stellaris do hive minds need amenities. Hive-minds have a bonus to pop growth. stellaris do hive minds need amenities

 
Hive-minds have a bonus to pop growthstellaris do hive minds need amenities  Immortal ruler means you get crazy +unity bonuses forever, and hive mind leaders have the same max age but can be recruited approximately 15-20 years younger, so basically, they start with enduring trait automatically by having young leaders

If they are hive pops of another empire, they can be used in jobs. The Parasitic ones use pops from other empires to grow more native pops. I keep only a few drones on amenities (just enough to keep me at 0) and let. Once you get that, massive livestock populations no longer directly influence stability. 33 pop_growth_speed. Foundry for alloy (the one thing you can use). My capital keeps going into unrest because my robots lack amenities. Fluffy-Tanuki • Agrarian Idyll • 10 mo. They act like Xenomorphs. The problem is hive minds only produce amenities from maintenance drones, it's only 4 per maintenance drone, and every drone needs at least 1 amenity. 75/100. But I do think both are already lined up for future updates. Synths are fully conscious in theory and act as individuals. What's the most efficient way to generate amenities as a hive mind? I'm playing my first hive mind run. Just use. Specifically, you need the 'Genetic Resequencing' tech that the 'Evolutionary Mastery' Ascension Perk unlocks, so depending on your amount of Society Research, even after getting the AP, you still might be a few years away from removing (or adding, if you are the Hive) the 'Hive Minded' trait, so keep that in mind when you try to save them. Otherwise, you will need to go through the Genetic Ascension perk and tradition tree, and one of the traditions unlocks assimilation into or out of hive mind. Delay/dedicate less buildings towards amenity production. you would need to constantly. Leaders are one of the best parts of playing as a hive mind. Primacy includes a couple very small tweaks. Imperial Prerogative, Technological Ascendancy, Mastery of Nature, Voidborne, and Defender of the Galaxy all stand out as options. Hive minds dont get access to entertainers or domestic servants for those bulk amenities and can't just lay down decisions/modifiers like regular empires to cover shortages. In later stages your global growth will be faster than one planet. Start a hive mind game with tree of life (likely best origin for hive) and not only do you start with 33 population, you also get up to 8. ago. Jump to latest Follow Reply. That might sound like a huge effect, but while I don't remember all the details of when I tried playing a Hive Mind last November, I'm playing Rogue Servitors right now, and even fairly developped planets. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. Even at the start when more % matters Hive minds can start with +83% compared to +93% with fast breeders you bring your growth from 5. Seeking Advice - Playing as a "Wide" Hivemind, centred around Cordyceptic Drones. So as my title implies, I want to know how Hiveminds are doing right now, I used to play MEs pre 2. One mind with many bodies, one mind that decides everything by itself without the need of consensus or deliberation between parts. I feel like Hive Worlds got a big nerf with the changes to pop growth. It's 2328, and I don't have the Galactic Wonders Civic yet. This page was last edited on 13 April 2017, at 11:37. And the most important thing: maintenance drones are bad. When I first designed the species I picked repugnant - partly just for role play but also because it's the only -2 available. Combining the last two, generally playing a Hive Mind that isn't a Devouring Swarm or a pacifistic isolationist is kind of pointless, because as soon as you conquer a planet, you start purging anyway, with all the diplomatic maluses that entails. I always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. 8CG per pop in production chain (didn't factor in base trade, IIRC) - you can go off that and compare to. You could do something neat like all simple organic drones produce 2 amenities, so organic hive minds need to either keep a balance of simple and complex drones or invest in expensive attendant drones. You generally build hive districts if you need more housing, and sometimes if you are low on amenities. And, of course, an ascension path. Prosperity for Tradition. Hive Minds (Paid Feature) In addition to the Advanced Civics, those with the Utopia expansion also get access to a unique Authority with a highly unique playstyle: the Hive Mind. Enabling happiness and consumer goods for Gestalt Consciousness seems quite completely opposite to the design IMO. ago. But those setups let you have food production worlds as mining worlds. 49 to 5. Add the -15% from aesthetic to it and you wont need any maintenance drone jobs on most worlds (as long as you have a fully upgraded Sensorium. I hadn't played a Hive Mind yet nor followed much discussion about them, so I jumped in with one of those and the Tree of Life origin. Hive minds are only really strong at the very start of the game. The Fan Hivemind. This makes it more expensive to get traditions and accession perks to get bio-ascension to finally be able to remove the unruly trait. Through Rogue servitor struggle a lot less, due to bio-trophy happiness greatly increasing your stability. , the government and its mechanics will encourage play similar to that. But automation is still rather terrible at this. Real-time strategy Strategy video game 3 comments Best RadiantFleet • 2 yr. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hive Mind Authorities. Lowered the spawn chance for the legendary paragon Keides by 75%. I appreciate not wanting to remake a bunch of text or trying to redesign features just around one rather niche ethic. The empire sprawl/admin cap changes are bigger, especially for gestalts, who also got some adjustments to how they produce amenities. You don't want them forming defensive pacts if you can help it, and more space taken means more planets for more things. ago. So in this case, where you need 20 more research per 100 size, and each researcher produces 4 research, you need 20/4 = 5 more researchers per 100 increase in empire size. #12. Yeah, you need to prioritize creating resource districts and filling worker jobs first until you get a nice income going, then you can add in specialist buildings after you have a buffer. large number of poorly developed planets. Planet capacity is capped at 500, regardless of free housing or unblocked districts. If I understand the term correctly that means it's not one overmind directing everything, but countless smaller minds acting as one. Consider going Biological Ascension and taking either Fertile or the new Vat-Grown (I don't think you can take both). Hive minds need more flavor as they are currently lacking compared to machines and other empires. Which, like all other genocidal civics, is top tier. However, I have some questions. I do like the psionic ascencion very much, but having that option as a hive mind wont lead to me playing more hive mind. I would really like my empath hive mind, the Izat Intelligence, to spawn with a more benevolent personality. If you're finding it hard at first, take species picks that reduce amenities usage; hive minds need 1/4 drones assigned to maintenance, so knocking that down. Hive mind Adviser. 1 Answer. Then you will need to. . Of all my vassals, they seemed the most relaxed with their situation and never had any loyalty problems. "Hive Minds generally cannot support non-Hive individuals within their empire except as Livestock, and Necrophage Hive Minds are no different there. They are. Allow me to correct that and provide a build specifically for a Machine Empire in Stellaris. But the hive mind has evolved to be alone and knows very little of conflict. The latter makes more sense, but there isn't in-game evidence for it. 1 Amenity needed per Robot Population. I will always take Prosperity, Supremacy, Aptitude, and Harmony eventually. Irrassian isn't even bad for hive minds though. . I don't think a Hive World suits a non-arthropoid hive mind either. TL;DR: Subterranean is an origin that works best for organic Hive Minds, NOT normal empires or even Lithoids. Ascetic is a must pick because Amenities are a pain to deal with for HM and there are literally no other good civics. The +20% Bio Research can help you get trough the research faster. You just need to hit zero, although low positives is better than low negatives. 6 ! Capured from the Orion beta stream. , and gives more grow. Primary one is amenities shortages, due to low amenities per job. Ascetic. The hive structures they need to function could easily be simulated or stubbed, giving them dependence on a sub-system I control, or quasi-independence. Man, the Hive Minds can use a big overhaul. Taking over primitives and converting them into livestock will decrease the approval rating of any planet with the livestock. Hive Minds are. So hive minds usually fall behind in tech to. The existing Hive Mind and Machine Empire traits would need to be modified so that some ethic combinations do not cause a balance issue. The key attraction of hive minds at that stage of the game is simply having more pops in. Strength of Legions is D-tier and next to useless. And why mindless machines, working as a single hive mind directed by a central processing unit, need AMENITIES - is just absurd. Yes ideally you keep the amenities (or its equivalent) at +0/+1, as any higher will not give your hivemind pops any happiness. So it might be that e. Charismatic, Aesthetic, those are very much god tier for amenities. Really really bad. 8 per Job, or from 6 to 7. I specifically tried to give hive minds a niche, which doesn't mean everything is easier. ago And the same is true for Machine Intelligences as well. Which gets smaller the more techs/traditions you research. ; About Stellaris Wiki; Mobile viewI always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. Luckily I started on the edge of the map and quickly found two or three main chokepoints that I fortified, buying myself security from any AI invaders. In Stellaris a hive mind empire doesn't work like a bee hive or ant colony, which use chemical signals, sent trails,or even certain sounds. machines), just like a tradition shift. If you want to assimilate enemy pops, you have to take the generic modification ascendancy. Hive Districts have the unique feature that they provide 12 housing and 6 maintenance drone jobs if built on a Hive World, meaning Hive Worlds need fewer Hive Districts. 20. Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. ago. Drones from another machine intelligence don't even need to assimilated, they just instantly function as your drones. Really really bad. 75 housing while livestock/domestics take up 0. 40% of empath hive minds have a more benevolent personality, while 60% have the standard one. While the best hive minds can get without tech is 1 influence/month due to ethics. I want to build a hive mind that can make some alliances if it chooses to do so but that has a population that grows extremely fast in numbers. . r/Stellaris • We need more uniquely bizzare pre-FLT planets and/or parallel Earth types to meaningfully inreact with. 4 Your colonies start with negative amenities almost right off the bat (leading to reduced stability and production) and you. Cybernetics has a really good trait for reducing the need for it to the point that. Ultimately hive minds are just underbudget though. Let's all ascend and free our sparks from bodies. If I'm going to have a pop work a job, isn't it better to just have 2 pops work the unity job than 1 pop work the clerk job?The need for mineral increases even further if using a lithoid hive. Hive Minds (Which this topic is about) are locked into bio ascension. They also don't use the happiness mechanic (except Rogue Servitors. spudwalt Voidborne • 2 yr. I mean, why in hell would a hive mind allow an integration at this point when 99,9% of its drones get killed. the Machine Intelligence. So give Hive Minds sectors and people who don't want them can get mods that rectify that issue, seems to be a win-win IMO. The other advantages are the 3 basic workers per basic resource district, and access to gestalt jobs which, aren't bad, as they don't require consumer goods, which. ago. It'd help add some nuance to the broad spectrum of what qualifies as a "hive mind" society in fiction. Devouring Swarm Hive Mind with Energy Issues. LigerZeroPanzer12 • 2 yr. Both those building stay up until the planet is close to full, then they get changed to a different facility that I need . How would a hive mind pre-ftl species co-exist with an empire? It's an interesting ethical point of 'do you let the ascend and become a vassal' or 'do you invade them and expunge them'. 3/100 or . Methone made a suggestion thread about adding more civics to the Hive Minds. . How ever you should dedicate one planet to entirely synaptic nodes no sentinels needed as deviancy wont raise due to the amount of amenities being produced Also add spawning pools and clone vatsOf course you also need to use your outposts to gather the trade value and protect it from piracy, which again is something hive minds don't need to do at all. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. Lets break down the civics available to Hive Mind empires in Stellaris. Slaves normally only take up . Just completed a play through as a hive mind, it felt pretty bad having to give up multiple building slots to keep your amenities above 0. 2- Synths are machine hiveminds that live in your empire that only become a civilization. Stellaris. Content is available under Attribution-ShareAlike 3. With almost no buildings I struggle to keep hive minds amenities up and crime down and that was already tough when pops got up before. Livestock cost a little housing and some amenities, but have no other upkeep and do not take up job slots. A hive planet, a mining world, and a fortress world at least. I think AI personalities aren't cut and dry, but work on a % chance where there are different options. r/Stellaris. Hive/Machine Worlds This is technically 2 Ascension Perks, but they’re fundamentally the Gestalt Consciousness version of Arcology Project, one for Hive Minds and one for Machine Intelligences. The situation has a good story and is fun to have the chance to decide if the primitive empire will become a hive mind or not. It's not utopian abundance. Machine empires are a different story, but the biological Hive Minds are kinda bad. . I'd say I am reasonably competent in playing and managing most organic empires on Grand Admiral, but I've rarely played with a "wide" empire, usually. That means 1/4th of your drones are set aside for amenities instead of production, so you want to push that number down instead of up so your empire can produce the most resources. That is weak for a Hive Mind already, a default empire would top those numbers. Hive mind civics are notoriously bland, but I do like Natural Neural Network because of the extra research option. ago. The natural neural network civic gives you science from unemployed, but this unemployed do not need goods like utopia run empires. For all the hype YouTubers and Redditors put into amenities for hive minds, it's really not that big of a problem. If charismatic trait and maintenance drones are the only answeres, then, yes, it seems that Gestalt Hive do need more pop dedicated to amenities than other designs. 8 per Job, or from 6 to 7. Comparatively, for a normal empire it's very easy to find yourself short of amenities on a world, and need to go build a city for the building slot than a holotheater for the amenities in order to solve the issue. PROS. The need for mineral increases even further if using a lithoid hive. But the higher tiers of that event chain cause a penalty to sublight ship speed. I would assume this means they lowered the spawn chance for his system. 16 votes, 20 comments. Hive Mind Housing Districts don't even give jobs for Amenities (only 9 Housing). With the change how pops get purged i found a very funny strategy to exploit this. Subsumed Will is great if you're on PTR and if you're on live version you can go for Subspace Ephrase instead. Most of 'bad' human sentiment, like predatory sentiment, jealousy, anger, desire, has to do with the fact that the human mind exists in a world of conflict over resources with other life-forms. Could be an ascention perk or some research project. Subspace Ephasis is awesome. Pops can go over 500 and will not stop growing (or decline) until the required housing exceeds available housing by 15% (or 25%). Finally Mercantile is necessary if you want to do a trade-focus approach since Merchants are the only good trade job and you need the Mercantile tradition to get them. Part 1: The Dynamics, They Are a Changin'. 8 base growth plus 2 assembly growth. But the most powerful is using a governor. • 5 yr. The idea behind the origin seemed to be that it would grow stronger and provide itself more utility as it gained more and more powerful subordinates, and the fact that it can create its own vassals, as a hive mind, makes it seem like this aspect of its overall goal set is. There were multiple hive minds, some consisting of just a couple of individuals others with thousand minds. Amenities Consumption: - Distribute Luxury goods. Petty much as the title says, sentinel post is really weak, and your robot governor doesn’t have the trait - righteous which even hive mind is better at keep unrest low than robotic head, so even you manage to get the ecumenopolis from event or fallen empire and fills it with sentinel post and maintenance depots isn’t enough, you just can’t fill. There are plenty of Hive Mind fantasies going around where the link between the individual members of the hive is psionic rather than natural. Their bio trophies are happy though). Tend to be independent of resources generation rng. 0 unless otherwise noted. But at…Progenitor Hive Minds are more akin to ants or bees - a family that tends to operate in a unison seemingly unachievable by normal organics, with some form of central control. But if building your Hivemind for next time, Empath works well if you want to play nice with others. My favorite empire in stellaris was always hive mind. . Other sources of amenities, such as buildings, are quite limited or inferior to their non-gestalt counter-parts as well. Azi_Dahaka12th Dec 7, 2018 @. 2 per Job with the Versatility Tradition. "I would definitely like a more individualistic hivemind as it would be great for role play. The Zerg are a hive mind, though, and their deal is that they would have both genetic and psionic ascension paths at once, which wouldn't be possible in Stellaris. By the midgame its usually the amenities that cost the most compared to other upkeep costs. Otherwise, a popular format of rapid breeders/budding and intelligent+fleeting and deviants will do the job. One Vision is great for Hive Minds, Universal Transactions for Megacorps, Voidborne for Void Dwellers, and Xeno-Compatibility for Xenophiles. 84. Dunno if Unruly still a good hive trait. 100 pops need 100 Amenities. Jewbacca1991 • 3 yr. Its all about the pops in stellaris. If you want to assimilate enemy pops, you have to take the generic modification ascendancy. © Valve Corporation. And you need energy and minerals to fuel your alloy and science production, and Hive Worlds are unquestioningly the single best planet type for basic resource production for any hive mind. It is just that stellaris is still a game and need to have a pretence of balance. In the meantime, the Hive Queens mod offers a variety of playstyles that can be pretty cool (basically Xenomorphs, cloning, newly added necrophage, biological ships/buildings, etc), as a hive lover I definitely enjoy that mod, and the mod maker is a SUPER cool dude which seems rare, so much of the Stellaris modding community seems to be. Hive minds struggle with habitability, and this civic is a great way to shore up that weakness. Allow me to detail what my problem lies with. I haven't played hivemind since they added them, and now the building that gave the amenities job is gone and only city districts are giving them. Eat your smaller neighbours whenever you can do so without making yourself vulnerable. Besides, eventually you’ll get terraforming techs to turn those 0% into useable worlds, might as well settle early and get a few more pops. I bring Order to the Chaos. Now if they intentionally banned this form of data. Mechanically they boost stability, so it’s like you are running diagnostics and providing upkeep to units to ensure they function properly. The clone vat has an upkeep of 2 energy per month. Stellaris Real-time strategy Strategy video game Gaming. They're able to explode into the galaxy very quickly and establish a. #8. In terms of civics, I have two ideas: The first corresponds pretty directly to rogue servitors: it would allow hive minds to keep pops as something like "wildlife" in "nature preserves", producing unity. Hive mind scientist are quite bad in comparison before you can subjugate people Their civics are mostly bad. The second problem is the lack of good civics , the only two good civics are devouring swarm and ascetic (You really want to reduce amenities usage as a hive. Demographics in a multispecies empire. Ascetic is fine, but keeping up with amenities is usually not a problem. Also you can use the "city district" to get more maintenance drones. Sure it would be ackward has all hell to live along someone who has multiple bodies. While they make free-willed creatures happier, Amenities are used in order to keep Hive-Mind Processes stable. Also it's easy to miss but those nodes don't count towards the leader cap. All you need to do is play defense for a few decades, get a few economy booster techs, get some robot assemblies to supplement your pop growth, and you'll quickly start closing that gap. In later stages your global growth will be faster than one planet. Talented. So give Hive Minds sectors and people who don't want them can get mods that rectify that issue, seems to be a win-win IMO. One vision is really good to start with for similar reasons, so good choice there. The new Holdings system is too great an opportunity to pass here. Any help is appreciated. 3 years for a clinic to break even and 111. 0 unless otherwise noted. Better researchers, technicians, and alloy jobs. But slavery changes this a lot. The idea this DD presents is that drones, while they do need to be part of the hive mind to survive and function, do not need very much direct control. Now the question is, on which kind of planets would I boost amenities with. So an idea I've seen floating around here is as follows: "All Hive Minds feel the same. That gives 334 and 134 months per additional pop or one pop every 27. Also, there is a mod that adds Hive Queens, and Parasitic Embryos Hive Mind Civics. On a per-pop basis, standard empires are significantly more productive than gestalt consciousness empires in the mid-late game once they hit their post-scarcity economy. Apples and oranges. This article is for the PC version of Stellaris only. Hivemind is something you have to start with. The rights can be determined individually for each species and can be changed every 10 years. If you need amenities, just build a Nexus District. Hive-minds have a bonus to pop growth. Another way to think of a hive mind might be that you have a species of. The natural neural network civic gives you science from unemployed, but this unemployed do not need goods like utopia run empires. when Stellaris is a. It is 2257, you have 1 starport, 37 used fleetcapacity, +84 alloys/month, 12 planets. There is also a building similar to the luxury residence. Especially with good traits. And at 300 size, you need 240 research per month to research that tech in 10 months. Again, the entire point of hive minds is that they excel at producing basic resources. That's not to say Hive Worlds are bad, it's still a top-tier perk and well-suited to the needs of a Hive Mind empire, but it is pretty expensive and takes. • 1 yr. I love how the game started out in 1. You need the genetics tree to “un-hivemind” them. It is 2257, you have 1 starport, 37 used fleetcapacity, +84 alloys/month, 12 planets. 1; 1; Reactions: Reply. There is also a building similar to the luxury residence. First, hive minds have the strength of having reduced effects of sprawl: this effect is enhanced in the cybernetic path due to the effects of cyborg tradition tree. 5 Amenities needed per Robot Population. To be any good, however, these pops would have to produce some other resources or bonuses. ago. Allowing you spec more heavily into other buildings and districts. Do start with Rapid Breeder, to buy into the Hive Mind forté (or say "screw it!" and go Lithoids with "Budding" and go all-in on Pop Assembly; I've never tried that, but it'll probably work). Yes. Infestation hub buildings have local bonuses to food and amenities/stability - the hive mind want their victims happy and content - while slightly decreasing local pop growth on the planet and giving pop growth to the hive mind's planets. Nuts and bolts for repairs. And the most important thing: maintenance drones are bad. The situation has a good story and is fun to have the chance to decide if the primitive empire will become a hive mind or not. CaelReader • Synthetic Evolution • 2 yr. This suggestion would actually be. [deleted] • 1 yr. I am not gonna sit through 4 hours of rather boring gameplay so I am just grabbing a few data points from the end. Charismatic is a strong trait if you still have problem with amenities (which I usually do). Tous droits réservés. I don't know about normal empires, but I did math for Hive Minds back in 3. My most recent play through involved a Catalytic Hive Mind, and I like how it turned out. Well, in one sci-fi novel (The Golden Oecumene Trilogy) one of the earliest methods of immortality that was developed was people having their minds assimilated into a sort of hive mind. 5 more amenities and add <3 more to empire size and <3 more deviancy. Charismatic, Aesthetic, those are very much god tier for amenities. With normal slave empires, slaves are a pretty valuable resource, but with hive minds they are basically a burden and trap You might have mentioned this elsewhere, but you can do things like nerve-staple (requires a tech) livestock pops so they are docile. Related Topics. You will not be able to squeeze out an economy/research operation as strong as a regular empire can. Build enough to keep food positive, and should you need more, because of growth, then you build more, and not before. And leisure for prosperity (do hives use prosperity?)515 votes, 169 comments. This will keep your planet happy for the most part after words build up to 3 to 5 coty districts for more amenities. [9] Or hive mind pops can produce 0. The reduced amenities is a nice bonus. " I don't think it's innappropriate for a single unifying force to occur in a hive mind made up from billions and billions of dronesBut this ignores that hive minds experience deviancy, hive mind planets have stability, and hive minds can even have planetary revolts which form new hive minds. Ascetic is fine, but keeping up with amenities is usually not a problem. Robots without Citizen Rights require 50% less housing and amenities and do not need consumer goods. Blue ones that increase habitability will let you hit 100% habitability on all worlds. hive minds don't have bureacrats or admin buildings. Hive mind civics are notoriously bland, but I do like Natural Neural Network because of the extra research option. Hiveminds are so bad at producing amenities that you NEED to offload everything you can to habitats, because your planets of decent size are mostly filled with. Does it fight back; pre-ftl civs dont spawn defense armies any more. Another one I had a lot of fun with was lithoid calamitous birth hive mind terrovoure. AKA using caretakers to play Optimus Prime: The faction. Species rights determined how species are treated in an empire. Also, Charismatic or Emotion Emulators only boosts Amenities from 4 to 4. You'll need to prioritize energy production as much as possible to support your empire's growth and. is this intentional or is my save bugged? playing with achiev-friendly UI color changing mods only. Why hive-minds produce so much less unity than regular empires? Even if we forgot about ecumenopolises (but we don't), regular empires still produces more unity, and when empire gets bigger, the unity production also gets bigger, and all due to factions. Greetings. 25 unity,. I have not tried necrophage hive minds myself yet, but since hive minds can not share planets with other species, I would guess this combination requires a very aggressive playstyle to keep your pops growing. While they include things like entertainment or art, they're also good roads or hospitals. Obviously, an efficient source of amenities is incredibly powerful and means the hive mind can be very efficient with a lower number of pops. MozarteanChaos Apr 14, 2020 @. R5: Got one of the new terraforming events as a hivemind that added this modifier, which happened to be on a size 25 planet, praise be to rng. If you can't obtain sufficient planets, get the tech and build habs once you no longer have systems to expand to. #? May 3, 2021. Consumer goods have a similar issue; generally you only need as many consumer goods as you need, and excess does very little. Giving housing, and some amenities. You will not be able to squeeze out an economy/research operation as strong as a regular empire can. Yes ideally you keep the amenities (or its equivalent) at +0/+1, as any higher will not give your hivemind pops any happiness. This generally means it takes longer to get up and going, but once you do get going, your population advantage puts you ahead. 1 maintenance drone produces 4 amenities and uses 1 itself, so 1/4 of your total pop is just doing bullshit jobs. In this authority, every citizen operates as a single entity and is controlled by the hyper organism known as a hive mind. 0 base robot build speed, which becomes 3. bjamminloe Mar 27 @ 9:37am. they use synapse drone jobs to increase admin capacity (and also amenities and unity). Any trait, tech, tradition or civic that improves amenities is the best thing you can get because it frees up so many workers!Bonus points, your capital buildings produce synapse drones, enough to satisfy the need for amenities for some time. Amenities, in general, are infrastructure and items needed for life to proceed smoothly. The necrophage pops I start with give me a nice resource bonus depending on if they are lithoid or organic. 141. For a hive mind, that 50% bonus to pop growth is standard and on every planet, with the straight boost from being. After some time i realized that 80% of the galaxy was settled by self-enlightened hive minds. -non-fanatic Pacifists can actually use the subjugation casus belli, but the “real” Pacifist method of conquering is to propose subjugation peacefully, and then later integrate the subject empire. Subspace Ephasis is awesome. Then you will need to improve multiple colonies to get rid of unemployment. I think both Hive Minds and MEs can gain a little there, but in different places. Well, in that case, the current system makes sense. It’s a lot easier now to actually do so, since the insane need for maintenance depots hive minds used to experience has been removed, thanks to hive districts granting maintenance drone jobs. This makes Talented a great trait to have. That's not to say Hive Worlds are bad, it's still a top-tier perk and well-suited to the needs of a Hive Mind empire, but it is pretty expensive and takes. Due to the number of great edicts that exist now, Executive Vigor is a solid option. In actuality no new minds beyond the initial founders ever join the gestalt consciousness of the elder brain, according to the 2e Illithiad. None. Hive mind are really strong for population growth, and unruly takes that and makes your empire sprawl expand by 10% for your population. I also think that an overtuned hivemind can be very strong, however, i dont have much experience with hive minds and didnt test this myself. Hive minds have always felt boxed into a minor villain role, while simultaneously removing several mechanics that make empires interesting without replacing them with an equivolent. Really bad unity and amenities. Related Topics. Mind you we do get +10 amenities for an upkeep of 2 energy (if both jobs are filled) with the basic "hospital". . This will make amenities production more efficient in early game - Build Autochton monuments. But you are right that this would be a way around it. Progenitor Hive Minds are more akin to ants or bees - a family that tends to operate in a unison seemingly unachievable by normal organics, with some form of central control. Well, as a hive mind I managed to get 300-some pops on to Fen Habbanis, with no deviancy left and sufficient amenities. I just ignored it because I thought it might be some leftover from a conquest. We want to have only enough of stay over 50% stability. In the context of machines, amenities do not. Even at the start when more % matters Hive minds can start with +83% compared to +93% with fast breeders you bring your growth from 5.