Bleed only has access to one skill which provides a noteworthy ailment multiplier (Earthquake), but it's nowhere near. 16. 00% Effectiveness of Added Damage: 180% Requires Level 12 Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. Quote this Post. There are several sources of burning, for example: Ignite Burning ground (Fire TrapFire TrapTrap, Spell, Duration, AoE, FireLevel: (1-20)Cost: (8-20) ManaCast Time: 1. Are "% to Fire Damage over Time Multiplier" and "% increased Fire Damage" the same when it comes to DoT DPS? So 100 fire damage, 100 lightning damage with. The attack skill will trigger a spell when it critically strikes an enemy. またHitにはダメージのブレ幅が存在しますが、Ailments以外のDoT. Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds damage chaos: Suffix +50 % to Chaos Resistance during any Flask Effect chaos resistance: Suffix (6–7) % Chance to Block Spell Damage: Suffix +(12–15) % to Damage over Time Multiplier damage: Suffix +15 % Chance to Block Spell Damage while on Low LifeLearn how to acquire yours cheaply & how to understand all of their affixes by reading our guide. Item. Item. It works on the hit but the hit doesn't equal the poison damage that way. Look for Chaos Damage Over Time Multiplier, with a Spell Damage Implicit. Brush, Paint and Palette PoE. Dealing a critical strike with lightning damage can inflict shock. Exsanguinate Spell, Chaining, Physical, Duration Level: (1-20) Cost: (16-46) Life Cast Time: 0. 00%Attacks per Second: 1. pair it up with maximum life and resistances, increased area of effect or damage over time multiplier. 10% less Damage Taken from Damage over Time. PoEDB provides things come out each league, as well as items, uniques, skills and passives. 8% increased Accuracy Rating with Wands. (8-12)% to Cold Damage over Time Multiplier * elemental_damage, damage, elemental,. on Feb 28, 2021, 12:43:29 PM. "Adds xx to xx (Cold) Damage" and similar "adds damage" modifiers does. 5. Adding reload time and magazine size complicates things significantly, hence the present calculator. Just because manually. Skill effect duration. 22. Bleeding, or bleed, is an ailment that deals physical damage over time to the affected target. 2. +4% to Fire Damage over Time Multiplier. Different DoT multipliers are additive with each other, even if they apply to different types and sources of damage over time, so long as they apply to the DoT in question; the damage over. 7) Without our 3-prefix staff, now it's time to get the first suffix, chaos damage over time multiplier. Not all of them. on Feb 28, 2021, 12:43:29 PM. Fire and Cold Damage over Time Multiplier - Rank 1. In 3. 2 = 120. Is it: 75/4 = 18. Please read Oil#Version history for correct value for now. And it talks about a bunch of other changes they made, and. 70. 20: Essences of Delirium now provide 6-7% chance to Block Spell Damage for Amulets (previously "Hexes you inflict have +10 to maximum Doom). Golden Oil. Bleed doesn't scale with ailment duration. Thanks for the information. From Path of Exile Wiki. Im all new to the game, and im following a guide. 36 +(24-28)% to Chaos Damage over Time Multiplier * damage, chaos Atrophying Req. Axe or Sword Attacks deal 20% increased Damage with Ailments. +(8-12)% to Chaos Damage over Time Multiplier * damage, chaos of the Elder: Req. Concentrated Effect Support Support, AoE. Lv. " Added the following note in the Ruthless Specific Changes. Thank you, I must have been viewing thumbnails for previous patches that were different. Damage over Time Multiplier; Physical Damage over Time Multiplier; Level of all Spell Skills; Level of all Physical Spell Skills Whatever you can get for cheap works, do NOT invest heavily in this as you will be replacing it with the aforementioned pen ASAP. Flasks. Cobalt Jewel. 75 multli. And the three preceding passives now grant +19% to Non-Ailment Chaos Damage over Time Multiplier. +(28-30)% to Chaos Damage over Time Multiplier: 2x Orb of Alchemy: Two Hand Melee +(31-35)% to Chaos Damage over Time Multiplier: 4x Chaos Orb: Two Hand Melee +(14-15)% to Chaos Damage over Time Multiplier: 8x Orb of Alteration: One Hand Melee • One Hand Ranged • Two Hand Ranged +(16-17)% to Chaos Damage over. Jun. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have +0. Every 10 points of strength give a 2% bonus to physical damage from melee attacks. However, there. ago. Body Armour: 25% reduced Chaos Damage taken over time. 9x100)+ (0. Damage over time would be the least precise which is also mid range. news Tattoos & Warriors, the Best Value in Trial of the Ancestors+(16-20)% to Chaos Damage over Time Multiplier with Attack Skills: quiver_basilisk 500: of the Hunt: 80 +(21-25)% to Chaos Damage over Time Multiplier with Attack Skills: quiver_basilisk 500: of the Hunt: 80: You have Chilling Conflux for 3 seconds every 8 seconds: helmet_basilisk 500: of the Hunt: 68 +(11-15)% to Cold Damage over. So each time a creature uses a skill, the critical strike roll is made once and only. 9 Base Cold Damage per second at gem level 1 (previously 15. Meaning that a fire dot multiplier will only be useful if: 1) You have a high enough crit chance. Yes. Fire dmg and damage over time have “normal” roll. This damage multiplier does not function as 50% more damage but as +50% to Damage over Time multiplier, which stacks additively with other sources of Damage. Jump to navigation Jump to search. Bleed doesn't scale with AS or multiple hits (Crimson Dance is a joke). Projectiles deal (15-20)% increased Damage with Hits and Ailments for each Enemy Pierced. ago. Posted by. Maraketh weapons with this item class have a Damage Penetrates x% Elemental Resistances implicit instead. Cast Time: 0. Global damage just means it increases all types of damage, where as spell damage only applies to spells. Use it when you have the essence drain on an enemy. In order to be consistent with other item slots, bows now use one-hand Damage Over Time Multiplier values. If it's chaos damage over time it is a chaos tag. Yes, it works. 5% increased Area of Effect 2% increased Skill Effect DurationA critical strike is a skill or default attack dealing increased damage and possibly inflicting elemental ailments. Quivers now have additional tiers of Damage Over Time Multiplier. The damage multiplier for ailments from critical strikes exists independently from the critical strike multiplier used for hits. Elemental Damage, Fire Damage over Time Multiplier is a basic Ascendancy passive skill for the Elementalist that grants increased elemental damage and added fire damage over time multiplier. Path of Exile November Events tenkiei - October 26, 2023. Removed. (26–35) % to Chaos Damage over Time Multiplier: Staves Warstaves: 4: Prefix +(14–18) % to Chaos Damage over Time Multiplier: Daggers Wands Rune Daggers: 4:Arc does more dmg per remaining chain. Recommended affixes: Maximum Life Dexterity/Intelligence Elemental Resistances increased Damage over Time increased. Experimented sceptres have keystone passives as implicit (Elemental Overload. +(44-48)% to Chaos Damage over Time Multiplier: one_hand_weapon 0 bow 0 staff 1000 weapon 100: of the Order: 60 +(24-28)% to Chaos Damage over Time. x0tzki • 9 mo. Item: Fate Knell. While a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Fire Damage over Time Multiplier +(19–20)% to Cold Damage over Time Multiplier. 3 * 1. If it meant anything beyond or relating to the cap other than your final effective number, it would say something about it. 43) Weapon Range: 120 Requires Level 62, 212 Dex +(15-25)% to Global Critical Strike Multiplier +(10-20) to Dexterity (200-260)% increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed 50% More Damage with Arrow Hits at Close. Cold-Blooded Killer. Damage over Time Multiplier Curse Enemies with Vulnerability on Hit (Jewel) Rare Jewels - Proper Jewels can make a big difference. Poison is an ailment that deals chaos damage over time to the affected target. This stat is additive with other sources of damage over time multiplier. Increased Elemental dmg has lowest roll. I'm not talking about damage types. 0: Added Shield: +15%. Damage over time (often refered to as DoT) is a damage. 2) The skill you are using can crit and either deals DoT dmg or can Ignite. (Note that if the. 13, I just learned this recipe in Ultimatum League. 0 beta. Physical damage over time multiplier craft. Gem. Useful Path of Exile Tips and Tricks For Beginner/Intermediate Players. This limit applies jointly to all sources of damage over time, and after all modifiers to damage taken by the enemy, such as the damage reduction provided by Delirium or inherent to Uber bosses [11] . +(24–28) % to Cold Damage over Time Multiplier damage elemental cold: two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 400 default 0: of the Order: 60: Suffix +(44–48) % to Fire Damage over Time Multiplier damage elemental fire: bow 0 staff 1000 two_hand_weapon 400 default 0: of the Order: 60: Suffix +(24–28) % to Fire Damage. Resistances reduce damage taken, and are normally capped at 75%. 14 Ultimatum - the learning process for this recipe is the same as it was in 3. Here we want High sources of Fire Damage Over Time Multiplier & Increase Fire Damage. 15 * 1. Seiyashi • 3 yr. Credits. Secondary (but also highly desired): Prefix2: high tier Damage with Bow Skills. Therefore, a new X% more multiplier increases your damage by X% of your CURRENT_DAMAGE, whereas a new Y% increased multiplier increases your damage by Y% of your BASE_DAMAGE multiplied by existing more multipliers. 10% increased Elemental Damage. or if any other prefix doesnt matter that much you can only aim for damage over time multi generic mod (suffix) get a random prefix (or 2) to make the item rare. Cobalt Jewel. Duration. -1 Intelligence per 1 Intelligence on Allocated Passives in Radius. Resistances apply to damage of the corresponding types dealt by ailments. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. ago. Edit: Finally found out how to make big text, neat. ; No longer grants 25% increased Damage with Bleeding or Bleeding you inflict deals Damage 5% faster. 0Cluster Jewels are a class of jewels that can be socketed in the outermost sockets of the passive skill tree. Please consider helping keep the wiki up to date. The class is capable of reliably generating said Power Charges without needing to trigger on-kill effects, using Forbidden. They can also create more jewel sockets which can support smaller cluster jewels. 8. Jun. 5% to Cold Damage over Time Multiplier 0. +(24–28) % to Cold Damage over Time Multiplier damage elemental cold: two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 400 default 0: of the Order: 60: Suffix +(44–48) % to Fire Damage over Time Multiplier damage elemental fire: bow 0 staff 1000 two_hand_weapon 400 default 0: of the Order: 60: Suffix +(24–28) % to. "Fire resistance") which is viewable in the character sheet. + (16–17)% to Chaos Damage over Time Multiplier. yes, regular chaos dot multi and generic dot multi works for non poison chaos dots. Level: (1-20) Cost & Reservation Multiplier: 140% Requires Level 18 Supports any skill with an area of effect, regardless of whether that skill deals damage. shock and horror's beam should be one instance and also the shaper's beam that deals fire/cold/light damage dot. It does not grant a bonus to your character, but to skills in sockets connected to it. Payment: PayPal, Skrill, Cryptocurrencies. imagine 100 dps, 50% increased spell damage, and 50% damage over time multiplier. These jewels extend the skill tree by creating new clusters of nodes, which can contain basic nodes, notable skills, and even keystones. -1 Intelligence per 1 Intelligence on Allocated Passives in Radius. Only physical and chaos damage are able to inflict poison. 80) seconds +(0-1) metre to radius Cursed enemies have (10-19)% reduced Accuracy Rating Cursed Normal or Magic enemies deal (15-29)% less Damage Cursed Rare or Unique. Burning damage covers more types of builds since burning includes certain spells, as well as Ignite. +# to level of all Chaos Skill Gems +# to Maximum Life (at least 50) #% to Chaos Damage over Time Multiplier +# to Strength; Anoint. Spells supported by Spellblade Support have added Spell Damage equal to a percentage of Damage of Equipped One-Hand Melee Weapons. Not exactly true: Elemental dmg over time has highest roll. Add a Comment. Critical strikes are rolled on a per-action basis, not per-target. Lv. If your Bow Damage is too low, you deal abysmal. These stats do not apply to the self-inflicted damage from Righteous. Bleed doesn't scale with ailment duration. Adds to Physical Damage Adds to Fire Damage 50 Every 8 seconds, gain Avatar of Fire for 4 seconds +200050. Now, let's go over our jewels. Cold damage over time can be inflicted by certain spells, typically also applying Chill. Your Critical Damage Multiplier will now not influence Poison, Bleeding and Ignite damage, as a result of these ailments no longer being based on the final damage of your hit. ago. 22. Jun. 5*1. 16. Chaos Dot Multiplier Question | Answered Hi guys, so I just bought a decent dagger for my MOM ED Trickster and I'm kind of curious. When removed, a short-duration debuff dealing. 1x200)=110 so 10% more. Noxious Catalyst Farming 1. +% damage +% chaos dmg +% poison dmg +% damage over time. (10–15)% chance to Ignite. 22 Trial of the Ancestors with Maxroll Crafting Guides. The damage multiplier for ailments from critical strikes exists independently from the critical strike multiplier used for hits. I'll try with syntesis base with damage over time. 75 multi. A bow with 1. Damage over Time Multiplier for Bleeding from Hits with this Weapon and Ballistas r/pathofexile. 14 changes, the modifier may show legacy value. Attack speed is also an important stat. 3. IMPORTANT: Don’t confound ‘+#% to Damage Over Time Multiplier’ with ‘+#% increased Chaos Damage Over Time Multiplier’ or ‚ ‘+#% increased Chaos Damage Over Time‘ – if you do so, you won’t get the mods you actually want in the later stages of the crafting process. Step 2. 8 million damage per second. Betrayal Unveil. Physical damage has Bleeding damage modifiers. This is a 1/133 chance. League Giveaway Bosser/Sanctum Min-maxed shockwave totem upvotes. But as a general rule sources of 'increased' damage are highly accessable (items, passives) and though for a character with lets say 300% increased dmg already in a build, 30% from your example is 10% overall boost (it adds up to 300% for result 330% multi from 1 x 3. Defeat metamorphs in maps. 00% Effectiveness of Added Damage: 200% Requires Level 12 Damages enemies in an area, applying a debuff for a short duration. Amanamu's Gaze Ghastly Eye Jewel Requires Level 40 +(5-10) to all Attributes Minions have +6% to Damage over Time Multiplier per Ghastly Eye Jewel affecting you, up to a maximum of +30% The Liege of the Lightless seeks dominion over the surface dwellers. Wound Aggravation is a notable passive skill only found on Large or Medium Cluster Jewels. 6% increased maximum Life. Upgrades a normal item to rare or reforges a rare item, guaranteeing one property. What you're going to want to do is use alterations + augmentations to find the influence modifier you want. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent +0. 80 +(13-16)% to Chaos Damage over Time Multiplier * damage, chaos of the Elder:. Increased Attack Speed. Look for one Life Prefix and three other mods for more Damage, preferably. You would need to start with +1 all skill gems AND dmg over time multiplier. So each time a creature uses a skill, the critical strike roll is made once and only once. r/pathofexile. 5) = 200. Skill points 2. Summoned Reaper has +20% to Physical Damage over Time Multiplier (Weapon) Rare Bow - The only important mods on a Bow are improvements to Minions' Damage and the Gem Level of Summon Reaper and socketed Support Gems. Items 3. Burning damage is a synonym for fire damage over time; all burning damage is fire damage over time, and vice versa. So it does nothing for poison. Hopefully this helps clear it up. 75% to Damage over Time Multiplier This is a Support Gem. 0. Log In Create Account Contact. (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. This build deals Chaos Damage throughout the entire leveling process, so the most common mistake is using the wrong type of Bow. (19–20)% to Fire Damage over Time Multiplier: 35% of Physical Damage Converted to Fire Damage: 75: While a Unique Enemy is in your Presence, +(28–29)%. You'll be looking for a +2 bow with %elemental attack, damage over time, fire damage over time and attack speed and a quiver with mostly the same. 15% increased Skill Effect Duration. 20% increased Stun Duration with Two Handed Melee Weapons on Enemies. so lets say 1000 base dmg and 100% increased dmg from gear and 100% from passives. Ring: (12-15)% to Damage over Time Multiplier. I was wondering how I can scale damage over time for my minions since any passive node that didn't carry the "minion" tag won't apply to minions. 10% of Armour also applies to Chaos Damage taken from Hits. 50% reduced Ignite Duration on Enemies. Vaal Skills have mechanic known as Soul Gain Prevention, which. By default, only fire damage is able to inflict ignite, but certain equipment such as The. Weapon. Base duration is (8. 5), up to 760. NOTE that due to mod extract is not carried yet for 3. Bleed cannot spread/proliferate. I bought a Quill Rain when started levelling and using it ever since up until level 55. 80 Noxious catalyst should work if its phys/chaos dot. (Burning Damage, Unbound Ailments and Deadly Ailments, Added Fire Damage) - Exceptional Gems (Enlighten, Empower) - Watcher's Eye (#% to Damage over Time Multiplier while affected by Malevolence) - Rings (Polaric. Main Page. Damage over time (often refered to as DoT) is a damage inflicted continuously over a period of time. It's still a nerf in that case, but the mod itself was providing closer to 60% more damage on average, instead of closer to 100% more. 22. We recently shared two Development Manifestos that discussed changes to Damage Over Time coming in the 3. Betrayal Unveil. Fire and Cold Damage over Time Multiplier - Rank 2. 22 Trial of the Ancestors Builds. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. [1] Advance Guard. 1. 2%; Fire Damage over Time Multiplier increased from 6% to 10%; 1. Use your Crafting Bench to craft ‘+#% Chaos Damage Over Time Multiplier’ (check two tasks before to see how to unlock this modifier for your Crafting Bench) Pleaso note: There’s a chance to simultaneously. of the Order, Suffix, Global. 14. It doesn't have a tag, kinda like additional curse. Path of Exile Wiki. But thanks all for the clarifications,. Example 2: (1. +1% Chaos Damage over Time Multiplier per 4% Chaos Resistance. Bleed only has access to one skill which provides a noteworthy ailment multiplier (Earthquake), but it's nowhere near. A character's base critical strike multiplier is 150%. A hit of damage that has a chance to poison is capable of inflicting poison. But increased damage is additive, so it doesn't have as good of scaling as chaos damage over time multiplier, or crit multiplier + perfect agony. Gloves: Socketed Gems deal 30% more Damage over Time Boots: Cannot be Poisoned Body Armour: 25% reduced Chaos Damage taken over time Helmet: +2 to Level of Socketed Aura Gems Shield: +15% Chance to Block Spell Damage while on Low Life Quiver: 25% increased Effect of your Marks Amulet: +10% to Damage over Time Multiplier Your Amulet can be a great source of Strength, Dexterity and Damage over Time Multiplier. Blackflame. Craft "+(14–15)% to Chaos Damage over Time Multiplier" and unveil, pray for double damage. Rings - OPAL RINGS with elemental damage catalysts + essence of anger = 70% increased fire damage with each ring, you can also use essence for dot multi as u/jeodev mentioned. Helmet: +2 to. Quiver: 25% increased Effect of your Marks. Physical damage is one of the five damage types. On top of the +1, you’re looking for Chaos Damage over Time Multiplier, Life, and perhaps a bit of attributes. For example if a skill does 100% base and has 50% spell damage and 15% Cold DoT, it’ll be (100+50) X 15 = 172. Elemental属性のDoTでは特に、敵のRes対策としてPeneが利用できないのでEEを上書きしない特性を利用したりCurseなどで敵のRes自体を下げてやる必要があります. Skill gem; Awakened Cold Penetration Support Awakened Cold Penetration Support Cold, Support Icon: V Level: (1-5) Cost & Reservation Multiplier: 140% Requires Level 72 Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. Fire and Cold Damage over Time Multiplier - Rank 1. Look for any Sceptre, Minion Wand, or Rune Dagger, higher tier bases, and bases with higher Attacks Per Second are better but not required. 2x Orb of Alchemy. Discussion about Path of Exile, a free. You want as much “+X% to Chaos Damage Over Time Multiplier” as you can get. chaos DoT multi and DoT multi are exactly the same for chaos DoT. + (18–20)% to Cold Damage over Time Multiplier. TbXie has been playing Path of Exile since the release of Open Beta, playing a variety of leagues in which he has played Hard- and. Experimenter’s Silver Flask of. 3. For example, Essence Drain specifically says on the gem "Modifiers to Spell Damage apply to this Skill's Damage Over Time effect" where that's not always the case. Cruelty grants more damage over time with supported skills based on the percent of maximum life removed by a damaging hit. Supported Skills deal 0. If Fragile Bloom says 10% Increased Damage Taken, it means that you take 10% Increased Damage Taken from hits and not. Increased Curse Effect to assist in Resistance removal +#% to Cold /Damage over Time Multiplier; Additional Levels to Cold Skill/Spell Gems; Increased Effect of Non-Damaging Ailments (Scorch/Shock)Bleeding, or bleed, is an ailment that deals physical damage over time to the affected target. +(28-30)% to Chaos Damage over Time Multiplier: 2x Orb of Alchemy: Two Hand Melee +(31-35)% to Chaos Damage over Time Multiplier: 4x Chaos Orb: Two Hand Melee +(14-15)% to Chaos Damage over Time Multiplier: 8x Orb of Alteration: One Hand Melee • One Hand Ranged • Two Hand Ranged +(16-17)% to Chaos Damage over Time Multiplier: 2x Orb of Alchemy Mines have 30% increased Detonation Speed Can have up to 3 additional Remote Mines placed at a time 30% increased Mine Duration. 23 Expansion Timeline tenkiei - October 9, 2023. 30 secRadius: 26Apply a debuff to enemies in front of you which deals chaos damage over time. +1 to Level of all Spell Skill Gems +1 to Level of all Chaos Spell Skill Gems +% to Chaos Damage over Time Multiplier +% to Damage over Time Multiplier %% increased Spell Damage; Later you want Hunter influenced wands. Increased Cold /Damage over time; Increased Elemental Damage; Removing Resistances (Exposure, Curses and Eye of Malice). More damage is generally better than increased damage but you only see this on limited things like support gems, pain attunement, arcane surge, frenzy charges etc. Two Hand Melee. That's a 6. +10% to Damage over Time Multiplier if you've Killed Recently. 20: The Best Melee League Starter Build. 40 % increased Global Critical Strike Chance. If you DO like the prefix, but didn't hit Fire Multi t1, you should have 2 good prefixes and 1 good/bad prefix. If you slam +(16-20)% to Physical Damage over Time Multiplier (Tier 1), skip to Step 11. 0: Fire Damage increased from 18% to 24%. you probably have hundreds of it damage over time mulitplier is harder to come by, and in smaller ammounts. PoE Planner - Updated Passive Trees for 3. AngieMS2. Secondly, poison damage is chaos damage over time, but skills that inherently deal chaos damage over time like blight or soul rend are not inherently dealing poison damage. 8. Quiver: 40% increased Damage with Poison. So in your example, it would be a 1. Need to Unveil Veiled Modifiers on those items to unlock the craft. As of current build of the game, all chance to bleed are grant to the weapon as local mod, or the chance is specific to the attack. There is a new Global Damage over Time Multiplier Suffix modifier that can roll on all Jewels with a value of +4-6%. 67% DPS upgrade. It seems weird that the more specific the bonus it gets, the lower numeric value it has. This means ignites deal 50% more fire damage per second and have ~33% less duration. It is a synonym of 'damage dealt', but from a defending standpoint. The right bow base is any bow that has high Attacks Per Second, such as a Short Bow, Grove Bow, or Thicket Bow. Getting the helm enchant helps its 40% increased damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time). 5% increased Attack Speed with Wands. 1. Ring: (12-15)% to Damage over Time Multiplier. 92% of Life per second +26% to Damage over Time Multiplier +20% to Fire Damage over Time Multiplier +106 to maximum Life 20% increased effect of Non-Curse Auras from your Skills +1 to Level of all Skill Gems +1 to Level of all Fire Skill Gems. (18-20)% to Physical Damage over Time Multiplier, and (21-30)% increased Damage over Time. Non ailment chaos multiplier is better than increased damage. One can become immune to chaos damage with the. Unveil. They work the same way as Non-ailment chaos damage multiplier, they’re additive with one another but multiplicative as a whole. Burning Damage is always additive. Edit. Body Armour: 25% reduced Chaos Damage taken over time. All modifiers to Fire Damage over Time Multiplier in the game are explicitly additions to the base value - they use "+" to show this. Poison damage also. Ring: (12-15)% to Damage over Time Multiplier. 00% Effectiveness of Added Damage: 260% Requires Level 4 Throws a trap that damages and immobilises a single enemy for a duration based on how much damage. Damage over Time: DoT builds have high "DPS uptime". +10% to Damage over Time Multiplier if you've Killed Recently. Enchant your Helm with 15% increased Attack Speed or 40% increased Damage with Explosive Arrow and enchant your Boots with 10% increased Movement Speed if you haven't been Hit. 5+0. Steady Torment is a notable passive skill only found on a Cluster Jewel,. Gloves: Socketed Gems deal 30% more Damage over Time. Per. they stack. No, you need a hit for Penetration, not a DoT. A rare quiver can also provide a lot of damage over time multiplier, which is very good for ignite when combined with the bonus from Widowhail. Say if your chaos resistance is capped 75% . then dps will be 100*1. Before you reach that gear threshold, you will simply do less damage, or be sacrificing too much defense. Attack speed is also an important stat. Physical damage over time can be inflicted with the bleed ailment. They are referring to Poison Impending Doom (spell damage not applying to poison damage), given the nature of the weapons in question. +5% to Physical Damage over Time Multiplier while wielding an Axe or Sword. Unique Jewels. Try to purchase an Amulet on a Citrine Amulet base with 15%+ Damage over Time Multiplier and an open Prefix to Craft Life or 30% increased Effect of Non-Damaging Ailments. Non-Chilled Enemies you Poison are Chilled. 0: Mine passives, Damage over Time passives, Mana passives and Summoner passives have extensively changed. Cane of Unravelling Ezomyte Staff Warstaff Physical Damage: 53-160 Critical Strike Chance: 7. Spell Suppression has to be at 100%, always.