. 2 (PvP and Heta Kol conclusion) in spring next year and a 7. I just don't know what goes with armormech as far as other crew skills. All you need is to get to 600 for the lvl70 reusables just buying them off the market since it scales down and you’re usually 70 in most content right now or lower. My setup: all active characters have biochem 700 for the above perk. . The reusable medpacs are amazing but so are artifact light sabres enhanced with artifact crystal. Gathering Skills are Crew Skills that involve collecting raw materials for use with Crafting Skills. Also don't forget the importance of lvl 700 biochem as it provides you with reusable medpacks/stims/adrenals for life. SWTOR. Anyone power level it up and happy with it? Thanks =)Posted December 13, 2011 (edited) I believe they get reusable consumables to help balance Biochem with the other skills which will see a large demand. This reference guide will help you find out which gifts are good for which companions - gifts that they love will reward you with more influence than ones they only favorite or like. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Crazy, but doable. You can grind 0-700 at about one skill per day. x's content. Common slicing targets include electronic safes, data stations, security mainframes and biometric footlockers. Crew Skills. Alternatively, if you don't want the top of the line ones, you can go to Odessan and buy the schematics for the level 70 reusables. Currently it's orange for me, meaning I'll definitely get a skill up for making one. Recommended Crafting Skills: Armormech, Armstech, Cybertech . Schematic: Biochem Tactical 3, sold by Kai Zykken. I mainly focus on crit augs and accuracy augs, which. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and. 3. Crew skills dont make endgame gear but they do make augments. The reusable packs are created by first reverse engineering the green quality. Updated August 9, 2022. M1/Pierce - 20 warzones. . Biochemists can create. The Biochem crafting skill is what you want if you want to create your own stims and health packs. I spent 45 minutes by the hunting lodge and farmed almost 1000 each except the purple mats, which I had to get from nodes. I've run HS tons of times and never noticed this before. The resuable versions of biochem consumables for lower grades were removed with, maybe, 4. Hi everyone, I planned on rolling a new toon (assassin) tonight and have a quick q regarding his future crew skills. Good Crafting Skills for a Jedi Consular (Advanced Class not important) are Artifice, Synthweaaving, Biochem, and Cybertech. I haven't seen any guides about this, so I thought I'd contribute a guide since I've done some research into this. Check back at the trainer at Biochem 620, 640 and 680 for new schematics. Currently, almost everyone wants their mains to have Biochem for reusable stims and medpacks and adrenals. Here are a few ways to quickly make millions of credits with Biochem: 1. Overview. 227K subscribers in the swtor community. Go to swtor r/swtor • by Matzumura. Complementary skills: Biochem, diplomacy (if aiming to maximize the usefulness of biochem) Collect actively or use credits for missions to passively collect material as well. 11. Here is a brief overview of how it works: The PURPLE/Artifact version of "Advanced Kyrprax Med Unit" (the green one that heals both you and your comp) is the last one. All you need is to get to 600 for the lvl70 reusables just buying them off the market since it scales down and you’re usually 70 in most content right now or lower. If you level all the way up to skill 600, you can craft reusable stims/packs/whatnot. Less diplomacy missions needed, less materials needed, etc. 1 releases on March 2nd It is the first patch for the new 2021 year and brings improved and rebalanced Uprisings, slightly redesigned Amplifiers system, the end of Ranked Season 13 and a few key changes to the Conquest system for Guilds. The higher the mission grade, the more expensive they are. Ruins of Nul. x Gearing Guide Cartel Market Weeky Sales » 1/17/17 Leveling Guides. 2 in 2023. Biochemists are also able to create medpacs which restore health as well as med units which function as ranged medpacs. The Aurebesh word is “Status”, by the way. All Activity. You may require DIMPLOMACY materials. At the Grade10 & 11 crafting, some items may require Grade 10 or 11 components outside of your normal two gathering skills. : Cybertech: Reusable grenades (for Cybertech char. Now the new cap is 700. Then choose the second option from the Characer Creation pop-up menu: “Latest: Onslaught and Legacy of the Sith”. I also have purchased the reusable schematics from the Oddesen vendor. 2. The grenades just suck, they are on a 5min cooldown and really don't do much. Effect: Grants the Debilitate ability, which stuns the target for 4 seconds and deals a small amount of damage. Cybertech reusable grenades have no skill req either, so in theory you could level Biochem to 400, get the Rakata purples, level. There is not much needed for a guide since it's mostly just crafting all the grafts as they become available. Think SWTOR Classic but 64 bit with touched up visuals and all the current improvements and bug fixes to the game. Echoing previous poster, Biochem can makes ridiculous credits at the top level. Biochem doesn't make you a lot but it saves you a lot if you do PvE since at the higher levels you can use reusable stims and medpacs as opposed to buying them. It is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech schematics. Updated July 12, 2021. Yes. It is a pretty simple profession, using biochemistry and bioanalysis you just craft implants nonstop and sell them at the auction for 4000-8000 each. When you hit 600-700 slicing, you start getting grade 11 slicing materials. I do however now have a volunteer and new toolset to help add guides from the past year and to help as more come out with the Legacy of the Sith expansion. Im realising just getting to max lvl in biochem isnt the way. However, one of the first Biochem recipes I learned was the Compact Medpac, which heals for the exact same amount (825-1000 HP) on the same cooldown (90 sec). ; Biochem –the engineering of. Biochem. Since then, BioWare. Hord’s Makashi Strike - Retaliation consumes Aegis Assault damage reduction and grants Retaliating Defense. Get them to 700 and sell them in bulk. No bans. -2045, 285. The pve and pvp are both super stellar. Even better, with a high skill level it allows you to craft and USE the endlessly reusable med packs, stims, and adrenals no matter who crafts them. I have deconstructed the Defiant gear twice to unlock the Exarch gear, the helmet and chest piece typically go for 30-60 million on the GTN. (mixed up medical equipment with medical. For Gathering and Mission skills, simply choose the ones that best compliment your choice of crafting skill, or, if so inclined those you feel will be most. 1. Make the purples ones. Btw, the best way to go for gathering on Onderon is to put Archaeology, Bioanalysis, and scavenging at 700 on one character, because all the nodes outside the city are one of those three. Crew Skill System in Star Wars: The Old Republic is made up of three types of skills – Gathering Skills, Crafting Skills and Mission Skills. Even at 20 - 25k each (the best medium between profit & sales), you’ll make a profit. The Synthweaving crew skill is used to craft armor for all Force users. 960 cc and 4 more months subscription period Characters; Level 80 Marauder/Sorcerer (330 rating rakata set, full golden augment) (Crew Skill full Biochem(700) most comp 50 level) Level 80 (TANK)Juggernaut/Sentinel (330 rating. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Biochemists can create medpacs to restore health, stimulants. LOL Biochem still has schematics that only have a 5% success rate. It is not yet complete but it shows approximately 250 implants combinations. Here is a list of the mats you. Now F2p only get 2 skill slots so either you: - have multiple characters and play them both to feed the crafter. . X) Artifice Leveling Guide (5. While most combat styles had their survivability nerfed in some way with the release of 7. I also have purchased the reusable schematics from the Oddesen vendor. Cryptor/Superstonk. You can take shortcuts by buying stuff on the gtn, but I normally pop with 800k to 1 mil in credits, so I can buy things like columi. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. And theres always biochem. If you don’t really need or do any of the above, just get gathering skills, slicing, scavenging and archeology. Level 80 Crafting Guides. But as far as I remember, the next big thing they are currently focussing on, ostensibly targeted for 7. Might be 10%, can't remember. See moreBiochem is a Super important Crew skill for a raid character. If they aren't planning to renew, there isn't going to be time for another expansion. We are not raising Crew Skills,. e. If you want to use them for hardcore endgame content, Biochem. Kaelani •. 5. And some of them will be learned from breaking down the stuff you already know how to make. Youll be able to craft more than enough stims/adrenals/medpacs for all your other toons. Swtor Biochem Crafting Guide. ago. Empire. So, on my main I have painstakingly got Biochem, Bioanalysis and Diplomacy to 700/700. Lipopolysaccharides (LPSs) extracted from the Gram-negative bacterial cell walls are complex mixtures with significant structural heterogeneity. Here is a list of the mats you. DIPLOMACY supplies the special materials you will require. Keep deconstructing those til you get the schematic. Less diplomacy missions needed, less materials needed, etc. 3. Crafting Endgame Gear. Web you get the purple schematics from the mission skill you took for your crew, wich will probs be diplomacy in your case? Web you can get dye schematics with black as one of the two color combinations (ex. Since Biochem still seems like the Crew Skill tyrant in the game, I decided to provide a good compendium of guides that I've made for said crew skill. But to my disappointment it requires biochem 700 to use it. . In this video, we'll be going over like to start Biochem crafting, how until level top your Biochem crew skill and unlock more crafting schematics, and recentIf you do nim raids, it's probably best to get into several crafting skill as you need different skills for different augs (alac, accu, crit, absorb, shield). In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics, and. Efficiency bonuses reduce the amount of time needed to complete a task by 1% by bonus point. Contents [ hide] Basics of Biochem Crafting Biochem is a Super important Crew skill for a raid character. I put biochem on my sniper because I could for a dps character and for crafting for low alts as I play slowly. Posted by u/A_Random_Sith - 253 votes and 50 commentsBiochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Second, if you are a sub, a lvl 80, and have actual companions (not a level 1 khem val, for a sorc, for. I want and kindof need to pickup biochem for him (+ it can supply my other guy with healing "pots"). Unable to use 700 biochem items. . you can possibly get random schemetics through missions, but to "ugrade" existing ones you have craft then RE and it will tell you in chat log that you learned another schematic, which will be a higher quality. Guide to power level Biochem from 1 to 400! Biochem is the crew skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Go to topic listing. . Re: general stuff on acquiring credits. ago. Biochem at level 600 after you purchase the unlock to get to 700 allows you to instantly craft basic stims, adrenals, medpacs and implants. The best way to level cybertech (or any crew skill) is crafting and reverse engineering your assembly components appropriate for your crew skill level. Unlike most other materials, these white-bordered materials can be purchased directly from a vendor, rather than gathered or bought from other players. I use blue stims because the materials are easy to get and you can make 24 of them in 25 minutes. Parmi ces 3 métiers, un seul pourra vous permettre de confectionner des objets. If you plan on using the operative at 50, take biochem. This guide explains the best SWTOR Sentinel Solo builds for all three disciplines: Watchman, Combat and Fury. New Superior 77 Augments in SWTOR Guide. Guild Wars 2's crafting was one of the things that sucked the fun out of that game for me, and I'd rather keep SWTOR as focused on doing cool stuff with a lightsaber as possible. 0, biochem is the only viable crafting skill now so just run it on every character and make seperate crafting alts if you really want to. Biochems can craft medpacs to restore health, stimulants that provide a longer boost to physical abilities, adrenals that provide a short-lived boost. I spent 45 minutes by the hunting lodge and farmed almost 1000 each except the purple mats, which I had to get from nodes. . I just think I'll get more benefit from Biochem at my lvl (55. You can deconstruct crafted armor to reverse engineer it and unlock new armor set schematics. All crew skill leveling guides 1-500 (armormech, armsteThere are over 75 materials that Synthweaving crafters can use when crafting robes for Jedi and Sith. Posted February 13, 2012. 2) Craft several stacks of purple artifact grade 11 biochem consumables. 2026 Characters; Level 80 Marauder/Sorcerer (330 rating rakata set, full golden augment) (Crew Skill full Biochem(700) most comp 50 level) Level 80. To my dismay however, I checked the GTN and saw that reusable stims and medpacks sell for only 150k each. Game Update 7. Cybertechs can craft droid armor, earpieces, grenades, ship upgrades, gadgets, and item modifications such as enhancements, and mods. Most crew skills have crafted items that have a better ROI than mats too. To unlock level 700 max you need to go to your trainer and pay 250k credits at level 600 for the unlock. com . . To be honest, you would do just fine without Diplomacy. If you don't have Biochem at 700 (they can craft and use unlimited ones) it will get pricey. They enable you to have a far more enjoyable experience fighting trash mobs than you would with a sustained DPS build since you’ll be utilizing effects. Crafting Endgame Gear. With Game Update 7. All reusable Bio schems (except raid drops from launch, now long unavailable) are from deconstructing your own lower tier ones except the grade 10 reusables, the schems for which are sold at a vendor in Odessen by where you leave for the Fractured Alliances FPs. X) Armormech Leveling Guide (4. I used to play the game back when it released for a year or so. 0 PTS New UI and Sniper and Operative Changes; Changes to Gearing in 7. Green to Blue to Purple: no problem. 0. Yagron_the_jedi Darth Malgus • 7 yr. Hoth Location Map View. Star Conflict: The Old Republic has 6 different crafting skills yourself could choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Companion for Level 1. 2. You can reverse engineer the stims, adrenal and medpacs to. Then we'll see if EA is extending the license or else that it's for. To continue your progress with each crew skill after you reach a cap, you need to stop by the crew skill vendor and purchase a new token to unlock the next 100 points – up to 700. SWTOR 5. The materials required to craft. if you want to be entirely self sufficient then you can only really create one type of item. SWTOR update 6. Bonus quest for Decimation. I absolutely love those things, but I think there should be exclusive items in other skills to draw people to put those on their mains. At the very least that's few hours of pvping. For each rich mission I buy for average 24k, i. Bio: stims, adrenals, medpacks, and implants. Qyzen - Champion grinding or Hoth or a WB tour. Lightsaber modifications include color crystals and hilts that augment a Force user’s combat attributes. If you google swtor crafting you'll see which feeds which. Getting the blue recipe is a 20% change. Ok I'm trying to make sense of the new 3. Second, if you are a sub, a lvl 80, and have actual companions (not a level 1 khem val, for a sorc, for. 960 cc and 4 more months subscription period Characters; Level 80 Marauder/Sorcerer (330 rating rakata set, full golden augment) (Crew Skill full Biochem(700) most comp 50 level) Level 80 (TANK)Juggernaut/Sentinel (330 rating rakata set, full golden augment) (Crew. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Diplomacy, yes, these mats will sell very fast on the AH for those who need it for Biochem. Jrod117 • 3 yr. Crew skill leveling guides, complementary crew skills, mission crew skills, gathering crew skills, crafting crew skills. No bans. Sending companions on diplomatic missions can influence a player's light side or dark side standing. News. Reverse engineer everything you just made to learn the purple schematics. View community ranking In the Top 1% of largest communities on Reddit. Contents. For example, Coruscant commendation Sabre's equipped with a rating 44 hilt. That's definitely what the market thinks at least, as they seem to sell the most too (I'm a biochem crafter). They don't exist, they didn't add a new tier of crafting with the new expansion. Lokin - Bio farm, tons of cash spent on GTN or time spent on Event mats. In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be going over some of the cool things you can craft with Biochem at higher levels including medpacs, adrenals and stims. . Energized and Exotech stims and adrenals no longer require Biochem to use. Augments and Augmentation Kits are still craftable, and able to be used on all 7. Suggestion Box. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Are you Biochem 700? If you are, make sure you aren't sorting the schematics in a weird way so that you might not spot the schematic. Medpacs can be crafted or purchased from medical. Jun 18, 2020 — SWTOR crafting guide. Ryuku-sama. I absolutely love those things, but I think there should be exclusive items in other skills to draw people to put those on their mains. The characters that you’ll do Operations regularly on, I’d recommend getting Biochem 700 on so they can use reusable MK-2 medpacs, stims, and adrenals. ago. The biochem adrenals are surge, power. To be fair, Biochem is twice as easy as any other crew skill, and the item you make is a magic reuseable medpac/stim/adrenal (just requires biochem 700). Posted December 24, 2011. The first SWTOR fansite! Guides, databases, datamining, discipline calulators, tools, news, theorycrafting, and more! Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic. Things to note. Crafting synthweaving schematics synthweaving ( crew skills) ingredients · schematics · trainers. X) Guides. Still the same content, talent trees, and difficulty but smoother on AWS servers as well. In this video, we'll be going over like to start Biochem crafting, how until level top your Biochem crew skill and unlock more crafting schematics, and recent If you do nim raids, it's probably best to get into several crafting skill as you need different skills for different augs (alac, accu, crit, absorb, shield). After the publication of this story, EA addressed the news in the. 16. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. While everyone can use the consumable variants of these stims/medpacks/adrenals, with Biochem 700 specifically,. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Recommendation: In PvE, take this in solo content only. BUT, the Biochem 600-700 requirement for me to be able to use them is just a detriment to the gameplay especially for people who craft and need diverse crafting skills, not biochem all. BioChem Implants. All those are nice way to constantly remove credits from the economy. Grade 11 was added with the Update 6. Play Now. Every crafting skill except Biochem needs grade 11 slicing materials to make the best stuff. I post all news about SWTOR and my projects on twitter. 123. Whether that was what BW intended or not, I'm not sure. gathering professions, but your character won’t be standing at a workbench or a forge in SWTOR. 700 Share; Posted October 7, 2014. I've endeavored to find guides that are up to date or as close as I could find. Jawa Junk: x8 Scrap: Jawa. SWTOR 7. I'm so excited to check out the #SWTOR crafting changes! 10. ago. I find armstech is far more worth it than armormech or even cybertech. So if you only want to produce Bio stuff and want to be self sufficient, then you will need: BIOCHEM. Your last step is to catch the Taunlet with NVSCCS, but you have to be quick (you can be on your speeder). It is the practice of collecting genetic material from creatures and vegetation. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Swtor biochem guide 700. Whenever I try to add something like biochem (specifically what I'm trying to add), it says: You must unlearn one of your crew skills before you can learn 'Biorhcem'. After a very long time I finally got it. Check out this guide for all grades of open world material gathering in SWTOR by player Kel Gryphon! Kel will walk you through all the best locations to gather. We got a little news about crafting. Check back at the trainer at Biochem 620, 640 and 680 for new schematics. HIGH END SWTOR ACC DARTH MALGUS(EU) Orginal owner. Reusable stims were in the game since launch, and always required Biochem. Thread starter MediumAI; Start date Aug 12, 2020; Server Darth Malgus Original Owner Yes M. Full guide on how to level your biochem crew skill to 400 in SWTOR. Vendors only sold green, quests and world drops only offered. 1, Bioware has added Level 80 Item Modifications for select Item Rating Tiers. 3. Armormech gets alacrity. My dps is biochem for this reason. 960 cc and 4 more months subscription period Characters; Level 80 Marauder/Sorcerer (330 rating rakata set, full golden augment) (Crew Skill full Biochem(700) most comp 50 level) Level 80 (TANK)Juggernaut/Sentinel (330 rating. Cybertech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 earpieces, and a huge assortment of item-rating 274 enhancements and mods. 2 patch that ended up being 600/700 or 700/600. Biochem - SWTOR Guide - IGN SWTOR Guide Guide Maps All checks on this page 1 Biochem By Jon M , Andrew , Tanner Sundwall , +44. The Armormech crew skill creates armor used by the Trooper/Bounty Hunter and Smuggler/Imperial Agent classes. Crew Skills/crafting in SWTOR is different from and similar to crafting in other MMOs. Similarly, on other characters, I'm unable to craft augments, augment kits, etc. Balmorra (Empire) Balmorra (Republic) Learn all you need to know about the SWTOR crafting system. When performing a Gathering skill you send one of your five companions out to perform the task. I have 400 Biochem, and have no problem without diplomacy. All reusable Bio schems (except raid drops from launch, now long unavailable) are from deconstructing your own lower tier ones except the grade 10 reusables, the schems for which are sold at a vendor in Odessen by where you leave for the Fractured Alliances FPs. 5 million - if you can't craft them yourself. Diplomacy. After a very long time I finally got it. ca. You still need to level up your skills, and you still have production vs. I find Biochem has the most impact on your gameplay through the use of reusable stims, adrenals, and medpacs. Just to unlock the ability to go from crafting level 600, the previous expansion’s crafting level limit, to 700, the current crafting level limit, will cost you 500,000 credits per skill. His file shows participation in several notable battles, including the so-called Eight-Hour Invasion of Dubrillion where Republic forces repelled an Imperial invasion force with. High End Swtor Account (4 years remaining sub) RAİD READY HIGH END SWTOR ACC DARTH MALGUS(EU) Orginal Owner No bans 960 CC and getting 500cc every month Active subscription until 18. RAİD READY HIGH END SWTOR ACC DARTH MALGUS(EU) Orginal Owner No bans 960 CC and getting 500cc every month Active subscription until 18. 0) Biochem Leveling (4. 12. Reusables aren't profitable at all, you have to be biochem to use them so people just make their own. If you don't have biochem 700 you can still buy regular adrenals and medpacs off the GTN. At the moment, to perform at the best of your abilities in Warzones and OPs your character has to be biochem. Theres one for biochem but you can make one for cybertech with it by just using cybertech mats for the different grades as values are identicalThe toons that raid the most should be first in line for Biochem, of course. 16. Crashen17. My Armormech is at 407. I have leveled Biochem to 700 on a level 26 character and have been reverse engineering stims and adrenals in my spare time to learn new schematics. CryptoVisit for more SWTOR Guides and How To's. English. ReplySWTOR Artifice Crafting Guide. They cost a certain amount of credits. (Biochem) is not worth it for a f2p itself due to how scaling works, only to potentially. But from a quite old experience back at launch, Biochem+bioanalysis+diplomacy w. This video discusses how to use Biochem in Star Wars The Old Republic. The Ultimate Guide of Guides for SWTOR. Cybertech Crafting at Level 75. Earning credits in Star Wars: The Old Republic isn’t as difficult as it might seem – in this video, we’ll be going over how to earn credits efficiently at le. 10 Artifact Intravenous Injecto. It’s advisable to avoid settlements and Gormack camps as these tend to have slicing nodes, and instead aim more for the old ruins, some of which are marked here: #2 Archeology mats farming on the planet Voss. So, what is it? Bug or mandatory feature? English. SWTOR is now operating under the Disney-EA license unless there has been a separate arrangement made no one bothered announcing and celebrating. You can get the gear you need to level, by doing quests, getting planet coms, doing pvp, or FPs. When rich missions are fixed, they cost 22-25k each. It's the only crafting skill that gives a benefit in combat, since it allows you to use the infinitely reusable stims, adrenals, and medpacks. So, what is it? Bug or mandatory feature?English. Crafting changes are supposedly happening somewhere down the line of 7. I don't even bother with the tier 11 stims since they're not much of an improvement over the tier 10s. So I would recommend biochem to someone who grinds alot of heroics. Unless you're an avid raider, you really don't need to bother with the best stims/adrenals/medpacks. Been levelling up to 700, and the only one that gives a percentage of research seems to be the Kyrprax Medpac/Medunit. You may require DIMPLOMACY materials. Posted January 22, 2012. If you are running Biochem for crafting then your crew missions should be Bioanalysis and Diplomacy. Hasn’t changed since level 600. My setup: all active characters have biochem 700 for the above perk. Selling swtor, boosting lvl available, 19% operation achievments, set 336, legacy 50 Selling swtor account C/O : - USD A/W : 250 USD You can offer you price in discord - eonico3 Star wars old republic account preferred, boosting lvl available, 19% operation achievements, set 336 between characters and 2 lvl 80 , legacy lvl 50 Screens:. I finally reached lvl 700 in biochem thinking I would be able to make adv kyrprax prof stim mk2 and adv kyrprax crit adrenal mk2 for myself. Hi everyone, I planned on rolling a new toon (assassin) tonight and have a quick q regarding his future crew skills.