 25. Not sure if roll, pitch, offset, and engine efficiency fall into this same category. That's good to know but that's not what I asked. but surely there is a. 6 either way. Nor do i know how this works in game. But im not a naval engineer. I cant find any answers or any info in the game. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. Is there something I am missing when creating the ships?Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. Seems working randomly at times. I tend to keep them around 20-35. Minimize displacement and get speed up to somewhere around 26-28knots. Ultimate Admiral Dreadnoughts is a game produced by GameLabs, which is about the dreadnought era of ships, lasting from 1890 through 1940. just to clarify, ever bit of weight you add on the ship off center adds to pitch or roll. Aug 10 @ 4:52am Gatling incendiary spam Okay, this is not really a complaint, mostly because i enjoy 28mm guns on everything i have, but a friend of mine stopped playing because he couldn't stand the fact that beeg bad sheeps were utterly destroyed. I am running 1. Nor do i know how this works in game. Belt- 12/6/6. What is the best speed for accurate broadside main gun fire? I'm guessing flank is the worse but is slow more stable than half? Does this game even take that into consideration. Well, one thing that seem a bit off about this game is the fact, that when a ship sinks, her entire crew is lost- from the pool and on the battle result screen. I am running 1. . hitting Accuracy Question. A Screenshot of Ultimate Admiral: Dreadnoughts. Ultimate Admiral: Dreadnoughts. 3. von Schweinehund Dec 31, 2022 @ 1:09am. Turn of HUD? Ive been looking for a hotkey to turn off the hud for better screenshots and cinematic recording. And, all things being equal, once in while having a large profile might account for being shot at first but not every time. We'd come from Salt. . The interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. What does this mean? I like building and designing ships. 06 Feedback<<< (FINAL UPDATE 6th Release Candidate). Size of your ship or guns doesn't matter. For example, you can enlarge the citadel to reduce the pitch/roll, because by adding weight in the central parts of the ship will significantly increase its stability (Currently this effect is not. You need a fleet with at least 100. Ultimate Admiral: Dreadnoughts. 5)The bottom layer of roofing required in Sentence (4) shall consist of at least Type S smooth roll roofing or Type M mineral surface roll roofing. #2. The further you get into the campaign the better range finding/fire control tech you’ll get as well as larger ships and more accurate guns (higher mk guns) there are a few things that will always increase accuracy, such as a wider hull and a lower hull pitch and roll are also relevant (roll only matters when your turning, pitch is always relevant) lower is always. Just about all. If you have a high center of mass, then you will get high Pitch and Roll. Until then they're slow and can't hit the broadside of a barn because of smoke interference. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. The next major update v1. 4. Give the player a text prompt that says: the enemy wants to run away and you have a 100% chance to withdraw. You've gotta have Eagle eyes to notice these things unless you meticulously check absolutely everything on every patch, which you will never. So total: 5x3 12''/76. They’re very similar games. Nor do i know how this works in game. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Zero offset, ~10-12 pitch, ~1-2 roll, Rng-S5 + Radar Gen2 and mark2 450mm for my BBs (2. What does this mean? I like building and designing ships. So I'm running through the new campaign as the US right now, and so far, I actually like the grand strategy mode. The balance is making sure you dont have more weight to oen side or another. A Screenshot of Ultimate Admiral: Dreadnoughts. There was no point. Is there something I am missing when creating the ships?Ultimate Admiral: Dreadnoughts. So in conclusion these are my CA4 and CA5 stats. Give the player a text prompt that says: the enemy is moving to engage our fleet and the enemy CANNOT run away until 50% of either side's ships have been sunk. Ultimate Admiral: Dreadnoughts. Choice of tower can really affect balance as the better ones normally heavier. Design your own ships. You can have a wing turret up front and an equal. Your assessment that the accuracy is a dice roll is correct. They’re very similar games. Refit is irritating. BrotherMunro 11. They affect accuracy big time. 5 Belt 3×4 torp tubes, 1 facing. Design your own ships. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Ultimate Admiral: Dreadnought is one of the more entertaining naval combat games in recent history. About This Game. Seems working randomly at times. Anything less than this and the shell tries to penetrate 100% of the time. Cruise speed and maintaining course affects accuracy. - Higher speed requires more funnel capacity. Pitch and roll is about weight distribution. Nor do i know how this works in game. It will easy to flip over. Nor do i know how this works in game. War-Damn-America • 2 yr. I am running 1. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. I do a lot of real ships for my YT channel, and everyone it seems there is a struggle to balance the ship. Its in the Assembly-CSharp. Darrick Carter. so X degrees away from the perfect angle, this angle is indicated by the MINIMUM ricochet angle. The ai in this game has way higher accuracy than player ships. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Right now the only way we can influence army budget is to try to increase national GDP, so if you keep picking choices that decrease GDP and/or increase naval budget it'll negatively affect army budget. A BB can save thousands of tons this way. Dec 26, 2021 @ 8:15am Not working. But im not a naval engineer. Increase the width of the hull will help that, or you can add more armor to "pull" your center of mass lower a bit. 7" cruisers died early because of that. Sometimes a lot, maybe 10 minutes. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Last edited by Lakel; Jul 9, 2022 @ 11:25am #5. - Adjustments to the ship physics to lessen the pitch motion. When you launch a campaing, the game will design all the ships of every nation. 5$ Flash fire explosion chance -12. Resist the urge to always add latest development / version. Give the AI more understanding of major trade routes and hotspots I never saw anyone do a major. There is no tutorial on this. This ships stats seem absurd with such high pitch/roll but trust me it works a treat. Seems working randomly at times. Also things like transports being able to pump out. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. It depends. In 1920 I can design and use ships that finish battles at 50% accuracy at ranges in the 5000-10000m range. Belt- 12/6/6. And crew exp makes a lot of difference, so early on when your crew exp is cadet or green, hitting will be a PITA. Make secondary to the max allowed caliber. Tips. 5% gun weightsecndarycasements +12. So I am in the battleship chased by torpedo boat scenario. Mobzonk Nov 26, 2022 @ 2:50pm. roll/pitch and what equipment is available for what ships. The enemies are still sailing around in 10. 1 Range 15k 2x2 9" 4x1 5" 4x2 4" 8x1 3" 2x2 2"Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. but surely there is a. Naval Invasions are Rigged. 2x3 8''/56. Prisoner exchanges, is your government asking your opinion. Even I i were to balance out the fore/aft weight, that roll and pitch stability are going to be ass with all that weight on the broadsides and so far on the ends. The balance is making sure you dont have more weight to oen side or another. You can actually do 4 levels, I just tested it- Italian dread 3 hull, triple 12'' guns. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I am running 1. Ultimate Admiral: Dreadnoughts. I am running 1. Seems working randomly at times. Ultimate Admiral: Dreadnoughts. Ninjafroggie Feb 25 @ 8:46pm. The lower it sits in the water (!negative draught!) the more accurate it gets. Summary Ultimate Admiral: Dreadnoughts aims to be the first game of its kind. 4: your ships are now in sea control. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 9. But im not a naval engineer. Ultimate Admiral: Dreadnoughts. Zuul. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. #6. General Discussions. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Ultimate Admiral: Dreadnoughts. Originally posted by JaM:So how does this tanslate to the game, I believe there is a perfect pen zone. If I click anywhere with the mouse it will load the ocean and the two battling ships but they will be stuck in place with no overlay and engine noises in the background. This is worse in smaller designs as DDs. But im not a naval engineer. As already mentioned, you should be trying to get offset to zero. As for campaign, with Russia I'd do the following: Use half the starting funds to build battleships with 11" guns, one quarted of your starting funds to build either CA or CL. このゲームについて. - High efficicency comes from having adequate funnel capacity for the air needed by the engines. Ultimate Admiral: Dreadnoughts. So I finally start the 1930 Campaign with the Brits. What does this mean? I like building and designing ships. SapphireUSOF • 1 yr. Engine efficiency at 30-50% is ok for this era. It is perfectly balanced, has good pitch (21. But im not a naval engineer. Make sure you only have the 1 save file and its name is Save_0. Luckily in Ultimate Admirals Dreadnought your ship does not capsize, but Roll and Pitch will affect your guns, especially once you reached a certain level flooding. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Destroyer 3 $7415/1t 46. Ultimate Admiral: Dreadnoughts. 000t CLs with about 6-10 knots less speed then me. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. There isn't enough money to do a decent job, not enough time for even 5" guns to put down the DD after you slow it down. 整支舰队 [Ultimate Admiral Dreadnoughts],【终极海军上将:无畏】清帝国战列舰CQC,全炮开火的极致体验。. (Pitch= the more weight on the ship's ends, the worse the accuracy. better to max out your bulkheads on destroyers and TB. I am running 1. Ultimate Admiral: Dreadnoughts ; Shipyard Discussions - Ship designer, Warships and their components Shipyard Discussions - Ship designer, Warships and their components. Rutsche Jan 29 @ 7:48pm. 1. There is no tutorial on this. There is no tutorial on this. That's what I do as well - trim the ship! #3. Mar 4 @ 9:50am "Are one barreled main guns more effective than two? Or how I learned to stop worrying and love the ammo detonation. hansandmg42 Jun 22 @ 1:17pm. Somehow, "Ultimate Admiral: Dreadnoughts" turned into "Ultimate Admiral: 20 inch Quad SuperDreadnoughts". A ship with over 45% roll would capsize in any kind of sea other than a flat calm. What does this mean? I like building and designing ships. Capped ballistic for both shells, super heavy, tube powder 2 and TNT 4. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. There is no tutorial on this. 1 inch guns, being a champ in pumping out enough shells to roll those . i changed ammo from high he to even he ap and it increased the ships pitch. Ultimate Admiral: Dreadnoughts. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. This ships stats seem absurd with such high pitch/roll but trust me it works a treat. Seems working randomly at times. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. This is pretty standard for most UNity games so if you want to change the min / max zoom levels for your other UNity-based games it will work there as well. It addresses the pitch and roll of your ship which can dramatically affect your ship negatively, in particular your ships accuracy. #7. Either im missing something on how to. I can't get the the roll and pitch down upvotes. 18-25% pitch (empty) super battleship modern. Jul 7, 2022 7 min read Major Update v1. But im not a naval engineer. But im not a naval engineer. Thanks anyway though. 05 beta feedback: info issue. I am running 1. you have no. How do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Size of your ship or guns doesn't matter. By: the Baron. Seems working randomly at times. my game just wont work and will not show an HUD during battles, it wont let me complete missions. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Ai Accuracy is just ridiculous. Game Engine: Unity. Because even you assign all your ship to focus on invade, your ships might be distracted by something else (renegade enemy ships, routine maintenance, some emergency etc etc) it is better prepare 5 times of tonnage, so you need about 500,000+ tons, in case if some ships get. The most important thing about ship building is to get your stability as high as you can, and your pitch and roll as LOW as you can. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. There is no tutorial on this. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. There is no tutorial on this. Affects gun accuracy and flooding vulnerability, among other things. Ultimate Admiral: Dreadnoughts.