ensnaring arrow. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. ensnaring arrow

 
 Any additional arrows stuck to the enemy after the first one will add its damage to the explosionensnaring arrow  Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits,

The target takes 4d8 lightning damage on a hit, or half as much damage on a miss, instead of the. Attack time vs projectile count: Barrage fires 5 projectiles by default, and can be increased through various modifiers. • 8 mo. Auras from your Skills have 10% increased Effect on you63%. Whytecliff Park in West Vancouver. ago. Enemies Poisoned by you cannot deal Critical Strikes29%. They clearly designed the ranger to use one spell at a time, and a lot of folks. The enemy has less movement spe. Speed and duration. 10% more Skill Effect Duration. Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate. I use a Frenzy and power charge set up as well. It's an additional CC debuff. Cast Aura and Marks: Purity of Elements, Sniper's Mark, Lifetap Support, and Mark. often the best solution is to run a quill rain bow/quiver in offhand, swap to it and use ensnaring arrow. Fires an arrow that embeds itself in a target then explodes after 0. Using a synthesised bow with "Adds # to # Cold Damage to Attacks with this Weapon per 10 Dexterity" mod. Right click to remove from a socket. Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies. [UTILITY] Ensnaring Arrow setup socketed in Replica Maloney's Mechanism: Ensnaring Arrow - Ensnaring Arrow applies a stackable debuff that reduces Movement Speed, you can apply up to three of these on a single enemy. Both using gorgon's gaze, void sphere, storm brand, ensnaring arrow ballistas. Unsure about with Vengent Cascade, but you would need it to have the final hit on the intended target for it to work. I trigger them with ensnaring arrow which then triggers frenzy via manaforged link. Bow, Support, Trigger. Ensnared enemies always count as moving, and. Anomalous Ensnaring Arrow is an Alternate Quality gem of Ensnaring Arrow. It is no. Next, let’s talk about equipment. Per 1% Quality: 1 Superior. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. ES: 476Caustic Arrow Attack, Projectile, AoE, Duration, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 AoE Radius: 20 Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Grace 98%. Burning ArrowAttack, Projectile, Fire, Duration, BowLevel: (1-20)Cost: (5-8) ManaAttack Damage: (150-184)% of baseEffectiveness of Added Damage: (150-184)%Projectile Speed: 3260Fires a burning arrow that deals fire damage. Vaal Lightning Arrow can be obtained by Vaaling the gem and it provides a nice burst of single target damage. Rating: TV-14. 240% increased movement speed. That can be true if you don't take Ironwood on the skill tree. EQ Bleed Glad had the same issue. This was a test to see how the mechanics work. 1. Auras from your Skills have 10% increased Effect on you63%. 被誘捕的敵人視為移動中,且試圖逃脫誘捕時有較少的移動速度。. The tether breaks when the enemy moves out of its area of effect. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. Phase Run 85%. Added Cold Damage Support - grants Cold Damage for your Attack. Enemies you Curse are Hindered, with 15% reduced Movement Speed. Duration Mastery. Also Read: Explosive Arrow Raider Build - POE 3. My attempt at some flashy bow goodness for 3. Grasping Arrow. Enemies you Curse are Hindered, with 15% reduced Movement Speed. If you want a fast build that fires. Void SphereSpell, AoE, Duration, Physical, Chaos, OrbLevel: (1-20)Cost: (30-54) ManaCooldown Time: 10. At least, this is what's been happening for me. For me this was Level 3 at Level 90. Curse Mastery. The enemy has less movement speed and takes increased damage from projectile hits and is always considered moving while ensnared. Demonic Ensnaring Arrow Effect Skill Gem Effect Your Ensnaring Arrow becomes a Demonic Effect. Frenzy will give 1 charge no matter how many enemies are hit, and ensnaring arrow will tether all the enemies it hits. Quality 23 23Rain of Arrows Attack, AoE, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (48-60)% of base Effectiveness of Added Damage: (48-60)% AoE Radius: 24 Requires Level 12 Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Ensnaring Arrow is your main debuff skill. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Blink Arrow Attack, Minion, Duration, Movement, Travel, Bow. I use ensnaring, and its not great due to missing Resolute Technique. While elementalist is best (easy chill + shock for faster turtle kills), you can easily do this on raider or pathfinder. On the first bow I got minion life/damage and kept the +1 gems. inskilledprogrammer • 3 yr. 15. Manaforged arrows seems a little strong, with it being 1% more damage per uncapped manacost, using a build similar to manabond Hierophant you can easily hit 3-5k mana cost, which is 3000-5000% more damage making it hit really hard, you wont be shooting many of those arrows becouse of the insainly high mana cost. Ensnaring arrow and pierce mechanic problem. Hunter's mark and ensnaring arrow for combat, especially with the bounty hunter feature that gives disadvantage on its save. _____ So I put this build together and found the damage quite lacking, ended up switching to a pure bleed build with Ensnaring Arrow, but only after switching did I realize a couple things I was doing wrong with THIS build back then: 1. Corrupting Fever Spell, Duration, Physical Level: (1-20) Cost: (78-520) Life Cooldown Time: 1. Ensnaring Arrow applies movement speed debuff on the enemy as well as a debuff that increases the damage they take from Projectile Hits. Vendor Offer. There you'll see an option for # of Ensnare Stacks. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Fire Exposure you inflict applies an extra -5% to Fire Resistance29%. 22. Soon as I put on a drillneck, suddenly I can't hit a boss with ensnaring arrow. 每次誘捕對普通或魔法敵人套用 -40% 更少移動速度. Usefull Stats. Damage is OK with average gear and a lot of defensive/life/es nodes on the tree. 50 secRequires Level 24Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. An enemy can have up to three ropes attached to it, each applying a separate speed multiplier. Just level Precision until you get 100% hit chance. Ensnaring Arrow. com Ensnaring Arrow. Moderate chill and shock The combo: Manageforge Arrow + Ensnaring Arrow (lvl1) + Frenzy(lvl1) will give you. 1. And then there is the Temporal Rift, which allows you to warp back where you came from. Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Can Store 1 Use (s) Requires Level 10 Fires an arrow at the target destination. Yes maps we use only grace and purity of element, vaal haste is. g. Ensnaring Arrow (Use against single targets) Equipment: Long Bow -> Recurve Bow (Level 18) If you have a Blacksmith's Whetstone, then you can use the physical damage recipe. I think the graphics is broken and the skill is broken itself. Sniper's Mark Spell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0. Ensnaring Arrow - Mirage Archer - Greater Multiple Projectiles / Flame Dash Immortal Call (Lvl 1) - Cast when Damage Taken / Summon Flame Golem - Combustion. Fighter: Arcane Archer. Cluster Jewels were from when I was thinking about using Impale. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. So Sniper's Mark now causes projectiles to split when marked enemies are hit and splitting occurs before pierce. The next time you hit a creature with a weapon attack before this spell ends, a writhing mass of thorny vines appears at the point of impact, and the target must succeed on a Strength saving throw or be restrained by the magical vines until the spell ends. " Pretty much makes the skill dead garbage since any decent bow build wants built in chain/fork/pierce from various sources, so you just straight up can't use ensnaring arrow unless you gimp the whole rest of your build. Blink Arrow - Path of Exile. Level: 1–20. Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. At least, this is what's been happening for me. Huge chill and shock effect. . Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. This is pretty much the reason I always refused to play bleed eq except the old (prophecy?) original one years back. 22. ReplyPoacher's Mark Physical, Spell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0. Hey guys, lightning arrow & storm rain deadeye build is here. Puncture with ensnaring arrow is as follows: 166% base damage * 50% more * 210% per second = 522. But you can mitagate a lot here. Can Store 1 Use (s) Requires Level 10 Fires an arrow at the target destination. Ensnaring Arrow - it is a surprising pick, but it simply has good Damage Effectiveness. Enemies standing on the caustic ground take chaos damage over time. However, there wasn't any offensive quiver usable for minions before Ahuana's Bite introduced, so I thought I want to make Reaper build with. Pathfinder - Very high evasion. Ensnaring Arrow Forbidden Rite Frenzy Galvanic Field Herald of Agony Summon Skitterbots Tempest Shield Wave of Conviction Poacher's Mark: Arctic Armour Assassin's Mark Blade Blast Blood Rage Cold Snap Desecrate Ensnaring Arrow Frenzy Herald of Agony Summon Skitterbots Poacher's Mark Warlord's Mark: Ancestral Cry. The supported skills' arrows will then fire out in a circle from where it lands. 4,264 3,096. 2: Fixed a bug where Tornado Shot would hit the same monster multiple times when it chained or returned. Increased Duration Support 100%. If no applicable skills are socketed, gaining at least one stage causes the skill to fire its own arrow. 22 Trial of the Ancestors league so far, the Vaal Lightning Arrow Deadeye with the Ranger class. The enemy has less movement speed and takes increased damage from projectile hits and is always considered moving while ensnared. Ensnaring Strike is a Spell in Baldur's Gate 3. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. Ensnaring arrow. For the next minute, you can maintain concentration while you try to hit a creature with a ranged attack. Currently it will only affect the very last enemy it hits, which in the VAST majority of cases will gimp the skill completely. Ballista Totem Support - Totem that shoots with the linked non-Melee Attack - Enstaring Arrow. Ensnaring Strike Information. Puncture works. The downside is that Hexblast will now have a 1 second cast time. If you have any pierce, Ensnaring Arrow will fail to hit a single target. Ensnaring Arrow 4-Link. Anomalous Manaforged Arrows will trigger at 300% of Ensnaring Arrow cost. Split Arrow/Puncture Bleed Bow Gladiator" is the one I'm referring to. The Manaforged Arrows Support periodically triggers Frenzy and Ensnaring Arrow which are linked to Power Charge On Critical Support granting you Frenzy Charges, Power Charges, and additional. Large Cluster – 8 passives with Renewal, don’t worry about anything else. At least here you don't need to swap, you just lose Fortify as an option. With its current function it doesn’t. Mainly, it has a stat "Ensnared enemies take 20% increased projectile attacks with attack skills". 10% more Skill Effect Duration. And this is where i realized it was going to be counter-synergistic with ensnaring arrow against boss because of. It takes quite some time to. Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds. Additional projectiles will reduce the time between each. This gem is invaluable for unleashing a flurry of attacks on strong. It will move forward for a duration, during which your projectiles can collide with. Soon as I put on a drillneck, suddenly I can't hit a boss with ensnaring arrow. Last edited by cheapbunny on Oct 1, 2023, 4:36:16 AM. These arrows deal 165% more damage on hit and 120% more damage. Attack, Minion, Duration, Movement, Travel, Bow. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Keep in mind the footage you are seeing is from a fresh start level 70 character, and also pre 3. Might sound weird because Fury Valve makes it impossible to use ensnaring on a single target but it does increase the clearspeed against packs with both skills. 222 per. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. "Ensnaring Arrow is a new bow utility. Your base Manaforged setup should be: Manaforged - Frenzy - PCoC - Culling Strike (which you could drop for the crit culling strike mastery of Dagger. I assume most bow builds use Sniper's Mark, which doesn't work with Ensnaring Arrow (for single target) and is a better source of enemies dmg taken (70% with Focal Point vs 20%). Ideal base would be Blunt. When the arrow lands, you are teleported to it and a clone is summoned at your old location. 2. Use Artillery Ballista to deal Damage, they will aim automatically at the enemies. Ensnaring Arrow: Anomalous Greater Multiple Projectiles: Anomalous Mirage Archer: Divergent. We ran Grace, Haste and Defiance Banner. exists because of that magic-enhanced nature. Arrow Electronics Av. A monster like a dragon. 5% more chance to Evade Melee Attacks. Level: (1-20) Cost: (14-20) Mana. +50 to maximum Life48%. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Heatshiver will be mandatory later though. Multiple Totems. Life: 1ㆍ. 60 secCritical Strike Chance: 5. D&D creatures. Fires an arrow at the target destination. Quill Rain is the obvious choice for stacking charges as fast as possible, but the 30% less damage bonus applies to both the initial arrow and the explosion limiting the highest possible ignites as well as allowing monsters during mapping more time to deal damage to you before the initial arrow DoT makes them explode. The first manaforged setup is Frenzy + Ensnaring Arrow + Cull. Bossing damage comes from a kill called Snipe which is a channeling skill provided by Assailum helmet and gives crazy amount of more damage per stage. 10% more Skill Effect Duration. Gems . When they hit. Wicked Ward shines in this build, and is augmented by a very low recharge delay, and high recharge rate. Item class: Active Skill Gems. Yeah looking at it more I think that getting chills on is hard. It's a debuff you whack on something so your other damage sources deal more damage. Best 6-link manaforged arrows setup for damage will include mirage archer. Bleeding targets that are moving suffer 210% Increased Damage from the effect, however, bosses are often stationary or erratic with their movement. Skill functions and interactions. Unbound Ailments. 40% increased Blind Effect. You can trigger it with manaforged arrows. -. The next time you hit a creature with a weapon attack before this spell ends, a writhing mass of thorny vines appears at the point of impact, and the target must succeed on a Strength saving throw or be restrained by the magical vines until the spell ends. +50 to maximum Life49%. Ensnaring Arrow. These "cheese builds" revolve around crowd control and not getting hit. fandom. Chaos Inoculation. Lightning Arrow - a good spell for bards who use ranged weapons to have. 1; Reactions: 1 user Penance Vyemm Raider. 12% increased Mana Reservation Efficiency of Skills45%. Blink Arrow is an active skill gem. Just noticed that Divergent Ensnaring Arrow makes enemy take increased spell dmg, so it should be close to a more multiplier on many builds (at most you would have unnerve). Lightning Arrow Attack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260 Requires Level 12 Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages a number of surrounding enemies. ago. The tether breaks when the enemy moves out of its area of effect. The clone is a minion that uses your bow and quiver. Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Path of Exile - Echoes of the Atlas 2021 - Ensnaring Arrow skill. Greater Multiple Projectiles. Level 20. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. 若敌人离开范围效果诱捕将失效。. If the target succeeds on. Class and Race Restrictions. EDIT: Okay, apparently I missed the part about ensnaring arrow only ensnaring the "final target. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Flesh and Stone - Maim - Ensnaring Arrow - Greater Multiple Projectiles - Dash - Ballista Totem (No need for 6L) Other. 1 and 2k. They won't override, but there are probably better things to put on manaforged, such as frenzy or ensnaring arrow, both of which you can support with blind etc. Fires an arrow that remains in the ground behind its final target,. Blink Arrow : (P) +3 uses. Cooldown: 0 seconds Base Speed: 1. Skill functions and interactions. Duration Mastery. The second manaforged setup is Lightning arrow + Overcharge + Inspiration. This setup give me extremely large shocks on the boss resulting in lots of damage. Level: (1-20) Cost: (14-20) Mana. CheapBunny Build Guides. But its not limited to bows/range - just more difficult to automate a hit per second with melee. "Ensnaring Arrow is a new bow utility skill that fires a single arrow. This is a really nice thing for the bosses and helps hold them down. When this arrow strikes its target, conjuration magic creates grasping, poisonous brambles, which wrap around the target. By shooting with our bow we proc a Soulrend that is linked in our. You. Evasion Mastery. Knockback is quality of life, void sphere and chill with. Spoiler. Hi! I wanted to share my Power Siphon Deadeye build, which revolves around stacking high amounts of flat damage via Abyss Jewels, using Replica Shroud of the Lightless and other Abyss Items, such as 2-Socket Tombfists or Hollow Fossil crafted items. Ensnaring Strike (Ranged) is a Conjuration Level 1 found in Baldur’s Gate 3. Ensnaring Strike is a Spell in Baldur's Gate 3. ago. I was looking at ways to scale this, and thought of ignite and mirror arrow/blink arrow stuff. The enemy has less movement speed and takes increased damage from projectile hits and is always considered moving while ensnared. 10% increased Movement Speed if you haven't taken Damage Recently. +. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. For instance, if you were attacked by Booming Blade, you teleported, and then walked 5 feet, you'd still have the damage rider go off. Let loose a flurry of arrows with the Barrage support gem. After 4 attacks with Lightning Arrow I will have spent 11x4=44 mana, which causes Ensnaring Arrow to trigger. Burning Arrow. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. Fire Exposure you inflict applies an extra -5% to Fire Resistance29%. Life: 1. Matt Mercer allows Vex to cast Hail of Thorns and other concentration spells as a one-shot burst, with the understanding that if the shot is missed, the spell slot is just lost. Ensnaring Arrow Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. They are restrained until that 1 minute or your concentration is over. The totem placement speed is nice. Mirage Archer Support - Creates a copy of you that also fires Ensnaring Arrows at the enemies. Curse Mastery. Ensnaring Arrow is automated with Mirage. Multiple Totems. I'm at 117m bleed in 1 hit. Spoiler (Only use Flesh Offering for mapping, it is not needed for bossing) Movement Skill. Use a 5-link setup for additional projectiles: Lightning Arrow, Ensnaring Arrow, Manifold Arrows, Burning Arrow, and Inspiration. I would conclude the average hit number is about 4. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. Spoiler. Mana Cost: 8. it'll follow the same rules as most everything else that triggers. Secondly Ensnaring Arrow applies snares/vines which slows the enemy down. Attack, Projectile, AoE, Bow. in. Blink Arrow. Summons an immortal Harbinger minion. All of your bow attacks will now spawn Tornado/hydrosphere on hit. Auras from your Skills have 10% increased Effect on you62%. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Enhance Support 90%. Rupture is a debuff that is applied on any crit, hence why I have mirage archer on ensnaring. This is a major source of damage for bleed builds that don't use Crimson Dance. The tether breaks when the enemy moves out of its area of effect. We don't have the gem info yet so this could end. the biggest problem with bleed builds is you NEED to have the target moving. !!!Snare need only 1 stack for DPS increase, but 3 stacks will slow enemies down to a crawl!!! Dash Dash + Second Wind Standard Dash setup CWDT Ensnaring arrow currently only applies the snare to the last target hit. Chaos Inoculation. ~160% increased movement speed. Even if you don't high roll the elder bleed mod + crit + ryslathas, its still bleeds most bossed to death "Goratha's Lightning Arrow Champion. One way is by using it manually on a bow, or alternatively using Maloney's Mechanism or Replica Maloney's Mechanism to trigger the Ensnaring Arrow. scaled by elementalist AOE and AOE gems for qol. Unfortunately most builds that run bleed also run pierce because it helps with clear. Blind Mastery. Since you only need to fire once for the totems to begin their channel, I just drop a couple and then use ensnaring arrow as needed. You could extend aoe or duration but Im currently at 4. The enemy has less movement speed. Void sphere pulses draw in mobs towards the center, making the mobs group up in a giant cluster. ago. Useful only for specific enemies/bosses. Channelling the skill gains stages up to 6. Burning arrow provides large amount of flat damage, ignite does not care so much about critical strike chance and both ignite & snipe makes attack speed less relevant in dealing damage. The enemy has less movement speed and takes increased damage from projectile hits and is always considered moving while ensnared. Aspect of the Cat. Divergent Knockback. Hard to beat that with a bleed build. Bow Mastery +100 to Accuracy Rating per Green Socket on. 5. Level 97 (120 passives)Acquisition. Ensnaring Arrow cant ignite with your EO setup since you dont really deal fire damage. ThatsKarma4Ya. Explode. 00 sec. A Mirage Archer spawning Caustic Grounds every second scales with duration too, maybe with Mark on Hit (-30% effect but lazy) . That way you ignore the cooldown and scale damage with attack speed, so you can just use another copy of LA in your MA link. If you've moving out of an AoE spell that has an effect only when you're in it, teleporting out would free you. Each spore pod. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Ensnaring Arrow. V 1. 15% increased maximum Life if there are no Life Modifiers. Fires an arrow that converts 60% of physical damage to cold. or . Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. Hi! I wanted to share my Power Siphon Deadeye build, which revolves around stacking high amounts of flat damage via Abyss Jewels, using Replica Shroud of the Lightless and other Abyss Items, such as 2-Socket Tombfists or Hollow Fossil crafted items. Ensnaring Arrow. Added bow damage applies to the arrow at 125% effectiveness and to the explosion at 200% effectiveness. the order is: 1 ⇒ 2. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. 100% increased Evasion Rating from Equipped Body Armour. Mirage Archer. Craft +2 support gems on both bows and recombinate. Ensnaring Arrow slows enemies down substantially, making them less dangerous. I dropped my steelskin setup + blood rage for this and Im not looking back, guard skills are massively shit with the molten shell nerf for us. According to the wiki, a 20/0 mirage does 27. Ensnaring Arrow has 20% increased Debuff Effect: helmet 100 default 0: Enchantment Ensnaring Arrow Debuff Effect 2: Eternal Labyrinth: Ensnaring Arrow has 30% increased Debuff Effect: helmet 100 default 0: Enchantment Essence Drain Damage 1: Merciless Labyrinth: 25% increased Essence Drain Damage:10% Chance to Inflict Cold Exposure on Hit with Cold Damage. I'll try this on my Ice Shot build. Cooldown Time: 0. Ensnaring Arrow Ensnaring Arrow Attack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)% Requires Level 16 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Each arrow deals damage in an area. Mana Mastery. Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by. I show 2 arrows at a time because I have a deadeye ascend point that gives an extra arrow. Greater Multiple Projectiles. A fast arrow at the legs of the hunter's opponent. My build tree has a few proj speed node to make sure the arrows get there faster and im using ensnaring arrow to limit movement speed (also, ensnaring arrow give +dmg, no reason not to use it). Divergent Ensnaring Arrow. 22 due to Vengeant Cascade Nerf and Removal of Crucible Bows, no league start meta change, best scaling league starter build with endless upgrades, easy ranged playstyle, fastest map clearing league starter, great single target damage with Artillery Ballista. Lightning Arrow (PHB, 255): The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, transforms into a bolt of lightning. I have seen so many people talk about using Manaforged Arrow with Ensnaring Arrow. Problems with Ensnaring Arrow and how to fix them. The clone is a minion that uses your bow and quiver. 10% more Skill Effect Duration. This Skill has to be cast once in a while and it will be then triggered automatically by your Mirage Archer. If you need further proof, try it with multiple projectiles support. 20 Hexblast will have slightly higher base damage and a 100% more multiplier against cursed enemies. Rain of Arrows Attack, AoE, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (48-60)% of base Effectiveness of Added Damage: (48-60)% AoE Radius: 24 Requires Level 12 Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. That's nearly 60% more damage than puncture, and I'd absolutely call that worth. It seems like the general consensus for Manaforged Arrows is to either use it to proc some supporting skills (Frenzy/Ensnaring Arrow) or using it for an automatic secondary clear/dps skill.